Sniper

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  1. #1
    Member 3840468 is offline
    MemberRank
    Feb 2009 Join Date
    62Posts

    Sniper

    How do you make it so you have to hit Alternative Fire when you use a sniper?


  2. #2
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: Sniper

    <ITEM id="10001" name="STR:ZITEM_NAME_10001" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="snifer" weight="25" bt_price="0" delay="1200" damage="80" ctrl_ability="0" magazine="2" maxbullet="16" reloadtime="7" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_10001" />
    Use "snifer" tag were says "weapon="

  3. #3
    Member 3840468 is offline
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    Feb 2009 Join Date
    62Posts

    Re: Sniper

    How would one make you not have to click Alternative Fire but still use the weapon="snifer" tag?

  4. #4
    ★ Nick ★ fenixdoido is offline
    MemberRank
    Nov 2008 Join Date
    BrazilLocation
    243Posts

    Re: Sniper

    Hm, place the tag: weapon="rifle" and put too much delay on the weapon.
    So no need to press the right button to become invisible and shoot.
    Last edited by fenixdoido; 20-09-10 at 01:47 PM.

  5. #5
    Member 3840468 is offline
    MemberRank
    Feb 2009 Join Date
    62Posts

    Re: Sniper

    Quote Originally Posted by 3840468 View Post
    How would one make you not have to click Alternative Fire but still use the weapon="snifer" tag?
    /10char



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