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Member
Create new skills
I want to crate new skill BUT!!!! I have one prob... that dont work...
I want to create a TIME STOP skill in a small area..
Il put that in a XML
<skill id="10000" levels="10" name="Time Stop">
<!--- Done by Magister! -->
<table name="#mpConsume"> 200 300 400 500 600 700 800 900 1000 1100 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_AREA"/>
<set name="reuseDelay" val="8000"/>
<set name="skillTime" val="1500"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="150"/>
<set name="displayId" val="1172"/>
<for>
<effect count="1" name="Paralyze" time="120" val="0"/>
</for>
</skill>
(Dunno if its okai but taht not my prob)
In the Skillgrp and skill name i have that at the end of these files:
skill_begin skill_id =10000 skill_level = 1 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 200 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 2 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 300 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 3 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 400 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 4 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 500 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 5 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 600 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 6 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 700 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 7 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 800 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 8 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 900 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 9 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 1000 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 10 icon = [icon.skill7029] operate_type = 1 is_magic = 1 mp_consume = 1100 cast_range = 1000 hit_time = 0.000000 animation = [] cast_style = 0 c3_attr1 = {** c3_attr2 = [none] c3_attr3 = 0 skill_end
skill_begin skill_id = 10000 skill_level = 1 name = [Time Stop] desc = [Stop the time in small area.] skill_end
skill_begin skill_id = 10000 skill_level = 2 name = [Time Stop] desc = [Stop the time in small area.] skill_end
skill_begin skill_id = 10000 skill_level = 3 name = [Time Stop] desc = [Stop the time in small area.] skill_end
skill_begin skill_id = 10000 skill_level = 4 name = [Time Stop] desc = [Stop the time in medium area.] skill_end
skill_begin skill_id = 10000 skill_level = 5 name = [Time Stop] desc = [Stop the time in medium area.] skill_end
skill_begin skill_id = 10000 skill_level = 6 name = [Time Stop] desc = [Stop the time in medium area.] skill_end
skill_begin skill_id = 10000 skill_level = 7 name = [Time Stop] desc = [Stop the time in medium area.] skill_end
skill_begin skill_id = 10000 skill_level = 8 name = [Time Stop] desc = [Stop the time in large area.] skill_end
skill_begin skill_id = 10000 skill_level = 9 name = [Time Stop] desc = [Stop the time in large area.] skill_end
skill_begin skill_id = 10000 skill_level = 10 name = [Time Stop] desc = [Stop the time in large area.] skill_end
MY prob is when i add the skill to me that wrothe on the server (u have given the skill Time stop to... )
but he dont appear in skill box :S
In my sql its writhe:
268469577 10000 1 Time Stop 0
What i need to do????
Last edited by Goratrix; 08-01-06 at 11:51 PM.
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Valued Member
change the id of the spell with something that the client will reconize