What the Bloddy hell is this ? !!!

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  1. #1
    Currently Stoned ! Ronny786 is offline
    MemberRank
    Dec 2011 Join Date
    Lost WorldLocation
    984Posts

    angry What the Bloddy hell is this ? !!!

    Just selected map and started the game.. suddenly logged out !!! happens everytime.. not getting proper fix.. if anybody knows..help me !

    GUNZ 1,0,0,290 launched. build (Aug 11 2012 18:13:30)
    Log time (08/17/12 17:02:25)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2715 MHz
    Display Device = Intel(R) G33/G31 Express Chipset Family ( vendor=8086 device=29c2 subsys=31031565 revision=10 )
    Display Driver Version = 6.14.0010.4926
    Windows = 5.1 Build 2600 , Service Pack 2 (2087148KB) : Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 112.500000
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(Realtek HD Audio output): Hardware Mixing Supported
    [[[getMaxChannel48]]]]

    -------------------> Sound Engine Create : 1.602000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.545000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap gunz_logo_hq.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.253000
    start InitInterface option
    Number of Display mode : 75
    Number of Display mode : 75
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.178000
    Screen effect manager create success.
    Effect manager create success.
    7798 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 5.636000

    Load character.xml success,

    -------------------> Character Loading : 4.377000


    -------------------> WeaponMesh Loading : 0.861000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.081000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 4.402000

    main : OnCreate() done
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Hard2Kill (48 61 72 64 32 4B 69 6C 6C ) (len = 9)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end

    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 17:03:50 )
    Create character : Name=Hard2Kill Level=13
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 17:03:51 )
    game interface destroy finished
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay


  2. #2
    Apprentice BraveAldin is offline
    MemberRank
    Jul 2012 Join Date
    8Posts

    Re: What the Bloddy hell is this ? !!!

    Check Out if forgot any unpacked file



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