Connecting Issue

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  1. #1
    Newbie tokes is offline
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    Oct 2007 Join Date
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    Connecting Issue

    ok my problem is that i can connect from the computer that my logonserver and antrix are running on and ive setup a dyndns ip and setup that so players can connect from out side my house and they can connect fine but now i have other computers in side my house connect with router but it wont let then connect when i use my dyndns ip and when i put my computer ip in the realm list it wont let me passed the real select screen i click on realm again and back to realm screen it puts me


    any ideas


  2. #2
    Member vincentprovo is offline
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    Re: Connecting Issue

    U need to forward ur router ports ;)

  3. #3
    Member vincentprovo is offline
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    Re: Connecting Issue

    Making your Server Public

    This tutorial will show you how to make your Antrix server public WITHOUT HAMACHI! Fully tested and 100% working.

    Part One:

    1. Visit DynDNS.Com and Create an account.
    2. Log in and click "Services" on the menu.
    3. Under DNS Services there will be an option called Dynamic DNS. Click it.
    4. Click on "Create Host."
    5. Fill out the required fields, don't forget to check the box "Enable Wildcard."
    6. Click "Add Host" and your done with this portion of the guide.

    Part Two:

    1. Open C:\Windows\System32\Drivers\Etc\Hosts.file
    2. At the end of the File add the following.


    Code:
    127.0.0.1 (Dynamic DNS)(Internal IP) (Dynamic DNS)(External IP) (Dynamic DNS)
    Dynamic DNS = The DNS you just created at DynDNS.Com

    Internal IP = Your ip of the computer you are on, This can be found by going to start, then run. Typing in cmd, once the Windows command Prompt opens type in "ipconfig". You will get a readout the one you are looking for is "Ip Address" it normally starts with 192.

    External IP = You outbound ip assigned by your ISP. You can find this by visiting WhatIsMyIP.com - 88.198.57.239.

    Part Three:

    1. Open your Realms.conf file in the Antrix folder.
    2. Change at the bottom of your realms.conf to look like this.


    Code:
    RealmCount = 2Realm1.Name = "YOUR REALM NAME"Realm1.Address = "YOUR EXTERNAL IP:8129"Realm1.Icon = "PVP"Realm1.Colour = 1Realm1.Population = 0Realm1.TimeZone = 1Realm2.Name = "YOUR REALM NAME;Local"Realm2.Address = "YOUR INTERNAL IP:8129"Realm2.Icon = "PVP"Realm2.Colour = 1Realm2.Population = 0Realm2.TimeZone = 1
    3. Save and exit. You are now done with this part of the guide.

    Part Four:

    1. Connect to your router. This can normally be done by typing in 192.168.0.1. If your not sure what it is, then go to Start- Run- Type cmd- Type ipconfig. You should see the ip address like above, change the last sequence in it to a 1 and it should work. If you are still having issues consult your routers website on how to login to your router.

    2. Now, It's time to forward the ports. Go into your port forwarding section under your router and forward;

    3724 - 3724
    80 - 80
    3306 - 3306
    8129 - 8129
    8093 -8093
    6112 - 6112
    6881-6999
    3036 - 3036
    8050 -8050


    3. If you have a Firewall disable it if you don't know how to set exceptions with it.

    Part Five:

    This next part is for how you connect.

    1. Go into your World of Warcraft game directory.
    2. Open realmlist.WTF in Notepad.
    3. Replace everything in it with "set realmlist 127.0.0.1"
    Note: I suggest you make a copy of the realmlist before changing the info so you can still connect to the Live WoW servers.

    Part Six:

    Getting a friend to connect.

    1. Follow the above steps, except when in realmlist. WTF have them change it to "set realmlist (Dynamic DNS or your External IP)"

    If everything is done correctly you should have a public server with out Hamachi, and you and your friends can have all the fun you want.

    NOTE : NOT MY GUIDE !!!

  4. #4
    Newbie tokes is offline
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    Re: Connecting Issue

    ive forwered all the ports...i think it might be thr 2 realm thing ill try that now..thanks for the help

  5. #5
    Member vincentprovo is offline
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    Re: Connecting Issue

    Hehe no probleme :)

  6. #6
    Newbie tokes is offline
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    Re: Connecting Issue

    ive done every thing in that guide and still cant connect from my other computers but the comp the server is on can connect and people out side can connect but my computers across the room wont connect puzzles me.well ive attached my config files and mabey u could look at them for me and see if i got them wright...

  7. #7
    Newbie tokes is offline
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    Re: Connecting Issue

    #######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################

    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    Database.Hostname = localhost
    Database.Username = root
    Database.Password = my pass
    Database.Name = antrix2
    Database.Port = 3306
    Database.Type = 1


    # Host Directive
    #
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #

    Host = 0.0.0.0


    # World Server Listen Port Directive
    #
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #

    WorldServerPort = 8129


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel.Screen = 0
    LogLevel.File = -1


    # World server packet logging feature
    #
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #

    LogWorld = 0


    # Session Limit
    #
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #

    PlayerLimit = 100


    # Message Of The Day (MOTD)
    #
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified"

    Motd = "DELETE CACHE FOLDER OR YOU WILL ERROR WHEN ADMIN IS ON YOUR SCREEN!"


    # Send Build On Join
    #
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.

    SendBuildOnJoin = 1


    # Send Stats On Join
    #
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.

    SendStatsOnJoin = 1


    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)

    Rate.Health = 1000000000
    Rate.Power1 = 1000000000
    Rate.Power2 = 1000000000
    Rate.Power3 = 1000000000
    Rate.QuestReputation = 100
    Rate.KillReputation = 100
    Rate.Honor = 10000
    Rate.PvPTimer = 300000


    # XP (Experience) Rate setup
    #
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    # Default: 1
    #

    Rate.XP = 1000
    Rate.QuestXP = 1000


    # Rest XP Rate
    #
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    # Default: 1
    #

    Rate.RestXP = 1000


    # Drop Rate
    #
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    # Default: 1
    #

    Rate.Drop = 10
    Rate.DropMoney = 1000


    # Player save rate
    #
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)

    Rate.Save = 300000

    # Compression rate
    #
    # Value is from 1-9, the compression level passed to zlib to compress
    # update packets. A higher value will consume less bandwidth but more cpu cycles.
    # Default: 1 (Best Speed)
    #

    Rate.Compression = 1


    # Queue Update Rate
    #
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #

    Network.QueueUpdateInterval = 5000


    # Update Distance
    #
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #

    PlrUpdateDistance = 80


    # Level Cap
    #
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    #

    LevelCap = 999


    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #

    GmClientChannel = "gm_sync_channel"


    # Seperate Channels Control
    #
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    #
    # Default: 0
    #

    SeperateChatChannels = 0


    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    # maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #

    MapPath = "maps"
    UnloadMaps = 1


    # Breathing Setup
    #
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    #
    # Default: 1
    #

    EnableBreathing = 1


    # Speedhack detection
    #
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    #
    # Default: 0
    #

    SpeedhackProtection = 0


    # Cheat log setup
    #
    # These two directives set up the cheater logging file, if turned on any cheat / packet
    # exploit / speedhack attempts will be logged here.
    #
    # Default: off
    #

    LogCheaters = 0


    # GM log setup
    #
    # These two directives set up the GM command logging fie. If turned on, most gm commands
    # will be logged for this file for abuse investigation, etc.
    #
    # Default: off
    #

    LogGMCommands = 0


    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts - Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #

    Mail.ReloadDelay = 0
    Mail.DisablePostageCostsForGM = 1
    Mail.DisablePostageCosts = 0
    Mail.DisablePostageDelayItems = 1
    Mail.DisableMessageExpiry = 0
    Mail.EnableInterfactionMail = 1
    Mail.EnableInterfactionMailForGM = 1


    # Compression Threshold
    #
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    # Default: 1000
    #

    CompressionThreshold = 1000


    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an absolute or relative
    # path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    # Default: stats.xml / 120000 (2 minutes)
    #

    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000


    # Connection Timeout
    #
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    #
    # Default: 180
    #

    ConnectionTimeout = 180


    # MapMgr Preloading
    #
    # This directive controls whether the entire world will be spawned at server startup
    # or on demand. It is advised to leave it disabled unless you are a developer doing
    # testing.
    #
    # Default: off
    #

    MapMgr.Preloading = 0


    # Background Loot Loading
    #
    # This directive controls whether loot will be loaded progressively during startup
    # or in the background in a seperate thread. Turning it on will result in much
    # faster startup times.
    #
    # Default: on
    #

    Startup.BackgroundLootLoading = 1


    # Multithreaded Startup
    #
    # This controls whether the server will spawn multiple worker threads to use for
    # loading the database and starting the server. Turning it on increases the speed
    # at which it starts up for each additional cpu in your computer.
    #
    # Default: on
    #

    Startup.EnableMultithreadedLoading = 1


    # Guild Setup
    #
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    #
    # Default: off
    #

    Guild.RequireAllSignatures = 0


    # LogonServer Setup
    #
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    #
    # Default: on
    #

    DisablePings = 0


    # LogonServer Setup
    #
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_world"
    #

    LogonServer.RemotePassword = "tokes_alot"

  8. #8
    Newbie tokes is offline
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    Re: Connecting Issue

    #######################################################################
    # Antrix Configuration File (Logon)
    # Last updated at revision 236
    #######################################################################

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    LogonDatabase.Hostname = localhost
    LogonDatabase.Username = root
    LogonDatabase.Password = my pass
    LogonDatabase.Name = antrix2
    LogonDatabase.Port = 3306
    LogonDatabase.Type = 1

    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    Host = 0.0.0.0
    ISHost = 0.0.0.0

    # Realm List Listen Port Directive
    #
    # This is the port that the realm list listens on.
    # Unless you have modded the clients, this will
    # always be 3724.
    #
    # Default: 3724
    #

    RealmListPort = 3724


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel = 0

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    AccountRefresh = 600

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    MinClientBuild = 6739
    MaxClientBuild = 7999
    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #

    LogonServer.RemotePassword = "tokes_alot"

  9. #9
    Newbie tokes is offline
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    Re: Connecting Issue

    #######################################################################
    # Realms Configuration File
    # Last updated at revision 1259
    #######################################################################

    # Logon Server Setup
    #
    # Logon servers are the old "realmlist" or "auth" servers.
    # At the moment, you can only set up one. This will be changed in the
    # future.
    #
    # LogonServerCount = Number of servers
    # LogonServer[x].Address = The address (no port) of the server.
    # LogonServer[x].Port = The port on which the logon server listens.
    # LogonServer[x].Name = Not really relavant, but name the logon.
    #

    LogonServerCount = 1

    LogonServer1.Address = "localhost"
    LogonServer1.Port = 8093
    LogonServer1.Name = "tokes"




    # Realm Setup
    #
    # This is the realms that will be added to the list for this instance
    # of the server. You can have multiple realms (e.g. one for LAN, WAN).
    #
    # RealmCount = The number of servers.
    # Realm[x].Name = The name of the realm.
    # Realm[x].Address = The address (and port) of that realm.
    # Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
    # Realm[x].Colour = Realm colour in realm list display.
    # Realm[x].TimeZone = Time zone the realm is in.
    # Realm[x].Population = (0 = low, 1 = medium, 2 = high)
    #

    RealmCount = 2Realm1.Name = "tokes"Realm1.Address = "my.dyndns.ip:8129"Realm1.Icon = "PVP"Realm1.Colour = 1Realm1.Population = 0Realm1.TimeZone = 1Realm2.Name = "tokes;Local"Realm2.Address = "192.168.1.17:8129"Realm2.Icon = "PVP"Realm2.Colour = 1Realm2.Population = 0Realm2.TimeZone = 1

  10. #10
    Member vincentprovo is offline
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    Re: Connecting Issue

    Oke i know ur problem,its not the configs
    So u have 2 computers (or more)
    1 for server
    1 for playing wow (i guess)

    u need to do the following on !!youre computer ur playing wow!!!Not the server

    -Locate the Host file
    Code:
    C:\Windows\System32\drivers\etc
    and delete the no.ip dns

    =>thats why u cant connect (i hope) :p


    Vinillo

  11. #11
    Newbie tokes is offline
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    Re: Connecting Issue

    umm locate host file on the computer im playing wow on and not the machine the server is running on my realmlist is this what u ment by host file..or c/windows/systen32/drivers/host because i dident edit that on any other computer than the one with the server on.....sorry for all the questions kinda new at this......thanks for the help

  12. #12
    Newbie tokes is offline
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    Re: Connecting Issue

    # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    # 102.54.94.97 rhino.acme.com # source server
    # 38.25.63.10 x.acme.com # x client host

    127.0.0.1 localhost
    ::1 localhost



    thats my host file...i have vista on this computr and xp on pc with server would that make any difference?

  13. #13
    Member vincentprovo is offline
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    Re: Connecting Issue

    Hm think not...
    But try to start Wow.exe whit "execute as administartor" => (right click on Wow.exe)
    and try to set the realmlist as ur Lanip
    Like 192.168.0.xxx

    and check my host file as example
    Code:
    # Copyright (c) 1993-1999 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    #      102.54.94.97     rhino.acme.com          # source server
    #       38.25.63.10     x.acme.com              # x client host
    127.0.0.1       localhost
    127.0.0.1       privateserver.selfip.com

  14. #14
    Newbie tokes is offline
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    Re: Connecting Issue

    no antrix is on the computer behind

  15. #15
    Member vincentprovo is offline
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    Re: Connecting Issue

    Check above i think its the host file :)

  16. #16
    Newbie tokes is offline
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    Re: Connecting Issue

    tryed that run as administrater and the realm was the ip of my ohther comp with anteix running on and still hang up at realm screen...but now if i go to my realms config file in antrix and change my dyndns with the 192.168.x.xxx ip i can connect from with in my house but then people out side the house cant connect....

  17. #17
    Member vincentprovo is offline
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    Re: Connecting Issue

    W8 i make an dns for u and ill send the host file for ur server and then evrything gotta work :)
    Add me on msn kinda handy :p



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