Why is it Gunz player to player has High Ping/Status?

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  1. #1
    Be a kicker than cheater. cheaterastic is offline
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    Dec 2009 Join Date
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    Why is it Gunz player to player has High Ping/Status?

    Almost all of Gunz server from client/player to player connection has HIGH PING?
    Even the same country, if they don't have the same Internet Connection Name or like Broadband Name or something, it will have High Ping or High Status between players even they are in the same country.

    Also from the players that are in 1 modem/router, they have HIGH PING not a low ping. I have encountered this multiple times when I played other Gunz Server outside/Cafe, even I play in multiple server, still the same, HIGH PING. Most of Cafe has High Ping, but there is also low ping but few..

    Comparing to Crossfire between own country gamer:
    I played Crossfire (Crossfire in our country), and almost all of players has small Status/Ping like 10~100. Most of Players' Status/Ping are 15 to 40. And also you can see your own Status/Ping, I dont know if the Status of Player is also depending on the Server.

    Does Gunz/MAEIT can improve this?

    Sorry for bad English. I hope you understand.

    I also see in the Source:
    Spoiler:
    Code:
    	case MC_NET_CHECKPING:
    		{
    			MUID uid;
    			if (pCommand->GetParameter(&uid, 0, MPT_UID)==false) break;
    			MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This);
    			pNew->AddParameter(new MCommandParameterUInt(timeGetTime()));
    			Post(pNew);
    			return true;
    		}
    		break;
    
    	case MC_NET_PING:
    		{
    			unsigned int nTimeStamp;
    			if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT)==false) break;
    			MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This);
    			pNew->AddParameter(new MCommandParameterUInt(nTimeStamp));
    			Post(pNew);
    			return true;
    		}
    		break;
    
    	case MC_NET_PONG:
    		{
    			unsigned int nTimeStamp;
    			pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT);
    
    			OnNetPong(pCommand->GetSenderUID(), nTimeStamp);
    
    			LOG(LOG_DEBUG, "Ping from (%u:%u) = %d", 
    				pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low, timeGetTime()-nTimeStamp);
    			return true;
    		}
    		break;
    	};

    I'm not sure
    Last edited by cheaterastic; 31-03-17 at 06:27 AM.


  2. #2
    Currently Stoned ! Ronny786 is offline
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    Dec 2011 Join Date
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    984Posts

    Re: Why is it Gunz player to player has High Ping/Status?

    Stop leeching things from UGG Source. Remove Ping-To-Server from source. Every player sees his ping not over player, but server.
    Original source source p2p latency. sometime i get 7-8 ping when i play with players in my country.
    Check ZGameClient.cpp and ZCombatInterface.cpp

  3. #3
    Be a kicker than cheater. cheaterastic is offline
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    Dec 2009 Join Date
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    Re: Why is it Gunz player to player has High Ping/Status?

    I am not leeching, I have this Idea and I don't play Euro/UGG.
    I am using Gregon Source. And I maintain using of it.
    I talked to my players and we start conversation about "Why is it the PING is high". that's why i start a discussion here.

    I don't know what's on your mind.. But anyway thanks for reply. I will try to check that ZGamerClient and ZCombatInterface.
    Thanks about p2p latency, I google search it and there are accurate result.
    Last edited by cheaterastic; 31-03-17 at 06:27 AM.

  4. #4
    Gregon13 OldSchoolGZ is offline
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    Re: Why is it Gunz player to player has High Ping/Status?

    I don't get this issue anymore, I've been slacking on my final source release it will have lesser features but I plan to make it more stable, and less bugs for a good base for people I have CTF, debating on implementing challenge quest, but I don't want to add too many features while trying to fix the current bugs

  5. #5
    Be a kicker than cheater. cheaterastic is offline
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    Re: Why is it Gunz player to player has High Ping/Status?

    Quote Originally Posted by OldSchoolGZ View Post
    I don't get this issue anymore, I've been slacking on my final source release it will have lesser features but I plan to make it more stable, and less bugs for a good base for people I have CTF, debating on implementing challenge quest, but I don't want to add too many features while trying to fix the current bugs
    Thanks for your release, well I love your released since it is few content, so I just stick to it and improve the source.

    Quote Originally Posted by sahar042 View Post
    Get a developer (for cash) and stop make useless threads.
    Well, idk if this is useless but I learned what Ronny said, P2P Latency = very important and it clear my mind.
    BTW, I don't need the source. I just need an explanation or some important answer of what my thread description.



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