[ascent] Flying Mounts in Azeroth

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  1. #16
    Valued Member BatDev is offline
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    Re: [ascent] Flying Mounts in Azeroth

    good work dude you must be a wow god ^^

  2. #17
    Member seg is offline
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    Re: [ascent] Flying Mounts in Azeroth

    did'nt worked for me ... wanna post my ascent ? i use 2.0 stable

  3. #18
    Valued Member BatDev is offline
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    Re: [ascent] Flying Mounts in Azeroth

    sinister~ when i change the 530 to 380 it s till doesnt work what shall i do?

  4. #19
    Enthusiast Chris-h11 is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Quote Originally Posted by Fundoctor View Post
    sinister~ when i change the 530 to 380 it s till doesnt work what shall i do?
    580 not 380, and make sure you're not doing the "!=". Use ">"

  5. #20
    Valued Member BatDev is offline
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    Re: [ascent] Flying Mounts in Azeroth

    still not working this is what it look likes

    if(m_mapId > 580)
    {
    for(uint32 i = 0; i < 3; ++i)
    {
    // Can't use flying auras in non-outlands.
    if(aur->GetSpellProto()->EffectApplyAuraName[i] == 208 || aur->GetSpellProto()->EffectApplyAuraName[i] == 207)
    {
    delete aur;
    return;
    }
    }
    }

  6. #21
    Enthusiast Chris-h11 is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Quote Originally Posted by Fundoctor View Post
    still not working this is what it look likes
    Not sure what's wrong then. I haven't actually tested this yet.

    You sure it's compiling correctly?

  7. #22
    Enthusiast Sinister~ is offline
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    Re: [ascent] Flying Mounts in Azeroth

    first, dont change anything but the "if(m_mapId > 580)". then recompile. compiles fine for me, latest stable Ascent.

  8. #23
    Account Upgraded | Title Enabled! Undawned is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Ascent requires more editing to be done for such a thing to work (there are a few more checks in various other files) I'd actually like to know how you managed to make this work doing nothing more then editing "Unit.cpp"

    I got it working on my server with custom items to summon the mounts, while editing the unit.cpp needs to be done I don't get how editing nothing but that file would work?

  9. #24
    Enthusiast Sinister~ is offline
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    Re: [ascent] Flying Mounts in Azeroth

    never said it did, re-read my post. it is, where to start. you can use debug with the mount spell to allow it to mount, by only removing this aura. i'm not sure on making a full guide, since this is one of the nicer gimmicks (useless, but fun to have) features i'm adding to WoWXL. And a full explanatory guide would take a while to write.

    And this will not work on your server by just moding an item. The mount spell needs modified as well, along with removing the auras and moding the item, to avoid other checks. If you have more spare time than I, feel free to make a guide =).

  10. #25
    Account Upgraded | Title Enabled! Undawned is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Yeah it's fun to have esp since not every fun server has figured it out yet, but soon their will be some kinda guide and everyone will have it.

  11. #26
    Apprentice lasten is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Quote Originally Posted by Sinister~ View Post
    Actually... we do have working flying mounts able to fly in azeroth. We have not added it in, since we plan to make custom flying mounts just for this... Anywho, here's where to start ^^. I consider this nothing more than basic knowledge, that I'm happy to share.

    ~~

    Mounts aura in Azeroth

    Change
    if(m_mapId != 530)
    to
    if(m_mapId > 580)

    in Unit.cpp (about 130 lines down)



    You do NOT edit this entire code, only the "if(m_mapId != 530)" part.

    PS: Tyson operantly has no idea what he's talking about, I suggest overlooking his post. Also, I will consider making a full guide later, if i find the time.

    Hint: you can now use flying mounts in azeroth by using "debug"
    I'm a total noob at this stuff, but shouldnt it be if(m_map_Id = 580 not >580?

    .

  12. #27
    Enthusiast Sinister~ is offline
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    Re: [ascent] Flying Mounts in Azeroth

    the idea is to make it null. so > 580 would mean greater than any map id that exist. 530 being Outlands. I guess to be appropriate it should be > 530, i just put 580 to be safe. So, to be wise, use > 580, like i do ^^. That way you have no problems. Keep in mind, this is just to remove the aura flag (aka, letting you "fly" in Azeroth). To allow the item that triggers the mount spell, is a different story. I'll prolly release a guide after i test it more, i dont want to give out something that leads to more Ascent crashes. I've already found a couple annoying client errors, which can cause you to loose your character because of this. But, as mount restrictions get better settled with Ascent, these should be fixed.

  13. #28
    Enthusiast Ru mental is offline
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    Re: [ascent] Flying Mounts in Azeroth

    I know i'm going to make a fool out of myself when i say this but hey lol... just wondering were the unit.cpp,
    i have no file in my folder with that format unless i've miss-placed it, i'm using ncdb606 and my own repack,

    let us know were i can find it and i can stop stressing ^^

  14. #29
    Enthusiast Sinister~ is offline
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    Re: [ascent] Flying Mounts in Azeroth

    what you are looking for is in your ascent source folder. the file is found in ascent/branches/2_0_stable/src/game/unit.cpp
    Last edited by Sinister~; 01-11-07 at 06:36 PM.

  15. #30
    Member blade.tri is offline
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    Re: [ascent] Flying Mounts in Azeroth

    Wow, i tried it but i think there was something wierd about source because of all the errors i got when i start the ascent.exe ... Could someone please post a working src or a compiled one? ^^



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