I think what people need is a good reason to work on GunZ, i got some knowledge of 3DS myself, but i dont see any reason to work on GunZ anymore, and pulling something GunZ revival didnt really work.
Honestly, I don't believe that GunZ is a dead game. I believe that it's only dead because it's DULL.
Those who actually program and make new features for the game, are the only ones that see GunZ as being "alive", that is how I see it anyways.
For GunZ to be active and remain alive, there needs to be contributation and a lot of effort into it.
Topics such as these are what drives GunZ into motivation.
The people that disagree with it being alive are the ones who are hurting the game the most.
We should be getting our heads out of the gutter, cause in this gutter, all we do is complain how dead it is.
Want it alive? Start learning.
Want to keep playing GunZ? Start getting motivated.
Want to improve GunZ for always and for better? Start walking down the road, cause it's going to be a long journey ahead.
The reward is what matters the most, the ability to play the game you've all been playing for so long, but better than before.
There is many people coding and not releasing their stuff. They will not contribute. I wouldn't.
Is better coding than playing so you won't have to deal with the egofags in-game.
I haven't played GunZ since 2008 and I'm still here releasing stuff o.o (not lately, but meh, I've been busy personally). Just because you don't play isn't an excuse to horde information, I mean look at Phantom*, the guy didn't even play GunZ at all.
Personally, I try and give back 2x what I have gotten from this site, that is just my pride making me pay back what I think I have due. I understand many people have gotten little or nothing from here, in which they probably don't understand that feeling (you may be in that category as well), but without ragezone I would have never even been interested in 3D/ GFX design. Honestly, without this forum I would probably still be playing RPGs like any one of my friends.
I guess my point is, the only reason ragezone and forums in general exist is because of that give and take mentality, simply suggesting that it is okay not to contribute is basically stating that things like this are worthless, which I do not agree with.
@topic: I have gotten a few requests via PMs to help with MAX related issues, and I'll think of something to aid them soon. The fact is, (A) Blender/ GTK and it's scripts need to be thrown out (they are legacy tools, it's like using a BB gun when there is an AK sitting right next to it...) and (B) if anyone is seriously thinking of using another gaming engine, or even updating RS 2 to run more efficiently with more data, you need to understand simply how to create assets with the tools we have first.
RS 2 has it's faults, I know, but it is a good testing ground for the simplest of graphic design. You have set parameters you cannot pass, touchy settings to the exporters, and limited methods to work with, but hell, even with such strict guidelines I see people consistently take short cuts and create useless materials. From a comparative standpoint, being a "good" designer for RealSpace is much easier to achieve then a "good" designer in another engine like UDK or Unity.
"Customs" as you people love to call them, shouldn't be something bad for a server. If created right, these "customs" should appear as though it is simply a MAIET update. I mean how hard is it to get around the idea that you must keep something extremely low poly and paint a similarly small texture. I may turn out some more tutorials on the subject of modeling, but gosh, I learned completely on my own, and I can say the learning curve is much easier then that of any other game development catergory. Every game uses certain things like mesh modeling, UV mapping, diffuse textures, and collisions, understand those things first before even trying to get your stuff ingame.
TL;DR:
(A) Reply to dacharles;
(B) Before anyone attempts to work with a higher level gaming engine, they should understand how RS 2 works. I may provide some more guides on the subject, but things like mesh modeling, UV mapping, diffuse textures, and collisions, and used in every single development, you might as well understand this cookie first before you just take the whole jar.
Phail is making a valid point and I'm glad to see you came around as well.
I've always had a non-donation policy when I was doing Gunz servers because of ethical grounds.
I mean, why would you want money for something you didn't create.
My only goal was to provide an alternative experience since I believed ijji and MAIET didn't really cut it.
I really hope to see people digg into Gunz development and actually make those changes required.
Issue is, I think that 90% of the people here are not capable to pull this off, those that remain seem to be those exact arrogant self-centered assholes you described.
You have been one, you should know.
If I could contribute to Gunz again by stepping into a project like this, I would certainly do so but I'm well aware the complexity of this goes beyond my knowledge at this point.
After reading every comment here.
I just have to say. Didn't we all have this discussion before..
I see phail has a point. But for gunz to be all alive again we need more people with the knowledge to pull these things off.
Back in the '07 days i remember howbit was unique if you pulled it off to create a retexture and add it to the game.
Damn what a developer you were those days.
These days you need to know how to code. I never was a wonder boy in coding languages. I am a quick learner and that's why I got myself motivated to create a repack after getting my mind on it for 1 day.
But there aren't many of those people. And nowadays the people who do have lots of knowledge don't share anymore.
That's where we gone the wrong way. Being aelfish and money hungry for our own servers.
Without these forums. I would never be interested in developing nor web development wich I am following my study for now.
Just as for wucas the same counts for me. GunZ made me do things I never imagened to do if I didn't follow these forums for all these years.
But now it feels like it's dying.
What is being released these days?
Snippets for the source. Things most of us can pull out. But why? Because every other server already have it.
It's nothing better then those retextures we had back in '07.
Sent from my GT-I9070 using Tapatalk 2
Imo, the product is not worth the effort.