Title_bar.tga and the Lobby

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  1. #1
    Enthusiast Aeschylus is offline
    MemberRank
    Nov 2009 Join Date
    45Posts

    Title_bar.tga and the Lobby

    Well, It seems the title_bar.tga has been disabled in the Lobby.

    Before I get into detail, This lobby.xml is from Styx's Unfinished Metal Interface.



    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML ID="Lobby">
    	<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
    
    <!--
    		File:
    			Lobby.XML
    		Creator:
    			Lim Dong Hwan
        Edited by:
          Styx
    -->
    
    	
    <!-- 프레임 생성 : Lobby -->
    	<FRAME item="Lobby">
    		<FRAMELOOK>NullFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>800</W>
    			<H>600</H>
    		</BOUNDS>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>false</VISIBLE>
    	</FRAME>
    
    
    	
    	<!-- Picture : 상단 바탕화면 이미지 -->
    	<PICTURE item="Lobby_MainBGTop" parent="Lobby">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>800</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>main_bg_t.png</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 상단 바탕화면 이미지(이펙트 효과) -->
    	<PICTURE item="Lobby_StripTop" parent="Lobby_MainBGTop">
    		<BOUNDS>
    			<X>288</X>
    			<Y>0</Y>
    			<W>512</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH>x</STRETCH>
    		<BITMAP>stripe.tga</BITMAP>
    		<DRAWMODE>1</DRAWMODE>
    	</PICTURE>
    
    
    	<ANIMATION item="Lobby_Logo" parent="Lobby_MainBGTop">
    		<PLAYMODE>repetition</PLAYMODE>
    		<ANIMTEMPLATE>logoshine</ANIMTEMPLATE>
    		<BOUNDS>
    			<X>10</X>
    			<Y>3</Y>
    			<W>164</W>
    			<H>76</H>
    		</BOUNDS>
    	</ANIMATION>
    
    
    	<!-- Picture : 하단 바탕화면 이미지 -->
    	<PICTURE item="Lobby_MainBGBottom" parent="Lobby">
    		<BOUNDS>
    			<X>0</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>main_bg_b.png</BITMAP>
    	</PICTURE>
    
    
    	<!-- Label : 플레이어 상세정보 표시(BP) -->
    	<LABEL item="MocroGamers.com Label" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>30</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    		<TEXT>http://mocrogamers.com/</TEXT> <!-- 바운티 : 0 -->
    	</LABEL>
    
    	<!-- 	<ANIMATION item="MocroGamers.com Lit" parent="Lobby">
    		<PLAYMODE>repetition</PLAYMODE>
    		<ANIMTEMPLATE>lit</ANIMTEMPLATE>
    		<BOUNDS>
    			<X>30</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    	</ANIMATION> -->
    	
    	<!-- Label : 플레이어 상세정보 표시(BP) -->
    	<LABEL item="Reporthacker.tk Label" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>480</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    		<TEXT>http://reporthacker.tk/</TEXT>
    	</LABEL>
    	
    	<!-- 	<ANIMATION item="Reporthacker.tk Lit" parent="Lobby">
    		<PLAYMODE>repetition</PLAYMODE>
    		<ANIMTEMPLATE>lit</ANIMTEMPLATE>
    		<BOUNDS>
    			<X>480</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    	</ANIMATION>	-->
    	
    	<!-- Picture : 하단 바탕화면 이미지(이펙트 효과) -->
    	<PICTURE item="Lobby_StripBottom" parent="Lobby_MainBGBottom">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>502</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH>x</STRETCH>
    		<BITMAP>stripe.tga</BITMAP>
    	</PICTURE>
    
    
    
    <!-- 프레임 생성 : Main Window -->
    	<FRAME item="Lobby_Main_Frame" parent="Lobby">
    		<FRAMELOOK>Custom2FrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>92</Y>
    			<W>800</W>
    			<H>467</H>
    		</BOUNDS>
    		<TITLEBAR>true</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>true</VISIBLE>
    	</FRAME>
    
    	<!-- Picture : 방리스트 배경화면 이미지 출력 -->
    	<PICTURE item ="Lobby_RoomListBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>118</Y>
    			<W>784</W>
    			<H>192</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    	
    	<!-- Picture : 채널정보 표시창 이미지 출력
    	<PICTURE item ="Lobby_ChannelNameBG" parent="Lobby">
    		<BOUNDS>
    			<X>18</X>
    			<Y>83</Y>
    			<W>425</W>
    			<H>35</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>title_bar.tga</BITMAP>
    		<VISIBLE>true</VISIBLE>
    	</PICTURE> -->
    	
    		<!-- Picture : 2010 Buttons Panel -->
    	<PICTURE item ="2010_ButtonPanel" parent="Lobby">
    		<BOUNDS>
    			<X>240</X>
    			<Y>0</Y>
    			<W>560</W>
    			<H>102</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>2010_ButtonPanel.png</BITMAP>
    	</PICTURE>
    	
    		<!-- Picture : 2010 User Statistics Panel -->
    	<PICTURE item ="2010_UserInfoPanel" parent="Lobby">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>307</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>2010_UserInfoPanel.png</BITMAP>
    	</PICTURE>
    	
    	<!-- Label : 채널정보 표시 -->
    	<LABEL item="Lobby_ChannelName" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>40</X>
    			<Y>92</Y>
    			<W>380</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_01</TEXT> <!-- Lobby -->
    	</LABEL>
    
    	<!-- CLANLIST : 클랜전일때는 클랜정보 표시 -->
    	<CLANLIST item="Lobby_ClanList" parent="Lobby_RoomListBG">
    		<BOUNDS>
    			<X>18</X>
    			<Y>22</Y>
    			<W>376</W>
    			<H>160</H>
    		</BOUNDS>
    	</CLANLIST>
    
    	<!-- Picture : 클랜전일때는 클랜정보 표시 -->
    	<PICTURE item ="Lobby_ClanInfoBG" parent="Lobby_RoomListBG">
    		<BOUNDS>
    			<X>396</X>
    			<Y>12</Y>
    			<W>376</W>
    			<H>170</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    	
    	<!-- Picture : 클랜전일때는 클랜 엠블럼 표시 -->
    	<PICTURE item ="Lobby_ClanInfoEmblem" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>12</X>
    			<Y>10</Y>
    			<W>64</W>
    			<H>64</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>no_emblem.png</BITMAP>
    	</PICTURE>
    
    	<!-- Label : 클랜전일때는 클랜 이름 표시 -->
    	<LABEL item="Lobby_ClanInfoName" parent="Lobby_ClanInfoBG">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>100</G>
    			<B>20</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>85</X>
    			<Y>8</Y>
    			<W>150</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    	</LABEL>
    
    	<!-- Label : 클랜전일때는 클랜정보 표시 -->
    	<LABEL item="Lobby_ClanInfoDetail" parent="Lobby_ClanInfoBG">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>173</R>
    			<G>173</G>
    			<B>173</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>85</X>
    			<Y>28</Y>
    			<W>250</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    	</LABEL>
    
    	<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    	<ZBMNUMLABEL item="Lobby_ClanInfoWinLose" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>170</X>
    			<Y>53</Y>
    			<W>190</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    
    	<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    	<ZBMNUMLABEL item="Lobby_ClanInfoPoints" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>170</X>
    			<Y>78</Y>
    			<W>190</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    
    	<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    	<ZBMNUMLABEL item="Lobby_ClanInfoTotalPoints" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>170</X>
    			<Y>103</Y>
    			<W>190</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    
    	<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    	<ZBMNUMLABEL item="Lobby_ClanInfoRanking" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>170</X>
    			<Y>128</Y>
    			<W>190</W>
    			<H>32</H>
    		</BOUNDS>
    		<BITMAP>grp_num.tga</BITMAP>
    		<FONTSIZE>
    			<W>32</W>
    			<H>32</H>
    		</FONTSIZE>
    	</ZBMNUMLABEL>
    
    	<!-- PICTURE : 클랜전일때는 클랜정보 표시
    	<PICTURE item ="Lobby_ClanInfoUnranked" parent="Lobby_ClanInfoBG">
    		<BOUNDS>
    			<X>240</X>
    			<Y>128</Y>
    			<W>128</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>unranked.tga</BITMAP>
    	</PICTURE> -->
    
    <!-- Styx : The 1 - 6 buttons were removed. Only the after/before buttons remain, since they are the only ones you really need.. -->
    
    	<!-- BMButton : 페이지 이동버튼(좌) -->
    	<BMBUTTON item ="StageBeforeBtn" parent="Lobby">
    		<BOUNDS>
    			<X>5</X>
    			<Y>128</Y>
    			<W>15</W>
    			<H>172</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">Styx_LeftRoomTrigger_UP.png</BITMAP>
    		<BITMAP type="over">Styx_LeftRoomTrigger_OVER.png</BITMAP>
    		<BITMAP type="down">Styx_LeftRoomTrigger_OVER.png</BITMAP>
    	</BMBUTTON>
    
    	<!-- BMButton : 페이지 이동버튼(우) -->
    	<BMBUTTON item ="StageAfterBtn" parent="Lobby">
    		<BOUNDS>
    			<X>772</X>
    			<Y>128</Y>
    			<W>15</W>
    			<H>172</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">Styx_RightRoomTrigger_UP.png</BITMAP>
    		<BITMAP type="over">Styx_RightRoomTrigger_OVER.png</BITMAP>
    		<BITMAP type="down">Styx_RightRoomTrigger_OVER.png</BITMAP>
    	</BMBUTTON>
    	
    <!-- 방 리스트 표시 -->
    	<!-- ROOMLIST : 방 리스트 표시 -->
    	<ROOMLIST item="Lobby_StageList" parent="Lobby_RoomListBG">
    		<BOUNDS>
    			<X>10</X>
    			<Y>10</Y>
    			<W>763</W>
    			<H>160</H>
    		</BOUNDS>
    		<BITMAP type="frame">stripe.tga</BITMAP>
    		<BITMAP type="back">banner_Mansion.tga</BITMAP>
    		<BITMAP type="back">banner_Prison.tga</BITMAP>
    		<BITMAP type="back">banner_Prison II.tga</BITMAP>
    		<BITMAP type="back">banner_Station.tga</BITMAP>
    		<BITMAP type="back">banner_Battle Arena.tga</BITMAP>
    		<BITMAP type="back">banner_Town.tga</BITMAP>
    		<BITMAP type="back">banner_Dungeon.tga</BITMAP>
    		<BITMAP type="back">banner_Ruin.tga</BITMAP>
    		<BITMAP type="back">banner_island.tga</BITMAP>
    		<BITMAP type="back">banner_garden.tga</BITMAP>
    		<BITMAP type="back">banner_castle.tga</BITMAP>
    		<BITMAP type="back">banner_factory.tga</BITMAP>
    		<BITMAP type="back">banner_port.tga</BITMAP>
    		<BITMAP type="back">banner_lost shrine.tga</BITMAP>
    		<BITMAP type="back">banner_Stairway.tga</BITMAP>
    		<BITMAP type="back">banner_snow_town.tga</BITMAP>
    		<BITMAP type="back">banner_Lost Shrine.tga</BITMAP>
    		<BITMAP type="icon" mode="0">death-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="2">Gladiator-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="1">teamdeath-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="3">teamGladiator-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="4">Assasin-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="5">train_mode.tga</BITMAP>
    		<BITMAP type="icon" mode="6">survival-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="7">quest-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="8">berserk-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="9">unlimitdeath-mode.tga</BITMAP>
    		<BITMAP type="icon" mode="10">duel-mode.tga</BITMAP>
    		<SIZE type="width">360</SIZE>
    		<SIZE type="height">32</SIZE>
    		<TEXT></TEXT>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<MOVABLE>false</MOVABLE>
    		<VISIBLE>true</VISIBLE>
    	</ROOMLIST>
    
    
    <!-- 버튼 -->
    	<!-- BMButton : 게임 참가 버튼 
    	<BMBUTTON item="StageJoin" parent="Lobby">
    		<BOUNDS>
    			<X>218</X>
    			<Y>313</Y>
    			<W>125</W>
    			<H>42</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">game_join_off.tga</BITMAP>
    		<BITMAP type="over">game_join_on.tga</BITMAP>
    		<BITMAP type="down">game_join_on.tga</BITMAP>
    	</BMBUTTON>
    -->
    	<!-- BMButton : 게임 생성 버튼 -->
    	<BMBUTTON item="StageCreateFrameCaller" parent="Lobby">
    		<BOUNDS>
    			<X>360</X>
    			<Y>313</Y>
    			<W>125</W>
    			<H>42</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">game_create_off.tga</BITMAP>
    		<BITMAP type="over">game_create_on.tga</BITMAP>
    		<BITMAP type="down">game_create_on.tga</BITMAP>
    	</BMBUTTON>
    
    	<!-- BMBUTTON : 게임 바로하기 버튼 
    	<BMBUTTON item="QuickJoin" parent="Lobby">
    		<BOUNDS>
    			<X>500</X>
    			<Y>313</Y>
    			<W>173</W>
    			<H>42</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">playnow_off_kr.tga</BITMAP>
    		<BITMAP type="over">playnow_on_kr.tga</BITMAP>
    		<BITMAP type="down">playnow_on_kr.tga</BITMAP>
    	</BMBUTTON>
    -->
    	<!-- BUTTON : 게임 바로하기 버튼 -->
    	<BUTTON item="QuickJoin2" parent="Lobby">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>0</W>
    			<H>0</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_02</TEXT> <!-- 바로하기(&amp;G) -->
    	</BUTTON>
    	
    	<!-- Button : 클랜전 결성 버튼 -->
    	<BMBUTTON item ="ArrangedTeamGame" parent="Lobby">
    		<BOUNDS>
    			<X>320</X>
    			<Y>313</Y>
    			<W>150</W>
    			<H>42</H>
    		</BOUNDS>
    		<STRETCH/>
    		<VISIBLE>false</VISIBLE>
    		<BITMAP type="up">clanwar_off_kr.tga</BITMAP>
    		<BITMAP type="over">clanwar_on_kr.tga</BITMAP>
    		<BITMAP type="down">clanwar_on_kr.tga</BITMAP>
    	</BMBUTTON>
    
    
    <!-- FRAME : 클랜전 상대팀 찾기 프레임 -->
    	<FRAME item="LobbyFindClanTeam">
    		<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>250</W>
    			<H>130</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<TEXT>STR:UI_LOBBY_03</TEXT> <!-- 상대 클랜팀 찾기 -->
    		<VISIBLE>false</VISIBLE>
    		<RESIZABLE>false</RESIZABLE>
    	</FRAME>
    	
    	<!-- Label : 상대팀 찾는 중 표시 -->
    	<LABEL item="LobbyWaitingArrangedGameLabel" parent="LobbyFindClanTeam">
    		<FONT>FONT10</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>255</G>
    			<B>255</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>15</X>
    			<Y>30</Y>
    			<W>180</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_04</TEXT> <!-- 상대팀 찾는 중... -->
    	</LABEL>
    	
    	<!-- Button : 클랜전 취소 버튼 -->
    	<BUTTON item="ArrangedTeamGame_Cancel" parent="LobbyFindClanTeam">
    		<BOUNDS>
    			<X>133</X>
    			<Y>83</Y>
    			<W>100</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_05</TEXT> <!-- 클랜전 취소 -->
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    	</BUTTON>
    	
    	
    <!-- 플레이어 정보 + 채팅 + 플레이어 리스트 창 -->
    	<!-- Picture : 창 이미지(플레이어 정보+채팅창) -->
    	<PICTURE item ="Lobby_BottomBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>353</Y>
    			<W>784</W>
    			<H>190</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    
    	<!-- Label : 플레이어 이름 표시 -->
    	<LABEL item="Lobby_PlayerName" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>255</G>
    			<B>255</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>30</X>
    			<Y>370</Y>
    			<W>119</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_06</TEXT> <!-- 이름 --> <!-- PlayerName -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Clan) -->
    	<LABEL item="Lobby_PlayerSpecClan" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>395</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_07</TEXT> <!-- Clan : -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Level) -->
    	<LABEL item="Lobby_PlayerSpecLevel" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>410</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_08</TEXT> <!-- 레벨 : 0 lv. -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(XP) -->
    	<LABEL item="Lobby_PlayerSpecXP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>425</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_09</TEXT> <!-- 경험치 : 0% -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(BP) -->
    	<LABEL item="Lobby_PlayerSpecBP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>440</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_10</TEXT> <!-- 바운티 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(HP) -->
    	<LABEL item="Lobby_PlayerSpecHP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>0</G>
    			<B>71</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>455</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_11</TEXT> <!-- 체력 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(AP) -->
    	<LABEL item="Lobby_PlayerSpecAP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>96</R>
    			<G>255</G>
    			<B>130</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>470</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_12</TEXT> <!-- 방어 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(WT) -->
    	<LABEL item="Lobby_PlayerSpecWT" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>485</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 -->
    	</LABEL>
    	
    	<!-- TEXTAREA : 채팅창 -->
    	<TEXTAREA item = "ChannelChattingOutput" parent = "Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>163</X>
    			<Y>366</Y>
    			<W>371</W>
    			<H>135</H>
    		</BOUNDS>
    		<MOVABLE>false</MOVABLE>
    		<EDITABLE>false</EDITABLE>
    		<MAXLENGTH>4096</MAXLENGTH>
    		<INDENTATION>50</INDENTATION>
    	</TEXTAREA>
    
    	<!-- Edit : 채팅 메시지 입력창 -->
    	<EDIT item="ChannelChattingInput" parent="Lobby">
    			<EDITLOOK>NullEditLook</EDITLOOK>
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>164</X>
    			<Y>503</Y>
    			<W>368</W>
    			<H>24</H>
    		</BOUNDS>
    		<MAXLENGTH>128</MAXLENGTH>
    	</EDIT>
    
    
    <!-- 프레임 생성 : 대기자 리스트 박스 -->
    	<!-- PLAYERLISTBOX : 대기자 리스트 박스 -->
    	<PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Lobby" >
    		<BOUNDS>
    			<X>550</X>
    			<Y>364</Y>
    			<W>233</W>
    			<H>170</H>
    		</BOUNDS>
    		<SELECTED>false</SELECTED>
    		<MOVABLE>false</MOVABLE>
    		<VISIBLE>true</VISIBLE>
    	</PLAYERLISTBOX>
    
    	
    
    <!-- 프레임 생성 : 클랜에 가입안되어있을때 나오는 프레임 -->
    	<FRAME item="LobbyPlayerListClanCreateFrame" parent = "LobbyChannelPlayerList" >
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>240</W>
    			<H>184</H>
    		</BOUNDS>
    		<VISIBLE>false</VISIBLE>
    		<RESIZABLE>false</RESIZABLE>
    		<MOVABLE>false</MOVABLE>
    		<FRAMELOOK>NullFrameLook</FRAMELOOK>
    	</FRAME>
    
    	<!-- Button : 클랜 생성 버튼 -->
    	<BMBUTTON item="LobbyPlayerListTabClanCreateButton" parent="LobbyPlayerListClanCreateFrame">
    		<BOUNDS>
    			<X>60</X>
    			<Y>75</Y>
    			<W>120</W>
    			<H>45</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">new_clan_off.tga</BITMAP>
    		<BITMAP type="over">new_clan_on.tga</BITMAP>
    		<BITMAP type="down">new_clan_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMButton : 대기자 이전 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListPrev" parent="Lobby">
    		<BOUNDS>
    			<X>549</X>
    			<Y>528</Y>
    			<W>118</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pageup_off.tga</BITMAP>
    		<BITMAP type="over">pageup_off.tga</BITMAP>
    		<BITMAP type="down">pageup_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMButton : 대기자 다음 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListNext" parent="Lobby">
    		<BOUNDS>
    			<X>665</X>
    			<Y>528</Y>
    			<W>117</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pagedown_off.tga</BITMAP>
    		<BITMAP type="over">pagedown_off.tga</BITMAP>
    		<BITMAP type="down">pagedown_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	
    <!-- 상단버튼배열 -->
    	<!-- BMBUTTON : 상점버튼 -->
    	<BMBUTTON item="ShopCaller" parent="Lobby">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>554</X>
    			<Y>38</Y>
    			<W>125</W>
    			<H>24</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Shop_US.png</BITMAP>
    		<BITMAP type="over">2010_Shop_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Shop_US.png</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMBUTTON : 장비버튼 -->
    	<BMBUTTON item="EquipmentCaller" parent="Lobby">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>439</X>
    			<Y>38</Y>
    			<W>125</W>
    			<H>24</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Invent_US.png</BITMAP>
    		<BITMAP type="over">2010_Invent_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Invent_US.png</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMBUTTON : 채널변경버튼 -->
    	<BMBUTTON item="ChannelListFrameCaller" parent="Lobby">
    		<BOUNDS>
    			<X>467</X>
    			<Y>0</Y>
    			<W>118</W>
    			<H>22</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Channels_US.png</BITMAP>
    		<BITMAP type="over">2010_Channels_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Channels_US.png</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    	
    	<!-- BMBUTTON : 옵션버튼 -->
    	<BMBUTTON item="LobbyOptionFrame" parent="Lobby">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>667</X>
    			<Y>38</Y>
    			<W>125</W>
    			<H>24</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Option_US.png</BITMAP>
    		<BITMAP type="over">2010_Option_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Option_US.png</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    
    <!--하단버튼배열-->
    	<!-- BMBUTTON : 리플레이 버튼 -->
    	<BMBUTTON item ="ReplayCaller" parent="Lobby">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>354</X>
    			<Y>0</Y>
    			<W>118</W>
    			<H>22</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Replay_US.png</BITMAP>
    		<BITMAP type="over">2010_Replay_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Replay_US.png</BITMAP>
    	</BMBUTTON>
    
    	<!-- BUTTON : 몬스터 도감 -->
    	<BUTTON item="MonsterBookCaller" parent="Lobby">
    		<BOUNDS>
    			<X>154</X>
    			<Y>565</Y>
    			<W>130</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>255</G>
    			<B>255</B>
    		</TEXTCOLOR>
    		<TEXT>STR:UI_LOBBY_A01</TEXT> <!-- 몬스터 도감 -->
    	</BUTTON>
    	
    	<!-- BMBUTTON : 캐릭터변경버튼 -->
    	<BMBUTTON item="CharSelectionCaller" parent="Lobby">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>588</X>
    			<Y>0</Y>
    			<W>118</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Char_US.png</BITMAP>
    		<BITMAP type="over">2010_Char_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Char_US.png</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMBUTTON : 로그아웃버튼 -->
    	<BMBUTTON item="Logout" parent="Lobby">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>697</X>
    			<Y>0</Y>
    			<W>96</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">2010_Logout_US.png</BITMAP>
    		<BITMAP type="over">2010_Logout_US_lion.png</BITMAP>
    		<BITMAP type="down">2010_Logout_US.png</BITMAP>
    		<CONFIRMMESSAGE>STR:UI_LOBBY_A02</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BMBUTTON>
    	
    		<!-- CHARACTERVIEW : 캐릭터 표시창 -->
    	<CHARACTERVIEW item="EquipmentIn" parent="Lobby">
    		<BOUNDS>
    			<X>6</X>
    			<Y>275</Y>
    			<W>117</W>
    			<H>206</H>
    		</BOUNDS>
    	</CHARACTERVIEW>
    	
    
    <!-- 어레인지드 팀 게임 다이얼로그 -->
    	<FRAME item="ArrangedTeamGameDialog" >
    		<BOUNDS>
    			<X>200</X>
    			<Y>150</Y>
    			<W>400</W>
    			<H>300</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<VISIBLE>false</VISIBLE>
    		<MOVABLE>false</MOVABLE>
    		<RESIZABLE>false</RESIZABLE>
    		<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
    		<TEXT>STR:UI_LOBBY_14</TEXT> <!-- 팀 게임 -->
    	</FRAME>
    
    	<LABEL item="Label" parent="ArrangedTeamGameDialog">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>110</X>
    			<Y>80</Y>
    			<W>300</W>
    			<H>24</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_15</TEXT> <!-- 실력이 비슷한 클랜과만 대전 -->
    	</LABEL>
    	<BUTTON item="BalancedMatchingCheckBox" parent="ArrangedTeamGameDialog">
    		<BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
    		<PUSHBUTTON/>
    		<BOUNDS>
    			<X>80</X>
    			<Y>80</Y>
    			<W>24</W>
    			<H>24</H>
    		</BOUNDS>
    	</BUTTON>
    
    	<TEXTAREA item = "ArrangedTeam_Message" parent = "ArrangedTeamGameDialog">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>10</X>
    			<Y>40</Y>
    			<W>380</W>
    			<H>40</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_16</TEXT> <!-- 팀 게임에 참여할 플레이어를 선택해주십시오 -->
    		<EDITABLE>FALSE</EDITABLE>
    	</TEXTAREA>
    
    	<PLAYERSELECTLISTBOX item="ArrangedTeamSelect" parent="ArrangedTeamGameDialog">
    		<BOUNDS>
    			<X>90</X>
    			<Y>110</Y>
    			<W>290</W>
    			<H>130</H>
    		</BOUNDS>
    		<MULTISELECT/>
    	</PLAYERSELECTLISTBOX>
    
    	<BUTTON item="ArrangedTeamDialogOk" parent="ArrangedTeamGameDialog">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>false</LEFT>
    			<TOP>false</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>200</X>
    			<Y>250</Y>
    			<W>90</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_17</TEXT> <!-- 확인(&amp;O) -->
    	</BUTTON>
    	<BUTTON item="ArrangedTeamDialogClose" parent="ArrangedTeamGameDialog">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<ANCHORS>
    			<LEFT>false</LEFT>
    			<TOP>false</TOP>
    			<RIGHT>true</RIGHT>
    			<BOTTOM>true</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>300</X>
    			<Y>250</Y>
    			<W>90</W>
    			<H>32</H>
    		</BOUNDS>
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    		<TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&amp;C) -->
    	</BUTTON>
    	
    	
    <!-- 클랜 탈퇴 확인 -->
    	<FRAME item="ConfirmLeaveClan">
    		<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>300</W>
    			<H>130</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<RESIZABLE>false</RESIZABLE>
    		<MOVABLE>false</MOVABLE>
    		<TEXT>STR:UI_LOBBY_19</TEXT> <!-- 클랜 탈퇴 확인 -->
    		<VISIBLE>FALSE</VISIBLE>
    	</FRAME>
    	
    	<!-- Label : 클랜 탈퇴 확인 -->
    	<LABEL item="Label" parent="ConfirmLeaveClan">
    		<FONT>FONTa10</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>255</G>
    			<B>255</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>15</X>
    			<Y>30</Y>
    			<W>180</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_20</TEXT> <!-- 클랜을 탈퇴하시겠습니까? -->
    	</LABEL>
    	
    	<BUTTON item="LeaveClanOK" parent="ConfirmLeaveClan">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>75</X>
    			<Y>80</Y>
    			<W>100</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_21</TEXT> <!-- 탈퇴(&amp;O) -->
    	</BUTTON>
    	<BUTTON item="LeaveClanCancel" parent="ConfirmLeaveClan">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>181</X>
    			<Y>80</Y>
    			<W>100</W>
    			<H>32</H>
    		</BOUNDS>
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    		<TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&amp;C) -->
    	</BUTTON>
    
    </XML>
    Now as for Shop, It shows up in the correct place..
    Shop.xml



    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML ID="Shop">
    	<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
    
    <!--
       Shop 화면 구성
       
       Last Update : 29.NOV.2004
       Editor      : Lim Dong Hwan
    -->
    
    
    <!-- 프레임 생성 : Shop -->
    	<FRAME item="Shop">
    		<FRAMELOOK>NullFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>800</W>
    			<H>600</H>
    		</BOUNDS>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>false</VISIBLE>
    	</FRAME>
    	
    	<!-- Picture : 상단 바탕화면 이미지 -->
    	<PICTURE item="Shop_MainBGTop" parent="Shop">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>800</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>main_bg_t.png</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 상단 바탕화면 이미지(이펙트 효과) -->
    	<PICTURE item="Shop_StripTop" parent="Shop_MainBGTop">
    		<BOUNDS>
    			<X>288</X>
    			<Y>0</Y>
    			<W>512</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH>x</STRETCH>
    		<BITMAP>stripe.tga</BITMAP>
    		<DRAWMODE>1</DRAWMODE>
    	</PICTURE>
    
    	<!-- Picture : 좌측 상단 GUNZ 로고 -->
    	<PICTURE item="Shop_Logo" parent="Shop">
    		<BOUNDS>
    			<X>10</X>
    			<Y>3</Y>
    			<W>164</W>
    			<H>76</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>gunz_logo_hq.png</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 하단 바탕화면 이미지 -->
    	<PICTURE item="Shop_MainBGBottom" parent="Shop">
    		<BOUNDS>
    			<X>0</X>
    			<Y>552</Y>
    			<W>800</W>
    			<H>48</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>main_bg_b.png</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 하단 바탕화면 이미지(이펙트 효과) -->
    	<PICTURE item="Shop_StripBottom" parent="Shop_MainBGBottom">
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>512</W>
    			<H>92</H>
    		</BOUNDS>
    		<STRETCH>x</STRETCH>
    		<BITMAP>stripe.tga</BITMAP>
    	</PICTURE>
    
    	<!-- CHARACTERVIEW : 캐릭터 표시창 -->
    	<CHARACTERVIEW item="EquipmentInformationShop" parent="Shop">
    		<BOUNDS>
    			<X>0</X>
    			<Y>120</Y>
    			<W>460</W>
    			<H>420</H>
    		</BOUNDS>
    		<STRETCH/>
    		<VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT>
    	</CHARACTERVIEW>
    	
    
    <!-- 프레임 생성 : Main Window -->
    	<FRAME item="Shop_Main_Frame" parent="Shop">
    		<FRAMELOOK>Custom2FrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>92</Y>
    			<W>800</W>
    			<H>467</H>
    		</BOUNDS>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>true</VISIBLE>
    	</FRAME>
    	
    	<!-- Picture : 상점 정보 표시창 이미지 출력 -->
    	<PICTURE item ="Shop_MessageBG" parent="Shop">
    		<BOUNDS>
    			<X>18</X>
    			<Y>83</Y>
    			<W>425</W>
    			<H>35</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>title_bar.tga</BITMAP>
    	</PICTURE>
    
    	<!-- Label : 상점 정보 표시 -->
    	<LABEL item="Shop_Message" parent="Shop">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>40</X>
    			<Y>92</Y>
    			<W>380</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_01</TEXT> <!-- 로비 > 상점 -->
    	</LABEL>
    	
    	<!-- Picture : 상점 프레임 이미지 출력 -->
    	<PICTURE item ="Shop_Frame" parent="Shop">
    		<BOUNDS>
    			<X>327</X>
    			<Y>175</Y>
    			<W>464</W>
    			<H>364</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>framepanel.tga</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 탭 라밸 이미지 출력 -->
    	<PICTURE item ="Shop_TabLabelBg" parent="Shop">
    		<BOUNDS>
    			<X>678</X>
    			<Y>110</Y>
    			<W>109</W>
    			<H>28</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>framepaneltab0.tga</BITMAP>
    	</PICTURE>
    	
    	<!-- Picture : 탭 라밸 이미지 출력 -->
    	<PICTURE item ="Shop_TabLabel" parent="Shop">
    		<BOUNDS>
    			<X>327</X>
    			<Y>106</Y>
    			<W>464</W>
    			<H>70</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>framepaneltab1.tga</BITMAP>
    	</PICTURE>
    	
     	<!-- BMBUTTON : 장비 구입 버튼 -->
    	<BMBUTTON item="AllEquipmentListCaller" parent="Shop">
    		<BOUNDS>
    			<X>470</X>
    			<Y>112</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">shop_buy_off.tga</BITMAP>
    		<BITMAP type="over">shop_buy_on.tga</BITMAP>
    		<BITMAP type="down">shop_buy_on.tga</BITMAP>
    	</BMBUTTON>
    	
    	<!-- BUTTON : 장비 판매 버튼 -->	
    	<BMBUTTON item="MyAllEquipmentListCaller" parent="Shop">
    		<BOUNDS>
    			<X>577</X>
    			<Y>112</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">shop_sell_off.tga</BITMAP>
    		<BITMAP type="over">shop_sell_on.tga</BITMAP>
    		<BITMAP type="down">shop_sell_on.tga</BITMAP>
    	</BMBUTTON>
    
     	<!-- BMBUTTON : 캐쉬 장비 구입 버튼 -->
    	<BMBUTTON item="CashEquipmentListCaller" parent="Shop">
    		<BOUNDS>
    			<X>684</X>
    			<Y>112</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">shop_buycash_off.tga</BITMAP>
    		<BITMAP type="over">shop_buycash_on.tga</BITMAP>
    		<BITMAP type="down">shop_buycash_on.tga</BITMAP>
    	</BMBUTTON>
    
    	
    <!-- 장비 목록 -->
    	<!-- EQUIPMENTLISTBOX : 상점에 있는 물건 -->
    	<EQUIPMENTLISTBOX item="AllEquipmentList" parent="Shop">
    		<LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK>
    		<ARROWLOOK>CustomtArrowLook</ARROWLOOK>
    		<THUMBLOOK>CustomThumbLook</THUMBLOOK>
    		<BOUNDS>
    			<X>477</X>
    			<Y>177</Y>
    			<W>302</W>
    			<H>262</H>
    		</BOUNDS>
    		<VISIBLE>true</VISIBLE>
    	</EQUIPMENTLISTBOX>
    
    	<!-- Picture : 프레임 탭 라벨1 출력 -->
    	<PICTURE item ="Shop_FrameTabLabel1" parent="Shop">
    		<BOUNDS>
    			<X>470</X>
    			<Y>107</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>shop_buy_on.tga</BITMAP>
    	</PICTURE>
    	
    	<!-- EQUIPMENTLISTBOX : 내가 가지고 있는 물건 -->
    	<EQUIPMENTLISTBOX item="MyAllEquipmentList" parent="Shop">
    		<LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK>
    		<ARROWLOOK>CustomtArrowLook</ARROWLOOK>
    		<THUMBLOOK>CustomThumbLook</THUMBLOOK>
    		<BOUNDS>
    			<X>477</X>
    			<Y>177</Y>
    			<W>302</W>
    			<H>262</H>
    		</BOUNDS>
    		<VISIBLE>false</VISIBLE>
    	</EQUIPMENTLISTBOX>
    	
    
    	<!-- Picture : 프레임 탭 라벨2 출력 -->
    	<PICTURE item ="Shop_FrameTabLabel2" parent="Shop">
    		<BOUNDS>
    			<X>577</X>
    			<Y>107</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>shop_sell_on.tga</BITMAP>
    	</PICTURE>
    	
    	
    	<!-- EQUIPMENTLISTBOX : 캐쉬샵 아이템 -->
    	<EQUIPMENTLISTBOX item="CashEquipmentList" parent="Shop">
    		<LISTBOXLOOK>EquipListBoxLook</LISTBOXLOOK>
    		<ARROWLOOK>CustomtArrowLook</ARROWLOOK>
    		<THUMBLOOK>CustomThumbLook</THUMBLOOK>
    		<BOUNDS>
    			<X>477</X>
    			<Y>177</Y>
    			<W>302</W>
    			<H>262</H>
    		</BOUNDS>
    		<VISIBLE>false</VISIBLE>
    	</EQUIPMENTLISTBOX>
    	
    	<!-- Picture : 프레임 탭 라벨3 출력 -->
    	<PICTURE item ="Shop_FrameTabLabel3" parent="Shop">
    		<BOUNDS>
    			<X>684</X>
    			<Y>107</Y>
    			<W>98</W>
    			<H>23</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>shop_buycash_on.tga</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 리스트 라벨 출력 -->
    	<PICTURE item ="Shop_ListLabel" parent="Shop">
    		<BOUNDS>
    			<X>474</X>
    			<Y>146</Y>
    			<W>278</W>
    			<H>34</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>listlabel.tga</BITMAP>
    	</PICTURE>
    
    	<!-- LABEL : 장비 종류 -->
    	<LABEL item="lavel" parent="Shop">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>477</X>
    			<Y>145</Y>
    			<W>100</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_02</TEXT> <!-- 장비 종류 :  -->
    	</LABEL>
    		
    	<!-- COMBOBOX : 종류별로 보기 -->
    	<COMBOBOX item="Shop_AllEquipmentFilter" parent="Shop">
    		<BUTTONLOOK>ListBoxButtonLook</BUTTONLOOK>
    		<LISTBOXLOOK>CustomListBoxLook</LISTBOXLOOK>
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<TEXTALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</TEXTALIGN>
    		<BOUNDS>
    			<X>549</X>
    			<Y>145</Y>
    			<W>230</W>
    			<H>25</H>
    		</BOUNDS>
    		<LISTITEM selected="true">STR:UI_SHOP_LIST_01_01</LISTITEM> <!--    모든 장비 보기 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_02</LISTITEM> <!--    방어구 : 머리 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_03</LISTITEM> <!--    방어구 : 상의 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_04</LISTITEM> <!--    방어구 : 장갑 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_05</LISTITEM> <!--    방어구 : 하의 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_06</LISTITEM> <!--    방어구 : 신발 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_07</LISTITEM> <!--    무기류 : 근거리 무기 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_08</LISTITEM> <!--    무기류 : 원거리 무기 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_09</LISTITEM> <!--    장비류 : 회복/수리 키트, 수류탄 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_10</LISTITEM> <!--    아이템 : 반지 -->
    		<LISTITEM>STR:UI_SHOP_LIST_01_11</LISTITEM> <!--    아이템 : 퀘스트 아이템 -->
    		<ITEMHEIGHT>18</ITEMHEIGHT>
    		<DROPSIZE>220</DROPSIZE>
    	</COMBOBOX>
    
    	<!-- BUTTON : 구입하기 버튼 -->	
    	<BUTTON item="BuyConfirmCaller" parent="Shop">
    	<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>490</X>
    			<Y>449</Y>
    			<W>267</W>
    			<H>33</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_03</TEXT> <!-- 구매(&amp;B) -->
    		<CONFIRMMESSAGE>STR:UI_SHOP_04</CONFIRMMESSAGE> <!-- 선택한 장비를 구입하시겠습니까? -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    
    	<!-- BUTTON : 구입하기 버튼 -->	
    	<BUTTON item="BuyCashConfirmCaller" parent="Shop">
    	<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>490</X>
    			<Y>449</Y>
    			<W>267</W>
    			<H>33</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_05</TEXT> <!-- 구매(&amp;B) -->
    		<CONFIRMMESSAGE>STR:UI_SHOP_06</CONFIRMMESSAGE> <!-- 캐쉬 아이템의 구매는 웹페이지에서만 가능합니다. '확인' 버튼을 누르면 웹페이지로 화면을 전환합니다. -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    
    	<!-- BUTTON : 판매하기 버튼 -->	
    	<BUTTON item="SellConfirmCaller" parent="Shop">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>490</X>
    			<Y>449</Y>
    			<W>267</W>
    			<H>33</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_07</TEXT> <!-- 판매(&amp;S) -->
    		<CONFIRMMESSAGE>STR:UI_SHOP_08</CONFIRMMESSAGE> <!-- 선택한 장비를 판매하시겠습니까? -->
    		<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    	</BUTTON>
    
    	<!-- BUTTON : 판매하기 버튼 -->	
    	<BUTTON item="SellQuestItemConfirmCaller" parent="Shop">
    		<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>490</X>
    			<Y>449</Y>
    			<W>267</W>
    			<H>33</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_09</TEXT> <!-- 판매(&amp;S) -->
    		<VISIBLE>false</VISIBLE>
    	</BUTTON>
    	
    	<!-- TEXTAREA : 캐릭터 정보 표시 -->
    	<TEXTAREA item="Shop_MyInfo" parent="Shop">
    		<BOUNDS>
    			<X>326</X>
    			<Y>119</Y>
    			<W>150</W>
    			<H>150</H>
    		</BOUNDS>
    		<VISIBLE>true</VISIBLE>
    		<EDITABLE>false</EDITABLE>
    	</TEXTAREA>
    
    	<!-- LABEL : Bounty 표시 - [ 바운티 ]
    	<LABEL item="label" parent="Shop">
    		<FONT>FONTa9b</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>326</X>
    			<Y>111</Y>
    			<W>125</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_10</TEXT>
    	</LABEL> -->
    
    	<!-- LABEL : 가진 bounty 표시 - 0 Bounty
    	<LABEL item="MyCash" parent="Shop">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>170</R>
    			<G>170</G>
    			<B>170</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>335</X>
    			<Y>126</Y>
    			<W>125</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_11</TEXT>
    	</LABEL> -->
    	
    	<!-- LABEL : LV/WEIGHT 표시 - [ 레벨 / 무게 ]
    	<LABEL item="label" parent="Shop">
    		<FONT>FONTa9b</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>326</X>
    			<Y>152</Y>
    			<W>125</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_12</TEXT>
    	</LABEL> -->
    	
    	<!-- LABEL : LV/WEIGHT 표시 라벨 - 0Lv.  /  0 (0)
    	<LABEL item="Shop_MyInfo" parent="Shop">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>170</R>
    			<G>170</G>
    			<B>170</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>335</X>
    			<Y>167</Y>
    			<W>125</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_13</TEXT>
    	</LABEL> -->
    
    	
    <!-- 선택한 장비 표시창 -->
    	<!-- Picture : 선택한 장비 아이콘 -->
    	<PICTURE item ="Shop_ItemIcon" parent="Shop">
    		<BOUNDS>
    			<X>337</X>
    			<Y>207</Y>
    			<W>32</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    	
    	<!-- TEXTAREA : 장비 설명1 -->
    	<TEXTAREA item="Shop_ItemDescription1" parent="Shop">
    		<BOUNDS>
    			<X>332</X>
    			<Y>245</Y>
    			<W>120</W>
    			<H>187</H>
    		</BOUNDS>
    		<VISIBLE>true</VISIBLE>
    		<EDITABLE>false</EDITABLE>
    	</TEXTAREA>
    
    	<!-- TEXTAREA : 장비 설명2 -->
    	<TEXTAREA item="Shop_ItemDescription2" parent="Shop">
    		<BOUNDS>
    			<X>332</X>
    			<Y>451</Y>
    			<W>120</W>
    			<H>50</H>
    		</BOUNDS>
    		<VISIBLE>true</VISIBLE>
    		<EDITABLE>false</EDITABLE>
    	</TEXTAREA>
    
    	<!-- TEXTAREA : 장비 설명3 -->
    	<TEXTAREA item="Shop_ItemDescription3" parent="Shop">
    		<BOUNDS>
    			<X>332</X>
    			<Y>503</Y>
    			<W>450</W>
    			<H>32</H>
    		</BOUNDS>
    		<VISIBLE>true</VISIBLE>
    		<EDITABLE>false</EDITABLE>
    	</TEXTAREA>
    
    	
    
    <!-- 장비 리스트 -->
    	<FRAME item="Shop_MyEquipListFrame" parent="Shop">
    		<FRAMELOOK>NullFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>5</X>
    			<Y>94</Y>
    			<W>300</W>
    			<H>450</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    		<TITLEBAR>false</TITLEBAR>
    		<RESIZABLE>false</RESIZABLE>
    		<MOVABLE>false</MOVABLE>
    		<FOCUSABLE>false</FOCUSABLE>
    		<VISIBLE>true</VISIBLE>
    	</FRAME>
    	
    	<!-- Picture : 리스트 프레임 배경 이미지(Close) -->
    	<PICTURE item="Shop_BGListFrameClose" parent="Shop_MyEquipListFrame">
    		<BOUNDS>
    			<X>2</X>
    			<Y>26</Y>
    			<W>65</W>
    			<H>419</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>listframeclose.tga</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 리스트 프레임 배경 이미지(Open) -->
    	<PICTURE item="Shop_BGListFrameOpen" parent="Shop_MyEquipListFrame">
    		<BOUNDS>
    			<X>2</X>
    			<Y>26</Y>
    			<W>265</W>
    			<H>419</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>listframeopen.tga</BITMAP>
    	</PICTURE>
    
    	<!-- ITEMSLOT : 머리 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Head" parent="Shop_MyEquipListFrame" parts="head">
    		<BOUNDS>
    			<X>10</X>
    			<Y>32</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>			
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 가슴 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Chest" parent="Shop_MyEquipListFrame" parts="chest">
    		<BOUNDS>
    			<X>10</X>
    			<Y>66</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 손 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Hands" parent="Shop_MyEquipListFrame" parts="hands">
    		<BOUNDS>
    			<X>10</X>
    			<Y>100</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 다리 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Legs" parent="Shop_MyEquipListFrame" parts="legs">
    		<BOUNDS>
    			<X>10</X>
    			<Y>134</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    	
    	<!-- ITEMSLOT : 발 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Feet" parent="Shop_MyEquipListFrame" parts="feet">
    		<BOUNDS>
    			<X>10</X>
    			<Y>168</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 보조 무기 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Melee" parent="Shop_MyEquipListFrame" parts="melee">
    		<BOUNDS>
    			<X>10</X>
    			<Y>202</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    	
    	<!-- ITEMSLOT : 주 무기1 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Primary" parent="Shop_MyEquipListFrame" parts="primary">
    		<BOUNDS>
    			<X>10</X>
    			<Y>236</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    	
    	<!-- ITEMSLOT : 주 무기2 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Secondary" parent="Shop_MyEquipListFrame" parts="secondary">
    		<BOUNDS>
    			<X>10</X>
    			<Y>270</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    	
    	<!-- ITEMSLOT : 보조 아이템1 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Custom1" parent="Shop_MyEquipListFrame" parts="custom1">
    		<BOUNDS>
    			<X>10</X>
    			<Y>304</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 보조 아이템2 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_Custom2" parent="Shop_MyEquipListFrame" parts="custom2">
    		<BOUNDS>
    			<X>10</X>
    			<Y>338</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 아이템1 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_FingerL" parent="Shop_MyEquipListFrame" parts="fingerl">
    		<BOUNDS>
    			<X>10</X>
    			<Y>372</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- ITEMSLOT : 아이템1 -->
    	<ITEMSLOT item="Shop_EquipmentSlot_FingerR" parent="Shop_MyEquipListFrame" parts="fingerr">
    		<BOUNDS>
    			<X>10</X>
    			<Y>406</Y>
    			<W>220</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>slot_empty.tga</BITMAP>	
    	</ITEMSLOT>
    
    	<!-- BMBUTTON : 리스트 프레임 Open 버튼 -->
    	<BMBUTTON item="Shop_EquipListFrameOpenButton" parent="Shop_MyEquipListFrame">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>48</X>
    			<Y>159</Y>
    			<W>22</W>
    			<H>110</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">listframeopenbtn_off.tga</BITMAP>
    		<BITMAP type="over">listframeopenbtn_on.tga</BITMAP>
    		<BITMAP type="down">listframeopenbtn_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMBUTTON : 리스트 프레임 Close 버튼 -->
    	<BMBUTTON item="Shop_EquipListFrameCloseButton" parent="Shop_MyEquipListFrame">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>248</X>
    			<Y>159</Y>
    			<W>22</W>
    			<H>110</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">listframeclosebtn_off.tga</BITMAP>
    		<BITMAP type="over">listframeclosebtn_on.tga</BITMAP>
    		<BITMAP type="down">listframeclosebtn_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>	
    	
    	
    	
    <!-- 상단 버튼 배열 -->
    	<!-- Picture : 장비버튼 -->
    	<PICTURE item="Equip_nullbutton" parent="Shop">
    		<BOUNDS>
    			<X>289</X>
    			<Y>32</Y>
    			<W>93</W>
    			<H>38</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>shop_on_kr.tga</BITMAP>
    	</PICTURE>
    	
    	<!-- BMBUTTON : 상점버튼
    	<BMBUTTON item="Shop_nullbutton" parent="Shop">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>289</X>
    			<Y>32</Y>
    			<W>93</W>
    			<H>38</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">shop_off_kr.tga</BITMAP>
    		<BITMAP type="over">shop_on_kr.tga</BITMAP>
    		<BITMAP type="down">shop_on_kr.tga</BITMAP>
    		<TEXT></TEXT>
    		<ENABLE>false</ENABLE>
    	</BMBUTTON> -->
    	
    	<!-- BMBUTTON : 장비버튼 -->
    	<BMBUTTON item="Shop_to_Equipment" parent="Shop">
    	<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>392</X>
    			<Y>32</Y>
    			<W>89</W>
    			<H>38</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">equip_off_kr.tga</BITMAP>
    		<BITMAP type="over">equip_on_kr.tga</BITMAP>
    		<BITMAP type="down">equip_on_kr.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    	
    	<!-- BMBUTTON : 옵션버튼 -->
    	<BMBUTTON item="Shop_OptionFrame" parent="Shop">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>689</X>
    			<Y>32</Y>
    			<W>91</W>
    			<H>38</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">option_off_kr.tga</BITMAP>
    		<BITMAP type="over">option_on_kr.tga</BITMAP>
    		<BITMAP type="down">option_on_kr.tga</BITMAP>
    		<TEXT></TEXT>
    		<ENABLE>false</ENABLE>
    	</BMBUTTON>
    
    
    <!-- 하단 버튼 배열 -->
    	<!-- BMBUTTON : 나가기 버튼 -->
    	<BMBUTTON item ="ShopClose" parent="Shop">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>677</X>
    			<Y>562</Y>
    			<W>112</W>
    			<H>38</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">exit_off_kr.tga</BITMAP>
    		<BITMAP type="over">exit_on_kr.tga</BITMAP>
    		<BITMAP type="down">exit_on_kr.tga</BITMAP>
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    	</BMBUTTON>
    
    	<!-- BUTTON : 나가기 버튼 -->
    	<BUTTON item ="ShopClose" parent="Shop">
    		<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>0</W>
    			<H>0</H>
    		</BOUNDS>
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    	</BUTTON>
    	
    	
    <!-- FRAME : 퀘스트 아이템 팔기 프레임 -->
    	<FRAME item="Shop_SellQuestItem">
    		<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
    		<BOUNDS>
    			<X>0</X>
    			<Y>0</Y>
    			<W>325</W>
    			<H>215</H>
    		</BOUNDS>
    		<ALIGN>
    			<HALIGN>center</HALIGN>
    			<VALIGN>center</VALIGN>
    		</ALIGN>
    		<TEXT>STR:UI_SHOP_14</TEXT> <!-- 아이템 판매 -->
    		<VISIBLE>false</VISIBLE>
    		<RESIZABLE>false</RESIZABLE>
    	</FRAME>
    
    	<!-- Label : 메시지 -->
    	<LABEL item="SellQuestItem_Message" parent="Shop_SellQuestItem">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>12</X>
    			<Y>28</Y>
    			<W>300</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_15</TEXT> <!-- 판매할 수량을 입력해 주시기 바랍니다. -->
    	</LABEL>
    	
    	<!-- Label : 판매 수량 -->
    	<LABEL item="SellQuestItem_NullLabel" parent="Shop_SellQuestItem">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>45</X>
    			<Y>74</Y>
    			<W>100</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_16</TEXT> <!-- 판매 수량 -->
    	</LABEL>
    	
    	<!-- LISTBOX : 테두리 -->
    	<LISTBOX item="SellQuestItem_NullListbox" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>120</X>
    			<Y>73</Y>
    			<W>150</W>
    			<H>27</H>
    		</BOUNDS>
    	</LISTBOX>
    
    	<!-- BMBUTTON : 수량 증가 -->
    	<BMBUTTON item="SellQuestItem_CountUp" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>250</X>
    			<Y>74</Y>
    			<W>22</W>
    			<H>14</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">scrollbtn_up_off.png</BITMAP>
    		<BITMAP type="over">scrollbtn_up_off.png</BITMAP>
    		<BITMAP type="down">scrollbtn_up_on.png</BITMAP>
    	</BMBUTTON>
    	
    	<!-- BMBUTTON : 수량 감소 -->
    	<BMBUTTON item="SellQuestItem_CountDn" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>250</X>
    			<Y>88</Y>
    			<W>22</W>
    			<H>14</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">scrollbtn_dn_off.png</BITMAP>
    		<BITMAP type="over">scrollbtn_dn_off.png</BITMAP>
    		<BITMAP type="down">scrollbtn_dn_on.png</BITMAP>
    	</BMBUTTON>
    	
    	<!-- Label : 수량 표시 -->
    	<LABEL item="SellQuestItem_CountNum" parent="Shop_SellQuestItem">
    		<FONT>FONTb11b</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>120</X>
    			<Y>73</Y>
    			<W>120</W>
    			<H>27</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    	</LABEL>
    	
    	<!-- PICTURE : 분리선 표시 -->
    	<PICTURE item ="SellQuestItem_SeperateBar" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>12</X>
    			<Y>119</Y>
    			<W>300</W>
    			<H>1</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>graynullframe.tga</BITMAP>
    	</PICTURE>
    
    	<!-- Picture : 퀘스트 아이템 아이콘 출력 -->
    	<PICTURE item ="SellQuestItem_ItemIcon" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>12</X>
    			<Y>125</Y>
    			<W>32</W>
    			<H>32</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    
    	<!-- Label : 계산 -->
    	<LABEL item="SellQuestItem_Calculate" parent="Shop_SellQuestItem">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>43</X>
    			<Y>121</Y>
    			<W>260</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    	</LABEL>
    
    	<!-- Label : 합 -->
    	<LABEL item="SellQuestItem_Total" parent="Shop_SellQuestItem">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>210</R>
    			<G>210</G>
    			<B>210</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>70</X>
    			<Y>136</Y>
    			<W>260</W>
    			<H>25</H>
    		</BOUNDS>
    		<TEXT></TEXT>
    	</LABEL>
    
    	<!-- Button : 퀘스트 아이템 판매 확인 버튼 -->
    	<BUTTON item="SellQuestItem_Sell" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>105</X>
    			<Y>170</Y>
    			<W>100</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_SHOP_17</TEXT> <!-- 판매(&amp;S) -->
    		<DEFAULTKEY>ENTER</DEFAULTKEY>
    	</BUTTON>
    	
    	<!-- Button : 퀘스트 아이템 판매 취소 버튼 -->
    	<BUTTON item="SellQuestItem_Cancel" parent="Shop_SellQuestItem">
    		<BOUNDS>
    			<X>210</X>
    			<Y>170</Y>
    			<W>100</W>
    			<H>32</H>
    		</BOUNDS>
    		<TEXT>STR:UI_COMMON_CANCEL</TEXT> <!-- 취소(&amp;C) -->
    		<DEFAULTKEY>ESC</DEFAULTKEY>
    	</BUTTON>
    	
    </XML>


  2. #2
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: Title_bar.tga and the Lobby

    Change

    Code:
    	<!-- Picture : 채널정보 표시창 이미지 출력
    	<PICTURE item ="Lobby_ChannelNameBG" parent="Lobby">
    		<BOUNDS>
    			<X>18</X>
    			<Y>83</Y>
    			<W>425</W>
    			<H>35</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>title_bar.tga</BITMAP>
    		<VISIBLE>true</VISIBLE>
    	</PICTURE> -->
    to

    Code:
    	Picture : 채널정보 표시창 이미지 출력
    	<PICTURE item ="Lobby_ChannelNameBG" parent="Lobby">
    		<BOUNDS>
    			<X>18</X>
    			<Y>83</Y>
    			<W>425</W>
    			<H>35</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP>title_bar.tga</BITMAP>
    		<VISIBLE>true</VISIBLE>
    	</PICTURE>



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