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Newbie
Interesting Loot Issue...
Im working on setting my server up, and well putting some work in to re-doing drops and such, .. anyway -- All the greens drop with no modifiers (ex. "of the bandit") Where, would i find the information needed to fix this? or is it even possible?
(to be honest, i would really like to make some new modifiers to replace the old ones-- tweak them around a bit to make them a bit better)
help or suggestions in this area would also be appreciated, considering this is my first real attempt at hosting and modding a server.
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Sorcerer Supreme
Re: Interesting Loot Issue...
Its called random properties and random suffixes. Random props for non-outland are implemented in ascent, while random suffixes are not.
As for loot issues, TNDB rev8 has a close to perfect loot table, very complete :P
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Newbie
Re: Interesting Loot Issue...
is there some reason in particular that suffexes are not implemented?
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Sorcerer Supreme
Re: Interesting Loot Issue...
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Member
Re: Interesting Loot Issue...
Suffixes are inside the Randomprop.dbc (haven't tested modifying it)
Ascent supports TBC random props (works same way as for non-TBC ^^ ) but the DBs DEVs just ignored the matter and didn't add the randomprop values in their DBs.
P.S. Champion, Lemon told me you are working on the matter.
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Sorcerer Supreme
Re: Interesting Loot Issue...
From what I hear from capt on irc, itemrandomproperties is the one thats implemented.
Capt told me that suffix is the second type of random enchants that are not implemented yet.
I already have heroic loot, burlex already implemented it, but I'm waiting till he modifies the field name so it works properly. I'm probably gonna re-rip all the content once 2.2 is official, and will be doing complete updates every major release. Stay ontop of other dbs :P
Although my ripped normal loot and heroic loot got mixed in the same time, and I'll have to sort them out, any help is welcome.
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Newbie
Re: Interesting Loot Issue...
lol would there be a way, either scripting or not to make the loot tables a little more understandable? --
(ex. if you ever modded for diablo 2 you know the game made .bat from the .txt files -- and actually read the .bat, but the information was changeable in the .txt.
would there be a way to modify the loot tables to act a little more like the loot system in d2 -- except modified for wow -- yea, this might be a lot off work, but if i can actually read the loot tables and tell someone what drops from what just from the DB (and not having to correspond like 50 numbers lol) -- i might even be willing to do it myself lol. i just dont know where to start :D