
Originally Posted by
katsumi
inject Euro.dll to ur client go to gunz folder and see offsets.log
void ZChatOutput(const char* message,int type,int loc,DWORD color) : 0042B9B0 - Outputs a message on to the chatbox(Client Sided).
void ZPostPeerChat(char *message,int) : 0042AE90 - Outputs a message to everyone in room(Server sided)
void ZPostSkill(int type,int sel_type) : 00481CD0 - Posts a sword 'special' (1 = Flip ; 2 = Massives). Must use ZPostShotSp to remove timer.
void ZPostShotMeele(float *Position ,int sel_type) : 00481EB0 - Slashes with sword. Must use ZPostShotSp To remove timer
void ZPostShotSp(float *Position,float *Direction,int type,int sel) : 0047A160 - Shoots and removes timer, NOTE: To remove timer, player must be close to the position specified.
void ZPostShot(float *Position,float *Direction,int type,int sel) : 00481DD0 - Shoots and removes timer, NOTE: To remove timer, player must be close to the position specified.
void ZPostSpMotion(int emotion) : 004A3970 - Post an emotion such as Taunt or Laugh
DWORD ZGetGameClient() : 004AE500 - Returns the address of the game client.
DWORD ZGetGameInterface() : 004AE520 - Returns the address of the game interface.
void ZPostWhisper(char* to,char* from,char* message) : 0042C250 - Whispers to a character/person
void ZPostChannelChat(MUID *uid,MUID *cid,char msg*) : 0042B090 - Outputs chat in lobby
void ZPostStageChat(MUID *uid,MUID *sid,char msg*) : 00418D70 - Chats inside a game room
void ZPostStageEnterBattle(MUID* uidChar,MUID* uidStage) : 004A3BC0 - Enters Current Room
void ZPostStageLeaveBattle(MUID* uidChar,MUID* uidStage) : 004A3BC0 - Leaves Current Room
void ZPostRequestSpawn(const MUID *uid,float *vPos,float *vDir) : 004B4EA0 - Spawn the character
void ZPostCreateMyChar(MUID *me,int slot,const char* name,int sex,int hair,int gun,int costume) : 0044B850 - Creates a Character. MUID must be a pointer and consist of LowID(0) and HighID(Current Game ID)