Hey I keep getting this error in the Ascent console:
Makes me think character.questlog table isn't right.... But I don't know how the columns should be set up because I don't know what values those are (and what order they should be)Code:Sql query failed due to [Column count doesn't match value count at row 1], Query : [REPLACE INTO questlog VALUES(3,11018,6,0,0,0,0,0,0,0,0,0)]
Maybe somebody had this too, and maybe has an sql update to fix the questlog... Because for some reason whenever I try to run the sql updates for it, they just fail...
BTW I'm using Ascent Core 3266, the latest svn ascent world db, and the 2.3.0 character db from the announcement topic on this forum "Latest daily ascent updates" or however it's named
Here's what that particular character database added for the questlog table:
Based on those values:Code:-- Table structure for questlog -- ---------------------------- CREATE TABLE `questlog` ( `index` bigint(20) unsigned NOT NULL AUTO_INCREMENT, `player_guid` bigint(20) unsigned NOT NULL DEFAULT '0', `quest_id` int(10) unsigned NOT NULL DEFAULT '0', `slot` int(10) unsigned NOT NULL DEFAULT '0', `time_left` int(10) unsigned NOT NULL DEFAULT '0', `explored_area1` int(10) unsigned NOT NULL DEFAULT '0', `explored_area2` int(10) unsigned NOT NULL DEFAULT '0', `explored_area3` int(10) unsigned NOT NULL DEFAULT '0', `explored_area4` int(10) unsigned NOT NULL DEFAULT '0', `mob_kill1` int(10) unsigned NOT NULL DEFAULT '0', `mob_kill2` int(10) unsigned NOT NULL DEFAULT '0', `mob_kill3` int(10) unsigned NOT NULL DEFAULT '0', `mob_kill4` int(10) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`index`), KEY `index` (`index`) ) ENGINE=MyISAM AUTO_INCREMENT=2986 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
Looks like 3 is guid from character.charactersCode:VALUES(3,11018,6,0,0,0,0,0,0,0,0,0)
11018 is entry from world.quests
6 is the slot ... what entry in their questlog list it is...
huh... it's only trying to insert 12 values but there's 13 columns...
I'm not sure what the explored_area and mob_kill should be, or how many there should beCode:index, player_guid, quest_id, slot, time_left, explored_area1, explored_area2, explored_area3, explored_area4, mob_kill1, mob_kill2, mob_kill3, mob_kill4


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