Well, It seems the title_bar.tga has been disabled in the Lobby.
Before I get into detail, This lobby.xml is from Styx's Unfinished Metal Interface.
Now as for Shop, It shows up in the correct place..Code:<?xml version="1.0" encoding="UTF-8" ?> <XML ID="Lobby"> <Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" /> <!-- File: Lobby.XML Creator: Lim Dong Hwan Edited by: Styx --> <!-- 프레임 생성 : Lobby --> <FRAME item="Lobby"> <FRAMELOOK>NullFrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>800</W> <H>600</H> </BOUNDS> <TITLEBAR>false</TITLEBAR> <RESIZABLE>false</RESIZABLE> <FOCUSABLE>false</FOCUSABLE> <VISIBLE>false</VISIBLE> </FRAME> <!-- Picture : 상단 바탕화면 이미지 --> <PICTURE item="Lobby_MainBGTop" parent="Lobby"> <BOUNDS> <X>0</X> <Y>0</Y> <W>800</W> <H>92</H> </BOUNDS> <STRETCH/> <BITMAP>main_bg_t.png</BITMAP> </PICTURE> <!-- Picture : 상단 바탕화면 이미지(이펙트 효과) --> <PICTURE item="Lobby_StripTop" parent="Lobby_MainBGTop"> <BOUNDS> <X>288</X> <Y>0</Y> <W>512</W> <H>92</H> </BOUNDS> <STRETCH>x</STRETCH> <BITMAP>stripe.tga</BITMAP> <DRAWMODE>1</DRAWMODE> </PICTURE> <ANIMATION item="Lobby_Logo" parent="Lobby_MainBGTop"> <PLAYMODE>repetition</PLAYMODE> <ANIMTEMPLATE>logoshine</ANIMTEMPLATE> <BOUNDS> <X>10</X> <Y>3</Y> <W>164</W> <H>76</H> </BOUNDS> </ANIMATION> <!-- Picture : 하단 바탕화면 이미지 --> <PICTURE item="Lobby_MainBGBottom" parent="Lobby"> <BOUNDS> <X>0</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> <STRETCH/> <BITMAP>main_bg_b.png</BITMAP> </PICTURE> <!-- Label : 플레이어 상세정보 표시(BP) --> <LABEL item="MocroGamers.com Label" parent="Lobby"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>30</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> <TEXT>http://mocrogamers.com/</TEXT> <!-- 바운티 : 0 --> </LABEL> <!-- <ANIMATION item="MocroGamers.com Lit" parent="Lobby"> <PLAYMODE>repetition</PLAYMODE> <ANIMTEMPLATE>lit</ANIMTEMPLATE> <BOUNDS> <X>30</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> </ANIMATION> --> <!-- Label : 플레이어 상세정보 표시(BP) --> <LABEL item="Reporthacker.tk Label" parent="Lobby"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>480</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> <TEXT>http://reporthacker.tk/</TEXT> </LABEL> <!-- <ANIMATION item="Reporthacker.tk Lit" parent="Lobby"> <PLAYMODE>repetition</PLAYMODE> <ANIMTEMPLATE>lit</ANIMTEMPLATE> <BOUNDS> <X>480</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> </ANIMATION> --> <!-- Picture : 하단 바탕화면 이미지(이펙트 효과) --> <PICTURE item="Lobby_StripBottom" parent="Lobby_MainBGBottom"> <BOUNDS> <X>0</X> <Y>0</Y> <W>502</W> <H>92</H> </BOUNDS> <STRETCH>x</STRETCH> <BITMAP>stripe.tga</BITMAP> </PICTURE> <!-- 프레임 생성 : Main Window --> <FRAME item="Lobby_Main_Frame" parent="Lobby"> <FRAMELOOK>Custom2FrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>92</Y> <W>800</W> <H>467</H> </BOUNDS> <TITLEBAR>true</TITLEBAR> <RESIZABLE>false</RESIZABLE> <FOCUSABLE>false</FOCUSABLE> <VISIBLE>true</VISIBLE> </FRAME> <!-- Picture : 방리스트 배경화면 이미지 출력 --> <PICTURE item ="Lobby_RoomListBG" parent="Lobby"> <BOUNDS> <X>8</X> <Y>118</Y> <W>784</W> <H>192</H> </BOUNDS> <STRETCH/> <BITMAP></BITMAP> </PICTURE> <!-- Picture : 채널정보 표시창 이미지 출력 <PICTURE item ="Lobby_ChannelNameBG" parent="Lobby"> <BOUNDS> <X>18</X> <Y>83</Y> <W>425</W> <H>35</H> </BOUNDS> <STRETCH/> <BITMAP>title_bar.tga</BITMAP> <VISIBLE>true</VISIBLE> </PICTURE> --> <!-- Picture : 2010 Buttons Panel --> <PICTURE item ="2010_ButtonPanel" parent="Lobby"> <BOUNDS> <X>240</X> <Y>0</Y> <W>560</W> <H>102</H> </BOUNDS> <STRETCH/> <BITMAP>2010_ButtonPanel.png</BITMAP> </PICTURE> <!-- Picture : 2010 User Statistics Panel --> <PICTURE item ="2010_UserInfoPanel" parent="Lobby"> <BOUNDS> <X>0</X> <Y>0</Y> <W>307</W> <H>92</H> </BOUNDS> <STRETCH/> <BITMAP>2010_UserInfoPanel.png</BITMAP> </PICTURE> <!-- Label : 채널정보 표시 --> <LABEL item="Lobby_ChannelName" parent="Lobby"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>40</X> <Y>92</Y> <W>380</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_01</TEXT> <!-- Lobby --> </LABEL> <!-- CLANLIST : 클랜전일때는 클랜정보 표시 --> <CLANLIST item="Lobby_ClanList" parent="Lobby_RoomListBG"> <BOUNDS> <X>18</X> <Y>22</Y> <W>376</W> <H>160</H> </BOUNDS> </CLANLIST> <!-- Picture : 클랜전일때는 클랜정보 표시 --> <PICTURE item ="Lobby_ClanInfoBG" parent="Lobby_RoomListBG"> <BOUNDS> <X>396</X> <Y>12</Y> <W>376</W> <H>170</H> </BOUNDS> <STRETCH/> <BITMAP></BITMAP> </PICTURE> <!-- Picture : 클랜전일때는 클랜 엠블럼 표시 --> <PICTURE item ="Lobby_ClanInfoEmblem" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>12</X> <Y>10</Y> <W>64</W> <H>64</H> </BOUNDS> <STRETCH/> <BITMAP>no_emblem.png</BITMAP> </PICTURE> <!-- Label : 클랜전일때는 클랜 이름 표시 --> <LABEL item="Lobby_ClanInfoName" parent="Lobby_ClanInfoBG"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>255</R> <G>100</G> <B>20</B> </TEXTCOLOR> <ANCHORS> <LEFT>true</LEFT> <TOP>true</TOP> <RIGHT>false</RIGHT> <BOTTOM>false</BOTTOM> </ANCHORS> <BOUNDS> <X>85</X> <Y>8</Y> <W>150</W> <H>20</H> </BOUNDS> <TEXT></TEXT> </LABEL> <!-- Label : 클랜전일때는 클랜정보 표시 --> <LABEL item="Lobby_ClanInfoDetail" parent="Lobby_ClanInfoBG"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>173</R> <G>173</G> <B>173</B> </TEXTCOLOR> <ANCHORS> <LEFT>true</LEFT> <TOP>true</TOP> <RIGHT>false</RIGHT> <BOTTOM>false</BOTTOM> </ANCHORS> <BOUNDS> <X>85</X> <Y>28</Y> <W>250</W> <H>20</H> </BOUNDS> <TEXT></TEXT> </LABEL> <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 --> <ZBMNUMLABEL item="Lobby_ClanInfoWinLose" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>170</X> <Y>53</Y> <W>190</W> <H>32</H> </BOUNDS> <BITMAP>grp_num.tga</BITMAP> <FONTSIZE> <W>32</W> <H>32</H> </FONTSIZE> </ZBMNUMLABEL> <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 --> <ZBMNUMLABEL item="Lobby_ClanInfoPoints" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>170</X> <Y>78</Y> <W>190</W> <H>32</H> </BOUNDS> <BITMAP>grp_num.tga</BITMAP> <FONTSIZE> <W>32</W> <H>32</H> </FONTSIZE> </ZBMNUMLABEL> <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 --> <ZBMNUMLABEL item="Lobby_ClanInfoTotalPoints" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>170</X> <Y>103</Y> <W>190</W> <H>32</H> </BOUNDS> <BITMAP>grp_num.tga</BITMAP> <FONTSIZE> <W>32</W> <H>32</H> </FONTSIZE> </ZBMNUMLABEL> <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 --> <ZBMNUMLABEL item="Lobby_ClanInfoRanking" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>170</X> <Y>128</Y> <W>190</W> <H>32</H> </BOUNDS> <BITMAP>grp_num.tga</BITMAP> <FONTSIZE> <W>32</W> <H>32</H> </FONTSIZE> </ZBMNUMLABEL> <!-- PICTURE : 클랜전일때는 클랜정보 표시 <PICTURE item ="Lobby_ClanInfoUnranked" parent="Lobby_ClanInfoBG"> <BOUNDS> <X>240</X> <Y>128</Y> <W>128</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>unranked.tga</BITMAP> </PICTURE> --> <!-- Styx : The 1 - 6 buttons were removed. Only the after/before buttons remain, since they are the only ones you really need.. --> <!-- BMButton : 페이지 이동버튼(좌) --> <BMBUTTON item ="StageBeforeBtn" parent="Lobby"> <BOUNDS> <X>5</X> <Y>128</Y> <W>15</W> <H>172</H> </BOUNDS> <STRETCH/> <BITMAP type="up">Styx_LeftRoomTrigger_UP.png</BITMAP> <BITMAP type="over">Styx_LeftRoomTrigger_OVER.png</BITMAP> <BITMAP type="down">Styx_LeftRoomTrigger_OVER.png</BITMAP> </BMBUTTON> <!-- BMButton : 페이지 이동버튼(우) --> <BMBUTTON item ="StageAfterBtn" parent="Lobby"> <BOUNDS> <X>772</X> <Y>128</Y> <W>15</W> <H>172</H> </BOUNDS> <STRETCH/> <BITMAP type="up">Styx_RightRoomTrigger_UP.png</BITMAP> <BITMAP type="over">Styx_RightRoomTrigger_OVER.png</BITMAP> <BITMAP type="down">Styx_RightRoomTrigger_OVER.png</BITMAP> </BMBUTTON> <!-- 방 리스트 표시 --> <!-- ROOMLIST : 방 리스트 표시 --> <ROOMLIST item="Lobby_StageList" parent="Lobby_RoomListBG"> <BOUNDS> <X>10</X> <Y>10</Y> <W>763</W> <H>160</H> </BOUNDS> <BITMAP type="frame">stripe.tga</BITMAP> <BITMAP type="back">banner_Mansion.tga</BITMAP> <BITMAP type="back">banner_Prison.tga</BITMAP> <BITMAP type="back">banner_Prison II.tga</BITMAP> <BITMAP type="back">banner_Station.tga</BITMAP> <BITMAP type="back">banner_Battle Arena.tga</BITMAP> <BITMAP type="back">banner_Town.tga</BITMAP> <BITMAP type="back">banner_Dungeon.tga</BITMAP> <BITMAP type="back">banner_Ruin.tga</BITMAP> <BITMAP type="back">banner_island.tga</BITMAP> <BITMAP type="back">banner_garden.tga</BITMAP> <BITMAP type="back">banner_castle.tga</BITMAP> <BITMAP type="back">banner_factory.tga</BITMAP> <BITMAP type="back">banner_port.tga</BITMAP> <BITMAP type="back">banner_lost shrine.tga</BITMAP> <BITMAP type="back">banner_Stairway.tga</BITMAP> <BITMAP type="back">banner_snow_town.tga</BITMAP> <BITMAP type="back">banner_Lost Shrine.tga</BITMAP> <BITMAP type="icon" mode="0">death-mode.tga</BITMAP> <BITMAP type="icon" mode="2">Gladiator-mode.tga</BITMAP> <BITMAP type="icon" mode="1">teamdeath-mode.tga</BITMAP> <BITMAP type="icon" mode="3">teamGladiator-mode.tga</BITMAP> <BITMAP type="icon" mode="4">Assasin-mode.tga</BITMAP> <BITMAP type="icon" mode="5">train_mode.tga</BITMAP> <BITMAP type="icon" mode="6">survival-mode.tga</BITMAP> <BITMAP type="icon" mode="7">quest-mode.tga</BITMAP> <BITMAP type="icon" mode="8">berserk-mode.tga</BITMAP> <BITMAP type="icon" mode="9">unlimitdeath-mode.tga</BITMAP> <BITMAP type="icon" mode="10">duel-mode.tga</BITMAP> <SIZE type="width">360</SIZE> <SIZE type="height">32</SIZE> <TEXT></TEXT> <TITLEBAR>false</TITLEBAR> <RESIZABLE>false</RESIZABLE> <MOVABLE>false</MOVABLE> <VISIBLE>true</VISIBLE> </ROOMLIST> <!-- 버튼 --> <!-- BMButton : 게임 참가 버튼 <BMBUTTON item="StageJoin" parent="Lobby"> <BOUNDS> <X>218</X> <Y>313</Y> <W>125</W> <H>42</H> </BOUNDS> <STRETCH/> <BITMAP type="up">game_join_off.tga</BITMAP> <BITMAP type="over">game_join_on.tga</BITMAP> <BITMAP type="down">game_join_on.tga</BITMAP> </BMBUTTON> --> <!-- BMButton : 게임 생성 버튼 --> <BMBUTTON item="StageCreateFrameCaller" parent="Lobby"> <BOUNDS> <X>360</X> <Y>313</Y> <W>125</W> <H>42</H> </BOUNDS> <STRETCH/> <BITMAP type="up">game_create_off.tga</BITMAP> <BITMAP type="over">game_create_on.tga</BITMAP> <BITMAP type="down">game_create_on.tga</BITMAP> </BMBUTTON> <!-- BMBUTTON : 게임 바로하기 버튼 <BMBUTTON item="QuickJoin" parent="Lobby"> <BOUNDS> <X>500</X> <Y>313</Y> <W>173</W> <H>42</H> </BOUNDS> <STRETCH/> <BITMAP type="up">playnow_off_kr.tga</BITMAP> <BITMAP type="over">playnow_on_kr.tga</BITMAP> <BITMAP type="down">playnow_on_kr.tga</BITMAP> </BMBUTTON> --> <!-- BUTTON : 게임 바로하기 버튼 --> <BUTTON item="QuickJoin2" parent="Lobby"> <BOUNDS> <X>0</X> <Y>0</Y> <W>0</W> <H>0</H> </BOUNDS> <TEXT>STR:UI_LOBBY_02</TEXT> <!-- 바로하기(&G) --> </BUTTON> <!-- Button : 클랜전 결성 버튼 --> <BMBUTTON item ="ArrangedTeamGame" parent="Lobby"> <BOUNDS> <X>320</X> <Y>313</Y> <W>150</W> <H>42</H> </BOUNDS> <STRETCH/> <VISIBLE>false</VISIBLE> <BITMAP type="up">clanwar_off_kr.tga</BITMAP> <BITMAP type="over">clanwar_on_kr.tga</BITMAP> <BITMAP type="down">clanwar_on_kr.tga</BITMAP> </BMBUTTON> <!-- FRAME : 클랜전 상대팀 찾기 프레임 --> <FRAME item="LobbyFindClanTeam"> <FRAMELOOK>DefaultFrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>250</W> <H>130</H> </BOUNDS> <ALIGN> <HALIGN>center</HALIGN> <VALIGN>center</VALIGN> </ALIGN> <TEXT>STR:UI_LOBBY_03</TEXT> <!-- 상대 클랜팀 찾기 --> <VISIBLE>false</VISIBLE> <RESIZABLE>false</RESIZABLE> </FRAME> <!-- Label : 상대팀 찾는 중 표시 --> <LABEL item="LobbyWaitingArrangedGameLabel" parent="LobbyFindClanTeam"> <FONT>FONT10</FONT> <TEXTCOLOR> <R>255</R> <G>255</G> <B>255</B> </TEXTCOLOR> <ANCHORS> <LEFT>true</LEFT> <TOP>true</TOP> <RIGHT>false</RIGHT> <BOTTOM>false</BOTTOM> </ANCHORS> <BOUNDS> <X>15</X> <Y>30</Y> <W>180</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_LOBBY_04</TEXT> <!-- 상대팀 찾는 중... --> </LABEL> <!-- Button : 클랜전 취소 버튼 --> <BUTTON item="ArrangedTeamGame_Cancel" parent="LobbyFindClanTeam"> <BOUNDS> <X>133</X> <Y>83</Y> <W>100</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_LOBBY_05</TEXT> <!-- 클랜전 취소 --> <DEFAULTKEY>ESC</DEFAULTKEY> </BUTTON> <!-- 플레이어 정보 + 채팅 + 플레이어 리스트 창 --> <!-- Picture : 창 이미지(플레이어 정보+채팅창) --> <PICTURE item ="Lobby_BottomBG" parent="Lobby"> <BOUNDS> <X>8</X> <Y>353</Y> <W>784</W> <H>190</H> </BOUNDS> <STRETCH/> <BITMAP></BITMAP> </PICTURE> <!-- Label : 플레이어 이름 표시 --> <LABEL item="Lobby_PlayerName" parent="Lobby"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>255</R> <G>255</G> <B>255</B> </TEXTCOLOR> <ANCHORS> <LEFT>true</LEFT> <TOP>true</TOP> <RIGHT>false</RIGHT> <BOTTOM>false</BOTTOM> </ANCHORS> <BOUNDS> <X>30</X> <Y>370</Y> <W>119</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_06</TEXT> <!-- 이름 --> <!-- PlayerName --> </LABEL> <!-- Label : 플레이어 상세정보 표시(Clan) --> <LABEL item="Lobby_PlayerSpecClan" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>395</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_07</TEXT> <!-- Clan : --> </LABEL> <!-- Label : 플레이어 상세정보 표시(Level) --> <LABEL item="Lobby_PlayerSpecLevel" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>410</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_08</TEXT> <!-- 레벨 : 0 lv. --> </LABEL> <!-- Label : 플레이어 상세정보 표시(XP) --> <LABEL item="Lobby_PlayerSpecXP" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>425</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_09</TEXT> <!-- 경험치 : 0% --> </LABEL> <!-- Label : 플레이어 상세정보 표시(BP) --> <LABEL item="Lobby_PlayerSpecBP" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>440</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_10</TEXT> <!-- 바운티 : 0 --> </LABEL> <!-- Label : 플레이어 상세정보 표시(HP) --> <LABEL item="Lobby_PlayerSpecHP" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>255</R> <G>0</G> <B>71</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>455</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_11</TEXT> <!-- 체력 : 0 --> </LABEL> <!-- Label : 플레이어 상세정보 표시(AP) --> <LABEL item="Lobby_PlayerSpecAP" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>96</R> <G>255</G> <B>130</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>470</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_12</TEXT> <!-- 방어 : 0 --> </LABEL> <!-- Label : 플레이어 상세정보 표시(WT) --> <LABEL item="Lobby_PlayerSpecWT" parent="Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>25</X> <Y>485</Y> <W>118</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 --> </LABEL> <!-- TEXTAREA : 채팅창 --> <TEXTAREA item = "ChannelChattingOutput" parent = "Lobby"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>163</X> <Y>366</Y> <W>371</W> <H>135</H> </BOUNDS> <MOVABLE>false</MOVABLE> <EDITABLE>false</EDITABLE> <MAXLENGTH>4096</MAXLENGTH> <INDENTATION>50</INDENTATION> </TEXTAREA> <!-- Edit : 채팅 메시지 입력창 --> <EDIT item="ChannelChattingInput" parent="Lobby"> <EDITLOOK>NullEditLook</EDITLOOK> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>164</X> <Y>503</Y> <W>368</W> <H>24</H> </BOUNDS> <MAXLENGTH>128</MAXLENGTH> </EDIT> <!-- 프레임 생성 : 대기자 리스트 박스 --> <!-- PLAYERLISTBOX : 대기자 리스트 박스 --> <PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Lobby" > <BOUNDS> <X>550</X> <Y>364</Y> <W>233</W> <H>170</H> </BOUNDS> <SELECTED>false</SELECTED> <MOVABLE>false</MOVABLE> <VISIBLE>true</VISIBLE> </PLAYERLISTBOX> <!-- 프레임 생성 : 클랜에 가입안되어있을때 나오는 프레임 --> <FRAME item="LobbyPlayerListClanCreateFrame" parent = "LobbyChannelPlayerList" > <BOUNDS> <X>0</X> <Y>0</Y> <W>240</W> <H>184</H> </BOUNDS> <VISIBLE>false</VISIBLE> <RESIZABLE>false</RESIZABLE> <MOVABLE>false</MOVABLE> <FRAMELOOK>NullFrameLook</FRAMELOOK> </FRAME> <!-- Button : 클랜 생성 버튼 --> <BMBUTTON item="LobbyPlayerListTabClanCreateButton" parent="LobbyPlayerListClanCreateFrame"> <BOUNDS> <X>60</X> <Y>75</Y> <W>120</W> <H>45</H> </BOUNDS> <STRETCH/> <BITMAP type="up">new_clan_off.tga</BITMAP> <BITMAP type="over">new_clan_on.tga</BITMAP> <BITMAP type="down">new_clan_on.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMButton : 대기자 이전 리스트 버튼 --> <BMBUTTON item="LobbyChannelPlayerListPrev" parent="Lobby"> <BOUNDS> <X>549</X> <Y>528</Y> <W>118</W> <H>17</H> </BOUNDS> <STRETCH/> <BITMAP type="up">pageup_off.tga</BITMAP> <BITMAP type="over">pageup_off.tga</BITMAP> <BITMAP type="down">pageup_on.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMButton : 대기자 다음 리스트 버튼 --> <BMBUTTON item="LobbyChannelPlayerListNext" parent="Lobby"> <BOUNDS> <X>665</X> <Y>528</Y> <W>117</W> <H>17</H> </BOUNDS> <STRETCH/> <BITMAP type="up">pagedown_off.tga</BITMAP> <BITMAP type="over">pagedown_off.tga</BITMAP> <BITMAP type="down">pagedown_on.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- 상단버튼배열 --> <!-- BMBUTTON : 상점버튼 --> <BMBUTTON item="ShopCaller" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>554</X> <Y>38</Y> <W>125</W> <H>24</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Shop_US.png</BITMAP> <BITMAP type="over">2010_Shop_US_lion.png</BITMAP> <BITMAP type="down">2010_Shop_US.png</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 장비버튼 --> <BMBUTTON item="EquipmentCaller" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>439</X> <Y>38</Y> <W>125</W> <H>24</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Invent_US.png</BITMAP> <BITMAP type="over">2010_Invent_US_lion.png</BITMAP> <BITMAP type="down">2010_Invent_US.png</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 채널변경버튼 --> <BMBUTTON item="ChannelListFrameCaller" parent="Lobby"> <BOUNDS> <X>467</X> <Y>0</Y> <W>118</W> <H>22</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Channels_US.png</BITMAP> <BITMAP type="over">2010_Channels_US_lion.png</BITMAP> <BITMAP type="down">2010_Channels_US.png</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 옵션버튼 --> <BMBUTTON item="LobbyOptionFrame" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>667</X> <Y>38</Y> <W>125</W> <H>24</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Option_US.png</BITMAP> <BITMAP type="over">2010_Option_US_lion.png</BITMAP> <BITMAP type="down">2010_Option_US.png</BITMAP> <TEXT></TEXT> </BMBUTTON> <!--하단버튼배열--> <!-- BMBUTTON : 리플레이 버튼 --> <BMBUTTON item ="ReplayCaller" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>354</X> <Y>0</Y> <W>118</W> <H>22</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Replay_US.png</BITMAP> <BITMAP type="over">2010_Replay_US_lion.png</BITMAP> <BITMAP type="down">2010_Replay_US.png</BITMAP> </BMBUTTON> <!-- BUTTON : 몬스터 도감 --> <BUTTON item="MonsterBookCaller" parent="Lobby"> <BOUNDS> <X>154</X> <Y>565</Y> <W>130</W> <H>25</H> </BOUNDS> <TEXTCOLOR> <R>255</R> <G>255</G> <B>255</B> </TEXTCOLOR> <TEXT>STR:UI_LOBBY_A01</TEXT> <!-- 몬스터 도감 --> </BUTTON> <!-- BMBUTTON : 캐릭터변경버튼 --> <BMBUTTON item="CharSelectionCaller" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>588</X> <Y>0</Y> <W>118</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Char_US.png</BITMAP> <BITMAP type="over">2010_Char_US_lion.png</BITMAP> <BITMAP type="down">2010_Char_US.png</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 로그아웃버튼 --> <BMBUTTON item="Logout" parent="Lobby"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>697</X> <Y>0</Y> <W>96</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP type="up">2010_Logout_US.png</BITMAP> <BITMAP type="over">2010_Logout_US_lion.png</BITMAP> <BITMAP type="down">2010_Logout_US.png</BITMAP> <CONFIRMMESSAGE>STR:UI_LOBBY_A02</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? --> <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK> </BMBUTTON> <!-- CHARACTERVIEW : 캐릭터 표시창 --> <CHARACTERVIEW item="EquipmentIn" parent="Lobby"> <BOUNDS> <X>6</X> <Y>275</Y> <W>117</W> <H>206</H> </BOUNDS> </CHARACTERVIEW> <!-- 어레인지드 팀 게임 다이얼로그 --> <FRAME item="ArrangedTeamGameDialog" > <BOUNDS> <X>200</X> <Y>150</Y> <W>400</W> <H>300</H> </BOUNDS> <ALIGN> <HALIGN>center</HALIGN> <VALIGN>center</VALIGN> </ALIGN> <VISIBLE>false</VISIBLE> <MOVABLE>false</MOVABLE> <RESIZABLE>false</RESIZABLE> <FRAMELOOK>DefaultFrameLook</FRAMELOOK> <TEXT>STR:UI_LOBBY_14</TEXT> <!-- 팀 게임 --> </FRAME> <LABEL item="Label" parent="ArrangedTeamGameDialog"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>110</X> <Y>80</Y> <W>300</W> <H>24</H> </BOUNDS> <TEXT>STR:UI_LOBBY_15</TEXT> <!-- 실력이 비슷한 클랜과만 대전 --> </LABEL> <BUTTON item="BalancedMatchingCheckBox" parent="ArrangedTeamGameDialog"> <BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK> <PUSHBUTTON/> <BOUNDS> <X>80</X> <Y>80</Y> <W>24</W> <H>24</H> </BOUNDS> </BUTTON> <TEXTAREA item = "ArrangedTeam_Message" parent = "ArrangedTeamGameDialog"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>10</X> <Y>40</Y> <W>380</W> <H>40</H> </BOUNDS> <TEXT>STR:UI_LOBBY_16</TEXT> <!-- 팀 게임에 참여할 플레이어를 선택해주십시오 --> <EDITABLE>FALSE</EDITABLE> </TEXTAREA> <PLAYERSELECTLISTBOX item="ArrangedTeamSelect" parent="ArrangedTeamGameDialog"> <BOUNDS> <X>90</X> <Y>110</Y> <W>290</W> <H>130</H> </BOUNDS> <MULTISELECT/> </PLAYERSELECTLISTBOX> <BUTTON item="ArrangedTeamDialogOk" parent="ArrangedTeamGameDialog"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <ANCHORS> <LEFT>false</LEFT> <TOP>false</TOP> <RIGHT>true</RIGHT> <BOTTOM>true</BOTTOM> </ANCHORS> <BOUNDS> <X>200</X> <Y>250</Y> <W>90</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_LOBBY_17</TEXT> <!-- 확인(&O) --> </BUTTON> <BUTTON item="ArrangedTeamDialogClose" parent="ArrangedTeamGameDialog"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <ANCHORS> <LEFT>false</LEFT> <TOP>false</TOP> <RIGHT>true</RIGHT> <BOTTOM>true</BOTTOM> </ANCHORS> <BOUNDS> <X>300</X> <Y>250</Y> <W>90</W> <H>32</H> </BOUNDS> <DEFAULTKEY>ESC</DEFAULTKEY> <TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&C) --> </BUTTON> <!-- 클랜 탈퇴 확인 --> <FRAME item="ConfirmLeaveClan"> <FRAMELOOK>DefaultFrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>300</W> <H>130</H> </BOUNDS> <ALIGN> <HALIGN>center</HALIGN> <VALIGN>center</VALIGN> </ALIGN> <RESIZABLE>false</RESIZABLE> <MOVABLE>false</MOVABLE> <TEXT>STR:UI_LOBBY_19</TEXT> <!-- 클랜 탈퇴 확인 --> <VISIBLE>FALSE</VISIBLE> </FRAME> <!-- Label : 클랜 탈퇴 확인 --> <LABEL item="Label" parent="ConfirmLeaveClan"> <FONT>FONTa10</FONT> <TEXTCOLOR> <R>255</R> <G>255</G> <B>255</B> </TEXTCOLOR> <BOUNDS> <X>15</X> <Y>30</Y> <W>180</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_LOBBY_20</TEXT> <!-- 클랜을 탈퇴하시겠습니까? --> </LABEL> <BUTTON item="LeaveClanOK" parent="ConfirmLeaveClan"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>75</X> <Y>80</Y> <W>100</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_LOBBY_21</TEXT> <!-- 탈퇴(&O) --> </BUTTON> <BUTTON item="LeaveClanCancel" parent="ConfirmLeaveClan"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>181</X> <Y>80</Y> <W>100</W> <H>32</H> </BOUNDS> <DEFAULTKEY>ESC</DEFAULTKEY> <TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&C) --> </BUTTON> </XML>
Shop.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML ID="Shop"> <Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" /> <!-- Shop 화면 구성 Last Update : 29.NOV.2004 Editor : Lim Dong Hwan --> <!-- 프레임 생성 : Shop --> <FRAME item="Shop"> <FRAMELOOK>NullFrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>800</W> <H>600</H> </BOUNDS> <TITLEBAR>false</TITLEBAR> <RESIZABLE>false</RESIZABLE> <FOCUSABLE>false</FOCUSABLE> <VISIBLE>false</VISIBLE> </FRAME> <!-- Picture : 상단 바탕화면 이미지 --> <PICTURE item="Shop_MainBGTop" parent="Shop"> <BOUNDS> <X>0</X> <Y>0</Y> <W>800</W> <H>92</H> </BOUNDS> <STRETCH/> <BITMAP>main_bg_t.png</BITMAP> </PICTURE> <!-- Picture : 상단 바탕화면 이미지(이펙트 효과) --> <PICTURE item="Shop_StripTop" parent="Shop_MainBGTop"> <BOUNDS> <X>288</X> <Y>0</Y> <W>512</W> <H>92</H> </BOUNDS> <STRETCH>x</STRETCH> <BITMAP>stripe.tga</BITMAP> <DRAWMODE>1</DRAWMODE> </PICTURE> <!-- Picture : 좌측 상단 GUNZ 로고 --> <PICTURE item="Shop_Logo" parent="Shop"> <BOUNDS> <X>10</X> <Y>3</Y> <W>164</W> <H>76</H> </BOUNDS> <STRETCH/> <BITMAP>gunz_logo_hq.png</BITMAP> </PICTURE> <!-- Picture : 하단 바탕화면 이미지 --> <PICTURE item="Shop_MainBGBottom" parent="Shop"> <BOUNDS> <X>0</X> <Y>552</Y> <W>800</W> <H>48</H> </BOUNDS> <STRETCH/> <BITMAP>main_bg_b.png</BITMAP> </PICTURE> <!-- Picture : 하단 바탕화면 이미지(이펙트 효과) --> <PICTURE item="Shop_StripBottom" parent="Shop_MainBGBottom"> <BOUNDS> <X>0</X> <Y>0</Y> <W>512</W> <H>92</H> </BOUNDS> <STRETCH>x</STRETCH> <BITMAP>stripe.tga</BITMAP> </PICTURE> <!-- CHARACTERVIEW : 캐릭터 표시창 --> <CHARACTERVIEW item="EquipmentInformationShop" parent="Shop"> <BOUNDS> <X>0</X> <Y>120</Y> <W>460</W> <H>420</H> </BOUNDS> <STRETCH/> <VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT> </CHARACTERVIEW> <!-- 프레임 생성 : Main Window --> <FRAME item="Shop_Main_Frame" parent="Shop"> <FRAMELOOK>Custom2FrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>92</Y> <W>800</W> <H>467</H> </BOUNDS> <TITLEBAR>false</TITLEBAR> <RESIZABLE>false</RESIZABLE> <FOCUSABLE>false</FOCUSABLE> <VISIBLE>true</VISIBLE> </FRAME> <!-- Picture : 상점 정보 표시창 이미지 출력 --> <PICTURE item ="Shop_MessageBG" parent="Shop"> <BOUNDS> <X>18</X> <Y>83</Y> <W>425</W> <H>35</H> </BOUNDS> <STRETCH/> <BITMAP>title_bar.tga</BITMAP> </PICTURE> <!-- Label : 상점 정보 표시 --> <LABEL item="Shop_Message" parent="Shop"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>40</X> <Y>92</Y> <W>380</W> <H>20</H> </BOUNDS> <TEXT>STR:UI_SHOP_01</TEXT> <!-- 로비 > 상점 --> </LABEL> <!-- Picture : 상점 프레임 이미지 출력 --> <PICTURE item ="Shop_Frame" parent="Shop"> <BOUNDS> <X>327</X> <Y>175</Y> <W>464</W> <H>364</H> </BOUNDS> <STRETCH/> <BITMAP>framepanel.tga</BITMAP> </PICTURE> <!-- Picture : 탭 라밸 이미지 출력 --> <PICTURE item ="Shop_TabLabelBg" parent="Shop"> <BOUNDS> <X>678</X> <Y>110</Y> <W>109</W> <H>28</H> </BOUNDS> <STRETCH/> <BITMAP>framepaneltab0.tga</BITMAP> </PICTURE> <!-- Picture : 탭 라밸 이미지 출력 --> <PICTURE item ="Shop_TabLabel" parent="Shop"> <BOUNDS> <X>327</X> <Y>106</Y> <W>464</W> <H>70</H> </BOUNDS> <STRETCH/> <BITMAP>framepaneltab1.tga</BITMAP> </PICTURE> <!-- BMBUTTON : 장비 구입 버튼 --> <BMBUTTON item="AllEquipmentListCaller" parent="Shop"> <BOUNDS> <X>470</X> <Y>112</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP type="up">shop_buy_off.tga</BITMAP> <BITMAP type="over">shop_buy_on.tga</BITMAP> <BITMAP type="down">shop_buy_on.tga</BITMAP> </BMBUTTON> <!-- BUTTON : 장비 판매 버튼 --> <BMBUTTON item="MyAllEquipmentListCaller" parent="Shop"> <BOUNDS> <X>577</X> <Y>112</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP type="up">shop_sell_off.tga</BITMAP> <BITMAP type="over">shop_sell_on.tga</BITMAP> <BITMAP type="down">shop_sell_on.tga</BITMAP> </BMBUTTON> <!-- BMBUTTON : 캐쉬 장비 구입 버튼 --> <BMBUTTON item="CashEquipmentListCaller" parent="Shop"> <BOUNDS> <X>684</X> <Y>112</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP type="up">shop_buycash_off.tga</BITMAP> <BITMAP type="over">shop_buycash_on.tga</BITMAP> <BITMAP type="down">shop_buycash_on.tga</BITMAP> </BMBUTTON> <!-- 장비 목록 --> <!-- EQUIPMENTLISTBOX : 상점에 있는 물건 --> <EQUIPMENTLISTBOX item="AllEquipmentList" parent="Shop"> <LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK> <ARROWLOOK>CustomtArrowLook</ARROWLOOK> <THUMBLOOK>CustomThumbLook</THUMBLOOK> <BOUNDS> <X>477</X> <Y>177</Y> <W>302</W> <H>262</H> </BOUNDS> <VISIBLE>true</VISIBLE> </EQUIPMENTLISTBOX> <!-- Picture : 프레임 탭 라벨1 출력 --> <PICTURE item ="Shop_FrameTabLabel1" parent="Shop"> <BOUNDS> <X>470</X> <Y>107</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP>shop_buy_on.tga</BITMAP> </PICTURE> <!-- EQUIPMENTLISTBOX : 내가 가지고 있는 물건 --> <EQUIPMENTLISTBOX item="MyAllEquipmentList" parent="Shop"> <LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK> <ARROWLOOK>CustomtArrowLook</ARROWLOOK> <THUMBLOOK>CustomThumbLook</THUMBLOOK> <BOUNDS> <X>477</X> <Y>177</Y> <W>302</W> <H>262</H> </BOUNDS> <VISIBLE>false</VISIBLE> </EQUIPMENTLISTBOX> <!-- Picture : 프레임 탭 라벨2 출력 --> <PICTURE item ="Shop_FrameTabLabel2" parent="Shop"> <BOUNDS> <X>577</X> <Y>107</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP>shop_sell_on.tga</BITMAP> </PICTURE> <!-- EQUIPMENTLISTBOX : 캐쉬샵 아이템 --> <EQUIPMENTLISTBOX item="CashEquipmentList" parent="Shop"> <LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK> <ARROWLOOK>CustomtArrowLook</ARROWLOOK> <THUMBLOOK>CustomThumbLook</THUMBLOOK> <BOUNDS> <X>477</X> <Y>177</Y> <W>302</W> <H>262</H> </BOUNDS> <VISIBLE>false</VISIBLE> </EQUIPMENTLISTBOX> <!-- Picture : 프레임 탭 라벨3 출력 --> <PICTURE item ="Shop_FrameTabLabel3" parent="Shop"> <BOUNDS> <X>684</X> <Y>107</Y> <W>98</W> <H>23</H> </BOUNDS> <STRETCH/> <BITMAP>shop_buycash_on.tga</BITMAP> </PICTURE> <!-- Picture : 리스트 라벨 출력 --> <PICTURE item ="Shop_ListLabel" parent="Shop"> <BOUNDS> <X>474</X> <Y>146</Y> <W>278</W> <H>34</H> </BOUNDS> <STRETCH/> <BITMAP>listlabel.tga</BITMAP> </PICTURE> <!-- LABEL : 장비 종류 --> <LABEL item="lavel" parent="Shop"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>477</X> <Y>145</Y> <W>100</W> <H>25</H> </BOUNDS> <TEXT>STR:UI_SHOP_02</TEXT> <!-- 장비 종류 : --> </LABEL> <!-- COMBOBOX : 종류별로 보기 --> <COMBOBOX item="Shop_AllEquipmentFilter" parent="Shop"> <BUTTONLOOK>ListBoxButtonLook</BUTTONLOOK> <LISTBOXLOOK>CustomListBoxLook</LISTBOXLOOK> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <TEXTALIGN> <HALIGN>center</HALIGN> <VALIGN>center</VALIGN> </TEXTALIGN> <BOUNDS> <X>549</X> <Y>145</Y> <W>230</W> <H>25</H> </BOUNDS> <LISTITEM selected="true">STR:UI_SHOP_LIST_01_01</LISTITEM> <!-- 모든 장비 보기 --> <LISTITEM>STR:UI_SHOP_LIST_01_02</LISTITEM> <!-- 방어구 : 머리 --> <LISTITEM>STR:UI_SHOP_LIST_01_03</LISTITEM> <!-- 방어구 : 상의 --> <LISTITEM>STR:UI_SHOP_LIST_01_04</LISTITEM> <!-- 방어구 : 장갑 --> <LISTITEM>STR:UI_SHOP_LIST_01_05</LISTITEM> <!-- 방어구 : 하의 --> <LISTITEM>STR:UI_SHOP_LIST_01_06</LISTITEM> <!-- 방어구 : 신발 --> <LISTITEM>STR:UI_SHOP_LIST_01_07</LISTITEM> <!-- 무기류 : 근거리 무기 --> <LISTITEM>STR:UI_SHOP_LIST_01_08</LISTITEM> <!-- 무기류 : 원거리 무기 --> <LISTITEM>STR:UI_SHOP_LIST_01_09</LISTITEM> <!-- 장비류 : 회복/수리 키트, 수류탄 --> <LISTITEM>STR:UI_SHOP_LIST_01_10</LISTITEM> <!-- 아이템 : 반지 --> <LISTITEM>STR:UI_SHOP_LIST_01_11</LISTITEM> <!-- 아이템 : 퀘스트 아이템 --> <ITEMHEIGHT>18</ITEMHEIGHT> <DROPSIZE>220</DROPSIZE> </COMBOBOX> <!-- BUTTON : 구입하기 버튼 --> <BUTTON item="BuyConfirmCaller" parent="Shop"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>490</X> <Y>449</Y> <W>267</W> <H>33</H> </BOUNDS> <TEXT>STR:UI_SHOP_03</TEXT> <!-- 구매(&B) --> <CONFIRMMESSAGE>STR:UI_SHOP_04</CONFIRMMESSAGE> <!-- 선택한 장비를 구입하시겠습니까? --> <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK> </BUTTON> <!-- BUTTON : 구입하기 버튼 --> <BUTTON item="BuyCashConfirmCaller" parent="Shop"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>490</X> <Y>449</Y> <W>267</W> <H>33</H> </BOUNDS> <TEXT>STR:UI_SHOP_05</TEXT> <!-- 구매(&B) --> <CONFIRMMESSAGE>STR:UI_SHOP_06</CONFIRMMESSAGE> <!-- 캐쉬 아이템의 구매는 웹페이지에서만 가능합니다. '확인' 버튼을 누르면 웹페이지로 화면을 전환합니다. --> <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK> </BUTTON> <!-- BUTTON : 판매하기 버튼 --> <BUTTON item="SellConfirmCaller" parent="Shop"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>490</X> <Y>449</Y> <W>267</W> <H>33</H> </BOUNDS> <TEXT>STR:UI_SHOP_07</TEXT> <!-- 판매(&S) --> <CONFIRMMESSAGE>STR:UI_SHOP_08</CONFIRMMESSAGE> <!-- 선택한 장비를 판매하시겠습니까? --> <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK> </BUTTON> <!-- BUTTON : 판매하기 버튼 --> <BUTTON item="SellQuestItemConfirmCaller" parent="Shop"> <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK> <BOUNDS> <X>490</X> <Y>449</Y> <W>267</W> <H>33</H> </BOUNDS> <TEXT>STR:UI_SHOP_09</TEXT> <!-- 판매(&S) --> <VISIBLE>false</VISIBLE> </BUTTON> <!-- TEXTAREA : 캐릭터 정보 표시 --> <TEXTAREA item="Shop_MyInfo" parent="Shop"> <BOUNDS> <X>326</X> <Y>119</Y> <W>150</W> <H>150</H> </BOUNDS> <VISIBLE>true</VISIBLE> <EDITABLE>false</EDITABLE> </TEXTAREA> <!-- LABEL : Bounty 표시 - [ 바운티 ] <LABEL item="label" parent="Shop"> <FONT>FONTa9b</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>326</X> <Y>111</Y> <W>125</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_SHOP_10</TEXT> </LABEL> --> <!-- LABEL : 가진 bounty 표시 - 0 Bounty <LABEL item="MyCash" parent="Shop"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>170</R> <G>170</G> <B>170</B> </TEXTCOLOR> <BOUNDS> <X>335</X> <Y>126</Y> <W>125</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_SHOP_11</TEXT> </LABEL> --> <!-- LABEL : LV/WEIGHT 표시 - [ 레벨 / 무게 ] <LABEL item="label" parent="Shop"> <FONT>FONTa9b</FONT> <TEXTCOLOR> <R>205</R> <G>205</G> <B>205</B> </TEXTCOLOR> <BOUNDS> <X>326</X> <Y>152</Y> <W>125</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_SHOP_12</TEXT> </LABEL> --> <!-- LABEL : LV/WEIGHT 표시 라벨 - 0Lv. / 0 (0) <LABEL item="Shop_MyInfo" parent="Shop"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>170</R> <G>170</G> <B>170</B> </TEXTCOLOR> <BOUNDS> <X>335</X> <Y>167</Y> <W>125</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_SHOP_13</TEXT> </LABEL> --> <!-- 선택한 장비 표시창 --> <!-- Picture : 선택한 장비 아이콘 --> <PICTURE item ="Shop_ItemIcon" parent="Shop"> <BOUNDS> <X>337</X> <Y>207</Y> <W>32</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP></BITMAP> </PICTURE> <!-- TEXTAREA : 장비 설명1 --> <TEXTAREA item="Shop_ItemDescription1" parent="Shop"> <BOUNDS> <X>332</X> <Y>245</Y> <W>120</W> <H>187</H> </BOUNDS> <VISIBLE>true</VISIBLE> <EDITABLE>false</EDITABLE> </TEXTAREA> <!-- TEXTAREA : 장비 설명2 --> <TEXTAREA item="Shop_ItemDescription2" parent="Shop"> <BOUNDS> <X>332</X> <Y>451</Y> <W>120</W> <H>50</H> </BOUNDS> <VISIBLE>true</VISIBLE> <EDITABLE>false</EDITABLE> </TEXTAREA> <!-- TEXTAREA : 장비 설명3 --> <TEXTAREA item="Shop_ItemDescription3" parent="Shop"> <BOUNDS> <X>332</X> <Y>503</Y> <W>450</W> <H>32</H> </BOUNDS> <VISIBLE>true</VISIBLE> <EDITABLE>false</EDITABLE> </TEXTAREA> <!-- 장비 리스트 --> <FRAME item="Shop_MyEquipListFrame" parent="Shop"> <FRAMELOOK>NullFrameLook</FRAMELOOK> <BOUNDS> <X>5</X> <Y>94</Y> <W>300</W> <H>450</H> </BOUNDS> <TEXT></TEXT> <TITLEBAR>false</TITLEBAR> <RESIZABLE>false</RESIZABLE> <MOVABLE>false</MOVABLE> <FOCUSABLE>false</FOCUSABLE> <VISIBLE>true</VISIBLE> </FRAME> <!-- Picture : 리스트 프레임 배경 이미지(Close) --> <PICTURE item="Shop_BGListFrameClose" parent="Shop_MyEquipListFrame"> <BOUNDS> <X>2</X> <Y>26</Y> <W>65</W> <H>419</H> </BOUNDS> <STRETCH/> <BITMAP>listframeclose.tga</BITMAP> </PICTURE> <!-- Picture : 리스트 프레임 배경 이미지(Open) --> <PICTURE item="Shop_BGListFrameOpen" parent="Shop_MyEquipListFrame"> <BOUNDS> <X>2</X> <Y>26</Y> <W>265</W> <H>419</H> </BOUNDS> <STRETCH/> <BITMAP>listframeopen.tga</BITMAP> </PICTURE> <!-- ITEMSLOT : 머리 --> <ITEMSLOT item="Shop_EquipmentSlot_Head" parent="Shop_MyEquipListFrame" parts="head"> <BOUNDS> <X>10</X> <Y>32</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 가슴 --> <ITEMSLOT item="Shop_EquipmentSlot_Chest" parent="Shop_MyEquipListFrame" parts="chest"> <BOUNDS> <X>10</X> <Y>66</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 손 --> <ITEMSLOT item="Shop_EquipmentSlot_Hands" parent="Shop_MyEquipListFrame" parts="hands"> <BOUNDS> <X>10</X> <Y>100</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 다리 --> <ITEMSLOT item="Shop_EquipmentSlot_Legs" parent="Shop_MyEquipListFrame" parts="legs"> <BOUNDS> <X>10</X> <Y>134</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 발 --> <ITEMSLOT item="Shop_EquipmentSlot_Feet" parent="Shop_MyEquipListFrame" parts="feet"> <BOUNDS> <X>10</X> <Y>168</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 보조 무기 --> <ITEMSLOT item="Shop_EquipmentSlot_Melee" parent="Shop_MyEquipListFrame" parts="melee"> <BOUNDS> <X>10</X> <Y>202</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 주 무기1 --> <ITEMSLOT item="Shop_EquipmentSlot_Primary" parent="Shop_MyEquipListFrame" parts="primary"> <BOUNDS> <X>10</X> <Y>236</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 주 무기2 --> <ITEMSLOT item="Shop_EquipmentSlot_Secondary" parent="Shop_MyEquipListFrame" parts="secondary"> <BOUNDS> <X>10</X> <Y>270</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 보조 아이템1 --> <ITEMSLOT item="Shop_EquipmentSlot_Custom1" parent="Shop_MyEquipListFrame" parts="custom1"> <BOUNDS> <X>10</X> <Y>304</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 보조 아이템2 --> <ITEMSLOT item="Shop_EquipmentSlot_Custom2" parent="Shop_MyEquipListFrame" parts="custom2"> <BOUNDS> <X>10</X> <Y>338</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 아이템1 --> <ITEMSLOT item="Shop_EquipmentSlot_FingerL" parent="Shop_MyEquipListFrame" parts="fingerl"> <BOUNDS> <X>10</X> <Y>372</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- ITEMSLOT : 아이템1 --> <ITEMSLOT item="Shop_EquipmentSlot_FingerR" parent="Shop_MyEquipListFrame" parts="fingerr"> <BOUNDS> <X>10</X> <Y>406</Y> <W>220</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP>slot_empty.tga</BITMAP> </ITEMSLOT> <!-- BMBUTTON : 리스트 프레임 Open 버튼 --> <BMBUTTON item="Shop_EquipListFrameOpenButton" parent="Shop_MyEquipListFrame"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>48</X> <Y>159</Y> <W>22</W> <H>110</H> </BOUNDS> <STRETCH/> <BITMAP type="up">listframeopenbtn_off.tga</BITMAP> <BITMAP type="over">listframeopenbtn_on.tga</BITMAP> <BITMAP type="down">listframeopenbtn_on.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 리스트 프레임 Close 버튼 --> <BMBUTTON item="Shop_EquipListFrameCloseButton" parent="Shop_MyEquipListFrame"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>248</X> <Y>159</Y> <W>22</W> <H>110</H> </BOUNDS> <STRETCH/> <BITMAP type="up">listframeclosebtn_off.tga</BITMAP> <BITMAP type="over">listframeclosebtn_on.tga</BITMAP> <BITMAP type="down">listframeclosebtn_on.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- 상단 버튼 배열 --> <!-- Picture : 장비버튼 --> <PICTURE item="Equip_nullbutton" parent="Shop"> <BOUNDS> <X>289</X> <Y>32</Y> <W>93</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP>shop_on_kr.tga</BITMAP> </PICTURE> <!-- BMBUTTON : 상점버튼 <BMBUTTON item="Shop_nullbutton" parent="Shop"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>289</X> <Y>32</Y> <W>93</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP type="up">shop_off_kr.tga</BITMAP> <BITMAP type="over">shop_on_kr.tga</BITMAP> <BITMAP type="down">shop_on_kr.tga</BITMAP> <TEXT></TEXT> <ENABLE>false</ENABLE> </BMBUTTON> --> <!-- BMBUTTON : 장비버튼 --> <BMBUTTON item="Shop_to_Equipment" parent="Shop"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>392</X> <Y>32</Y> <W>89</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP type="up">equip_off_kr.tga</BITMAP> <BITMAP type="over">equip_on_kr.tga</BITMAP> <BITMAP type="down">equip_on_kr.tga</BITMAP> <TEXT></TEXT> </BMBUTTON> <!-- BMBUTTON : 옵션버튼 --> <BMBUTTON item="Shop_OptionFrame" parent="Shop"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>689</X> <Y>32</Y> <W>91</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP type="up">option_off_kr.tga</BITMAP> <BITMAP type="over">option_on_kr.tga</BITMAP> <BITMAP type="down">option_on_kr.tga</BITMAP> <TEXT></TEXT> <ENABLE>false</ENABLE> </BMBUTTON> <!-- 하단 버튼 배열 --> <!-- BMBUTTON : 나가기 버튼 --> <BMBUTTON item ="ShopClose" parent="Shop"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>677</X> <Y>562</Y> <W>112</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP type="up">exit_off_kr.tga</BITMAP> <BITMAP type="over">exit_on_kr.tga</BITMAP> <BITMAP type="down">exit_on_kr.tga</BITMAP> <DEFAULTKEY>ESC</DEFAULTKEY> </BMBUTTON> <!-- BUTTON : 나가기 버튼 --> <BUTTON item ="ShopClose" parent="Shop"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>0</W> <H>0</H> </BOUNDS> <DEFAULTKEY>ESC</DEFAULTKEY> </BUTTON> <!-- FRAME : 퀘스트 아이템 팔기 프레임 --> <FRAME item="Shop_SellQuestItem"> <FRAMELOOK>DefaultFrameLook</FRAMELOOK> <BOUNDS> <X>0</X> <Y>0</Y> <W>325</W> <H>215</H> </BOUNDS> <ALIGN> <HALIGN>center</HALIGN> <VALIGN>center</VALIGN> </ALIGN> <TEXT>STR:UI_SHOP_14</TEXT> <!-- 아이템 판매 --> <VISIBLE>false</VISIBLE> <RESIZABLE>false</RESIZABLE> </FRAME> <!-- Label : 메시지 --> <LABEL item="SellQuestItem_Message" parent="Shop_SellQuestItem"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>12</X> <Y>28</Y> <W>300</W> <H>25</H> </BOUNDS> <TEXT>STR:UI_SHOP_15</TEXT> <!-- 판매할 수량을 입력해 주시기 바랍니다. --> </LABEL> <!-- Label : 판매 수량 --> <LABEL item="SellQuestItem_NullLabel" parent="Shop_SellQuestItem"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>45</X> <Y>74</Y> <W>100</W> <H>25</H> </BOUNDS> <TEXT>STR:UI_SHOP_16</TEXT> <!-- 판매 수량 --> </LABEL> <!-- LISTBOX : 테두리 --> <LISTBOX item="SellQuestItem_NullListbox" parent="Shop_SellQuestItem"> <BOUNDS> <X>120</X> <Y>73</Y> <W>150</W> <H>27</H> </BOUNDS> </LISTBOX> <!-- BMBUTTON : 수량 증가 --> <BMBUTTON item="SellQuestItem_CountUp" parent="Shop_SellQuestItem"> <BOUNDS> <X>250</X> <Y>74</Y> <W>22</W> <H>14</H> </BOUNDS> <STRETCH/> <BITMAP type="up">scrollbtn_up_off.png</BITMAP> <BITMAP type="over">scrollbtn_up_off.png</BITMAP> <BITMAP type="down">scrollbtn_up_on.png</BITMAP> </BMBUTTON> <!-- BMBUTTON : 수량 감소 --> <BMBUTTON item="SellQuestItem_CountDn" parent="Shop_SellQuestItem"> <BOUNDS> <X>250</X> <Y>88</Y> <W>22</W> <H>14</H> </BOUNDS> <STRETCH/> <BITMAP type="up">scrollbtn_dn_off.png</BITMAP> <BITMAP type="over">scrollbtn_dn_off.png</BITMAP> <BITMAP type="down">scrollbtn_dn_on.png</BITMAP> </BMBUTTON> <!-- Label : 수량 표시 --> <LABEL item="SellQuestItem_CountNum" parent="Shop_SellQuestItem"> <FONT>FONTb11b</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>120</X> <Y>73</Y> <W>120</W> <H>27</H> </BOUNDS> <TEXT></TEXT> </LABEL> <!-- PICTURE : 분리선 표시 --> <PICTURE item ="SellQuestItem_SeperateBar" parent="Shop_SellQuestItem"> <BOUNDS> <X>12</X> <Y>119</Y> <W>300</W> <H>1</H> </BOUNDS> <STRETCH/> <BITMAP>graynullframe.tga</BITMAP> </PICTURE> <!-- Picture : 퀘스트 아이템 아이콘 출력 --> <PICTURE item ="SellQuestItem_ItemIcon" parent="Shop_SellQuestItem"> <BOUNDS> <X>12</X> <Y>125</Y> <W>32</W> <H>32</H> </BOUNDS> <STRETCH/> <BITMAP></BITMAP> </PICTURE> <!-- Label : 계산 --> <LABEL item="SellQuestItem_Calculate" parent="Shop_SellQuestItem"> <FONT>FONTa9</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>43</X> <Y>121</Y> <W>260</W> <H>25</H> </BOUNDS> <TEXT></TEXT> </LABEL> <!-- Label : 합 --> <LABEL item="SellQuestItem_Total" parent="Shop_SellQuestItem"> <FONT>FONTa10b</FONT> <TEXTCOLOR> <R>210</R> <G>210</G> <B>210</B> </TEXTCOLOR> <BOUNDS> <X>70</X> <Y>136</Y> <W>260</W> <H>25</H> </BOUNDS> <TEXT></TEXT> </LABEL> <!-- Button : 퀘스트 아이템 판매 확인 버튼 --> <BUTTON item="SellQuestItem_Sell" parent="Shop_SellQuestItem"> <BOUNDS> <X>105</X> <Y>170</Y> <W>100</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_SHOP_17</TEXT> <!-- 판매(&S) --> <DEFAULTKEY>ENTER</DEFAULTKEY> </BUTTON> <!-- Button : 퀘스트 아이템 판매 취소 버튼 --> <BUTTON item="SellQuestItem_Cancel" parent="Shop_SellQuestItem"> <BOUNDS> <X>210</X> <Y>170</Y> <W>100</W> <H>32</H> </BOUNDS> <TEXT>STR:UI_COMMON_CANCEL</TEXT> <!-- 취소(&C) --> <DEFAULTKEY>ESC</DEFAULTKEY> </BUTTON> </XML>





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