Anyone can Post some worldEdit tutorial?
I always get an error while using it.
Thanks.
Anyone can Post some worldEdit tutorial?
I always get an error while using it.
Thanks.
We cant fortunetell, we dont know what your exact problem and error is.
Provide the information and you will be helped, otherwise, no one will bother, for good reasons.
Click on Alt And move your mouse to rotate ..
Shift and move ur mouse mhmm to move around them ap
and the middle button to zoom in/out
this is the movements keys
Ohh sorry for that. I mean When I generate a light.
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MaxSize: 64
MinSize: 8
Super Sample: 2
Tolerance: 262.1
What is the best Setting to generate a light?
Ohh Thanks bulli. Honestly I dont know the controls for the worldEdit thanks for this I can move now like 1337. hehehe.
Worldedit freezing after having generated all lights is somewhat common.
It doesnt effect the lightmap as it is saved properly, never figured the reason out for the freeze.
It's something common with the WorldEdit. Nothing new. Just get use to it.
>.> every time I use worldedit I always get freeze.(There is no way to solve it?) Lol Im gonna explore this shit! by the way thanks.
Last edited by Zujirawa; 05-10-13 at 03:54 AM.
Worldedit will generate the lightmap, the progress bar will complete and id say 7 times out of 10 it would freeze after its done generating.
Where it is safe to just kill worldedit through the task manager or any other process manager you may use.
You can just check if the lightmap was generated successfully by opening the map again and see if worldedit displays the lightmap.
Alternatively you can look at the bitmap that worldedit saves/dumps aswell, or even do some minor adjustments and then reimporting the bitmap into the lm file. (not via worldedit, but with any hex editor or that one tool one person on ragezone wrote once after i brought lightmap bitmap editing up).
You add a omni light, change the values and tick the shadows box if you want the light to cast shadows instead of only illuminating the scene.
How do I add omni light sir? Should I just encode it to rs.xml? I dont know where the exact position to put it?
PHP Code:<POSITION>0.00000000 0.00000000 0.00000000</POSITION>
<COLOR>0.0000000 0.00000000 0.0000000</COLOR>
<INTENSITY>0.0000000</INTENSITY>
This code came from castle.I just stole.
PHP Code:<LIGHT name="Omni_torch_a 30">
<POSITION>2975.3471680 1159.3345947 -208.9785156</POSITION>
<COLOR>1.0000000 0.5725490 0.3372549</COLOR>
<INTENSITY>1.0000000</INTENSITY>
<ATTENUATIONSTART>200.0000000</ATTENUATIONSTART>
<ATTENUATIONEND>500.0000000</ATTENUATIONEND>
<CASTSHADOW/>
</LIGHT>
@3ds max create tab -> lights -> standart -> omni.
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Unless you edit the gzmap source, radiant wont write the light information into the xml.
Youd also have to adjust other values like range and if the light casts shadows or not.