Alright, Here's some story about my problem.
First of all, I had my own server before, set it up with chrispee database and so, it was working just great.
I quitted the project for serval reasons. First of all, it blewt, it didin't work anymore.
However, I started over the project.
Trying out Chrispee Repack.
Everything seemed to work just fine, but no.
I set up databases correctly, running on hamachi. all fine.
EXCEPT ONE THING.
When I try to login, it's stuck on success. If I click Cancel / Ok , it'll just forward to Retrieving realmlist. It'll stay there forever. If I'd click cancel / ok, it would just shut down the retrieving realmlist- screen process.
Anyways, I don't know why, that is why I decided to ask for help.
Here is my configuration- files
Ascent.conf
and Logonserver configuration file:Code:####################################################################### # Ascent Configuration File # Last updated at revision 1457 by Burlex ####################################################################### /******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Database Section # # Database.Host - The hostname that the database is located on # Database.Username - The username used for the mysql connection # Database.Password - The password used for the mysql connection # Database.Name - The database name # Database.Port - Port that MySQL listens on. Usually 3306. # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <WorldDatabase Hostname = "127.0.0.1" Username = "censour" Password = "censour" Name = "ascent" Port = "3306" Type = "1"> <CharacterDatabase Hostname = "127.0.0.1" Username = "censour" Password = "censour" Name = "ascent" Port = "3306" Type = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Listen Config # # Host # This is the address that the server will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # WorldServerPort # This is the port that the world server listens on. # It has to be the same as what is specified in the # realms table in the LogonDatabase. # Default: 8129 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Listen Host = "<Hamachi ip was here>" WorldServerPort = "8129"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Level Setup # # Console Logging Level # This directive controls how much output the server will # display in it's console. Set to 0 for none, or -1 to disable. # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # World server packet logging feature # If this directive is turned on, a file called `world.log` # will be created in the server's directory and all packets # sent and received by clients will be dumped here in bfg # format. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogLevel Screen="0" File="-1" World="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Server Settings # # PlayerLimit # This directive controls the amount of sessions that will be # accepted by the server before it starts to add people to # the server queue. # Default: 100 # # PlrUpdateDistance # This directive controls the distance (internal yards) that the player can "see" up to # and receieve updates for. For smaller servers, you can probably increase this number. # Increasing this number will also increase the servers bandwidth consumption and CPU usage. # Default: 80 # # Motd # This message will be displayed by the server in the chat # box every time any user logs on. Colors can be used in the # standard WoW format. # Default: "No MOTD specified # # Send Build On Join # This directive controls whether the server's internal revision # will be sent to clients upon entering the world. Use it to help # testers report bugs. # # Send Stats On Join # This directive controls whether the server will send the online player # count to a cilent when it enters the world. # # Breathing Setup # If the breathing code is causing problems or you want to run a fun server, you can disable # water checks by enabling this directive. # Default: 1 # # Level Cap # This variable controls the level that stats will be generated up to internally. # Beyond this level players can still see a higher level visually but their stats won't # increase beyond this point. # Default: 60 # # Expansion 1 Level Cap # This variable does the same thing as Level Cap above, except it applies to those who # have the first expansion: The Burning Crusade. # Default: 70 # # Seperate Channels Control # This directive controls whether horde and alliance chats will be seperated across channels. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other # across channels. # Default: 0 # # Compression Threshold # This directive controls the limit when update packets will be compressed using deflate. # For lower-bandwidth servers use a lower value at the cost of cpu time. # Default: 1000 # # Queue Update Rate # This directive controls how many milliseconds (ms) between the updates # that the queued players receieve telling them their position in the queue. # Default: 5000 (5 seconds). # # Kick AFK Players # Time in milliseconds (ms) that a player will be kicked after they go afk. # Default: 0 (disabled) # # Connection Timeout # This directive specifies the amount of seconds that the client will be disconnected # after if no ping packet is sent. It is advised to leave it at the default. # Default: 180 # # Realm Type # This is the realm type that will be used by the server to handle world pvp. # Default: 0 (pve)(RPPVE) # Other values: 1(pvp)(RPPVP) # # AdjustPriority # Set the server to high process priority? # Default: 0 # # RequireAllSignatures # This directive controls whether the full 10 signatures will be required in order # to turn in a petition. Smaller servers would be better off having it turned off. # Default: off # # ShowGMInWhoList # This directive controls whether GM's will be shown in player's who lists or not. # Default: on # # MapUnloadTime # This directive controls whether to unload map cells after an idle period of <x> seconds. # Use on smaller servers or servers that are memory-limited. The server without cell unloading # can use over 1.2GB memory with all creatures loaded. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Server PlayerLimit = "100" PlrUpdateDistance = "80" Motd = "Vangittuna vapaa" SendBuildOnJoin = "1" SendStatsOnJoin = "1" EnableBreathing = "1" LevelCap = "60" Expansion1LevelCap = "70" SeperateChatChannels = "0" CompressionThreshold = "1000" QueueUpdateInterval = "5000" KickAFKPlayers = "0" ConnectionTimeout = "180" RealmType = "1" AdjustPriority = "0" RequireAllSignatures = "0" ShowGMInWhoList = "1" MapUnloadTime="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) # # XP: # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # # RestXP: # Value is the amount of rest XP a player will recieve per minute of rest time. # # Drop(Color): # These values will be multiplied by the drop percentages of the items for creatures # to determine which items to drop. All default to 1. # To allow you better control of drops, separate multipliers have been created for items # of each quality group. # # DropMoney: # This value will be multiplied by any gold looted and pickpocketed # # Save: # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) # # SkillChance: # The chance that you have to level up a skill in melee or a profession is multiplied # by this value. # Default: 1 # # SkillRate: # The amount of "levels" your skill goes up each time you gain a level is multiplied # by this value. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Rates Health="1" Power1="1" Power2="1" Power3="1" QuestReputation="1" KillReputation="1" Honor="1" PvPTimer="300000" Compression="1" XP="1" QuestXP="1" RestXP="1" DropGrey="1" DropWhite="1" DropGreen="1" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="1" Save="300000" SkillChance="1" SkillRate="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # GM Client Channel # # This should be set to 'gm_sync_channel' for the My_Master addon to work. # # Default: gm_sync_channel # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Terrain Configuration # # Set the path to the map_xx.bin files and whether unloading should be enabled # for the main world maps here. Unloading the main world maps when they go idle # can save a great amount of memory if the cells aren't being activated/idled # often. Instance/Non-main maps will not be unloaded ever. # # Default: # MapPath = "maps" # UnloadMaps = 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Terrain MapPath = "maps" UnloadMaps = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Settings # # Cheaters: # This directive sets up the cheater logging file, if turned on any # cheat / packet exploit / speedhack attempts will be logged here. # # GMCommands: # These two directives set up the GM command logging fie. If turned on, # most gm commands will be logged for this file for abuse investigation, etc. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Log Cheaters="0" GMCommands="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Mail System Setup # # These directives control the limits and behaviour of the ingame mail system. # All options must have Mail prefixed before them. # # ReloadDelay # Controls the delay at which the database is "refreshed". Use it if you're # inserting mail from an external source, such as a web-based interface. # 0 turns it off. # Default: 0 # # DisablePostageCostsForGM # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. # Default: 1 # # DisablePostageCosts # Disables postage costs for all players. # Default: 0 # # DisablePostageDelayItems # Disables the one hour wait time when sending mail with items attached. # Default: 1 # # DisableMessageExpiry # Turns off the 30 day / 3 day after read message expiry time. # WARNING: A mailbox still cannot show more than 50 items at once # (stupid limitation in client). # Default: 0 # # EnableInterfactionMail # Removes the faction limitation for sending mail messages. Applies to all players. # Default: 1 # # EnableInterfactionMailForGM # Removes the faction limitation for sending mail messages, but only applies # to GM's. EnableInterfactionMail overrides this. # Default: 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Mail ReloadDelay="0" DisablePostageCostsForGM="1" DisablePostageCosts="0" DisablePostageDelayItems="1" DisableMessageExpiry="0" EnableInterfactionMail="1" EnableInterfactionMailForGM="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Status Dumper Config # # These directives set up the status dumper plugin. Filename is an # absolute or relative path to the server binary. Interval is the # time that the stats will be dumped to xml. # Default: stats.xml / 120000 (2 minutes) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <StatDumper FileName = "stats.xml" Interval = "120000"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Startup Options # # Preloading # This directive controls whether the entire world will be spawned at server # startup or on demand. It is advised to leave it disabled unless you are a # developer doing testing. # Default: off # # Background Loot Loading # This directive controls whether loot will be loaded progressively during # startup or in the background in a seperate thread. Turning it on will # result in much faster startup times. # Default: on # # Multithreaded Startup # This controls whether the server will spawn multiple worker threads to # use for loading the database and starting the server. Turning it on # increases the speed at which it starts up for each additional cpu in your # computer. # Default: on # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Startup Preloading = "0" BackgroundLootLoading = "1" EnableMultithreadedLoading = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Flood Protection Setup # # Lines # This is the number of "messages" or lines that it will allow before stopping messages from # being sent. This counter is reset every "Seconds" seconds. # Default: 0 (disabled) # # Seconds # This is the number of seconds inbetween the Line counter being reset. # Default: 0 (disabled) # # SendMessage # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds." # message will be sent upon flood triggering. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Setup # # DisablePings # This directive controls whether pings will be sent to the logonserver to check # if the connection is still "alive". Expect problems if it is disabled. # Default: 0 # # RemotePassword # This directive controls the password used to authenticate with the logonserver. # It must be the same between the two configs. If it is not, your server will # not register. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogonServer DisablePings = "0" RemotePassword = "reg"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AntiHack Setup # # Teleport # This directive controls anti-teleport hack checks will be enabled or not. # Default: 1 # # Speed # This directive controls anti-speed hack checks will be performed on player movement or not. # Default: 1 # # FallDamage # This directive controls anti-fall damage hack checks will be performed on player movement or not. # Default: 1 # # Flying # This directive controls whether flight hacks will be performed on players or not. # Default: 1 # # DisableOnGM # This directive controls hack checks will be disabled for GM's or not. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <AntiHack Teleport="1" Speed="1" FallDamage="1" Flying="1" DisableOnGM="0">
And realms.confCode:####################################################################### # Ascent Realms Configuration File # Last updated at revision 446 by Burlex ####################################################################### /******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/ # LogonDatabase Section # # These directives are the location of the `realms` and `accounts` # tables. # # LogonDatabase.Host - The hostname that the database is located on # LogonDatabase.Username - The username used for the mysql connection # LogonDatabase.Password - The password used for the mysql connection # LogonDatabase.Name - The database name # LogonDatabase.Port - Port that MySQL listens on. Usually 3306. # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g #reg <LogonDatabase Hostname = "127.0.0.1" Username = "censour" Password = "censour" Name = "ascent" Port = "3306" Type = "1"> # Host Directive # # This is the address that the realmlist will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # Note: ISHost is the interserver communication listener. # <Listen Host = "<hamachi ip was here>" ISHost = "<hamachi ip was here>" RealmListPort = "3724" ServerPort = "8093"> # Server console logging level # # This directive controls how much output the server will # display in it's console. Set to 0 for none. # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # <LogLevel Screen = "0" File = "-1"> # Account Refresh Time # # This controls on which time interval accounts gets # refreshed. (In seconds) # Default = 600 # <Rates AccountRefresh = "600"> # Accepted Build Range Setup # # These two directives set up which clients will be # allowed to authenticate with the realm list. # # Set these to the same builds that the server was # compiled for. # # As of the last update, version 2.1.1 was build 6739. # <Client MinBuild = "6739" MaxBuild = "8210"> # WorldServer Setup # # This directive controls the password used to authenticate with the worldserver. # It must be the same between the two configs. If it is not, your server will # not register. # # Default: "change_me_logon" # <LogonServer RemotePassword = "reg">
If you find the error, please, tell me how to fix it.Code:####################################################################### # Ascent Realms Configuration File # Last updated at revision 446 by Burlex ####################################################################### /******************************************************************************** * How to use this config file: * * Config files are in a block->variable->setting format. * * A < signifies the opening of a block, the block name is expected after that. * * After the block name, a space and then the settings sperated by = / ' '. * * * * e.g. * * <block setting="0" someval = "1"> * * * * Comments can be in C format, e.g. /* some stuff */, with a // at the start * * of the line, or in shell format (#). * ********************************************************************************/ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Section # # Address: # The address (no port) of the server. # # Port: # The port on which the logon server listens. (*** NOT 3724 ***) # # Name: # Not really relavant, but name the logon. # # RealmCount: # The number of realms in the next section. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogonServer Address = "<Hamachi ip was here>" Port = "8093" Name = "Default Logon" RealmCount = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Realm Section # # Name: # The name of the realm. # # Address: # The address (and port) of that realm. # # Icon: # The type of realm (PVP, Normal, RPPVP, RP) # # Colour: # Realm colour in realm list display. # # TimeZone: # Time zone the realm is in. # # Population: # (0 = low, 1 = medium, 2 = high) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Realm1 Name = "Realm" Address = "<Hamachi ip was here>:8129" Icon = "PVP" Colour = "1" Population = "1.0" TimeZone = "1">
Anyways, if you need further information, please, ask.


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