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L2J C4 Items and Weapons

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Newbie Spellweaver
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If u cant wait till greenhope releases his c4 weapons and armor, u can try this :D

U need C4 files in SYSTEXTURES folder M and F "DarkElf.ukx", "Dwarf.ukx", "Elf.ukx", "Elf.ukx", "Fighter.ukx", "Magic.ukx", "Orc.ukx" "Shaman.ukx" and lineageweapons.utx and of course C4 ANIMATION files lineageweapons.ukx download them on
Code:
http://testserver.lineage2.co.kr/Client/L2_ch4.part1.rar 
http://testserver.lineage2.co.kr/Client/L2_ch4.part2.rar
here are some c4 mob weapons(ugly)
Code:
INSERT INTO `weapon` VALUES (9101, 'spear_of_ahrimanes', 'lrhand', 'true', 300, 2, 2, 'steel', 'd', 5, 5, 'dagger', 12, -3.00000, 0, 0, 0, 433, 0, 5, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9102, 'staff_of_barka_silenos_shaman', 'lrhand', 'true', 2180, 2, 2, 'fine_steel', 's', 78, 10, 'sword', 8, 0.00000, 0, 0, 0, 325, 0, 39, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9103, 'sword_of_apostle_warrior', 'rhand', 'true', 1330, 1, 1, 'adamantaite', 's', 213, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 107, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9104, 'sword_of_vampire_warrior', 'rhand', 'true', 1320, 1, 1, 'fine_steel', 'a', 232, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 114, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9105, 'bow_of_halisha', 'lrhand', 'true', 1650, 1, 1, 'adamantaite', 's', 519, 5, 'bow', 12, -3.00000, 0, 0, 0, 293, 10, 121, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9118, 'arcana_mace', 'rhand', 'true', 910, 1, 1, 'adamantaite', 's', 270, 20, 'blunt', 4, 4.00000, 0, 0, 0, 390, 0, 145, 100, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9119, 'axe_of_ketra_orc_chieftain', 'lrhand', 'true', 1330, 1, 1, 'adamantaite', 's', 213, 10, 'blunt', 8, 0.00000, 0, 0, 0, 379, 0, 107, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9120, 'blunt_of_aposlte_mage', 'rhand', 'true', 1300, 1, 1, 'adamantaite', 's', 240, 5, 'blunt', 4, 4.00000, 0, 0, 0, 433, 0, 5, 95, 0, 0, 'true');
and hero weapons, if u still dont have them
Code:
INSERT INTO `weapon` VALUES (9106, 'the_axe_of_hero', 'rhand', 'true', 1820, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 379, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9107, 'the_bow_of_hero', 'lrhand', 'true', 1650, 1, 1, 'adamantaite', 's', 675, 5, 'bow', 14, -3.75000, 0, 0, 0, 320, 3, 121, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9108, 'the_dagger_of_hero', 'rhand', 'true', 850, 1, 1, 'adamantaite', 's', 285, 5, 'dagger', 14, -3.75000, 0, 0, 0, 453, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9109, 'the_longsword_of_hero', 'rhand', 'true', 1200, 1, 1, 'adamantaite', 's', 283, 12, 'sword', 9, 0.00000, 0, 0, 0, 400, 0, 124, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9110, 'the_dualsword_of_hero', 'lrhand', 'true', 2250, 1, 1, 'adamantaite', 's', 410, 12, 'dual', 10, 0.00000, 0, 0, 0, 360, 0, 146, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9111, 'the_fist_of_hero', 'lrhand', 'true', 1370, 1, 1, 'adamantaite', 's', 360, 5, 'dualfist', 4, 4.75000, 0, 0, 0, 340, 0, 120, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9112, 'the_hammer_of_hero', 'rhand', 'true', 1470, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 400, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9113, 'the_mace_of_hero', 'rhand', 'true', 1470, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 400, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9114, 'the_pole_of_hero', 'lrhand', 'true', 1800, 1, 1, 'adamantaite', 's', 350, 10, 'pole', 8, -3.75000, 0, 0, 0, 345, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9115, 'the_staff_of_hero', 'lrhand', 'true', 910, 1, 1, 'adamantaite', 's', 320, 25, 'blunt', 6, 4.75000, 0, 0, 0, 340, 0, 178, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9116, 'the_sword_of_hero', 'rhand', 'true', 1200, 1, 1, 'adamantaite', 's', 330, 12, 'sword', 9, 0.00000, 0, 0, 0, 400, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9117, 'the_two_handed_sword_of_hero', 'lrhand', 'true', 1640, 1, 1, 'adamantaite', 's', 366, 14, 'sword', 9, 0.00000, 0, 0, 0, 379, 0, 148, 100, 0, 0, 'true');
then put 9100-9199.xml to C:\server\l2j\data\stats\weapon
then put my patch on ur system folder :thumbup:
Enjoy:thumbup:
i have added marriage clothes to my server
kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

go to post #139 on this thread to know how to add these
 

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Junior Spellweaver
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ok i have decripted the weapongrp.dat and armor one if you want it pm me ill give ya a link.(they contain new ids and stats)
 
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Newbie Spellweaver
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javas LOL some of us want to figure some things by ourselfs or modify/add something not only wait when someone gives us ready modifications.........
 
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Junior Spellweaver
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Ive done 13 weapon modifications with the official stats and 100% working on my server Its easy.
ill prolly be done with all weapons soon and ill start with armors then items.

GL to all and hopefully some one finish b4 me so they can share.
 
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Newbie Spellweaver
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anyone thinked bout extracting new textures from c4 files, doing new utx files, changing weapongrp.dat and other client files to show them properly ?
It wouldn't take so much disk space as new c4 files...
I think i can handle this but i would need Kajoboj777 files decoded... can you send me it ? PM me if u can do this...

edit: grammar correction
 
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Newbie Spellweaver
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somebody can give me decode .dat file for C3 . C4 Plz
thank you so much
sorry for my bad english
 
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Skilled Illusionist
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INFOS FOX XMLS

I hope u will soon relese all u work darkwolf :D good work :D
 
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Newbie Spellweaver
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Pleace explain plainly what files or folders from client C4 to throw in C3? And how you would make that at you new locations have appeared? Do not take the trouble explain! I am sorry for bad English!
 
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mm i got it how too add the wedding dress but it must be patched too the armorgrp.dat but when i encoded it that the client can read it it gives a error when encoded so if someone can try it then done i got all the party mask working and new helms too now here is the wedding dress if someone has patch it post it please so i can fix the rest and can put it in violaters pack

item_begin object_id=20000 object_name=[] body_part={chest** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_u]** mfighter_texture={[MFighter.MFighter_m013_t2000_u]** ffighter_mesh={[Fighter.FFighter_m013_u]** ffighter_texture={[FFighter.FFighter_m013_t2000_u]** mmagic_mesh={[Magic.MMagic_m014_u]** mmagic_texture={[MMagic.MMagic_m014_t2000_u]** fmagic_mesh={[Magic.FMagic_m014_u]** fmagic_texture={[FMagic.FMagic_m014_t2000_u]** melf_mesh={[Elf.MElf_m012_u]** melf_texture={[MElf.MElf_m012_t2000_u]** felf_mesh={[Elf.FElf_m012_u]** felf_texture={[FElf.FElf_m012_t2000_u]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_u]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_u]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_u]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_u]** mdwarf_mesh={[Dwarf.MDwarf_m009_u]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_u]** fdwarf_mesh={[Dwarf.FDwarf_m009_u]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_u]** morc_mesh={[Orc.MOrc_m008_u]** morc_texture={[MOrc.MOrc_m008_t2000_u]** forc_mesh={[Orc.FOrc_m008_u]** forc_texture={[FOrc.FOrc_m008_t2000_u]** mshaman_mesh={[Shaman.MShaman_m009_u]** mshaman_texture={[MShaman.MShaman_m009_t2000_u]** fshaman_mesh={[Shaman.FShaman_m009_u]** fshaman_texture={[FShaman.FShaman_m009_t2000_u]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20001 object_name=[] body_part={legs** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_l]** mfighter_texture={[MFighter.MFighter_m013_t2000_l]** ffighter_mesh={[Fighter.FFighter_m013_l];[Fighter.FFighter_m013_l_ad00]** ffighter_texture={[FFighter.FFighter_m013_t2000_l];[FFighter.FFighter_m013_t2000_l_ad00]** mmagic_mesh={[Magic.MMagic_m014_l]** mmagic_texture={[MMagic.MMagic_m014_t2000_l]** fmagic_mesh={[Magic.FMagic_m014_l];[Magic.FMagic_m014_l_ad00]** fmagic_texture={[FMagic.FMagic_m014_t2000_l];[FMagic.FMagic_m014_t2000_l_ad00]** melf_mesh={[Elf.MElf_m012_l]** melf_texture={[MElf.MElf_m012_t2000_l]** felf_mesh={[Elf.FElf_m012_l];[Elf.FElf_m012_l_ad00]** felf_texture={[FElf.FElf_m012_t2000_l];[FElf.FElf_m012_t2000_l_ad00]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_l]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_l]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_l];[DarkElf.FDarkElf_m011_l_ad00]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_l];[FDarkElf.FDarkElf_m011_t2000_l_ad00]** mdwarf_mesh={[Dwarf.MDwarf_m009_l]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_l]** fdwarf_mesh={[Dwarf.FDwarf_m009_l];[Dwarf.FDwarf_m009_l_ad00]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_l];[FDwarf.FDwarf_m009_t2000_l_ad00]** morc_mesh={[Orc.MOrc_m008_l]** morc_texture={[MOrc.MOrc_m008_t2000_l]** forc_mesh={[Orc.FOrc_m008_l];[Orc.FOrc_m008_l_ad00]** forc_texture={[FOrc.FOrc_m008_t2000_l];[FOrc.FOrc_m008_t2000_l_ad00]** mshaman_mesh={[Shaman.MShaman_m009_l]** mshaman_texture={[MShaman.MShaman_m009_t2000_l]** fshaman_mesh={[Shaman.FShaman_m009_l];[Shaman.FShaman_m009_l_ad00]** fshaman_texture={[FShaman.FShaman_m009_t2000_l];[FShaman.FShaman_m009_t2000_l_ad00]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20002 object_name=[] body_part={gloves** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_g]** mfighter_texture={[MFighter.MFighter_m013_t2000_g]** ffighter_mesh={[Fighter.FFighter_m013_g]** ffighter_texture={[FFighter.FFighter_m013_t2000_g]** mmagic_mesh={[Magic.MMagic_m014_g]** mmagic_texture={[MMagic.MMagic_m014_t2000_g]** fmagic_mesh={[Magic.FMagic_m014_g]** fmagic_texture={[FMagic.FMagic_m014_t2000_g]** melf_mesh={[Elf.MElf_m012_g]** melf_texture={[MElf.MElf_m012_t2000_g]** felf_mesh={[Elf.FElf_m012_g]** felf_texture={[FElf.FElf_m012_t2000_g]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_g]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_g]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_g]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_g]** mdwarf_mesh={[Dwarf.MDwarf_m009_g]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_g]** fdwarf_mesh={[Dwarf.FDwarf_m009_g]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_g]** morc_mesh={[Orc.MOrc_m008_g]** morc_texture={[MOrc.MOrc_m008_t2000_g]** forc_mesh={[Orc.FOrc_m008_g]** forc_texture={[FOrc.FOrc_m008_t2000_g]** mshaman_mesh={[Shaman.MShaman_m009_g]** mshaman_texture={[MShaman.MShaman_m009_t2000_g]** fshaman_mesh={[Shaman.FShaman_m009_g]** fshaman_texture={[FShaman.FShaman_m009_t2000_g]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20003 object_name=[] body_part={feet** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_b]** mfighter_texture={[MFighter.MFighter_m013_t2000_b]** ffighter_mesh={[Fighter.FFighter_m013_b]** ffighter_texture={[FFighter.FFighter_m013_t2000_b]** mmagic_mesh={[Magic.MMagic_m014_b]** mmagic_texture={[MMagic.MMagic_m014_t2000_b]** fmagic_mesh={[Magic.FMagic_m014_b]** fmagic_texture={[FMagic.FMagic_m014_t2000_b]** melf_mesh={[Elf.MElf_m012_b]** melf_texture={[MElf.MElf_m012_t2000_b]** felf_mesh={[Elf.FElf_m012_b]** felf_texture={[FElf.FElf_m012_t2000_b]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_b]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_b]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_b]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_b]** mdwarf_mesh={[Dwarf.MDwarf_m009_b]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_b]** fdwarf_mesh={[Dwarf.FDwarf_m009_b]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_b]** morc_mesh={[Orc.MOrc_m008_b]** morc_texture={[MOrc.MOrc_m008_t2000_b]** forc_mesh={[Orc.FOrc_m008_b]** forc_texture={[FOrc.FOrc_m008_t2000_b]** mshaman_mesh={[Shaman.MShaman_m009_b]** mshaman_texture={[MShaman.MShaman_m009_t2000_b]** fshaman_mesh={[Shaman.FShaman_m009_b]** fshaman_texture={[FShaman.FShaman_m009_t2000_b]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
 
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and this is for the legs

ffighter_mesh={[Fighter.FFighter_m013_l];[Fighter.FFighter_m013_l_ad00]** ffighter_texture={[FFighter.FFighter_m013_t2000_l];[FFighter.FFighter_m013_t2000_l_ad00]**
 
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Master Summoner
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I've released new patch for add C4 Weapon/Items to C3 client, feel free to test it ^^...

p.s: not all C4 weapon because some of them cause errors with old C3 Armor Texture.
 
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Nice work !!!!what i really want is the Lord's Crown for castle owner and the hero crown ^^ it is possible to put it in a l2j server?
 
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darkwolf999 said:
mm i got it how too add the wedding dress but it must be patched too the armorgrp.dat but when i encoded it that the client can read it it gives a error when encoded so if someone can try it then done i got all the party mask working and new helms too now here is the wedding dress if someone has patch it post it please so i can fix the rest and can put it in violaters pack
item_begin object_id=20000 object_name=[] body_part={chest** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_u]** mfighter_texture={[MFighter.MFighter_m013_t2000_u]** ffighter_mesh={[Fighter.FFighter_m013_u]** ffighter_texture={[FFighter.FFighter_m013_t2000_u]** mmagic_mesh={[Magic.MMagic_m014_u]** mmagic_texture={[MMagic.MMagic_m014_t2000_u]** fmagic_mesh={[Magic.FMagic_m014_u]** fmagic_texture={[FMagic.FMagic_m014_t2000_u]** melf_mesh={[Elf.MElf_m012_u]** melf_texture={[MElf.MElf_m012_t2000_u]** felf_mesh={[Elf.FElf_m012_u]** felf_texture={[FElf.FElf_m012_t2000_u]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_u]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_u]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_u]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_u]** mdwarf_mesh={[Dwarf.MDwarf_m009_u]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_u]** fdwarf_mesh={[Dwarf.FDwarf_m009_u]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_u]** morc_mesh={[Orc.MOrc_m008_u]** morc_texture={[MOrc.MOrc_m008_t2000_u]** forc_mesh={[Orc.FOrc_m008_u]** forc_texture={[FOrc.FOrc_m008_t2000_u]** mshaman_mesh={[Shaman.MShaman_m009_u]** mshaman_texture={[MShaman.MShaman_m009_t2000_u]** fshaman_mesh={[Shaman.FShaman_m009_u]** fshaman_texture={[FShaman.FShaman_m009_t2000_u]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20001 object_name=[] body_part={legs** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_l]** mfighter_texture={[MFighter.MFighter_m013_t2000_l]** ffighter_mesh={[Fighter.FFighter_m013_l];[Fighter.FFighter_m013_l_ad00]** ffighter_texture={[FFighter.FFighter_m013_t2000_l];[FFighter.FFighter_m013_t2000_l_ad00]** mmagic_mesh={[Magic.MMagic_m014_l]** mmagic_texture={[MMagic.MMagic_m014_t2000_l]** fmagic_mesh={[Magic.FMagic_m014_l];[Magic.FMagic_m014_l_ad00]** fmagic_texture={[FMagic.FMagic_m014_t2000_l];[FMagic.FMagic_m014_t2000_l_ad00]** melf_mesh={[Elf.MElf_m012_l]** melf_texture={[MElf.MElf_m012_t2000_l]** felf_mesh={[Elf.FElf_m012_l];[Elf.FElf_m012_l_ad00]** felf_texture={[FElf.FElf_m012_t2000_l];[FElf.FElf_m012_t2000_l_ad00]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_l]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_l]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_l];[DarkElf.FDarkElf_m011_l_ad00]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_l];[FDarkElf.FDarkElf_m011_t2000_l_ad00]** mdwarf_mesh={[Dwarf.MDwarf_m009_l]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_l]** fdwarf_mesh={[Dwarf.FDwarf_m009_l];[Dwarf.FDwarf_m009_l_ad00]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_l];[FDwarf.FDwarf_m009_t2000_l_ad00]** morc_mesh={[Orc.MOrc_m008_l]** morc_texture={[MOrc.MOrc_m008_t2000_l]** forc_mesh={[Orc.FOrc_m008_l];[Orc.FOrc_m008_l_ad00]** forc_texture={[FOrc.FOrc_m008_t2000_l];[FOrc.FOrc_m008_t2000_l_ad00]** mshaman_mesh={[Shaman.MShaman_m009_l]** mshaman_texture={[MShaman.MShaman_m009_t2000_l]** fshaman_mesh={[Shaman.FShaman_m009_l];[Shaman.FShaman_m009_l_ad00]** fshaman_texture={[FShaman.FShaman_m009_t2000_l];[FShaman.FShaman_m009_t2000_l_ad00]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20002 object_name=[] body_part={gloves** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_g]** mfighter_texture={[MFighter.MFighter_m013_t2000_g]** ffighter_mesh={[Fighter.FFighter_m013_g]** ffighter_texture={[FFighter.FFighter_m013_t2000_g]** mmagic_mesh={[Magic.MMagic_m014_g]** mmagic_texture={[MMagic.MMagic_m014_t2000_g]** fmagic_mesh={[Magic.FMagic_m014_g]** fmagic_texture={[FMagic.FMagic_m014_t2000_g]** melf_mesh={[Elf.MElf_m012_g]** melf_texture={[MElf.MElf_m012_t2000_g]** felf_mesh={[Elf.FElf_m012_g]** felf_texture={[FElf.FElf_m012_t2000_g]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_g]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_g]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_g]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_g]** mdwarf_mesh={[Dwarf.MDwarf_m009_g]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_g]** fdwarf_mesh={[Dwarf.FDwarf_m009_g]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_g]** morc_mesh={[Orc.MOrc_m008_g]** morc_texture={[MOrc.MOrc_m008_t2000_g]** forc_mesh={[Orc.FOrc_m008_g]** forc_texture={[FOrc.FOrc_m008_t2000_g]** mshaman_mesh={[Shaman.MShaman_m009_g]** mshaman_texture={[MShaman.MShaman_m009_t2000_g]** fshaman_mesh={[Shaman.FShaman_m009_g]** fshaman_texture={[FShaman.FShaman_m009_t2000_g]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end
item_begin object_id=20003 object_name=[] body_part={feet** drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_wedding_box_m00B]** drop_texture={[dropitemstex.drop_wedding_box_t00]** icon={[icon.armor_t2000_u_i00]** mfighter_mesh={[Fighter.MFighter_m013_b]** mfighter_texture={[MFighter.MFighter_m013_t2000_b]** ffighter_mesh={[Fighter.FFighter_m013_b]** ffighter_texture={[FFighter.FFighter_m013_t2000_b]** mmagic_mesh={[Magic.MMagic_m014_b]** mmagic_texture={[MMagic.MMagic_m014_t2000_b]** fmagic_mesh={[Magic.FMagic_m014_b]** fmagic_texture={[FMagic.FMagic_m014_t2000_b]** melf_mesh={[Elf.MElf_m012_b]** melf_texture={[MElf.MElf_m012_t2000_b]** felf_mesh={[Elf.FElf_m012_b]** felf_texture={[FElf.FElf_m012_t2000_b]** mdarkelf_mesh={[DarkElf.MDarkElf_m011_b]** mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_b]** fdarkelf_mesh={[DarkElf.FDarkElf_m011_b]** fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_b]** mdwarf_mesh={[Dwarf.MDwarf_m009_b]** mdwarf_texture={[MDwarf.MDwarf_m009_t2000_b]** fdwarf_mesh={[Dwarf.FDwarf_m009_b]** fdwarf_texture={[FDwarf.FDwarf_m009_t2000_b]** morc_mesh={[Orc.MOrc_m008_b]** morc_texture={[MOrc.MOrc_m008_t2000_b]** forc_mesh={[Orc.FOrc_m008_b]** forc_texture={[FOrc.FOrc_m008_t2000_b]** mshaman_mesh={[Shaman.MShaman_m009_b]** mshaman_texture={[MShaman.MShaman_m009_t2000_b]** fshaman_mesh={[Shaman.FShaman_m009_b]** fshaman_texture={[FShaman.FShaman_m009_t2000_b]** npc_mesh={[none]** npc_texture={[none]** crystallizable=0 item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]** drop_sound=[ItemSound.itemdrop_armor_cloth] equip_sound=[ItemSound.itemequip_armor_cloth] attack_effect=[LineageEffect.p_u002_a] armor_type=heavy weight=7620 material_type=scale_of_dragon crystal_type=s avoid_modify=0 durability=100 physical_defense=193 magical_defense=0 mp_bonus=0 c3_attr1=0 item_end

this is from Post Pacific :eh: ive already tried the wedding dresses, but i think theres a problem with my textures, when i wear them, makes the the body party invisible :pig:
 
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Junior Spellweaver
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anyone having troubles with the draconic bow? im im it makes my client crash.
any fixes?

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2202 MHz with 1279MB RAM
Video: NVIDIA GeForce 6600 GT (7777)

Bad import index 4207/331

History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad126 385578)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWeapons.Bow_anim) <- LoadObject <- (MeshAnimation LineageWeapons.Bow_anim 385578==385578/5834946 37328 350190) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageWeapons.draconic_bow_m00_wp NULL) <- IsLoadedResource <- User::SetPawnResource <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
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Newbie Spellweaver
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can't somebody just get this working.. and make a little .rar file so we can enjoy your nice things that you all have.. cause im not such a good person with all this :(

Plz make a .rar file and upload plz.. i beg u :p
 
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Junior Spellweaver
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i got problems with the draconite bow it doesnt show the textures only a bag
 
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