[ANTRIX] my server is "looping" myb??

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  1. #1
    Apprentice webapple is offline
    MemberRank
    Sep 2007 Join Date
    18Posts

    [ANTRIX] my server is "looping" myb??



    i get this alone with the other one saying connection failed etc.

    here is info:

    logonserver:
    #######################################################################
    # Antrix Configuration File (Logon)
    # Last updated at revision 236
    #######################################################################
    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    LogonDatabase.Hostname = localhost
    LogonDatabase.Username = root
    LogonDatabase.Password = jarrod
    LogonDatabase.Name = antrix
    LogonDatabase.Port = 3306
    LogonDatabase.Type = 1
    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #
    Host = 0.0.0.0
    ISHost = 0.0.0.0
    # Realm List Listen Port Directive
    #
    # This is the port that the realm list listens on.
    # Unless you have modded the clients, this will
    # always be 3724.
    #
    # Default: 3724
    #
    RealmListPort = 3724

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    LogLevel = 0
    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #
    AccountRefresh = 600
    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #
    MinClientBuild = 6739
    MaxClientBuild = 6898
    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    LogonServer.RemotePassword = "change_me_logon"

    Antrix.conf:

    #######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    Database.Hostname = localhost
    Database.Username = root
    Database.Password = jarrod
    Database.Name = antrix
    Database.Port = 3306
    Database.Type = 1

    # Host Directive
    #
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    Host = 0.0.0.0

    # World Server Listen Port Directive
    #
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    WorldServerPort = 8129

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    LogLevel.Screen = 0
    LogLevel.File = -1

    # World server packet logging feature
    #
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    LogWorld = 0

    # Session Limit
    #
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    PlayerLimit = 100

    # Message Of The Day (MOTD)
    #
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified"
    Motd = "No MOTD specified."

    # Send Build On Join
    #
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    SendBuildOnJoin = 1

    # Send Stats On Join
    #
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    SendStatsOnJoin = 1

    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1
    Rate.QuestReputation = 1
    Rate.KillReputation = 1
    Rate.Honor = 1
    Rate.PvPTimer = 300000

    # XP (Experience) Rate setup
    #
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    # Default: 1
    #
    Rate.XP = 1
    Rate.QuestXP = 1

    # Rest XP Rate
    #
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    # Default: 1
    #
    Rate.RestXP = 1

    # Drop Rate
    #
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    # Default: 1
    #
    Rate.Drop = 1
    Rate.DropMoney = 1

    # Player save rate
    #
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    Rate.Save = 300000
    # Compression rate
    #
    # Value is from 1-9, the compression level passed to zlib to compress
    # update packets. A higher value will consume less bandwidth but more cpu cycles.
    # Default: 1 (Best Speed)
    #
    Rate.Compression = 1

    # Queue Update Rate
    #
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    Network.QueueUpdateInterval = 5000

    # Update Distance
    #
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #
    PlrUpdateDistance = 80

    # Level Cap
    #
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    #
    LevelCap = 70

    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #
    GmClientChannel = "gm_sync_channel"

    # Seperate Channels Control
    #
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    #
    # Default: 0
    #
    SeperateChatChannels = 0

    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    # maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    MapPath = "maps"
    UnloadMaps = 1

    # Breathing Setup
    #
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    #
    # Default: 1
    #
    EnableBreathing = 1

    # Speedhack detection
    #
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    #
    # Default: 0
    #
    SpeedhackProtection = 0

    # Cheat log setup
    #
    # These two directives set up the cheater logging file, if turned on any cheat / packet
    # exploit / speedhack attempts will be logged here.
    #
    # Default: off
    #
    LogCheaters = 0

    # GM log setup
    #
    # These two directives set up the GM command logging fie. If turned on, most gm commands
    # will be logged for this file for abuse investigation, etc.
    #
    # Default: off
    #
    LogGMCommands = 0

    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts - Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    Mail.ReloadDelay = 0
    Mail.DisablePostageCostsForGM = 1
    Mail.DisablePostageCosts = 0
    Mail.DisablePostageDelayItems = 1
    Mail.DisableMessageExpiry = 0
    Mail.EnableInterfactionMail = 1
    Mail.EnableInterfactionMailForGM = 1

    # Compression Threshold
    #
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    # Default: 1000
    #
    CompressionThreshold = 1000

    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an absolute or relative
    # path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    # Default: stats.xml / 120000 (2 minutes)
    #
    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000

    # Connection Timeout
    #
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    #
    # Default: 180
    #
    ConnectionTimeout = 180

    # MapMgr Preloading
    #
    # This directive controls whether the entire world will be spawned at server startup
    # or on demand. It is advised to leave it disabled unless you are a developer doing
    # testing.
    #
    # Default: off
    #
    MapMgr.Preloading = 0

    # Background Loot Loading
    #
    # This directive controls whether loot will be loaded progressively during startup
    # or in the background in a seperate thread. Turning it on will result in much
    # faster startup times.
    #
    # Default: on
    #
    Startup.BackgroundLootLoading = 1

    # Multithreaded Startup
    #
    # This controls whether the server will spawn multiple worker threads to use for
    # loading the database and starting the server. Turning it on increases the speed
    # at which it starts up for each additional cpu in your computer.
    #
    # Default: on
    #
    Startup.EnableMultithreadedLoading = 1

    # Guild Setup
    #
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    #
    # Default: off
    #
    Guild.RequireAllSignatures = 0

    # LogonServer Setup
    #
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    #
    # Default: on
    #
    DisablePings = 0

    # LogonServer Setup
    #
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    LogonServer.RemotePassword = "change_me_logon"

    answer in noob lingo cause i kinda am


  2. #2
    Apprentice winterghost is offline
    MemberRank
    Sep 2007 Join Date
    7Posts

    Re: [ANTRIX] my server is "looping" myb??

    Change this line in both configs

    LogonServer.RemotePassword = "change_me_logon"

    Make the password the same. User your db password.

  3. #3
    Apprentice webapple is offline
    MemberRank
    Sep 2007 Join Date
    18Posts

    Re: [ANTRIX] my server is "looping" myb??

    ill try that but i think i already fixed that , it keeps d/c when i try to log in


    quote:Change this line in both configs

    LogonServer.RemotePassword = "change_me_logon"- this part i change as the password??

    Make the password the same. User your db password.



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