xml Interface

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  1. #1
    Enthusiast NocturnoGz is offline
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    Jul 2010 Join Date
    Anaco, VenezuelLocation
    25Posts

    xml Interface

    Anyone have a guide to place the image xml Character in the lobby. haci like this in this picture:



    Excuse my English, I'm from Venezuela and use google translator: D


  2. #2
    Proficient Member iDelta123 is offline
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    Apr 2012 Join Date
    The NetherlandsLocation
    154Posts

    Re: xml Interface

    Go look how it is at gameroom, you see the function there.
    TIP: You need to use the Gunz Source for this.

  3. #3
    Valued Member dsw_pool is offline
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    Oct 2009 Join Date
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    Re: xml Interface

    Quote Originally Posted by iDelta123 View Post
    Go look how it is at gameroom, you see the function there.
    TIP: You need to use the Gunz Source for this.
    Shut Up to xml for this Interface the StarGunz Br , search in Google : Interface StrarGunz !

  4. #4
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: xml Interface

    You both are kinda right.

    Although you can use the Character View without any edits to the source, it will causes errors when updating clothing (although you may change your clothing, say in the "Inventory Tab," your character will not change unless you enter another tab first.) If you do not mind this glitch, you could easily use any of the Character Viewers within the game, but if the glitch does bother you, a new one would need to be added.

    Fun Fact: Looking at the source there are remnants of a "LobbyCharacterView" that was never actually implemented.

    A few functions that contain character view are

    Shop
    Code:
    <!-- CHARACTERVIEW : 캐릭터 표시창 -->
    <CHARACTERVIEW item="EquipmentInformationShop" parent="Shop">
    	<BOUNDS>
    		<X>0</X>
    		<Y>120</Y>
    		<W>460</W>
    		<H>420</H>
    	</BOUNDS>
    	<STRETCH/>
    	<VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT>
    </CHARACTERVIEW>
    Equipment (Inventory)
    Code:
    <!-- CHARACTERVIEW : 캐릭터 뷰 -->
    <CHARACTERVIEW item="EquipmentInformation" parent="Equipment">
    	<BOUNDS>
    		<X>0</X>
    		<Y>120</Y>
    		<W>460</W>
    		<H>420</H>
    	</BOUNDS>
    	<STRETCH/>
    	<VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT>
    </CHARACTERVIEW>
    And if we were going to make the Equipment one available for Lobby we could do...

    Code:
    <!-- CHARACTERVIEW : 캐릭터 뷰 -->
    <CHARACTERVIEW item="EquipmentInformation" parent="Lobby">
    	<BOUNDS>
    		<X>*INSERT LOCATION OF X COORDINATE OF TOP LEFT CORNER*</X>
    		<Y>*INSERT LOCATION OF Y COORDINATE OF TOP LEFT CORNER*</Y>
    		<W>*INSERT SIZE OF WIDTH*</W>
    		<H>*INSERT SIZE OF HEIGHT*</H>
    	</BOUNDS>
    	<STRETCH/>
    	<VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT>
    </CHARACTERVIEW>
    Last edited by Wucas; 04-06-12 at 01:53 AM.

  5. #5
    Ecchi addicted adz28 is offline
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    Nov 2008 Join Date
    IkebukuroLocation
    524Posts

    Re: xml Interface

    I do it on source duplicating the frame and the zcharacterview .-.



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