When I shot my items or players draw items of them closes the game, I wonder why? someone help? O_O
Mlog:
PHP Code:
GUNZ 1,0,0,290 launched. build (Dec 22 2013 14:39:30)
Log time (12/22/13 20:02:09)
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 2 ) @ 2900 MHz
Display Device = NVIDIA GeForce 8200 ( vendor=10de device=849 subsys=26461019 revision=a2 )
Display Driver Version = 9.18.0013.3182
Windows = 6.1 Build 7601 , Service Pack 1 (1834232KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 438.000000
main : RGetLenzFlare()->Initialize()
Version : 1.5
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Alto-falantes (2- Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
2(Áudio Digital (S/PDIF) (2- Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 3.398000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.564000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.262000
start InitInterface option
Number of Display mode : 153
Number of Display mode : 153
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.423000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 5.531000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 82.794004
elu ´ÜÀÏ ¿ÀºêÁ§Æ® ¹öÅØ½º °¹¼ö°¡ 3276780 °³°¡ ³Ñ½À´Ï´Ù
-------------------> WeaponMesh Loading : 27.616001
Load weapon.xml success.
-------------------> Worlditem Loading : 3.376000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 14.232001
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 438.000000
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Mourplus (4D 6F 75 72 70 6C 75 73 ) (len = 8)
Shop Gamble item count : 0
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Island/Island.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 16
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:06:31 )
Create character : Name=Mourplus Level=88
Crash ( 20:06:55 )
Build Jul 20 2013 22:40:19
dwTotalMemKB = 1834232 KB
dwAvailMemKB = 172080 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 005570b0
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00000000 ESI: 3aaffcd8 EBX: 3ae8a0a0 EDX: 00000000
ECX: 00000000 EAX: 018c0900 EBP: 0012f5c8 EIP: 005570b0
CS : 0000001b Flg: 00210216 ESP: 0012f5a8 SS : 00000023
[Stack]
004102b3 3f6cfd75 04dddcd8 00000000 3aaffcd8 3ae8a0a0 41100000 41100000
0012f5dc 00441ee0 3f800000 3f6cfd75 04dddcd8 0012f708 0044f414 3f6cfd75
756164c7 006b07f8 75612e32 359ff498 03f9b260 00000000 03f928d0 6c836b95
00000000 03a50000 359ff4a8 359ff498 359ff488 0cdc0197 0000002a 00000029
00000028 00000027 359f8db0 00000001 359ff4a0 0012f654 771a2ce8 359ff4a8
359ff4a8 359ff498 359ff4a0 0012f668 757bc3c4 03a50000 00000000 359ff4a8
0012f6a4 005bbe6c 03a50000 00000000 005bbe71 359ff4a8 006b264c 359ff498
359ff498 0012f67c 0012f680 0012fe50 005bcbe4 0064e618 ffffffff 005bbe71
004ebffb 359ff4a8 359ff498 359ff488 359ff478 359ff468 359ff458 00000000
006b264c 00000011 359ff488 359ff478 359ff468 359ff458 0012f70c 004ec22e
756164c7 006b07f8 75612e32 002b36d9 00000000 1d12987f 00000011 9aad6318
0012f71c 004ca1e3 3f6cfd75 756119a5 3f6cfd75 757bc266 004c8485 0052e991
00000000 00000012 7561375b 0012fe60 00000000 00180be2 00000200 00000000
01850376 018bf9ef 00000376 00000185 004c9da9 757bd8e3 00000000 7ffd5000
04576500 04560c40 04560000 00000000 04576448 0012f86c 771a6594 00639240
00639234 00639228 0063921c 0063920c 00639204 006391f4 006391e8 006391d8