Sounds for Quests?

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  1. #1
    Proficient Member Blue_Blast is offline
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    Feb 2009 Join Date
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    196Posts

    Sounds for Quests?

    Hi Guys
    This is probably the last ask for help from my side cuz everything else works fine
    I just want to know what thing I'll have to do to add the Quest Sound effects like the Goblins sounds.
    I downloaded ijji GunZ and i looked into the Sounds Folder and copied it into the Sound Folder of my P-Server Client.
    But there are not the Sound of the monsters
    What I have to do to make them work ?
    THNX 4 reading


  2. #2
    Account Upgraded | Title Enabled! CrashPoint is offline
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    Re: Sounds for Quests?

    search how to get full sound effect for a good effect.mrs

  3. #3
    Proficient Member Blue_Blast is offline
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    Feb 2009 Join Date
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    Re: Sounds for Quests?

    Kay I downloaded the effects.mrs from a Thread here but I can't here the sounds of the Monsters in Prison Quest so I checked the effects.xml and edited it. The last paragraphs about golem and Lizard are from me and they don't work

    Thats beacause i had no idea what ive written there i just copied the things from the things above and made the paths to the right sounds, maybe some1 can correct it plz that would be great
    Will be very thankfull for that

    EDIT: In real text theer are spaces between the Mindistance code and the path ^^
    Oh yeah additionally ive no idea what these Korean words mean at the start of a new paragraph.
    LOL just correct it plz so that its working :-P



    effect.xml
    <?xml version="1.0" encoding="UTF-8"?>
    <!-- 거리 단위 cm 기본값 : 200/4000, 1m = 100
    타입 (type)
    0 = 3d
    1 = 2d
    2 = 2d and 3d
    3 = 2d stereo
    4 = 2d loop *
    5 = 2d stereo loop *
    6 = 3d loop
    * loop 속성은 실시간으로 바꿀수 없음
    -->
    <XML>
    <!-- 사운드 2차 추가분 -->
    <EFFECT NAME="fx_guard" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="fx_openportal" MINDISTANCE="150" MAXDISTANCE="5000" type="1"/>
    <EFFECT NAME="fx_magic_death" MINDISTANCE="150" MAXDISTANCE="3000"/>
    <EFFECT NAME="fx_magic_death_2d" MINDISTANCE="150" MAXDISTANCE="3000" type="1"/>

    <EFFECT NAME="we_smash" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_smash_2d" MINDISTANCE="150" MAXDISTANCE="1000" type="1"/>
    <EFFECT NAME="we_enfire" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_enfire_2d" MINDISTANCE="150" MAXDISTANCE="1000" type="1"/>
    <EFFECT NAME="we_enice" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_enice_2d" MINDISTANCE="150" MAXDISTANCE="1000" type="1"/>
    <EFFECT NAME="we_enlight" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_enlight_2d" MINDISTANCE="150" MAXDISTANCE="1000" type="1"/>
    <EFFECT NAME="we_enpoison" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_enpoison_2d" MINDISTANCE="150" MAXDISTANCE="1000" type="1"/>

    <!-- type 0 -->
    <!-- 칼 -->
    <EFFECT NAME="bind_a_male" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="blade_concrete" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="blade_damage" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="fx_bladeon_concrete" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="uppercut" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <!-- 총알 -->
    <EFFECT NAME="fx_bullethit_mt_con" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_drt" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_fsh" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_gls" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_met" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_snd" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_wat" MINDISTANCE="150" MAXDISTANCE="500"/>
    <EFFECT NAME="fx_bullethit_mt_wod" MINDISTANCE="150" MAXDISTANCE="500"/>
    <!-- 탄피 -->
    <EFFECT NAME="fx_slugdrop_mt_con" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="fx_slugdrop_mt_met" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="fx_slugdrop_mt_wod" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <!-- 총기류 fire -->
    <EFFECT NAME="we_smg_fire" MINDISTANCE="320"/>
    <EFFECT NAME="we_shotgunpa_fire" MINDISTANCE="320"/>
    <EFFECT NAME="we_rocket_fire" MINDISTANCE="200"/>
    <EFFECT NAME="we_revolver_fire" MINDISTANCE="320"/>
    <EFFECT NAME="we_pistol_fire" MINDISTANCE="320"/>
    <EFFECT NAME="we_machinegun_fire" MINDISTANCE="320"/>
    <!-- <EFFECT NAME="we_grenade_fire" MINDISTANCE="320"/> -->
    <EFFECT NAME="we_rifle_fire" MINDISTANCE="320"/>
    <!-- 총기류 reload -->
    <EFFECT NAME="we_smg_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_shotgunpa_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_rocket_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_revolver_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_pistol_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_machinegun_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_grenade_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="we_rifle_reload" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <!-- 폭발 -->
    <EFFECT NAME="fx_explosion01" MINDISTANCE="1000"/>
    <EFFECT NAME="we_grenade_explosion" MINDISTANCE="1000"/>
    <EFFECT NAME="we_gasgrenade_explosion" MINDISTANCE="500"/>
    <EFFECT NAME="we_flashbang_explosion" MINDISTANCE="1000"/>
    <!-- 기타 -->
    <EFFECT NAME="rebirth" MINDISTANCE="100" MAXDISTANCE="1000"/>
    <EFFECT NAME="ricochet_concrete01" MINDISTANCE="100" MAXDISTANCE="1000"/>
    <EFFECT NAME="hangonwall" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <EFFECT NAME="hitbody00" MINDISTANCE="150" MAXDISTANCE="1000"/>
    <EFFECT NAME="death01_a_male" MINDISTANCE="200" MAXDISTANCE="1000"/>
    <!-- type 1 -->
    <EFFECT NAME="fx_respawn" type="1"/>
    <EFFECT NAME="fx_whoosh01" type="1"/>
    <EFFECT NAME="fx_whoosh02" type="1"/>
    <EFFECT NAME="if_click" type="1"/>
    <EFFECT NAME="if_error" type="1"/>
    <EFFECT NAME="if_mouseover" type="1"/>
    <EFFECT NAME="fx_itemget" type="1"/>
    <EFFECT NAME="nice" type="1"/>
    <EFFECT NAME="we_weapon_rdy" type="1"/>

    <!-- type 2 -->
    <!-- 칼 -->
    <EFFECT NAME="fx_blade_sheath" MINDISTANCE="150" MAXDISTANCE="1000" type="2"/>
    <EFFECT NAME="blade_swing" MINDISTANCE="150" MAXDISTANCE="1000" type="2"/>
    <EFFECT NAME="fx_dagger_sheath" MINDISTANCE="200" MAXDISTANCE="1000" type="2"/>
    <!-- 총 -->
    <EFFECT NAME="357magrevolver_dryfire" MINDISTANCE="150" MAXDISTANCE="1000" type="2"/>
    <EFFECT NAME="762arifle_dryfire" MINDISTANCE="150" MAXDISTANCE="1000" type="2"/>
    <!--<EFFECT NAME="we_rocket_fire" MINDISTANCE="200" type="2"/>
    <EFFECT NAME="we_shotgunpa_fire" MINDISTANCE="320" type="2"/>
    <EFFECT NAME="we_shotgunpa_reload" MINDISTANCE="200" MAXDISTANCE="1000" type="2"/>
    <EFFECT NAME="we_machinegun_fire" MINDISTANCE="320" type="2"/>
    <EFFECT NAME="we_pistol_fire" MINDISTANCE="320" type="2"/>
    <EFFECT NAME="we_revolver_fire" MINDISTANCE="320" type="2"/>
    <EFFECT NAME="we_rifle_fire" MINDISTANCE="320" type="2"/>
    <EFFECT NAME="we_smg_fire" MINDISTANCE="320" type="2"/>-->
    <!-- 기타 무기류 -->
    <EFFECT NAME="we_grenade_fire" MINDISTANCE="200" MAXDISTANCE="1000" type="2"/>
    <!-- 캐릭터 -->
    <EFFECT NAME="fx_dash" MINDISTANCE="300" MAXDISTANCE="1000" type="2"/>
    <EFFECT NAME="man_jump_mt_con" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_drt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_met" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_snd" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_wat" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_wod" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_pnt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_jump_mt_snw" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>

    <EFFECT NAME="man_fs_l_mt_con" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_con" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_drt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_drt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_met" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_met" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_snd" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_snd" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_wat" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_wat" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_wod" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_wod" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_pnt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_pnt" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_l_mt_snw" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="man_fs_r_mt_snw" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>


    <EFFECT NAME="run_a_male" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="ooh_female" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="ooh_male" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>

    <!-- type 3 -->
    <EFFECT NAME="if_score_flyby" type="3"/>
    <EFFECT NAME="if_score_get" type="3"/>
    <!-- 자신의 캐릭터가 낼 경우 다음의 2d stereo 사운드가 플레이 된다 -->
    <!-- 총기류 fire -->
    <EFFECT NAME="we_smg_fire_2d" type="3"/>
    <EFFECT NAME="we_shotgunpa_fire_2d" type="3"/>
    <EFFECT NAME="we_rocket_fire_2d" type="3"/>
    <EFFECT NAME="we_revolver_fire_2d" type="3"/>
    <EFFECT NAME="we_pistol_fire_2d" type="3"/>
    <EFFECT NAME="we_machinegun_fire_2d" type="3"/>
    <EFFECT NAME="we_grenade_fire_2d" type="3"/>
    <EFFECT NAME="we_rifle_fire_2d" type="3"/>
    <!-- 총기류 reload -->
    <EFFECT NAME="we_smg_reload_2d" type="3"/>
    <EFFECT NAME="we_shotgunpa_reload_2d" type="3"/>
    <EFFECT NAME="we_rocket_reload_2d" type="3"/>
    <EFFECT NAME="we_revolver_reload_2d" type="3"/>
    <EFFECT NAME="we_pistol_reload_2d" type="3"/>
    <EFFECT NAME="we_machinegun_reload_2d" type="3"/>
    <EFFECT NAME="we_grenade_reload_2d" type="3"/>
    <EFFECT NAME="we_rifle_reload_2d" type="3"/>
    <EFFECT NAME="fx_myhit" type="3"/>
    <!-- type 4 -->
    <EFFECT NAME="fx_flashbang" type="4"/>

    <EFFECT NAME="amb_generator" type="4"/>
    <EFFECT NAME="amb_dropwater" type="4"/>
    <EFFECT NAME="amb_factory" type="4"/>
    <EFFECT NAME="amb_factory2" type="4"/>
    <EFFECT NAME="amb_fireplace" type="4"/>
    <EFFECT NAME="amb_steam" type="4"/>
    <EFFECT NAME="amb_steam2" type="4"/>
    <EFFECT NAME="amb_fan" type="4"/>
    <EFFECT NAME="amb_fan2" type="4"/>
    <EFFECT NAME="amb_engine" type="4"/>
    <EFFECT NAME="amb_flapping" type="4"/>
    <EFFECT NAME="amb_chain" type="4"/>
    <EFFECT NAME="amb_firesource" type="4"/>
    <!-- type 5 -->
    <EFFECT NAME="amb_dropwater_2d" type="5"/>
    <EFFECT NAME="amb_factory_2d" type="5"/>
    <EFFECT NAME="amb_factory2_2d" type="5"/>
    <EFFECT NAME="amb_generator_2d" type="5"/>
    <EFFECT NAME="amb_steam_2d" type="5"/>
    <EFFECT NAME="amb_steam2_2d" type="5"/>
    <EFFECT NAME="amb_wind_hole_2d" type="5"/>
    <EFFECT NAME="amb_fan_2d" type="5"/>
    <EFFECT NAME="amb_fan2_2d" type="5"/>
    <EFFECT NAME="amb_engine_2d" type="5"/>
    <EFFECT NAME="amb_geyser_2d" type="5"/>
    <EFFECT NAME="amb_shore_2d" type="5"/>
    <!-- type 6 -->



    <!-- 확장 이펙트 사운드 -->
    <!-- Effect -->
    <EFFECT NAME="fx2/MAL01" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <!-- <EFFECT NAME="fx2/MAL02" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/MAL05" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/MAL06" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/MAL07" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/MAL08" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <EFFECT NAME="fx2/MAL10" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL11" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL12" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL13" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL_shot_01" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL_shot_02" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL_shot_03" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/MAL_shot_04" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM01" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <!-- <EFFECT NAME="fx2/FEM02" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/FEM05" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/FEM06" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/FEM07" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <!-- <EFFECT NAME="fx2/FEM08" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/> -->
    <EFFECT NAME="fx2/FEM10" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM11" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM12" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM13" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM_shot_01" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM_shot_02" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM_shot_03" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FEM_shot_04" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>
    <EFFECT NAME="fx2/FX_ChargeComplete" MINDISTANCE="400" MAXDISTANCE="1200" type="2"/>

    <!-- Praise voice sound -->
    <EFFECT NAME="nar/NAR01" type="1"/>
    <EFFECT NAME="nar/NAR02" type="1"/>
    <EFFECT NAME="nar/NAR03" type="1"/>
    <EFFECT NAME="nar/NAR04" type="1"/>
    <EFFECT NAME="nar/NAR05" type="1"/>
    <EFFECT NAME="nar/NAR06" type="1"/>
    <EFFECT NAME="nar/NAR07" type="1"/>
    <EFFECT NAME="nar/NAR08" type="1"/>
    <EFFECT NAME="nar/NAR09" type="1"/>
    <EFFECT NAME="nar/NAR10" type="1"/>
    <EFFECT NAME="nar/NAR11" type="1"/>
    <EFFECT NAME="nar/NAR12" type="1"/>
    <EFFECT NAME="nar/NAR13" type="1"/>
    <EFFECT NAME="nar/NAR14" type="1"/>
    <EFFECT NAME="nar/NAR15" type="1"/>
    <EFFECT NAME="nar/NAR16" type="1"/>
    <EFFECT NAME="nar/NAR17" type="1"/>
    <EFFECT NAME="nar/NAR18" type="1"/>
    <EFFECT NAME="nar/NAR19" type="1"/>
    <EFFECT NAME="nar/NAR20" type="1"/>
    <EFFECT NAME="nar/NAR22" type="1"/>
    <EFFECT NAME="nar/NAR26" type="1"/>
    <EFFECT NAME="nar/NAR27" type="1"/>
    <EFFECT NAME="nar/NAR28" type="1"/>
    <EFFECT NAME="nar/NAR29" type="1"/>



    <!-- 몬스터 사운드 -->

    <!-- 고블린 공통 -->
    <EFFECT NAME="quest/goblin/GoblinClan_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/Goblin_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 병정 고블린 -->
    <EFFECT NAME="quest/goblin/Goblin_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/Goblin_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 고블린 거너 -->
    <EFFECT NAME="quest/goblin/GoblinG_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinG_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 고블린 위자드 -->
    <EFFECT NAME="quest/goblin/GoblinW_castFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinW_castSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinW_FX_Healing" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 대장 고블린 -->
    <EFFECT NAME="quest/goblin/GoblinH_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinH_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 고블린 족장 -->
    <EFFECT NAME="quest/goblin/GoblinC_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_dieFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_dieSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_castFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_castSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_FX_Slow" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinC_FX_Fireball" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 고블린 킹 -->
    <EFFECT NAME="quest/goblin/GoblinK_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_special" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_FX_L" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_FX_R" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/goblin/GoblinK_FX_Fireball" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 스켈레톤 -->
    <EFFECT NAME="quest/skeleton/Skeleton_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 스켈레톤 메이지 -->
    <EFFECT NAME="quest/skeleton/SkeletonM_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonM_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonM_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonM_FX_Burn" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonM_FX_MagicArrow" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 대장 스켈레톤 -->
    <EFFECT NAME="quest/skeleton/SkeletonC_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonC_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonC_FX_SwordSlash" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 거대 스켈레톤 -->
    <EFFECT NAME="quest/skeleton/SkeletonB_attackFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_attackSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_neglectFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_neglectSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_dieFirst" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_dieSecond" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonB_dieThird" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 저주받은 시신 -->
    <EFFECT NAME="quest/skeleton/SkeletonCc_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonCc_cast" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonCc_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonCc_FX_Lightning" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 리치폰 -->
    <EFFECT NAME="quest/skeleton/SkeletonLp_die" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLp_attack" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLp_neglect" MINDISTANCE="800" MAXDISTANCE="2500" type="0"/>

    <!-- 거대 스켈레톤 -->
    <EFFECT NAME="quest/skeleton/SkeletonSp_attackFirst" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_attackSecond" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_neglectFirst" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_neglectSecond" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_dieFirst" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_dieSecond" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonSp_dieThird" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 아네라몬 -->
    <EFFECT NAME="quest/skeleton/SkeletonAn_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonAn_cast" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonAn_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonAn_FX_Lightning" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/skeleton/SkeletonLc_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_Wing" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_breathready" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_cast" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_FX_Burn" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/skeleton/SkeletonLc_FX_Stomp" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/golem/Golem_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/golem/Golem_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/golem/Golem_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/golem/Golem_special" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/golem/Golem_stunfist" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/lizard/Lizard_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/Lizard_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/Lizard_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/lizard/LizardC_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/lizard/LizardK_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardK_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardK_breath" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardK_die" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardK_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>

    <!-- 리치 -->
    <EFFECT NAME="quest/lizard/LizardS_attack" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardS_cast" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardS_cast2" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>
    <EFFECT NAME="quest/lizard/LizardS_neglect" MINDISTANCE="1300" MAXDISTANCE="5000" type="0"/>


    </XML>

  4. #4
    Account Upgraded | Title Enabled! CrashPoint is offline
    MemberRank
    Sep 2008 Join Date
    VietNamLocation
    706Posts

    Re: Sounds for Quests?

    hav u checked IJJI's update.mrs ?

  5. #5
    Enthusiast Kmod is offline
    MemberRank
    Dec 2008 Join Date
    42Posts

    Re: Sounds for Quests?

    Do you have this code in the AnimationEvent.xml? I know that in the VayeTech client, it was missing those codes. I didn't realize till after the fact, that the AnimationEvent.xml correlates with the sounds. So just make sure you got all the codes for all the npcs with the correct npc id's as well as all the sound files that the AnimationEvent.xml coding refers to are in the correct folders.


    Code:
    <!-- 가짜 고블린킹 -->
    	<NPC id="17">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 썬더 고블린킹 -->
    	<NPC id="18">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 썬더 고블린킹 주니어 -->
    	<NPC id="181">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 난쟁이 고블린킹 -->
    	<NPC id="19">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    
    <!-- 난쟁이 고블린킹 주니어 -->
    	<NPC id="191">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>

    Let us know if it works for you.

  6. #6
    Enthusiast Kmod is offline
    MemberRank
    Dec 2008 Join Date
    42Posts

    Re: Sounds for Quests?

    Do you have this code in the AnimationEvent.xml? I know that in the VayeTech client, it was missing those codes. I didn't realize till after the fact, that the AnimationEvent.xml correlates with the sounds. So just make sure you got all the codes for all the npcs with the correct npc id's as well as all the sound files that the AnimationEvent.xml coding refers to are in the correct folders.


    Code:
    <!-- 가짜 고블린킹 -->
    	<NPC id="17">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 썬더 고블린킹 -->
    	<NPC id="18">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 썬더 고블린킹 주니어 -->
    	<NPC id="181">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    <!-- 난쟁이 고블린킹 -->
    	<NPC id="19">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>
    
    
    <!-- 난쟁이 고블린킹 주니어 -->
    	<NPC id="191">
    		<Animation name="neglect1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="melee_attack">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack"				beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="die">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" 				beginframe="0"> </AddAnimEvent>  
    		</Animation>
    		<Animation name="run">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" 				beginframe="1768"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" 				beginframe="4168"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack1">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" 			beginframe="0"> </AddAnimEvent>
    		</Animation>
    		<Animation name="special_attack2">
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="3753"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="6700"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" 				beginframe="9647"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="5579"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="8316"> </AddAnimEvent>
    			<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball"			beginframe="11368"> </AddAnimEvent>
    		</Animation>
    	</NPC>

    Keep in mind that when I was trying to build the quest system, or put it all together to make it work, we (or I) didn't have access to all the coding, so I just kind of winged it, so now that we have access to it all, you should be able to pull all the coding out of ijji's files, the main thing is that we figured out how to code the npcset.xml to load all of the monsters without it crashing the server. And also if you notice, that the baby pampow sometimes appears in the page quests in ijji now, so the npcset.xml needs to reflect that. I'll try to do it this weekend if I get a chance, unless one of you guys wanna do it lolz.

    Let us know if it works for you.
    Oops, I accidentally posted twice...I must be really tired. soz

  7. #7
    Proficient Member Blue_Blast is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    196Posts

    Re: Sounds for Quests?

    NP I'll try it THNX for ur help m8

  8. #8
    Proficient Member Blue_Blast is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    196Posts

    Re: Sounds for Quests?

    Yes it's working now
    I just copied the effect.mrs and the AnimationEvent.xml from ijji GunZ over my GunZ client files and now it's working THNX again Kmod and Crash
    Very helpfull u 2

  9. #9
    Enthusiast Kmod is offline
    MemberRank
    Dec 2008 Join Date
    42Posts

    Re: Sounds for Quests?

    Quote Originally Posted by Blue_Blast View Post
    Yes it's working now
    I just copied the effect.mrs and the AnimationEvent.xml from ijji GunZ over my GunZ client files and now it's working THNX again Kmod and Crash
    Very helpfull u 2
    No Problem, glad to help. Good luck with yer GunZ

  10. #10
    Account Upgraded | Title Enabled! katsumi is offline
    MemberRank
    Oct 2008 Join Date
    Earth ??Location
    592Posts

    Re: Sounds for Quests?

    Good to see its working now

    Close :P



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