Switch quest -> Crash

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  1. #1
    Valued Member Kakki111 is offline
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    Jan 2011 Join Date
    110Posts

    Switch quest -> Crash

    Hey, I have problem.. WHen i make a gameroom and make mode to quest so game crashs. Where is the problem?


  2. #2
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Switch quest -> Crash

    Post your mlog.txt and MatchServer log.

  3. #3
    Valued Member Kakki111 is offline
    MemberRank
    Jan 2011 Join Date
    110Posts

    Re: Switch quest -> Crash

    Mlog.txt :

    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
    Log time (03/12/11 13:05:31)
    CPU ID = AuthenticAMD ( family = 4111 , model = 10 , stepping = 0 ) @ 2599 MHz
    Display Device = NVIDIA GeForce GT 330 ( vendor=10de device=410 subsys=3058174b revision=a2 )
    Display Driver Version = 8.17.0011.9666
    Windows = 6.1 Build 7600 , (4194303KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 365.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Ensisijainen ääniohjain): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]

    -------------------> Sound Engine Create : 0.386000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.774000
    warning : bitmap pageup_on.tga not found.
    warning : bitmap pageup_on.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.158000
    start InitInterface option
    Number of Display mode : 30
    Number of Display mode : 30
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.084000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 6.183000

    model/woman/woman-parts_blackdragon.elu mesh (null) node 529678744 face 0 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 1.893000


    -------------------> WeaponMesh Loading : 0.211000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.016000

    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 0.341000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 4
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Gunz (47 75 6E 7A ) (len = 4)
    Cloth VertexBuffer is Released
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    StageCreated
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 13:06:57 )
    Create character : Name=Gunz Level=99
    RoundState:Countdown
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 13:07:44 )
    game interface destroy finished
    MLogoutListener !
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 4
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

    MatchServer log :
    Load XML from memory : strings.xml(0x0037) - SUCCESS
    Load XML from memory : cserror.xml(0x0037) - SUCCESS
    MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(2)ÀÔ´Ï´Ù.
    MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(3)ÀÔ´Ï´Ù.
    MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(2)ÀÔ´Ï´Ù.
    MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(3)ÀÔ´Ï´Ù.
    [03/12/11 13:05:19] DBMS connected

    [03/12/11 13:05:19] Command registeration completed


    10
    MBMatchServer::AddClanServerSwitchDownSchedule - make close clan mode schedule success. next close clan mode time is 11-3-31 23:50

    10
    Inited client file list (1)
    Start GambleItem Init.
    End GambleItem Init.

    Start shop GItem list log.
    GambleItemCount : 0.
    End shop GItem list log.


    === Dump GambleItem Info. ===
    Gamble item list.

    Send shop gamble item list.
    Shop gamble item count : 0
    === Completed Dump GambleItem Info. ===

    success init security.
    FILE PATH : C:\Users\Oma\Desktop\GUNZ\SERVER\Quest + Clan Server\MD5HashValue.txt
    MD5 Hash Value => 2c 04 05 30 70 71 a1 d7 86 dd 95 dc c6 38 8c d3

    ================================== Server configure info ==================================
    [03/12/11 13:05:19] Release Date : Jul 21 2008
    [03/12/11 13:05:19] X-Trap Off
    [03/12/11 13:05:19] MD5 Check Off
    [03/12/11 13:05:19] Loop Log Save Off
    [03/12/11 13:05:19] Server Country : BRAZIL
    [03/12/11 13:05:19] Command version : (57)
    [03/12/11 13:05:19] Event usable state : (false)
    [03/12/11 13:05:19] Load event size : (0)
    [03/12/11 13:05:19] FileCRCCheckSum usable state : (false)
    [03/12/11 13:05:19] FileCRC size : (1)
    [03/12/11 13:05:19] Country Code Filter usalbe state : (false)
    [03/12/11 13:05:19] Accept Invalied IP state : (true)
    [03/12/11 13:05:19] Keeper IP : (MYIP)
    [03/12/11 13:05:19] Monitor IP : (127.0.0.1)
    [03/12/11 13:05:19] Ticket use : 0

    ===========================================================================================

    [03/12/11 13:05:19] Match Server Created (Port:6000)

    success to update CustomIP
    RealCPNet> SessionCreated=3, SessionDestroyed=2

  4. #4
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Switch quest -> Crash

    Which 2008 MatchServer are you using? From which release?

  5. #5
    Valued Member Kakki111 is offline
    MemberRank
    Jan 2011 Join Date
    110Posts

    Re: Switch quest -> Crash

    Your Quest + clan match server.

  6. #6
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Switch quest -> Crash

    Quote Originally Posted by Kakki111 View Post
    Your Quest + clan match server.
    Quest + Clan server or MatchServer? Please be specific.
    Also, if you use the right runnables for the right servers, you shouldn't have any problems.

  7. #7
    Valued Member Kakki111 is offline
    MemberRank
    Jan 2011 Join Date
    110Posts

    Re: Switch quest -> Crash

    Oh sorry phoenix for wasting ur time. Now it is working... Idk what i did.
    Anyways do you have fix for problem that npc's cant hit me?

  8. #8
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: Switch quest -> Crash

    :P Please utilize the search function.
    Quote Originally Posted by Phoenix View Post
    Add this to your zitem.xml in the server and client and restart the server / re-compile the system.mrs:

    Code:
        <!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          NPC 아이템 //////////////////////////////////////////////////////////////////////////////////////////////////
        -->
        <!-- 병정 고블린의 단검 -->
        <ITEM id="300011" name="STR:ZITEM_NAME_300011" desc="STR:ZITEM_DESC_300011" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="20" range="160" angle="30" ctrl_ability="0" />
            
        <!-- 고블린 거너의 공격 -->
        <ITEM id="300012" name="STR:ZITEM_NAME_300012" desc="STR:ZITEM_DESC_300012" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0"  snd_fire="
            
            swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="15" range="120" angle="45" ctrl_ability="0" />
            
        <!-- 고블린 위저드의 펀치 -->
        <ITEM id="300013" name="STR:ZITEM_NAME_300013" desc="STR:ZITEM_DESC_300013" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="20" range="140" angle="45" ctrl_ability="0" />
    
        <!-- 대장 고블린의 몽둥이 -->
        <ITEM id="300014" name="STR:ZITEM_NAME_300014" desc="STR:ZITEM_DESC_300014" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="240" angle="60" ctrl_ability="0" />
            
        <!-- 고블린 족장의 지팡이 -->
        <ITEM id="300015" name="STR:ZITEM_NAME_300015" desc="STR:ZITEM_DESC_300015" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="300" angle="30" ctrl_ability="0" />
    
        <!-- 고블린 킹의 해머 -->
        <ITEM id="300016" name="STR:ZITEM_NAME_300016" desc="STR:ZITEM_DESC_300016" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="50" range="550" angle="40" ctrl_ability="0" />
    
        <!-- 고블린 킹 고렙 버전의 해머 -->
        <ITEM id="300017" name="STR:ZITEM_NAME_300017" desc="STR:ZITEM_DESC_300017" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="75" range="550" angle="40" ctrl_ability="0" />
            
        <!-- 고블린 킹 주니어의 해머 -->
        <ITEM id="300018" name="STR:ZITEM_NAME_300018" desc="STR:ZITEM_DESC_300018" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="400" angle="40" ctrl_ability="0" />
    
    
        <!-- 리쟈드의 도끼 -->
        <ITEM id="300021" name="STR:ZITEM_NAME_300021" desc="STR:ZITEM_DESC_300021" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="15" range="165" angle="45" ctrl_ability="0" />
    
        <!-- 리쟈드 샤만의 펀치 -->
        <ITEM id="300022" name="STR:ZITEM_NAME_300022" desc="STR:ZITEM_DESC_300022" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="20" range="135" angle="45" ctrl_ability="0" />
    
        <!-- 대장 리쟈드의 도끼 -->
        <ITEM id="300023" name="STR:ZITEM_NAME_300023" desc="STR:ZITEM_DESC_300023" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="260" angle="30" ctrl_ability="0" />
    
        <!-- 리쟈드 왕의 도끼 -->
        <ITEM id="300024" name="STR:ZITEM_NAME_300024" desc="STR:ZITEM_DESC_300024" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="40" range="400" angle="30" ctrl_ability="0" />
    
        <!-- 리쟈드 왕(보스)의 도끼 -->
        <ITEM id="300025" name="STR:ZITEM_NAME_300025" desc="STR:ZITEM_DESC_300025" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="40" range="620" angle="30" ctrl_ability="0" />
    
        <!-- 고장난 골렘의 펀치 -->
        <ITEM id="300026" name="STR:ZITEM_NAME_300026" desc="STR:ZITEM_DESC_300026" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="50" range="450" angle="45" ctrl_ability="0" />
    
    
    
        <!-- 스켈레톤의 칼 -->
        <ITEM id="300031" name="STR:ZITEM_NAME_300031" desc="STR:ZITEM_DESC_300031" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="15" range="190" angle="60" ctrl_ability="0" />
    
        <!-- 스켈레톤 메이지의 펀치 -->
        <ITEM id="300032" name="STR:ZITEM_NAME_300032" desc="STR:ZITEM_DESC_300032" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="20" range="130" angle="45" ctrl_ability="0" />
    
        <!-- 대장 스켈레톤의 칼 -->
        <ITEM id="300033" name="STR:ZITEM_NAME_300033" desc="STR:ZITEM_DESC_300033" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="370" angle="45" ctrl_ability="0" />
    
        <!-- 거대 스켈레톤의 칼 -->
        <ITEM id="300034" name="STR:ZITEM_NAME_300034" desc="STR:ZITEM_DESC_300034" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="40" range="450" angle="45" ctrl_ability="0" />
    
        <!-- 저주받은 시신의 손톱 -->
        <ITEM id="300035" name="STR:ZITEM_NAME_300035" desc="STR:ZITEM_DESC_300035" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="190" angle="45" ctrl_ability="0" />
        
        <!-- 리치 베이비의 꼬리 -->
        <ITEM id="300036" name="STR:ZITEM_NAME_300036" desc="STR:ZITEM_DESC_300036" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="15" range="130" angle="45" ctrl_ability="0" />
            
        <!-- 거대 스켈레톤(보스)의 칼 -->
        <ITEM id="300037" name="STR:ZITEM_NAME_300037" desc="STR:ZITEM_DESC_300037" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="50" range="700" angle="30" ctrl_ability="0" />
            
        <!-- 리치의 꼬리 -->
        <ITEM id="300039" name="STR:ZITEM_NAME_300039" desc="STR:ZITEM_DESC_300039" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
            weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
            hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
            damage="30" range="370" angle="120" ctrl_ability="0" />

  9. #9
    Valued Member Kakki111 is offline
    MemberRank
    Jan 2011 Join Date
    110Posts

    Re: Switch quest -> Crash

    THANK You SO MUCH! i have hunted this for ages!



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