[Ascent Release]Wickedx2x Repack 2.3.0

Page 8 of 8 FirstFirst 12345678
Results 106 to 110 of 110
  1. #106
    Apprentice python66 is offline
    MemberRank
    Aug 2006 Join Date
    15Posts

    Re: [Ascent Release]Wickedx2x Repack 2.3.0

    I have never had this problem before, When i start the server all is ok. I login go to the Character Selection Screen, Create a character. Login - Then, the terrain appears glitched (nothing loads correctly), and then i get disconnected. (Maybe it doesn't load correctly because it doesn't have time to load). I've looked in my logs, can't find anything.

    So, I'm wondering if you anybody can help me with this bizzare problem.

    Thanks.

  2. #107
    Apprentice python66 is offline
    MemberRank
    Aug 2006 Join Date
    15Posts

    Re: [Ascent Release]Wickedx2x Repack 2.3.0

    Quote Originally Posted by levivo View Post

    i alterate all archives logonserver,realms,ascent,voice chat,its error please help me to resolve sorry my bad inglish^^
    Did you start the logonserver?
    Also, i don't think the logon server will be running on port 3306, that's MySQL.
    Change the port to something else (leave it how it came maybe?).

    Hope it helps.

    and, xt454 - can you PLEASE cut out the double posting* and noobish comments? - It doesn't take long to research, Read a guide on setting up a server rather than jumping straight into an advanced repack (sure you can use it, Just follow a guide elsewhere till you get the hang of it), The same goes to anyone else aswell...

    * I know, I double posted. I dont intend to be hypocritical. It's just the two posts don't really go well together. One, is giving advice. the other is asking for help :P

  3. #108
    Member -Mya- is offline
    MemberRank
    Dec 2007 Join Date
    90Posts

    Re: [Ascent Release]Wickedx2x Repack 2.3.0

    Quote Originally Posted by python66 View Post
    Did you start the logonserver?
    Also, i don't think the logon server will be running on port 3306, that's MySQL.
    Change the port to something else (leave it how it came maybe?).

    Hope it helps.

    and, xt454 - can you PLEASE cut out the double posting* and noobish comments? - It doesn't take long to research, Read a guide on setting up a server rather than jumping straight into an advanced repack (sure you can use it, Just follow a guide elsewhere till you get the hang of it), The same goes to anyone else aswell...

    * I know, I double posted. I dont intend to be hypocritical. It's just the two posts don't really go well together. One, is giving advice. the other is asking for help :P
    Are you sure you chanced your IP-s Correctly??

    Step 1:

    Code:
    <LogonServer Address = "YOUR IP HERE"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    PS! Do not chance anything besides your IP!!

    Step 2:

    Code:
    <Realm1 Name = "Test Realm"
            Address = "YOUR IP HERE:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    PS!! PORT will remain the same..

    Setting up in internet!

    step 3:

    - Visit DynDNS and create an account.
    - Go to Services, then Dynamic DNS, then Get Started (link is on the right).
    - Type in what you want your hostname to be and then pick a domain.
    - Check the wildcard option.
    - Under IP address, copy the one that they auto detect.
    - Click Create Host.
    - Go to C:\WINDOWS\system32\drivers\etc\ and open HOSTS with Notepad.
    - Put this in at the bottom:

    Code:
     127.0.0.1 (Dynamic DNS)
    (Internal IP) (Dynamic DNS)
    (External IP) (Dynamic DNS) 
    [/SIZE]Step 4:
    The Dynamic DNS is the name of the host you just created. Example: test.ath.cx
    The Internal IP is the IP of your computer. To check this go to Start > Run > Type cmd then once Command Prompt is open, type ipconfig /all.
    The External IP is the IP that was auto detected by DynDNS.

    [I]Example:

    Code:
    127.0.0.1 test.ath.cx
    192.168.1.100 test.ath.cx
    123.12.12.12 test.ath.cx
    [/SIZE]- Go to your router and forward these ports:

    [
    Code:
    SIZE=3]3724 - 3724
    80 - 80 
    3306 - 3306 
    8129 - 8129
    8093 - 8093
    6112 - 6112
    6881 - 6999
    3036 - 3036 
    8050 - 8050[/SIZE] 
    [/SIZE]

  4. #109
    Novice sirwin97 is offline
    MemberRank
    Sep 2011 Join Date
    1Posts

    Re: [Ascent Release]Wickedx2x Repack 2.3.0

    Hello ... I am hoping this is still active for support. I am having issues with the ad.exe map builder. At [NetherstormBG] it crashes and I cant figure out why?

    Converting maps for mapid 566 [NetherstormBG]...
    Creating output file maps\Map_566.bin.
    Checking which tiles are extractable...
    Writing empty index to the beginning of the file...
    3442 of 282624 tiles are avalable. Estimated file size will be 10.0615MB.
    2304 passes in total have to be performed, it may take a while.
    Extracting data...

    (((Then get crash of ad_enUS.exe)))

    ad_enUS.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

    AppName: ad_enus.exe AppVer: 0.0.0.0 ModName: ad_enus.exe
    ModVer: 0.0.0.0 Offset: 00002919

    My System is Win XP Pro SP3, 2GB Ram, and AMD Athlon II CPU ... what do I need to do to correct this? My client is 2.3.0 7561 enUS

  5. #110
    Account terminated Wloczykij is offline
    MemberRank
    Mar 2006 Join Date
    PolandLocation
    2,818Posts

    Re: [Ascent Release]Wickedx2x Repack 2.3.0

    Maybe yu should have tried to contact the Author of this this thread instead of epicbumping???



Page 8 of 8 FirstFirst 12345678

Advertisement