so,
I've done all modifications on the client.
Yes, I have done it right.
I builded it right, added hotfixes.
But it won't get past:
Mlog:
Code:
GUNZ 1,0,0,290 launched. build (Nov 10 2012 16:58:01)
Log time (11/10/12 19:20:51)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2094 MHz
Display Device = ATI Mobility Radeon HD 4650 ( vendor=1002 device=9480 subsys=ff501179 revision=0 )
Display Driver Version = 8.17.0010.1129
Windows = 6.1 Build 7601 , Service Pack 1 (4158316KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Also for ctf do you need to add gamemodes in xml's?
gametypecfg.xml:
Code:
<GAMETYPE id="11"> <!-- GAMETYPE_CTF -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="STR:GAMETYPECFG_LIMITTIME_INFINITE" />
<LIMITTIME sec="5" str="STR:GAMETYPECFG_LIMITTIME_5MIN" />
<LIMITTIME sec="10" str="STR:GAMETYPECFG_LIMITTIME_10MIN" default="true" />
<LIMITTIME sec="15" str="STR:GAMETYPECFG_LIMITTIME_15MIN" />
<LIMITTIME sec="20" str="STR:GAMETYPECFG_LIMITTIME_20MIN" />
<LIMITTIME sec="25" str="STR:GAMETYPECFG_LIMITTIME_25MIN" />
<LIMITTIME sec="30" str="STR:GAMETYPECFG_LIMITTIME_30MIN" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
Is that working? or does the runnable load it automatically?