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Dog
Uninstall & Launcher & Error
Hey guys,
i got my own gunz 2008 version but i dunno how to get a uninstaller to put it into the client??
And also i only got a runnable where to get a launcher that i can design? i stole one from another server but it still runs at the certain server which i took it from xD.
Als i got an error when i tryed to run my client.
I've used 127.0.0.1 in locator & matchserver & the other thing.
This is my error:
XTRAP Start
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (04/22/12 22:39:39)
CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1662 MHz
Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=901025 revision=3 )
Display Driver Version = 6.14.0010.4543
Windows = 5.1 Build 2600 , Service Pack 3 (1038380KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 95.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primair geluidsstuurprogramma): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 1.030000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.667000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.290000
start InitInterface option
Number of Display mode : 12
Number of Display mode : 12
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.164000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.507000
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
It automaticly shuts off when its loading the game interface
i have no damn clue
If anyone is a expert on this field,i wanna hire you
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