WickedWilly help..

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  1. #1
    Proficient Member CoreAI is offline
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    WickedWilly help..

    Ok so I added Wucas' Wicked Willy quest and managed to now get them to move and to get them to attack, and I used the same code in npc.xml as the goblins, meaning that when they attack they should do the same damage. However no matter what I change they always attack me like they are using god mode or something:



    Heres my npc.xml:
    Code:
    <NPC id="132"
    	 name="ww231"
    	 desc="Robot Goblins Latest Invention"
    	 meshname="ww231"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="30"
    	 max_ap="50"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
    	 <SPEED default="300" />
    	 <DROP table="G11" />
    </NPC>


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: WickedWilly help..

    Does id weaponitem_id="300011" even exist in your zitem ...?
    Ps, make sure your files match the files on your server.

  3. #3
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: WickedWilly help..

    Same here... its like the NPC are using some HACK!


    *****************************
    weaponitem_id="300011"
    I'll try to change is but still not working even I try to put some delay="9999999999999"
    still there attacks are really fast. And I try to change there attacks but its still the same thing happen.


    http://i42.tinypic.com/6pncx0.jpg
    Last edited by Zujirawa; 25-05-13 at 03:30 PM.

  4. #4
    Proficient Member CoreAI is offline
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    Re: WickedWilly help..

    Quote Originally Posted by HellSniper View Post
    Does id weaponitem_id="300011" even exist in your zitem ...?
    Ps, make sure your files match the files on your server.
    Yes it does, and I thought I found the cause seeing as this id had a delay of 0. So I changed it to item id 1 but still this happens. And yes the files do match on the server files and client files.

  5. #5
    Ninja Goblin HellSniper is offline
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    Re: WickedWilly help..

    Well now i get what the problem is, its not godmode like its lawnmower @ op.
    Anyways, the npc should attack again after the attack animation finished and then attack again.
    In other words missing/not linked attack animation -> instant attacks -> lawnmower away~

    (Note: im basing that off of looking at the xmls, im working on something related to this but didnt do my tests yet)

  6. #6
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: WickedWilly help..

    Quote Originally Posted by HellSniper View Post
    Well now i get what the problem is, its not godmode like its lawnmower @ op.
    Anyways, the npc should attack again after the attack animation finished and then attack again.
    In other words missing/not linked attack animation -> instant attacks -> lawnmower away~

    (Note: im basing that off of looking at the xmls, im working on something related to this but didnt do my tests yet)
    Dude, I try to fix the animation but still its not working. What should I need to do? Any Suggestion?

  7. #7
    Proficient Member CoreAI is offline
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    Re: WickedWilly help..

    Ah yeah, I meant lawnmower not god mode lol. I'm gonna keep trying to mess with the files and see if I can come up with anything.

  8. #8
    2D > 3D Wucas is offline
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    Re: WickedWilly help..

    Animations are built with max, you have to export out the new animations lol.

    I made a custom skeleton for this guy, no other animations but mine will work.

  9. #9
    Proficient Member CoreAI is offline
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    Re: WickedWilly help..

    Quote Originally Posted by Wucas View Post
    Animations are built with max, you have to export out the new animations lol.

    I made a custom skeleton for this guy, no other animations but mine will work.
    Yes but how? I got 3DS Max 2014 and opened the scene files to try and export as .ani files but it isn't on the list.

  10. #10
    Ninja Goblin HellSniper is offline
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    Re: WickedWilly help..

    Quote Originally Posted by CoreAI View Post
    Yes but how? I got 3DS Max 2014 and opened the scene files to try and export as .ani files but it isn't on the list.
    Did you even read any max and gunz related posts/threads? ...
    Maiet uses selfmade plugins, that you can compile yourself if youd wanted. (from the full source)
    Otherwise get them from one of wucas's post, they are for 3ds max 2010 32bit and ONLY that version.
    Last edited by HellSniper; 25-05-13 at 09:13 PM.

  11. #11
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: WickedWilly help..

    Quote Originally Posted by HellSniper View Post
    Did you even read any max and gunz related posts/threads? ...
    Maiet uses selfmade plugins, that you can compile yourself if youd wanted. (from the full source)
    Otherwise get them from one of wucas's post, they are for 3ds max 2010 32bit and ONLY that version.
    Still Not working!! >.>

    <?xml version="1.0" encoding="UTF-8"?>
    <xml>

    PHP Code:
        <NPCModel></NPCModel>
        <
    AddBaseModel name="assassin" filename="assassin.elu"> </AddBaseModel>
        <
    MakeAnimationMap ></MakeAnimationMap>

        <
    AddAnimation name="wait"        filename="assasin_wait.elu.ani"          gm="1"    motion_type="0" motion_loop_type="loop" > </AddAnimation>
        <
    AddAnimation name="arrive"        filename="assasin_arrive.elu.ani"        gm="1"     motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="idle"        filename="assasin_idle.elu.ani"          gm="1"    motion_type="0" motion_loop_type="loop" > </AddAnimation>
        <
    AddAnimation name="run"        filename="assasin_run.elu.ani"        gm="1"     motion_type="0" motion_loop_type="loop" > </AddAnimation>
        
        <
    AddAnimation name="dashfront"        filename="assasin_dashfront.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="dashback"        filename="assasin_dashback.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="dashleft"        filename="assasin_dashleft.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="dashright"        filename="assasin_dashright.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="dashleft2"        filename="assasin_dashleft2.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="dashright2"        filename="assasin_dashright2.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        
        <
    AddAnimation name="suffer1"        filename="assasin_suffer1.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="suffer2"        filename="assasin_suffer2.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="suffer3"        filename="assasin_suffer3.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <
    AddAnimation name="suffer3recover"        filename="assasin_suffer3_r.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        
        <
    AddAnimation name="spinslash"    filename="assasin_spinslash.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        <
    AddAnimation name="strafe"    filename="assasin_strafe.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        <
    AddAnimation name="pierce"    filename="assasin_pierce.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        <
    AddAnimation name="summon"    filename="assasin_summon.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>

        <
    AddAnimation name="die"        filename="assasin_die.elu.ani"        gm="1"    motion_type="0" motion_loop_type="lastframe"     >     </AddAnimation>


    </
    xml
    Last edited by Zujirawa; 26-05-13 at 01:26 PM.

  12. #12
    Alpha Member Chrisss is offline
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    Re: WickedWilly help..

    Lol i swear those models are from EvilGunz?

  13. #13
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: WickedWilly help..

    Quote Originally Posted by Sensor View Post
    Lol i swear those models are from EvilGunz?
    Nope its not.. Fail :D



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