[antrix] Config files inside REALMLOOP

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    Newbie thc420 is offline
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    Jul 2007 Join Date
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    [antrix] Config files inside REALMLOOP

    Realms
    #######################################################################
    # Realms Configuration File
    # Last updated at revision 1259
    #######################################################################

    # Logon Server Setup
    #
    # Logon servers are the old "realmlist" or "auth" servers.
    # At the moment, you can only set up one. This will be changed in the
    # future.
    #
    # LogonServerCount = Number of servers
    # LogonServer[x].Address = The address (no port) of the server.
    # LogonServer[x].Port = The port on which the logon server listens.
    # LogonServer[x].Name = Not really relavant, but name the logon.
    #

    LogonServerCount = 1

    LogonServer1.Address = "127.0.0.1"
    LogonServer1.Port = 8093
    LogonServer1.Name = "Fucking work cocksucker"

    # Realm Setup
    #
    # This is the realms that will be added to the list for this instance
    # of the server. You can have multiple realms (e.g. one for LAN, WAN).
    #
    # RealmCount = The number of servers.
    # Realm[x].Name = The name of the realm.
    # Realm[x].Address = The address (and port) of that realm.
    # Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
    # Realm[x].Colour = Realm colour in realm list display.
    # Realm[x].TimeZone = Time zone the realm is in.
    # Realm[x].Population = (0 = low, 1 = medium, 2 = high)
    #

    RealmCount = 1

    Realm1.Name = "FUcking work Cocksucker"
    Realm1.Address = "runmywow.hopto.org:8129"
    Realm1.Icon = "Normal"
    Realm1.Colour = 1
    Realm1.Population = 1
    Realm1.TimeZone = 1
    Logon

    #######################################################################
    # Configuration File (Logon)
    # Last updated at revision 1259
    #######################################################################

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    LogonDatabase.Hostname = 127.0.0.1
    LogonDatabase.Username = root
    LogonDatabase.Password = *****
    LogonDatabase.Name = antrix_server
    LogonDatabase.Port = 3306
    LogonDatabase.Type = 1

    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #

    Host = 0.0.0.0


    # Realm List Listen Port Directive
    #
    # This is the port that the realm list listens on.
    # Unless you have modded the clients, this will
    # always be 3724.
    #
    # Default: 3724
    #

    RealmListPort = 3724


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel = 3

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    AccountRefresh = 60

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.0.1 was build 6180.
    #

    MinClientBuild = 6546
    MaxClientBuild = 7000


    # Socket Threads Delay
    #
    # This directive controls the delay between loops of the socket worker threads.
    # Usually 20ms works nicely, although if you have a much larger server higher
    # values might work better.
    # Default: 20 (20ms)
    #

    Network.ThreadDelay = 15


    # Socket Thread Count
    #
    # This directive controls the amount of socket worker threads that will be spawned
    # by the server. New sockets are then dynamically balanced out on these threads.
    # Again, if you have a much larger server a higher value may improve latency.
    # Default: 5
    #

    Network.ThreadCount = 10
    antrix.conf
    #######################################################################
    # Configuration File
    # Last updated at revision 1259
    #######################################################################

    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    Database.Hostname = 127.0.0.1
    Database.Username = root
    Database.Password = *****
    Database.Name = antrix_server
    Database.Port = 3306
    Database.Type = 1


    # Host Directive
    #
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #

    Host = 0.0.0.0


    # World Server Listen Port Directive
    #
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #

    WorldServerPort = 8129


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel = 2


    # World server packet logging feature
    #
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #

    LogWorld = 0


    # Session Limit
    #
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #

    PlayerLimit = 100


    # Message Of The Day (MOTD)
    #
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified"

    Motd = "Welcome to WoWps.org test server..."


    # Send Build On Join
    #
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.

    SendBuildOnJoin = 1

    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #

    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1

    # XP (Experience) Rate setup
    #
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    # Default: 1
    #

    Rate.XP = 1
    Rate.QuestXP = 1


    # Rest XP Rate
    #
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    # Default: 1
    #

    Rate.RestXP = 1


    # Drop Rate
    #
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    # Default: 1
    #

    Rate.Drop = 1
    Rate.DropMoney = 1


    # Player save rate
    #
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)

    Rate.Save = 600000

    # Compression rate
    #
    # Value is from 1-9, the compression level passed to zlib to compress
    # update packets. A higher value will consume less bandwidth but more cpu cycles.
    # Default: 1 (Best Speed)
    #

    Rate.Compression = 1


    # Expansion races
    #
    # This directive controls whether expansion races will be allowed to be created
    # by players. (once the expansion is released).
    #

    AllowExpansionRaces = 1


    # Queue Update Rate
    #
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #

    Network.QueueUpdateInterval = 5000


    # Socket Threads Delay
    #
    # This directive controls the delay between loops of the socket worker threads.
    # Usually 20ms works nicely, although if you have a much larger server higher
    # values might work better.
    #
    # Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
    # implementation.
    #
    # Default: 20 (20ms)
    #

    Network.ThreadDelay = 20


    # Socket Thread Count
    #
    # This directive controls the amount of socket worker threads that will be spawned
    # by the server. New sockets are then dynamically balanced out on these threads.
    # Again, if you have a much larger server a higher value may improve latency.
    #
    # Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
    # implementation.
    #
    # Default: 5
    #

    Network.ThreadCount = 5

    # Update Distance
    #
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #

    PlrUpdateDistance = 80


    # Level Cap
    #
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    #

    LevelCap = 70


    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #

    GmClientChannel = "gm_sync_channel"


    # Seperate Channels Control
    #
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    #
    # Default: 0
    #

    SeperateChatChannels = 0


    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    # maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #

    MapPath = "maps"
    UnloadMaps = 1


    # Breathing Setup
    #
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    #
    # Default: 1
    #

    EnableBreathing = 1


    # Speedhack detection
    #
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    #
    # Default: 0
    #

    SpeedhackProtection = 0


    # Cheat log setup
    #
    # These two directives set up the cheater logging file, if turned on any cheat / packet
    # exploit / speedhack attempts will be logged here.
    #
    # Default: off
    #

    LogCheaters = 0
    CheatLogFile = "cheaters.log"


    # GM log setup
    #
    # These two directives set up the GM command logging fie. If turned on, most gm commands
    # will be logged for this file for abuse investigation, etc.
    #
    # Default: off
    #

    LogGMCommands = 0
    GMLogFile = "gmcommand.log"


    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts - Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #

    Mail.ReloadDelay = 0
    Mail.DisablePostageCostsForGM = 1
    Mail.DisablePostageCosts = 0
    Mail.DisablePostageDelayItems = 1
    Mail.DisableMessageExpiry = 0
    Mail.EnableInterfactionMail = 1
    Mail.EnableInterfactionMailForGM = 1
    im connecting from the same pc as im running the server off of , lastnite somehow it worked i logged off for some sleep now it doesnt work anymore :( help




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