DJ's 2.0.10 GM Commands List

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  1. #1
    Elite Member iNViSiGOD is offline
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    Apr 2006 Join Date
    129Posts

    DJ's 2.0.10 GM Commands List

    This is by far going to be work in progress, as I doscover the new commands I will update the listing here, but for now I will post what I do know, in no real order. The numbers between the command and syntax are the security level needed to execute the commands. Please keep in mind I transfered this from the command SQL database to HTML format then to WYSIWYG on here. Some spaces might not be 100% accurate, always put a . in front of each command.



    .listcreature 3 Syntax: .listcreature #creature_id [#max_count]
    Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

    .listitem 3 Syntax: .listitem #item_id [#max_count]
    Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

    .listobject 3 Syntax: .listobject #gameobject_id [#max_count]
    Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

    .lookupobject 3 Syntax: .lookupobject $objname
    Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.

    acct 0 Syntax: .acct
    Display the access level of your account.

    addgo 3 Syntax: .addgo #id
    Add a game object from game object templates to the world at your current location using the #id.

    Note: this is a copy of .gameobject.
    addgrave 3 (NULL)

    additem 1 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
    Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

    additemset 1 Syntax: .additemset #itemsetid
    Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

    addmove 2 Syntax: .addmove #creature_guid [#waittime]
    Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

    addquest 3 Syntax: .addquest #quest_id
    Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.

    AddSpawn 2 Not yet implemented.

    addspw 2 Syntax: .addspw #creatureid
    Spawn a creature by the given template id of #creatureid.

    addweapon 3 Not yet implemented

    allowmove 3 Syntax: .allowmove
    Enable or disable movement for the selected creature.

    anim 3 Syntax: .anim #emoteid
    Play emote #emoteid for your character.

    announce 1 Syntax: .announce $MessageToBroadcast
    Send a global message to all players online.

    aura 3 Syntax: .aura #spellid
    Add the aura from spell #spellid to your character.

    banaccount 3 Syntax: .banaccount $name
    Ban account $name (can be viewed by players by using the .pinfo command) and kick affected players currently logged in.

    banip 3 Syntax: .banip #ip
    Bans logging into the server from computers with the provided IP address, and kicks all affected players.

    bank 3 Syntax: .bank
    Show your bank inventory.

    changelevel 2 Syntax: .changelevel #level
    Change the level of the selected creature to #level.
    #level may range from 1 to 63.

    commands 0 Syntax: .commands
    Display a list of available commands for your account level.

    cooldown 3 Syntax: .cooldown [#spell_id]
    Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

    createguild 3 Syntax: .createguild $GuildName $GuildLeaderName
    Create a guild named $GuildName with the player $GuildLeaderName as leader.

    cshutdown 3 Syntax: .cshutdown Cancels shuttdown

    delete 2 Syntax: .delete
    Delete the selected creature from the world.

    delobject 2 Syntax: .delobject #go_guid
    elete gameobject with guid #go_guid.

    delticket 2 Syntax: .delticket all

    .delticket #num

    .delticket $character_name
    all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

    demorph 2 Syntax: .demorph
    Demorph the selected player.

    die 1 Syntax: .die
    Kill the selected player or creature. If no player or creature selected, it will kill you.

    dismount 0 Syntax: .dismount
    Dismount you, if you are mounted.

    displayid 2 Syntax: .displayid #displayid
    Change the model id of the selected creature to #displayid.

    distance 3 Syntax: .distance
    Display the distance from your character to the selected creature.

    emote 3 Syntax: .emote #emoteid

    Make the selected creature emote with an emote of id #emoteid.

    explorecheat 1 Syntax: .explorecheat #flag
    Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

    factionid 2 Syntax: .factionid #factionid
    Set the faction of the selected creature to #factionid.

    gameobject 3 Syntax: .gameobject #id
    Add a game object from game object templates to the world at your current position using the #id.

    getvalue 3 Syntax: .getvalue #field #isInt
    Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.

    gmlist 0 Syntax: .gmlist
    Display a list of available Game Masters.

    gmoff 1 Syntax: .gmoff
    Disable the <GM> prefix for your character.

    gmon 1 Syntax: .gmon
    Enable the <GM> prefix for your character.

    go 1 Syntax: .go #position_x #position_y #position_z #mapid
    Teleport to the given coordinates on the specified map.

    gocreature 2 Syntax: .gocreature #creature_guid
    teleport your character to creature with guid #creature_guid.

    goname 1 Syntax: .goname $charactername
    Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.

    goobject 1 Syntax: .goobject #object_guid
    teleport your character to gameobject with guid #object_guid

    goxy 3 Syntax: .goxy #x #y [#mapid]
    Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

    gps 1 Syntax: .gps
    Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id

    guid 2 Syntax: .guid
    Display the GUID for the selected character.

    help 0 Syntax: .help $command
    Display usage instructions for the given $command.

    hidearea 3 Syntax: .hidearea #areaid
    Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

    hover 3 Syntax: .hover #flag
    Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

    idleshutdown 3 Syntax: .idleshutdown #delay|cancel
    Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.

    info 0 Syntax: .info
    Display the number of connected players.

    item 2 Syntax: .item #guid #amount
    Add the given amount #amount of the item with a GUID of #guid to the selected vendor.

    itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid
    Move an item from slots #sourceslotid to #destinationslotid in your inventory
    Not yet implemented

    itemrmv 2 Syntax: .itemrmv #guid
    Remove the given item with a GUID of #guid from the selected vendor.

    kick 2 Syntax: .kick [$charactername]
    Kick the given character from the world. If no character name provide then selected player (except self) will be kicked.

    learn 1 Syntax: .learn #parameter
    Selected character learn a spell of id #parameter. A GM can use .learn all if he wants to learn all default spells for Game Masters, .learn all_lang to learn all languages, and .learn all_myclass to learn all spells available for his class (Character selection in these cases ignored).

    learnsk 1 Syntax: .learnsk #skillId #level #max
    Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.

    levelup 1 Syntax: .levelup [$playername] [#numberoflevels]
    Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

    linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]
    Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

    loadscripts 3 Syntax: .loadscripts $scriptlibraryname
    Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

    lockaccount 0 Syntax: .lockaccount [on|off]
    Allow login from account only from current used IP or remove this requirement.

    lookupcreature 3 Syntax: .lookupcreature $namepart
    Looks up a creature by $namepart, and returns all matches with their creature ID's.

    lookupitem 3 Syntax: .lookupitem $itemname
    Looks up an item by $itemname, and returns all matches with their Item ID's.

    lookupitemset 3 Syntax: .lookupitemset $itemname
    Looks up an item set by $itemname, and returns all matches with their Item set ID's.

    lookupquest 3 Syntax: .lookupquest $namepart
    Looks up a quest by $namepart, and returns all matches with their quest ID's.

    lookupskill 3 Syntax: .lookupskill $$namepart
    Looks up a skill by $namepart, and returns all matches with their skill ID's.

    lookupspell 3 Syntax: .lookupspell $namepart
    Looks up a spell by $namepart, and returns all matches with their spell ID's.

    lookuptele 1 Syntax: .lookuptele $substring
    Search and output all .tele command locations with provide $substring in name.

    maxskill 1 Syntax: .maxskill
    ets all skills of the targeted player to their maximum values for its current level.

    Mod32Value 3 Syntax: .Mod32Value #field #value
    Add #value to field #field of your character.

    modify 1 Syntax: .modify $parameter $value
    Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage.
    Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.

    modify aspeed 1 Syntax: .modify aspeed #rate
    Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.

    #rate may range from 0.1 to 10.
    modify bit 1 Syntax: .modify bit #field #bit
    Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

    modify bwalk 1 Syntax: .modify bwalk #rate
    Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
    #speed may range from 0.1 to 10.

    modify energy 1 Syntax: .modify energy #energy
    Modify the energy of the selected player. If no player is selected, modify your energy.

    modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
    Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

    modify hp 1 Syntax: .modify hp #newhp
    Modify the hp of the selected player. If no player is selected, modify your hp.

    modify mana 1 Syntax: .modify mana #newmana
    Modify the mana of the selected player. If no player is selected, modify your mana.

    modify money 1 Syntax:
    modify money #money
    money #money
    Add or remove money to the selected player. If no player is selected, modify your money.

    #gold can be negative to remove money.
    modify rage 1 Syntax: .modify rage #newrage
    Modify the rage of the selected player. If no player is selected, modify your rage.

    modify scale 1

    modify speed 1 Syntax:

    modify speed #rate
    speed #rate
    Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
    #rate may range from 0.1 to 10.

    modify spell 1

    modify swim 1 Syntax: .modify swim #rate
    Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
    #rate may range from 0.1 to 10.

    money 1 Syntax:
    modify money #money
    money #money
    Add or remove money to the selected player. If no player is selected, modify your money.
    #gold can be negative to remove money.

    morph 3 Syntax: .morph #displayid
    Change your current model id to #displayid.
    moveobject 2 Syntax: .moveobject #goguid [#x #y #z]
    Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

    name 2 Syntax: .name $name
    Change the name of the selected creature or character to $name.
    Command disabled.

    namego 1 Syntax: .namego $charactername
    Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.

    neargrave 3 Syntax: .neargrave [alliance|horde]
    Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

    NewMail 3 Syntax: .NewMail #flag
    Send a new mail notification with flag #flag.

    npcflag 2 Syntax: .npcflag #npcflag
    Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

    npcinfo 3 Syntax: .npcinfo
    Display a list of details for the selected creature.
    The list includes:
    GUID, Faction, NPC flags, Entry ID, Model ID,
    Level,
    Health (current/maximum),
    Field flags, dynamic flags, faction template,
    Position information,
    and the creature type, e.g. if the creature is a vendor.

    npcinfoset 3 Syntax: .npcinfoset
    TODO: Write me.
    object 3 Syntax: .object #displayid $save
    Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database.

    pinfo 2 Syntax: .pinfo [$player_name] [rep]
    Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.

    playsound 1 Syntax: .playsound #soundid
    Play sound with #soundid.
    sound will be play only for you. Other players do not hear this.
    warning: client may have more 5000 sounds...

    prog 2 Syntax: .prog
    Teleport you to Programmers Island.

    QNM 3 Syntax: .QNM #flag
    Query next mail time with flag #flag.

    recall 1 Syntax: .recall
    Teleport you to the place where you have been before using the .tele command.

    reload 1 Not yet implemented.

    reset 3 Syntax:
    reset level
    Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

    reset spells
    Removes all non-original spells from spellbook.
    reset stats
    Resets(recalculate) all stats of the targeted player to their original values at current level.

    reset talents
    Removes all talents of the targeted player.
    respawn 3 Syntax: .respawn
    Respawn all nearest creatures and GO without waiting respawn time expiration.
    revive 1 Syntax: .revive [$playername]
    Revive specified or selected player. If no player is selected, it will revive you.

    run 2 Syntax: .run #flag
    Enable or disable running movement for a selected creature.
    Use a #flag of value 1 to enable, use a #flag value of 0 to disable running.
    Not yet implemented.

    save 0 Syntax: .save
    Saves your character.

    saveall 1 Syntax: .saveall
    Save all characters in game.

    security 3 Syntax: .security $name #level
    Set the security level of player $name to a level of #level.

    #level may range from 0 to 5.
    setmovetype 2 Syntax: .setmovetype [#creature_guid] stay/random/way
    Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existed waypoints for creature will be removed from database. If creature is dead then movement type will aplied at creature respawm.

    setvalue 3 Syntax: .setvalue #field #value #isInt
    Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
    Use a #isInt of value 1 if #value is an integer.

    showarea 3 Syntax: .showarea #areaid
    Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

    showhonor 0 Syntax: .showhonor
    Display your honor ranking.

    shutdown 3 Syntax: .shutdown seconds

    spawndist 2 Syntax: .spawndist #dist

    Adjust spawndistance of selected creature to dist.

    spawntime 2 Syntax: .spawntime #time
    Adjust spawntime of selected creature to time.

    speed 1 Syntax:
    modify speed #rate
    speed #rate
    Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
    #rate may range from 0.1 to 10.

    standstate 3 Syntax: .standstate #emoteid
    Change the emote of your character while standing to #emoteid.
    start 0 Syntax: .start
    Teleport you to the starting area of your character.

    subname 2 Syntax: .subname $Name
    Change the subname of the selected creature or player to $Name.
    Command disabled.

    targetobject 2 Syntax: .targetobject [#go_id|#go_name_part]
    ocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

    taxicheat 1 Syntax: .taxicheat #flag
    Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
    Use a #flag of value 1 to add access, use a #flag value of 0 to remove access. Visited taxi nodes sill accessible after removing access.

    ticket 2 Syntax: .ticket on
    .ticket off
    .ticket #num
    .ticket $character_name
    on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

    transport 3 Not yet implemented.

    turnobject 2 Syntax: .turnobject #goguid
    Set for gameobject #goguid orientation same as current character orientation.

    unaura 3 Syntax: .unaura #spellid
    Remove aura due to spell #spellid from your character.
    unbanaccount 3 Syntax: .unbanaccount $name
    Unban account $name.

    unbanip 3 Syntax: .unbanip #ip
    Unban provide IP address.

    unlearn 3 Syntax: .unlearn #startspell #endspell
    Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

    unlearnsk 1 Syntax: .unlearnsk #parameter
    Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.

    update 3 Syntax: .update #field #value
    Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.

    visible 1 Syntax: .visible [0||1]
    Output current visibility state or make GM visible(1) and invisible(0) for other players.

    wchange 3 Syntax: .wchange #weathertype #status
    Set current weather to #weathertype with an intensitiy of #status.
    #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

    whispers 1 Syntax: .whispers on|off
    nable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

    worldport 3 Syntax: .worldport #map #position_x #position_y #position_z
    Teleport to the given coordinates on the specified continent (map).

    listobject 3 Syntax: .listobject #gameobject_id [#max_count]
    Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.



  2. #2
    Sorcerer Supreme Eve RaveN is offline
    Member +Rank
    Jan 2007 Join Date
    Mother RussiaLocation
    333Posts

    Re: DJ's 2.0.10 GM Commands List

    OMG. Respect.. Nothing to say...

  3. #3
    Newbie thekiler33 is offline
    MemberRank
    Jan 2007 Join Date
    23Posts

    Re: DJ's 2.0.10 GM Commands List

    i need help only with the reload reload2 and reload 3 commands. i dont know what syntax to use on them. plz help me



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