Where are the 2008 servers?

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  1. #16
    Status: Pooping eele is offline
    MemberRank
    Jul 2008 Join Date
    The NetherlandsLocation
    915Posts

    Re: Where are the 2008 servers?

    Quote Originally Posted by 00niels00 View Post
    I'm currently developing with 2008 files.
    But it's hard because of those adress changes and such.
    Im not even able to get a gravity dll to work :/

    Also the difference between 2007 and 2008 is small, just a few modifications.

    But I will probaly use 2008 files trough.
    Same for me.

    @KillerStefan
    I'm glad you released the files, 2007 is much easy'er te develop I think that's the reason^^

  2. #17
    Enthusiast Nolife_x is offline
    MemberRank
    Sep 2009 Join Date
    SomewhereLocation
    34Posts

    Re: Where are the 2008 servers?

    Quote Originally Posted by 00niels00 View Post
    I'm currently developing with 2008 files.
    But it's hard because of those adress changes and such.
    Im not even able to get a gravity dll to work :/

    Also the difference between 2007 and 2008 is small, just a few modifications.

    But I will probaly use 2008 files trough.
    They are the easier has 2007 files to develop...
    They changed a little but not that much...

    Should take me around 1min to get the gravity const address

  3. #18
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Where are the 2008 servers?

    Low Gravity Source for 2008 Files:

    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <string>
    
    using namespace std;
    
    // (GunZ) The Duel addresses for "Jul 21 2008 11:27:35".
    #define ROOMNAME						0x005096D0
    #define ROOMNAMECALL				0x0045B7AB
    #define ROOMNAMERETN			0x0045B7B0
    #define GRAVITY					0x0048106E
    #define GRAVITYRETN					0x00481074
    
    // Initialize start.
    unsigned long ulOldProtect;
    
    bool GravityBool = false;
    
    char *AsmRoomName = "Default RoomName";
    
    float NormalGravityValue = 1.0;
    float LowGravityValue = 0.25;
    // Initialize end.
    
    // Edit memory jump to this dll. start.
    void CopyBuffer(BYTE *Buffer, int Size, DWORD *Address)	{
    		DWORD pPrevious = 0;
    		VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &pPrevious);
    		memcpy(Address, Buffer, Size);
    		VirtualProtect(Address, Size, pPrevious, &pPrevious);
    		}
    
    void SetupHook(DWORD Function, DWORD Hook, int Size)	{
    			Hook = Hook - Function - 5;
    			BYTE bHook[4];
    			memcpy(bHook,(void*)&Hook,4);
    			BYTE Buffer[10];
    			memset(Buffer,0x90,10);
    				Buffer[0] = 0xE9;
    				Buffer[1] = bHook[0];
    				Buffer[2] = bHook[1];
    				Buffer[3] = bHook[2];
    				Buffer[4] = bHook[3];
    			CopyBuffer(Buffer, Size, (DWORD*)Function);
    	}
    // Edit memory jump to this dll. end.
    
    // Assembler start.
    __declspec(naked) void RoomName()	{
    		// Get the room name.
    	_asm	{
    		mov AsmRoomName, edi
    		mov eax, ROOMNAME
    		call eax
    		mov ecx, ROOMNAMERETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void Gravity()	{
    		// Low gravity.
    	if(GravityBool == false)	{
    		_asm	{
    			fld NormalGravityValue
    		}
    	}
    	else	{
    		_asm	{
    			fld LowGravityValue
    		}
    	}
    	_asm	{
    		mov eax, GRAVITYRETN
    		jmp eax
    	}
    }
    // Assembler end.
    
    void MemoryEdit()	{
    	// Setup for get the room name.
    	SetupHook((DWORD)ROOMNAMECALL, (DWORD)RoomName, 5);
    	// Setup for low gravity.
    	SetupHook((DWORD)GRAVITY, (DWORD)Gravity, 6);
    }
    
    // Room name check loop start.
    void MainLoop()	{
    	while(1)	{
    		string name = AsmRoomName;
    	if(name.find("[G]") != string::npos)	{
    		GravityBool = true;
    	}
    	if(name.find("[G]") == string::npos)	{
    		GravityBool = false;
    	}
    			Sleep(1000);
    	}
    }
    // Room name check loop end.
    
    // Dll main. start.
    void main()	{
    	MemoryEdit();
    	MainLoop();
    	}
    // Dll main. end.
    
    #define ThreadMake(x) CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&x,NULL,NULL,NULL);		//Makes creating thread ez just 1 param
    
    extern "C"		//DLL Hook
    {
    	__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
    	{
    		if (reason == DLL_PROCESS_ATTACH)
    		{
    			DisableThreadLibraryCalls(hInst);
    	CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&main,NULL,0,NULL);
    					//the L before the messages is just to tell MSVS that those are LPCTSTR characters.
    		}
    	return true;
    	}
    }
    Compiled DLL below.

    Credits to GUNZ2830 for both.

    Download:
    Attached Files Attached Files

  4. #19

    Re: Where are the 2008 servers?

    Quote Originally Posted by phoenix_147 View Post
    Low Gravity Source for 2008 Files:

    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <string>
    
    using namespace std;
    
    // (GunZ) The Duel addresses for "Jul 21 2008 11:27:35".
    #define ROOMNAME                        0x005096D0
    #define ROOMNAMECALL                0x0045B7AB
    #define ROOMNAMERETN            0x0045B7B0
    #define GRAVITY                    0x0048106E
    #define GRAVITYRETN                    0x00481074
    
    // Initialize start.
    unsigned long ulOldProtect;
    
    bool GravityBool = false;
    
    char *AsmRoomName = "Default RoomName";
    
    float NormalGravityValue = 1.0;
    float LowGravityValue = 0.25;
    // Initialize end.
    
    // Edit memory jump to this dll. start.
    void CopyBuffer(BYTE *Buffer, int Size, DWORD *Address)    {
            DWORD pPrevious = 0;
            VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &pPrevious);
            memcpy(Address, Buffer, Size);
            VirtualProtect(Address, Size, pPrevious, &pPrevious);
            }
    
    void SetupHook(DWORD Function, DWORD Hook, int Size)    {
                Hook = Hook - Function - 5;
                BYTE bHook[4];
                memcpy(bHook,(void*)&Hook,4);
                BYTE Buffer[10];
                memset(Buffer,0x90,10);
                    Buffer[0] = 0xE9;
                    Buffer[1] = bHook[0];
                    Buffer[2] = bHook[1];
                    Buffer[3] = bHook[2];
                    Buffer[4] = bHook[3];
                CopyBuffer(Buffer, Size, (DWORD*)Function);
        }
    // Edit memory jump to this dll. end.
    
    // Assembler start.
    __declspec(naked) void RoomName()    {
            // Get the room name.
        _asm    {
            mov AsmRoomName, edi
            mov eax, ROOMNAME
            call eax
            mov ecx, ROOMNAMERETN
            jmp ecx
        }
    }
    
    __declspec(naked) void Gravity()    {
            // Low gravity.
        if(GravityBool == false)    {
            _asm    {
                fld NormalGravityValue
            }
        }
        else    {
            _asm    {
                fld LowGravityValue
            }
        }
        _asm    {
            mov eax, GRAVITYRETN
            jmp eax
        }
    }
    // Assembler end.
    
    void MemoryEdit()    {
        // Setup for get the room name.
        SetupHook((DWORD)ROOMNAMECALL, (DWORD)RoomName, 5);
        // Setup for low gravity.
        SetupHook((DWORD)GRAVITY, (DWORD)Gravity, 6);
    }
    
    // Room name check loop start.
    void MainLoop()    {
        while(1)    {
            string name = AsmRoomName;
        if(name.find("[G]") != string::npos)    {
            GravityBool = true;
        }
        if(name.find("[G]") == string::npos)    {
            GravityBool = false;
        }
                Sleep(1000);
        }
    }
    // Room name check loop end.
    
    // Dll main. start.
    void main()    {
        MemoryEdit();
        MainLoop();
        }
    // Dll main. end.
    
    #define ThreadMake(x) CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&x,NULL,NULL,NULL);        //Makes creating thread ez just 1 param
    
    extern "C"        //DLL Hook
    {
        __declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
        {
            if (reason == DLL_PROCESS_ATTACH)
            {
                DisableThreadLibraryCalls(hInst);
        CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&main,NULL,0,NULL);
                        //the L before the messages is just to tell MSVS that those are LPCTSTR characters.
            }
        return true;
        }
    }
    Compiled DLL below.

    Credits to GUNZ2830 for both.

    Download:
    I gave you that. >_>

  5. #20
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Where are the 2008 servers?

    I thought GUNZ2830 included it with his dll. Thanks.



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