[ChangeLog]Kobold 2.4.1

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  1. #1
    Member MysqlErrore is offline
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    May 2008 Join Date
    Georgia/TbilisiLocation
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    [ChangeLog]Kobold 2.4.1

    it not full change
    more change scripts

    +++ fixed item enchant slots, this will autofix gems' socketing
    +++ item bonuses from equipped bags can will now be applied to player
    +++ cleaned up binding code for items
    +++ fixed Stealth of Cat form
    +++ trying to fix stealth in form
    +++ fixed crash on creature casting Stealth spells
    +++ new Py API:
    add_varargs_method ("SignalBattleGroundRoundEnd", &LudmillaPy::ext_SignalBattleGroundRoundEnd, "(instance_id) sends event update to BG engine to finish round.");

    +++ fixed player teleports, seems deadlock is now completely fixed
    +++ fixed initial spell generation and renamed Unk field in Creatures Templates
    ]+++ CreatureSpellData dbc storage is used for automatic initial pet spells generation (Tamed in dbc so far...) Neverdie +1:winky:
    +++ fixed player login
    +++ tried to combat recent deadlock 99% fix will work
    +++ fixed Pet actions
    +++ Python API: gameobject.Die(delete_from_db) has delete_from_db new param, if 1 then will be deleted from DB, if 0 then not
    +++ tried to fix mod stealth aura to say to client we have stealth, no success so far
    -- Changed opcodes to official.
    -- Renamed all packets for opcodes.
    +++ !!! I hope the deadlocking bug is fixed, although it wans'nt obvious and was tricky.
    +++ implemented thread_container_rw special class to utilize performance of rw_mutex for containers, adapted thread_map to thread_map_rw
    +++ new id Venon change computer
    +++ more thread safety to WorldSession
    +++ fixed CONFUSE (prevented client mov. control)
    +++ fixed Polymorph auras like Sheep, Pig, Turtle, now they will also produce Fear like effect
    +++ del warning
    +++ improved BG GetPlayer
    +++ some speedup
    +++ unified private Python values' buffer for instance into 1 buffer for:
    - SetInstanceBufferValue(instance_id,...)
    - instance.SetBufferValue(...)
    +++ some correct
    +++ fixed EFFECT_DESTROY_ALL_TOTEMS (Totemic Call and similar)
    +++ OnEventGOUse will work for outside BG also
    +++ fixed Spell Mechanics, it is big fix that will probably fully restore our Spell core work with Mechanics, a lot of spells will start function correctly
    +++ fixed HAS_FLAGS define that will return TRUE on any of masks falling into checked range (that was a bug)
    +++ new GO PY API:
    OnEventGOUse(go, player):

    Same as OnEventGOSelect(go, player) must return (1) if event was processed/absorbed by handler or (0) if wasn't, so caller continues to execute standard functions further.

    +++ BattleGroundEvent::OnGameobjectUse(Player* player, GameObject* go) is bound to OnEventGOSelect Py call now.
    +++ void Spell::SpellEff_OpenLock(uint32 i) && void Spell::SpellEff_OpenLockedItem(uint32 i) are bound to BattleGroundEvent::OnGameobjectUse call before they execute as standard, e.g. they also call OnEventGOSelect through BattleGroundEvent::OnGameobjectUse.
    -- All loot packets moved to LootHandler.cpp
    -- All pet packets moved to PetHandler.cpp
    (Kos pls add this files in VS 9.0)
    -- some definition in SMSG_LOOT_ROLL. (kos pls view this commit).
    -- Inform player if it trying whisper to AFK or DND player.
    -- fixed chat whisper.
    +++ new Py API: unit/player/go.GetAreaId(), that returns AreaId of object location
    -- moved CMSG_LOOT_ROLL_PASSED_AUTO to WS.
    +++ add State for Arathi (tested)
    +++ check void Player::Send_SMSG_INIT_WORLD_STATES() for initial World States settings for BG (dumper is autogenerating C++ code list)
    +++ new Py API:
    add_varargs_method ("SendBattleGroundWorldState", &LudmillaPy::ext_SendBattleGroundWorldState, "(instance_id, state_index, state_value) sends world state update to all players in BG instance.");
    add_varargs_method ("GetBattleGroundPlayerList", &LudmillaPy::ext_GetBattleGroundPlayerList, "(instance_id, team_mask(optional)) gives player list currently on bg, 'team_mask' is optional and if not specified players are given from all teams (team_1 = (1<<0), team_2 = (1<<1), ...).");

    +++ updates SpellNames.h for .2 patch

    +++ some opcode from WoTLK (not test)
    +++ modified World states to be easy workable with BGs (for events)
    +++ +1 0 to item Query single as per zhenya
    +++ fixed new Py API
    +++ Normalized Weapon Damage + spells will give Combo Point to rogues also
    +++ fixed combat raiting's visual stats
    +++ work on combat raitings
    +++ new requested Py API for GameObject PyGameObject class:

    add_varargs_method ("CreateGameObject", &PyGameObject::ext_CreateGameObject, "(Id, Tuple XYZ, Tuple ROTATION, SaveToDB) Creates GameObject.");
    add_varargs_method ("CreateNPC", &PyGameObject::ext_CreateNPC, "(Id, Tuple XYZ, SaveToDB, Recurring) Creates NPC.");

    Works similar as for NPC. e.g.: go.CreateGameObject(....).
    CreateGameObject automatically puts created gameobject into world.
    +++ fixed compile
    +++ enabled mutex timeouts to detect occuring deadlocks
    -- Add my new machine id.
    -- Add new enums from client (2.4.2).
    -- Version changed to 2.4.2.
    -- Add new packet CMSG_LOOT_ROLL_PASSED_AUTO.
    (kos pls look on it and add to SMSG_LOOT_ROLL auto pass).
    +++ fixed SMSG_SURROUNDING_NPC_STATUS_RESPONSE and as a result #132
    +++ fixed quest query response
    +++ quest packets shall be fixed and be not giving #132
    +++ fixed Spell casts for static spells like Login, Sickness...
    +++ fixed inventory errors packet
    +++ fixed combat (melee/spell/periodic) packets
    +++ fixed XP gain packet
    +++ fixed BG log packet
    +++ tried to fix crash on [out-of-sync] logout
    +++ fixed compile
    +++ if spell is added through DynamicTeachSpell Python API and spell also was used by item it will appear in trainer list (forced)
    +++ updated basis of aux lib with thread classes (crashes, correctness...)
    +++ implemented SPELL_AURA_PERIODIC_SCRIPTED_TRIGGER (226) that shall fix periodic energize effects
    +++ reverted settings
    +++ fixed compile if #define _USING_MEMPOOL is commented out to switch off mempool usage
    +++ Spell summoning players will be working again (pls test)
    +++ new Py API to reset all spells cooldown:
    add_varargs_method ("ResetSpellCooldown", &PyUnit::ext_ResetSpellCooldown, "(bool also_global) Resets all spell cooldowns (also global if TRUE for param).");
    +++ triggered spells will not crash server sometimes anymore when no spell is scripted
    -- fixed compile in VS 9.0
    +++ Dual Wield and similar abilities are now in trainer lists again
    -- fixed compile in VS7.1
    +++ fixed shape shift forms change (action bars now changing opening form spells)
    +++ changed spell ids to names for flight forms and shapesifts
    +++ fixed CanTalkToNPC so NPC shall be more talkable
    +++ quest slots will be reset to 0 on player load if no quest id for slot to avoid #132
    +++ filtered Bloodthirth spells from trainer without Ranks
    +++ trainers has cleaned up lists from:
    - DND spells
    - Judgement Of ... spells
    +++ fixed quests part, uf being damaged by wrong offset due to new quest slot size (for groups, for quest assignment, for refreshing), this shal clear 132
    +++ all cheating players with movement packets will be now logged out without assert + added to cheat file log
    -- fixed my mistake with chat enums.
    +++ cleared trainer list from triggered spell
    +++ SPELL_AURA_PERIODIC_TRIGGER_SPELL, dummy triggers, did get helper map with triggered spells that can help in finding spell if Triggered spell is unknown
    -- Fixed chat msg types.
    -- Add debug command for testing chat.
    +++ avoid 132
    +++ fixed prof learning
    +++ spells learned by quest will be taught like if by trainer
    +++ fixed trainer spells analysis by splitting old/new logics to work togather this will fix Profession spell learning
    +++ excluded not needed player save info (do not bother with warnings, or simply reset talents to all to resave players)
    +++ farsight must not be affecting players after relogin
    +++ professions leveling up will be done as before patch, correctly
    +++ enchant recepies shall be in trainer list now
    +++ new Py API: add_varargs_method ("SetNonHibernatable", &PyUnit::ext_SetNonHibernatable, "Sets creature be always updatable by server core.");
    - to make mob be always updatable by server. for special scripting AI.
    +++ Professions must be learning from now
    +++ import operation is fully threadsafe for MapManagers
    +++ trainers:
    - recepies shall be in tr.list
    - secondary profs shall be in the list
    - main profs/abilities will also be in list
    +++ possibly fixed 132 on .mod mount (bad unit flag?)
    +++ improved thread_task interface
    +++ server will wait for task completition if shutting down
    +++ import in thread is 100% safe from player logout now
    +++ more to thread_task
    +++ implemented world imports in own thread-task: check world_server.conf:
    # If enabled imports are handled in own task-thread, importing player must stay in world
    # till procedure completes othervise it may crash, for 100% safety you may want to have 'no'
    # and import will be done on world thread freezing it till procedure completition.
    #
    UseWorldImportInThread = yes
    +++ removed CConvert class and substituted with aux::convert
    +++ fixed client lock-up on empty friend list
    +++ fixed trainers showing trash spells (now must be same as before patch)
    +++ implemented new NPC query packet (do not know full meaning though yet)
    +++ trainer shows visual effect of learning as usual
    +++ normalized mem allocators and removed bad way of linkage
    +++ compress per thread instance will be given fast using TLS (thread local data) allocated by kernel functions (will be compressing faster now)
    +++ learning animation for trainer (although did not really help, studying...)
    +++ fixed crash bug in mempool when thread deallocates data chunk not allocated before
    +++ add translocate teleport in core
    +++ implemented special type of memory allocation technology by allocating memory per every calling thread using thread local storage (win & nix), must speed up allocations (tested)
    +++ memory is now allocated by memory pools only using overwritten new/delete operators
    . sorry had no internet
    +++ new id portal iron
    +++ portal effect "SUNWELL ISLE"
    +++ more work on memory pool to make it very fast in multithreaded app, now it is 1.9 times faster in release, and 4 times in debug mode
    +++ switched off mutex debugging
    +++ corrected social's SQL querries
    -- Add new combatlog enums.
    +++ stackwalker will show stack on ASSERT_AUX_DESC also
    -- Fixed trade.
    +++ fixed convertor from 2.3.3 to 2.4.1 (I AM VERY SORRY)
    +++ spell learning shall start work
    +++ skipped spells from learning having no Requirements
    +++ excluded talents from trainer lists
    +++ switched on 2min mutex timout assert + double locking checks to fight for deadlocks
    +++ socialmgr please check sql need
    -- Fixed compile in VS-2008.
    +++ LoadTrainerTeachSpells_New to load teach spells, let's see if spell list visible now
    +++ more checks on items load
    +++ who list
    +++ started work on social
    +++ Trainer lists shall be fixed
    +++ Item spell caster: first lookup is by item guid
    +++ Creatures sizes taken from DB now (not DBC)
    +++ reverted unneeded changes in sup.libs
    +++ more trade
    +++ more enums
    +++ SMSG_SET_FACTION_STANDING
    +++ CMSG_USE_ITEM
    +++ fixed possible crash in mempool on program closure if memleak existed
    +++ implemented 2 new opcodes to set Guild tab text (update sql)
    +++ switched to original memcpy/memove
    +++ fast int to string method
    +++ fixed Arena team packets 2.4.1
    +++ fixed SMSG_NPC_TEXT_UPDATE 2.4.1
    +++ fixed SMSG_QUESTGIVER_STATUS 2.4.1
    +++ fixed SMSG_QUEST_QUERY_RESPONSE 2.4.1
    +++ fixed SMSG_QUESTGIVER_QUEST_DETAILS 2.4.1
    +++ fixed SMSG_LOOT_ROLL 2.4.1
    +++ fixed SMSG_GROUP_LIST 2.4.1
    +++ fixed CMSG_GROUP_PROMOTE 2.4.1
    +++ fixed SMSG_PARTY_MEMBER_STATS & SMSG_PARTY_MEMBER_STATS_FULL 2.4.1
    +++ fixed CMSG_CHAT_IGNORED 2.4.1
    +++ fixed SMSG_ITEM_QUERY_SINGLE_RESPONSE 2.4.1
    +++ fixed SMSG_LIST_INVENTORY 2.4.1
    +++ fixed SMSG_ITEM_NAME_QUERY_RESPONSE 2.4.1
    +++ fixed SMSG_GUILD_ROSTER 2.4.1
    +++ added own aux_memcpy to bytebuffer, for other places - not necessary, where is a chance that struct won't be 128bit aligned
    +++ own memcpy/memmove, offering 20%-30% speedup when aligned to 8bytes (64 bit)
    +++ trade shall be fixed now
    +++ fixed linux compile
    +++ new aux::arrays::array<T> class which can replace std::vector but no perfomance win is given, so better do not use it
    +++ chat
    -- Add all enums from client (2.4.1)
    -- New opcodes.
    -- New enums.
    -- Add new enums.
    -- Add new packets for getting enums.
    (sorry for long delay).
    +++ fixed 7.1 compile
    +++ some more correction to thread_update closure
    +++ 'GetThreadId' kernel32.dll now deallocates if loaded
    +++ implemented missing 'GetThreadId(h)' for Windows NT 4.0 - XP
    +++ bswap_f32 & bswap_f64 for float and doubles
    +++ corrections to AUX lib (threaded classes, new memory allocation functions with crc7 check, arrays)
    - new class aux::threads::thread_task() that can be used to create new thread and do given task in it and autoclose, excellent for big infrequent jobs
    +++ types fix
    +++ fixed SMSG_SPELL_GO
    +++ fixed SMSG_SPELL_START
    +++ fixed spell cast flags logics
    +++ aux::reference_ptr<T> fixed for STL containers hashing and lookup
    +++ new Python API:
    def OnGOUpdate(go, time_diff):
    - for gameobjects, update interval == ~1sec
    +++ defines to safer version
    +++ fixed bug when player could join BG/Arena queue or group having Deserter.
    +++ finally fixed Py::Bollean
    +++ fixed Py::Boolean
    +++ to Boolean type
    +++ refactored Action buttons into action_button_t structure
    +++ added bad spells check on action but. load
    +++ more PyCXX, please recompile Deplibs
    +++ fixed spell names (thx god we had defines!!!!)
    +++ spell names to 2.4.1
    +++ to 2.4.1 patch
    +++ fixed RandProItem...dbc (pls check code before commit)
    Download Link Will be Very Soon!:busted_co


  2. #2
    Member MysqlErrore is offline
    MemberRank
    May 2008 Join Date
    Georgia/TbilisiLocation
    73Posts

    Re: [ChangeLog]Kobold 2.4.1

    +++ fixed bug when loot was missing of items which are reagents for quest items
    +++ fixed item enchant slots, this will autofix gems' socketing
    +++ item bonuses from equipped bags can will now be applied to player
    +++ cleaned up binding code for items
    +++ fixed Stealth of Cat form (looks like it hasn' given up so easily )

    P.S.
    Quest system being working on, almost done.
    Btw, Arathi BG almost completed (somewhere near 90-95% of completion for now).



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