Sword Trail

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  1. #1
    Newbie GunzSinistr is offline
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    note Sword Trail

    Im request it. or someone have a tutorial to add the sword trail?


  2. #2
    Sorcerer Supreme ThunderZ is offline
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    Re: Sword Trail

    realspace2 engine.

    look for btracks.

  3. #3
    Newbie GunzSinistr is offline
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    Re: Sword Trail

    mhm, i cant find realspace. Where i can find it? thanks

  4. #4
    Sorcerer Supreme ThunderZ is offline
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    Re: Sword Trail

    Search for this code

    -RVisualMesh.cpp line 1675.
    Code:
    		if(!m_pTracks[mode]) {
    			m_pTracks[mode] = new RWeaponTracks;
    			m_pTracks[mode]->Create(3);//±ËÀû±æÀÌ..
    		}
    to increase the strength of the trail increase the number in Create(3);

    I find that 6 is fine but in 07 it was 10.

    +like if it helped :P

  5. #5
    Newbie GunzSinistr is offline
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    Re: Sword Trail

    ok thanks, I will wait :)

  6. #6
    Sorcerer Supreme ThunderZ is offline
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    Re: Sword Trail

    the fix is above im sure.

  7. #7
    Newbie GunzSinistr is offline
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    Re: Sword Trail

    You have my thanks because im sure it was right. But i cant find realspace2

    engine.

  8. #8
    Sorcerer Supreme ThunderZ is offline
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    Re: Sword Trail

    Quote Originally Posted by GunzSinistr View Post
    You have my thanks because im sure it was right. But i cant find realspace2

    engine.
    lol the realspace 2 sln o.o its in a diff folder from gunz but should be viewable from the gunz sln.

    but i guess a better question would have been what version of gunz are you using

    07,08 or 1.5?

  9. #9
    Newbie GunzSinistr is offline
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    Re: Sword Trail

    Where to go to .ccp files. thanks
    Last edited by GunzSinistr; 05-04-12 at 04:55 AM.

  10. #10
    Hi, I'm Omar! Vusion is offline
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    Re: Sword Trail

    Again, if you aren't using the Gunz source, this is of no use to you.



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