mangos.conf edit
Code:
# Health and power regeneration and rage income from damage.
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1000
# Drop rates
# Default: 1
Rate.Drop.Items = 10
Rate.Drop.Money = 10
# XP rates
# Default: 1
Rate.XP.Kill = 20
Rate.XP.Quest = 20
Rate.XP.Explore = 20
# Creature Damage Rate.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
Rate.Damage.Fall = 1
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
# Honor gain rate
Rate.Honor = 3
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
# Talent Point rates
# Default: 1
Rate.Talent = 3
# Reputation Gain rate
# Default: 1
Rate.Reputation.Gain = 3