I do not have idea on how to edit or create a custom animation...but...i saw that you suceeded with the Lilith's one...Plz share a guide or some programs cuz this community seems to be angry of "skill animations editing" :P
Congratulations
I'm N008
@itjunior
plz dude explain how you get that skill animation with your character!!!!
:)
BOSS Holy Light Burst of Anakim doest works too with my char..
cuz Holly light brust have ID 4113 and lvl 3, remember it!!
It has 12 Levels !!
Check the XML Table.
Aynways im not talking about the skill level.......Im talking about..the skill animation that wont show if you add the skill to your Character.
Remember It !! lol
Code:<skill id="4314" levels="12" name="BOSS Holy Light Burst"> <table name="#power"> 21.0 31.0 43.0 58.0 75.0 92.0 108.0 115.0 121.0 125.0 129.0 132.0 </table> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="magicLvl" val="#magicLvl"></set> <set name="lvlDepend" val="1"></set> <set name="mpConsume" val="#mpConsume"></set> <set name="power" val="#power"></set> <set name="target" val="TARGET_AREA"></set> <set name="skillRadius" val="200"></set> <set name="hitTime" val="2000"></set> <set name="element" val="1"></set> <set name="reuseDelay" val="8000"></set> <!-- SHOULD BE 0 --> <set name="skillTime" val="2000"></set> <set name="skillType" val="MDAM"></set> <set name="operateType" val="OP_ACTIVE"></set> <set name="castRange" val="700"></set> <for> </for> </skill>
Skill 4113 would be...
lolCode:<skill id="4113" levels="1" name="Animal doing ordinary attack"> <set name="magicLvl" val="70"></set> <set name="lvlDepend" val="1"></set> <set name="power" val="22000.0"></set> <set name="target" val="TARGET_AREA"></set> <set name="skillRadius" val="100"></set> <set name="hitTime" val="2200"></set> <set name="overHit" val="true"></set> <set name="skillTime" val="2200"></set> <set name="skillType" val="PDAM"></set> <set name="operateType" val="OP_ACTIVE"></set> <set name="castRange" val="50"></set> <for> </for> </skill>
Last edited by KARAKAN123; 17-08-06 at 07:32 PM.
Animal doing ordinary attack?? what awesome and brilliant skill....... just perfect....... ¬¬
BINGO !!!
I make new file and skill works !!!
5 new raid skill to use:
4229 - 12 lvls
4232 - 12 lvls
4314 - 12 lvls - ANAKIM !!!
4315 - 12 lvls
4316 - 12 lvl
Maybe u need a patched system folder - search in this forum for it.
Link:
RapidShare Webhosting + Webspace
Some pics:
![]()
GREAT DUDE !!!
Will Test it now :)))))
Edit : works great :)
A Final Question .....
Which skill did you used here...
ImageShack - Hosting :: shot00003fc9.jpg
I REALLY WANT THAT ONE!!! hehe :=)
Last edited by KARAKAN123; 19-08-06 at 02:09 AM.
In skillgrp.dat:
???? 1 0 23 750 1 2.50000000 0 j skill.mu.4316 icon.skill1356 0 0 0 0 -1 -1
In Skillname-e.dat:
???? 1 Berserker Of Hero Infuse your body with dawn power. Self Buff. +15 Speed, +15% P.atk, +10% A.speed, +15% M.atk, +25% Crit.Rate, +10% Casting Speed, +10% P.def. 2 Minutes reuse delay. none none
In Skillsoundgrp.dat:
???? 1 SkillSound4.dryad_root_cast SkillSound3.lilim_wizard_shot 250.00000000 100.00000000 250.00000000 300.00000000 0.00000000 0.00000000 SkillSound3.lilim_wizard_shot 0.00000000 0.00000000 250.00000000 300.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 250.00000000 50.00000000
Now, make a custom skill in .xml file with same "????" ID.
i thing so.. if u make it the hero skill can you share it?? xD
After adding those lines I get this
File was corrupted [Skillgrp.dat]. Please Full Check!!!
History: FL2GameData::MSItemDataLoad <- FL2GameData::Load() <- UGameEngine::Init <- InitEngine
With what Program do you enc/decrypt ???
Program: Fileedit
Have in this forum.
Only make a new "skillgrp.dat". I have this error same times too.
skill_id skill_level oper_type mp_consume cast_range cast_style hit_time is_magic ani_char ....
4315 12 1 116 700 1 2.50000000 0 i icon.skill1201 1 0 0 0 -1 -1
itjunior can u tell me from where did you found out what value to put in the "ani_char" field (the red one) ... thanks to your descovery i was able to use allot of npc skills without polymorfing but i wold want to know what these values mean... like "S" , "X", "t", "j", "D", "i" ...
ex: 45 9 0 107 -1 1 4.00000000 1 D skill.wh.1011 icon.skill0045 0 0 0 0 -1 -1
???? 1 0 23 750 1 2.50000000 0 j skill.mu.4316 icon.skill1356 0 0 0 0 -1 -1
Last edited by 4stryker; 19-09-06 at 07:40 PM.