Code:GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37) Log time (12/24/10 22:12:38) NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2533 MHz Display Device = NVIDIA GeForce 9300 GE ( vendor=10de device=6e0 subsys=9830174b revision=a1 ) Display Driver Version = 7.15.0011.7490 Windows = 6.0 Build 6001 , Service Pack 1 (2095624KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS Serialkey error : 202 crc error , file abuse.txt ( current = 77cdfbba, original = 0 ). crc error , file AnimationEvent.xml ( current = 3ee47af7, original = 0 ). crc error , file channelrule.xml ( current = 1106cb30, original = 0 ). crc error , file chatcmds.xml ( current = 2e73b62e, original = 0 ). crc error , file cserror.xml ( current = 5e3feddf, original = 0 ). crc error , file droptable.xml ( current = 9c8aae44, original = 0 ). crc error , file gametypecfg.xml ( current = a30ace24, original = 0 ). crc error , file LenzFlare.xml ( current = aa6b8ae0, original = 0 ). crc error , file locale.xml ( current = a2e49cc, original = 0 ). crc error , file messages.xml ( current = 2ffdf5b, original = 0 ). crc error , file notify.xml ( current = fcbf921e, original = 0 ). crc error , file npc.xml ( current = c3ebdd8d, original = 0 ). crc error , file questmap.xml ( current = a3f2c46c, original = 0 ). crc error , file scenario.xml ( current = 526f79ee, original = 0 ). crc error , file strings.xml ( current = 862853a3, original = 0 ). crc error , file system.xml ( current = d0c49dab, original = 0 ). crc error , file tips.xml ( current = bb2c96a3, original = 0 ). crc error , file worlditem.xml ( current = 4149fd38, original = 0 ). crc error , file zitem.xml ( current = 884a115b, original = 0 ). crc error , file zitem_old.xml ( current = 71fb7201, original = 0 ). crc error , file zquestitem.xml ( current = 1c7c5671, original = 0 ). crc error , file zskill.xml ( current = fdd47b78, original = 0 ). InitializeNotify ok. WFog Enabled Device. device created. Video memory 501.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 0.704000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.994000 warning : bitmap gunz_logo_hq_b.png not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap gunz_logo_hq_c.png not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.186000 start InitInterface option Number of Display mode : 12 Number of Display mode : 12 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.094000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.485000 model/woman/woman-parts_blackdragon.elu mesh (null) node 474749848 face 0 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 8.535000 -------------------> WeaponMesh Loading : 3.623000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.014000 Load zitem info success. Error while Read Item Descriptor system/zeffect.xml Init effect manager success. Init world item manager success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.390000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 5 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : SkyFly (53 6B 79 46 6C 79 ) (len = 6) Cloth VertexBuffer is Released StageCreated Fail to create Bitmap for Initial loading game create begin , type = 7 in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!! BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! Reload all animation end ---------------------------------setBuffer game created ( 22:13:55 ) Create character : Name=SkyFly Level=99 RoundState:Countdown game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 22:16:13 ) game interface destroy finished StageCreated Fail to create Bitmap for Initial loading game create begin , type = 10 BspObject open : begin maps/Hall/Hall.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 22:16:21 ) Create character : Name=SkyFly Level=99 RoundState:Countdown Crash ( 22:16:25 ) Build Jun 12 2007 11:36:39 [Exception] Address : 004a8f8a ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 0012d380 ESI: 1e7925a0 EBX: 24957000 EDX: 24888370 ECX: 0012d128 EAX: 00000001 EBP: 0012d6cc EIP: 004a8f8a CS : 0000001b Flg: 00210297 ESP: 0012d10c SS : 00000023 [Stack] 0000007f 00000000 1e7925a0 004429a0 ffffffff f8adfc18 00000037 00000000 ffffffff 01ffffff 7cff0000 ffff0000 00000000 00000036 ffffffff 00000000 3f7ffdf5 00000000 c47a0000 c4ea6000 425c0000 00000000 3f7ffdf5 00000000 ffffffff ffffffff ffffffff ffffffff ffffffff 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 SymLoadModule failed 0 ( module = ) SymGetSymFromAddr error 487 frame : (01) : PC Address : 004a8f8a Param[0] : 1e7925a0 Param[1] : 1e7925a0 Param[2] : 0012f238 Param[3] : 24957000 ModuleName : GunZ SymGetLineFromAddr error 487 Function Name : <nosymbols> SymGetSymFromAddr error 487 frame : (02) : PC Address : 004aa12e Param[0] : 00605ccc Param[1] : 000001ae Param[2] : 00000000 Param[3] : 00000000 ModuleName : GunZ SymGetLineFromAddr error 487 Function Name : <nosymbols> SymGetSymFromAddr error 126 frame : (03) : PC Address : 248881e0 Param[0] : 6f635f65 Param[1] : 6572636e Param[2] : 00006574 Param[3] : 64616c62 SymGetModuleInfo error 126 SymGetLineFromAddr error 126 Function Name : <nosymbols> SymGetSymFromAddr error 126 frame : (04) : PC Address : 64616c62 Param[0] : 082444f6 Param[1] : 56097401 Param[2] : 12826ae8 Param[3] : 04c48300 SymGetModuleInfo error 126 SymGetLineFromAddr error 126 Function Name : <nosymbols> SymGetSymFromAddr error 126 frame : (05) : PC Address : ffffe8b8 Param[0] : 00000000 Param[1] : 00000000 Param[2] : 00000000 Param[3] : 00000000 SymGetModuleInfo error 126 SymGetLineFromAddr error 126 Function Name : <nosymbols>



Reply With Quote

