[HELP]Stuck at "Handshaking"!

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  1. #1

    [HELP]Stuck at "Handshaking"!

    Hello , I'm ussing "MaNGOSRev3953_ScriptDev2Rev61" and "mangos-files.de.vu_rev2" for SQL

    The problem is when i start realmd.exe then mangos.exe i start it without errors ,but when i connect to my server on 127.0.0.1 i get stuck on "handshaking" i tryed to search but the ansvers didnt help

    this is how my configs look: mangos:
    # MaNGOS Configuration file
    ConfVersion=2007071001
    # RealmID must match the realmlist
    RealmID = 1
    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 1
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 0
    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: ""
    LogFile = "Server.log"
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0
    # Packet logging for the worldserver
    # Default: 0 (false)
    # 1 (true)
    LogWorld = 0
    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1

    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example :)
    LogColors = "13 7 11 9"
    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"
    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "GMCommands.log"
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0
    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1
    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    Compression = 1

    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 100
    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 70
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 1
    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 0
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9
    MaxPrimaryTradeSkill = 2
    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 4
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74
    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join );trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1
    # Allow or not show player from both team in who list.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 1
    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true)
    GM.WhisperingTo = 1

    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    GM.InGMList = 1
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    GM.InWhoList = 1
    # GM mode at login
    # 0 (disable)
    # 1 (enable)
    # Default: 2 (last save state)
    GM.LoginState = 1
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    GroupVisibility = 0
    # Message of the Day. Displayed at worldlogin for every user.
    Motd = "Sveikas!"
    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 1;
    Rate.Power1 = 1;
    Rate.Power2 = 1;
    Rate.Power3 = 1;
    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1
    # XP rates
    # Default: 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 1
    # Save respawn time for creatures at death, for gameobjects at use/open
    # 0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1
    # Skill chance values (0..100)
    # default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    #Aggro radius percent or off.
    # 0 - off (0%)
    # Default: 1 - 100%
    # 1.5 - 150%
    Rate.Creature.Aggro = 1
    # Default remote console port
    Ra.Port = 3443
    # Log remote console connections
    Ra.Log = 1
    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 3
    # Kick client on wrong pass
    Ra.Secure = 1
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2
    # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
    # 0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;

    # All times are in milliseconds.
    # Default socket select time
    SocketSelectTime = 10000
    # Default grid clean up delay
    GridCleanUpDelay = 300000
    # Default map update interval
    MapUpdateInterval = 100
    # Default weather update interval
    ChangeWeatherInterval = 600000
    # Default PlayerSaveInterval
    PlayerSaveInterval = 900000
    # Default WorldServerPort
    WorldServerPort = 8085

    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1
    BeepAtStart = 0

    # MaNGOS realmd configuration file
    ConfVersion=2007062001
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
    LogsDir = ""
    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30
    # Default RealmServerPort
    RealmServerPort = 3724
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogLevel = 0
    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: "Server.log" - not recommended.
    LogFile = "Realmd.log"
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    LogTimestamp = 0
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example :)
    LogColors = ""
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0
    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1


  2. #2
    Sorcerer Supreme FamineMK is offline
    Member +Rank
    Jun 2006 Join Date
    In the clouds.Location
    378Posts

    Re: [HELP]Stuck at "Handshaking"!

    configs appear to be correct. Take a look at your realmd.realms table. The first line should include your name for the server which has to be something other than MaNGOS. and second has to be either 127.0.0.1 if you plan on only playing by yourself or your "Dynamic DNS" address from No-IP if you want others to be able to connect.

  3. #3
    Member andy007 is offline
    MemberRank
    Jan 2005 Join Date
    84Posts

    Re: [HELP]Stuck at "Handshaking"!

    stuck a Connected when i type my information correct, but when i type my information wrong i stuck a Handshaking, dammit



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