[Ascent] [Question]

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  1. #1
    Member Frozenx51 is offline
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    Jan 2008 Join Date
    62Posts

    [Ascent] [Question]

    been working with mangos for a while now. want to get my server up with ascent.. just because i hear its better overall. anyway.. everything is done. all of it.. done. my problem is.. when i start the logon exe it tells me that it cant find [Table Characters.accounts or the [Table Characters.ipbans

    anyone know what im doing wrong?


    extra info..

    using ascent3638 NCDB1058 not sure what it is.. but if that helps woot


  2. #2
    Enthusiast Raptress is offline
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    Jan 2008 Join Date
    49Posts

    Re: [Ascent] [Question]

    You -did- install the character database, right?

  3. #3
    Member Frozenx51 is offline
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    Jan 2008 Join Date
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    Re: [Ascent] [Question]

    yup, but for some reason instead of just putting in Account under character.. it puts in account_data

  4. #4
    Member Frozenx51 is offline
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    62Posts

    Re: [Ascent] [Question]

    still having the error.. can anyone help me?

    ^Bump^


    Added: pic of my issue...


  5. #5
    WoW DBC Extractor Nerdo Kameleon20 is offline
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    HurdegarypLocation
    493Posts

    Re: [Ascent] [Question]

    execute the updates from my thread from logon anc character in the character database... will do the trick :)

  6. #6
    Member Frozenx51 is offline
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    Jan 2008 Join Date
    62Posts

    Re: [Ascent] [Question]

    no.. still the same error... anything else u can think of? i started with a brand new everything.. deleted all the info on the databases..

  7. #7
    Account Upgraded | Title Enabled! rr2739 is offline
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    Nov 2007 Join Date
    Your BIOSLocation
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    Re: [Ascent] [Question]

    Quote Originally Posted by Frozenx51 View Post
    no.. still the same error... anything else u can think of? i started with a brand new everything.. deleted all the info on the databases..
    ok you are missing logon and character tables.

    simply download my repack (it has everyting already included) (check my sig)

    you dont have to run updates like previous guy said, it wont fix the prbolem cause you mssing tables.


    sig FTW

  8. #8
    Member Frozenx51 is offline
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    Jan 2008 Join Date
    62Posts

    Re: [Ascent] [Question]

    ok well to start, i was using your repack.. fixed my error earlyer now i have a new one...

    tells me this...

    Preaching accounts...
    Sql failure due to [Unknown column 'muted' in field list']

    any ideas there m8?



    Edit: i found this in the forums of someone with my problem and you answer was the following..

    >>>he said he already did it


    If you have already -muted- collumn in your accounts databse and stil lget the same error, you jsut need to edit your index.php

    scroll down to section Insert in to account, and simply add 0 and muted as values,, or simply use latest creattion page<<<


    how do i do this? were is it? help please : ) new to ascent worked on mangos to get some server exp but ascent is a huge step in servers.


    thanks for the help in advance RR


    Edit Number 2: ok well i think that i fixed those two problems up top.. but now i have the dreaded realm list loop.. A fellow tester and I have the loop. she is testing on network outside of my home network so we can be 100% sure others are able to connect.. anywho.. i rember having this issue on my mangos server when i first started it. all i had to do in there was open MySql and goto realms change the realm from 127.0.0.1 to my server Dynamic IP addy.. but im not seeing anyway to do that with ascent.. :'( *cries* so what do u think RR? anything u or anyone else for that matter think u know what my problem is now? everything else seems to be running perfectly.. so i know im very close to getting this server online.. : )
    the only other thing thats wrong with the server is that in the Ascent cmd prompt i read this error on startup..
    Table.character.mailbox_insert_queue doesn't exist.. but thats not really worrying me at this point.

    thanks : )

    ~Frozen~

    Edit (again) lol fixed the mail queue issue.. lol now then.. just the realm loop is my issue.. : )

  9. #9
    Member Cody900 is offline
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    Feb 2008 Join Date
    76Posts

    Re: [Ascent] [Question]

    Ok, well, to fix your first error (Not answering the one about the repack, because repacks = bad), you haven't run all of the proper SQL updates.

    Delete your character database.

    Create a fresh new database called character.

    Go into your AscentDir\sql and execute 3461_character_structure.sql

    Then execute 2785_logon_structure.sql

    Then go into the logon_updates folder and execute 3084_logon_accounts.sql

    And then you're done!

  10. #10
    Member Frozenx51 is offline
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    Jan 2008 Join Date
    62Posts

    Re: [Ascent] [Question]

    ok thanks that got everything working perfectly.. now how would i go about fixing my realm loop?
    here are my config files..

    Ascent
    #######################################################################
    # Ascent Configuration File
    # Last Update: $Id: ascent.conf 3094 2008-01-12 22:41:30Z burlex $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "*****" Name = "character" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 70
    #
    # Generated Level Level Cap
    # This variable controls the level at which stats will generate up to. Generally the formulas go
    # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "Welcome to FallenZ WoW."
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "70"
    GenLevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#



    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="10"
    KillReputation="10"
    Honor="10"
    PvPTimer="300000"
    Compression="1"
    XP="1"
    QuestXP="100000"
    RestXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="10"
    DropOrange="10"
    DropArtifact="1"
    DropMoney="10"
    Save="300000"
    SkillChance="10"
    SkillRate="10"
    ArenaMultiplier2x="10"
    ArenaMultiplier3x="10"
    ArenaMultiplier5x="10">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps" UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "*****">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    # These are the values that the AscentStats client uses while communicating with an AscentStats server.
    # Statistics will be sent anonymously if a server guid is not set.
    # If you do not want your ascent client communicating with AscentStats servers, disable it here.
    # No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    # If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    # allows our developers to understand our users needs better and in the end provide you with a better
    # product.
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged. This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#




    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">
    Realms
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # Colour:
    # Realm colour in realm list display.
    #
    # TimeZone:
    # Time zone the realm is in.
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "FallenZ"
    Address = "Fallenzwow.servegame.org"
    Icon = "PVP"
    Colour = "1"
    Population = "1.0"
    TimeZone = "1">

    Logon
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "*****"
    Name = "character"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    <Rates AccountRefresh = "60">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    <Client MinBuild = "6739"
    MaxBuild = "9999">

    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #

    <LogonServer RemotePassword = "*****">

  11. #11
    Apprentice Proxzor is offline
    MemberRank
    Feb 2008 Join Date
    8Posts

    Re: [Ascent] [Question]

    Simple download another database that works with the ascent your using.

    That's why your getting errors.

  12. #12
    Member Frozenx51 is offline
    MemberRank
    Jan 2008 Join Date
    62Posts

    Re: [Ascent] [Question]

    ... why would you bother posting somethin as useless as that? dont put useless shit into my thread.. mkay? thanks and fyi im using RR's repack which comes with the ascent that works with it.. kay.. so yeah.. dont post stupid shit in here again.. thanks champ : )

  13. #13
    Apprentice Proxzor is offline
    MemberRank
    Feb 2008 Join Date
    8Posts

    Re: [Ascent] [Question]

    Yeaah lazy me.

    Didnt have the time to read the whole topic.

    :thumbsup:

  14. #14
    Enthusiast Raptress is offline
    MemberRank
    Jan 2008 Join Date
    49Posts

    Re: [Ascent] [Question]

    I remember I had this problem once.. The IP address I put in for the realm wasn't working correctly. Try putting in 127.0.0.1 and see if you can get it locally. If you can, then your dyndns is either not working or you didn't forward the ports correctly or you didn't edit the hosts file or something.

  15. #15
    Member Frozenx51 is offline
    MemberRank
    Jan 2008 Join Date
    62Posts

    Re: [Ascent] [Question]

    yeah i tried connecting localy but nada still gets me the loop.. thats why i was kinda thinking it had to be something wrong in my config files : /



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