Step On landmine

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  1. #1
    Mocro.net Mocro is offline
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    Step On landmine

    is it possible to add sound after stepping on a landmine ?

    like this :

    Code:
                <AddWorldItemElu name ="portal">
                    <AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/>
                    <AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" />
                </AddWorldItemElu>
    but then sound not animation


  2. #2
    DRGunZ 2 Creator wesman2232 is offline
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    Re: Step On landmine

    umm im pretty sure its the same way, once you step into the portal it uses the sound so I guess make the sound for it and add that into the worlditem.xml

  3. #3
    Mocro.net Mocro is offline
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    Re: Step On landmine

    Example would be nice

  4. #4
    DRGunZ 2 Creator wesman2232 is offline
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    Re: Step On landmine

    well for one that isnt what is playing the sound. that is the animation how its like going in circles.
    find the xml with the sound stuff in it. (probably something from sound folder)

  5. #5
    Mocro.net Mocro is offline
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    Re: Step On landmine

    Oke ty for your help

  6. #6
    Account Upgraded | Title Enabled! CrashPoint is offline
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    Re: Step On landmine

    lol im usin it as Magical Trap :P

  7. #7
    Mocro.net Mocro is offline
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    Re: Step On landmine

    Quote Originally Posted by CrashPoint View Post
    lol im usin it as Magical Trap :P

    what you mean?

  8. #8
    Account Upgraded | Title Enabled! CrashPoint is offline
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    Re: Step On landmine

    ta im usin ef_portal as a landmine in my server :P n sound for animation located in system/zitem.xml n effect/effect.xml.

    put ur sound.mp3 in effect.mrs
    add it to effect.xml
    add sound to weapon (in zitem.xml) just like other weapons.

  9. #9
    Mocro.net Mocro is offline
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    Re: Step On landmine

    Quote Originally Posted by CrashPoint View Post
    ta im usin ef_portal as a landmine in my server :P n sound for animation located in system/zitem.xml n effect/effect.xml.

    put ur sound.mp3 in effect.mrs
    add it to effect.xml
    add sound to weapon (in zitem.xml) just like other weapons.
    i want it when you step on it not when you drop it

  10. #10
    Account Upgraded | Title Enabled! CrashPoint is offline
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    Re: Step On landmine

    sorry, never tried



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