Photoshop people I have a question.
As most of you know, I am not the strongest in the field of texturing, pretty horrible in fact... which is why it is no surprise I hit a snag while modeling. I am designing a flag system for usage for capture the flag. I decided to create it like a portal (world item), and trying to stay with the MAIET "feel" I wanted it to have quite a few effects, and have it fairly translucent. This is my first time really messing with effects at all, so I just did some simple motion blurs and such, nothing to fancy at all. That fact is my alpha channels aren't working like I want them too as soon as it is exported into the game.
Is this a Gunz Problem, or a texturing problem, or what? All I know is it is frustrating.
Here is what I mean. This is what it should look like
And this is what I get
I thought the Alpha channel looked pretty clean, but maybe im wrong?
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