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Re: Latest Ascent Core+Database
Etherstream try this:
Code:
ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state;
ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;
I did not make this fix, so i take no credit.
SirKhan
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
Does anyone have revision 1594 they can post here?
Thanks in advance,
SirKhan
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Re: Latest Ascent Core+Database
Thanx 4 that changelog :D!!!
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Re: Latest Ascent Core+Database
i am using ascent rev 1610 and i have a problem. I can log into my server and i am authenticated. I can create a new charater but as soon as i hit ok to go out to the charater selection screen the charater is not saved/shown to me. Does anyone have any suggestions as to what might be the cause/solution?
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Re: Latest Ascent Core+Database
sounds to me like you missed something in one of your config files, most likely logonserver.conf
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Re: Latest Ascent Core+Database
i'm using NCDB with ascent1610 but when i login there is no NPC and mobs, i tried execute the codes posted here by some people but i still can't see any NPC. Does any1 know wat is the problem and the solution for it?
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1 Attachment(s)
Re: Latest Ascent Core+Database
maby this will give you a better idea of what im' talking about. to clairify. After i am in the charater creation screen, when i hit accept to go back to the charater selection screen there are no charaters but my dbase is telling me that there are. wtf. lol
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Re: Latest Ascent Core+Database
past rev1600 mine crashes on start..
can someone post and SQL Queries we are supposed to run
ty
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
livingbones
past rev1600 mine crashes on start..
can someone post and SQL Queries we are supposed to run
ty
Yeah plz help i need it to !!
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Re: Latest Ascent Core+Database
All of these are needed above 1602.
Code:
CREATE TABLE `server_settings` (
`setting_id` varchar(200) NOT NULL,
`setting_value` int(50) NOT NULL,
PRIMARY KEY (`setting_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Code:
alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL;
update characters set honorPointsToAdd = 0;
alter table characters change charterId arenaPoints INT(10) NOT NULL;
update characters set arenaPoints = 0;
Code:
alter table creature_names change displayid male_displayid int(30) not null;
alter table creature_names add column female_displayid int(30) not null after male_displayid;
alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
alter table creature_names change unk2 unknown_float1 float(0) not null;
alter table creature_names change unk3 unknown_float2 float(0) not null;
alter table creature_proto add column fly_speed float(0) default "14.0" not null;
alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
In addition, here is groups table structure
Code:
CREATE TABLE `groups` (
`group_id` int(30) NOT NULL,
`group_type` tinyint(2) NOT NULL,
`subgroup_count` tinyint(2) NOT NULL,
`loot_method` tinyint(2) NOT NULL,
`loot_threshold` tinyint(2) NOT NULL,
`group1member1` int(50) NOT NULL,
`group1member2` int(50) NOT NULL,
`group1member3` int(50) NOT NULL,
`group1member4` int(50) NOT NULL,
`group1member5` int(50) NOT NULL,
`group2member1` int(50) NOT NULL,
`group2member2` int(50) NOT NULL,
`group2member3` int(50) NOT NULL,
`group2member4` int(50) NOT NULL,
`group2member5` int(50) NOT NULL,
`group3member1` int(50) NOT NULL,
`group3member2` int(50) NOT NULL,
`group3member3` int(50) NOT NULL,
`group3member4` int(50) NOT NULL,
`group3member5` int(50) NOT NULL,
`group4member1` int(50) NOT NULL,
`group4member2` int(50) NOT NULL,
`group4member3` int(50) NOT NULL,
`group4member4` int(50) NOT NULL,
`group4member5` int(50) NOT NULL,
`group5member1` int(50) NOT NULL,
`group5member2` int(50) NOT NULL,
`group5member3` int(50) NOT NULL,
`group5member4` int(50) NOT NULL,
`group5member5` int(50) NOT NULL,
`group6member1` int(50) NOT NULL,
`group6member2` int(50) NOT NULL,
`group6member3` int(50) NOT NULL,
`group6member4` int(50) NOT NULL,
`group6member5` int(50) NOT NULL,
`group7member1` int(50) NOT NULL,
`group7member2` int(50) NOT NULL,
`group7member3` int(50) NOT NULL,
`group7member4` int(50) NOT NULL,
`group7member5` int(50) NOT NULL,
`group8member1` int(50) NOT NULL,
`group8member2` int(50) NOT NULL,
`group8member3` int(50) NOT NULL,
`group8member4` int(50) NOT NULL,
`group8member5` int(50) NOT NULL,
`timestamp` int(30) NOT NULL,
PRIMARY KEY (`group_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
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Re: Latest Ascent Core+Database
thanks for that
all works good now :biggrinth
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
gmaze
All of these are needed above 1602.
Code:
CREATE TABLE `server_settings` (
`setting_id` varchar(200) NOT NULL,
`setting_value` int(50) NOT NULL,
PRIMARY KEY (`setting_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Code:
alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL;
update characters set honorPointsToAdd = 0;
alter table characters change charterId arenaPoints INT(10) NOT NULL;
update characters set arenaPoints = 0;
Code:
alter table creature_names change displayid male_displayid int(30) not null;
alter table creature_names add column female_displayid int(30) not null after male_displayid;
alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
alter table creature_names change unk2 unknown_float1 float(0) not null;
alter table creature_names change unk3 unknown_float2 float(0) not null;
alter table creature_proto add column fly_speed float(0) default "14.0" not null;
alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
In addition, here is groups table structure
Code:
CREATE TABLE `groups` (
`group_id` int(30) NOT NULL,
`group_type` tinyint(2) NOT NULL,
`subgroup_count` tinyint(2) NOT NULL,
`loot_method` tinyint(2) NOT NULL,
`loot_threshold` tinyint(2) NOT NULL,
`group1member1` int(50) NOT NULL,
`group1member2` int(50) NOT NULL,
`group1member3` int(50) NOT NULL,
`group1member4` int(50) NOT NULL,
`group1member5` int(50) NOT NULL,
`group2member1` int(50) NOT NULL,
`group2member2` int(50) NOT NULL,
`group2member3` int(50) NOT NULL,
`group2member4` int(50) NOT NULL,
`group2member5` int(50) NOT NULL,
`group3member1` int(50) NOT NULL,
`group3member2` int(50) NOT NULL,
`group3member3` int(50) NOT NULL,
`group3member4` int(50) NOT NULL,
`group3member5` int(50) NOT NULL,
`group4member1` int(50) NOT NULL,
`group4member2` int(50) NOT NULL,
`group4member3` int(50) NOT NULL,
`group4member4` int(50) NOT NULL,
`group4member5` int(50) NOT NULL,
`group5member1` int(50) NOT NULL,
`group5member2` int(50) NOT NULL,
`group5member3` int(50) NOT NULL,
`group5member4` int(50) NOT NULL,
`group5member5` int(50) NOT NULL,
`group6member1` int(50) NOT NULL,
`group6member2` int(50) NOT NULL,
`group6member3` int(50) NOT NULL,
`group6member4` int(50) NOT NULL,
`group6member5` int(50) NOT NULL,
`group7member1` int(50) NOT NULL,
`group7member2` int(50) NOT NULL,
`group7member3` int(50) NOT NULL,
`group7member4` int(50) NOT NULL,
`group7member5` int(50) NOT NULL,
`group8member1` int(50) NOT NULL,
`group8member2` int(50) NOT NULL,
`group8member3` int(50) NOT NULL,
`group8member4` int(50) NOT NULL,
`group8member5` int(50) NOT NULL,
`timestamp` int(30) NOT NULL,
PRIMARY KEY (`group_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
so how am i supposed to impliment those changes to my dbase or whatever there purpose is?
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Re: Latest Ascent Core+Database
[quote=zhangweizheng3;2504064]Core
Ascent 1621
latest is 1628
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
1twistedmind
so how am i supposed to impliment those changes to my dbase or whatever there purpose is?
open navicat
Open your Connection
Open the database
On top, click Query
Select : New Query
Copy and paste on at a time in there and click Run
Close it and repeat
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Re: Latest Ascent Core+Database
Can you put the query that was in here to fix the npcs back?
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Re: Latest Ascent Core+Database
Hi im having the same problem as some of the other people here. im running ascent rev 1621 (have tried 1604 also...thinking about expanding on other cores) and ncdb...everything appears to boot flawlessly but when i get ingame i have no npc's or mobs. ive tried using the preload server option in ascent.conf to try and force the loading of them, but that will just cause my core to crash when i try to load it. Any ideas are welcome and greatly appreciated.
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Re: Latest Ascent Core+Database
insert all this, it worked for me
it's just the thing posted yet but run it in order.
Code:
ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state;
ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;
Code:
CREATE TABLE `server_settings` (
`setting_id` varchar(200) NOT NULL,
`setting_value` int(50) NOT NULL,
PRIMARY KEY (`setting_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Code:
alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL;
update characters set honorPointsToAdd = 0;
alter table characters change charterId arenaPoints INT(10) NOT NULL;
update characters set arenaPoints = 0;
Code:
alter table creature_names change displayid male_displayid int(30) not null;
alter table creature_names add column female_displayid int(30) not null after male_displayid;
alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
alter table creature_names change unk2 unknown_float1 float(0) not null;
alter table creature_names change unk3 unknown_float2 float(0) not null;
alter table creature_proto add column fly_speed float(0) default "14.0" not null;
alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
Code:
CREATE TABLE `groups` (
`group_id` int(30) NOT NULL,
`group_type` tinyint(2) NOT NULL,
`subgroup_count` tinyint(2) NOT NULL,
`loot_method` tinyint(2) NOT NULL,
`loot_threshold` tinyint(2) NOT NULL,
`group1member1` int(50) NOT NULL,
`group1member2` int(50) NOT NULL,
`group1member3` int(50) NOT NULL,
`group1member4` int(50) NOT NULL,
`group1member5` int(50) NOT NULL,
`group2member1` int(50) NOT NULL,
`group2member2` int(50) NOT NULL,
`group2member3` int(50) NOT NULL,
`group2member4` int(50) NOT NULL,
`group2member5` int(50) NOT NULL,
`group3member1` int(50) NOT NULL,
`group3member2` int(50) NOT NULL,
`group3member3` int(50) NOT NULL,
`group3member4` int(50) NOT NULL,
`group3member5` int(50) NOT NULL,
`group4member1` int(50) NOT NULL,
`group4member2` int(50) NOT NULL,
`group4member3` int(50) NOT NULL,
`group4member4` int(50) NOT NULL,
`group4member5` int(50) NOT NULL,
`group5member1` int(50) NOT NULL,
`group5member2` int(50) NOT NULL,
`group5member3` int(50) NOT NULL,
`group5member4` int(50) NOT NULL,
`group5member5` int(50) NOT NULL,
`group6member1` int(50) NOT NULL,
`group6member2` int(50) NOT NULL,
`group6member3` int(50) NOT NULL,
`group6member4` int(50) NOT NULL,
`group6member5` int(50) NOT NULL,
`group7member1` int(50) NOT NULL,
`group7member2` int(50) NOT NULL,
`group7member3` int(50) NOT NULL,
`group7member4` int(50) NOT NULL,
`group7member5` int(50) NOT NULL,
`group8member1` int(50) NOT NULL,
`group8member2` int(50) NOT NULL,
`group8member3` int(50) NOT NULL,
`group8member4` int(50) NOT NULL,
`group8member5` int(50) NOT NULL,
`timestamp` int(30) NOT NULL,
PRIMARY KEY (`group_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Thx SirKhan and gmaze
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
OK i attempted to run those queries but the creature/character ones would not run because the tables are apparently missing some columns...so is there a fix to add the columns or do i just need a new DB...if so could somebody link me a known good version of NCDB.
Edit: Nvm i got it working by updating my NCDB via the SVN with ascent core 1621 and it seems to be running stable. But now i have a new issue, i have the server set up to be accessed over my network and my other computer is able to connect and login to the game...but when im using that remote computer im unable to turnin quests while when im on the computer im running the server on i can turnin quests fine...any ideas?
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Re: Latest Ascent Core+Database
I have the same problem as Shadowmourn,couldnt find a solution i downloaded latest ascent version Ascent1648 and db from another db link cause this wont work but i cannot get this to work.It works fine with old ascent1036 with terra database but not with new stuff.What can i do?
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
1twistedmind
maby this will give you a better idea of what im' talking about. to clairify. After i am in the charater creation screen, when i hit accept to go back to the charater selection screen there are no charaters but my dbase is telling me that there are. wtf. lol
I am a noob and am running rev1595 i had the same problem then i noticed in the ascent.config that i had
<WorldDatabase Hostname = "localhost" Username = "admin" Password = "****" Name = "ascent" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "admin" Password = "***" Name = "ascent" Port = "3306" Type = "1">
Then i changed it to
<WorldDatabase Hostname = "localhost" Username = "admin" Password = "****" Name = "ascent" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "admin" Password = "****" Name = "logon" Port = "3306" Type = "1">
Then my chars showed up. Don't know if that helps you but like i said i am a noob to all this lol
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Re: Latest Ascent Core+Database
duskfall, there are 14 database sql updates between 1036 and 1603.
after executing all of them, your server will run fine.
czark keeps his list current here:
Read 1st post
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Re: Latest Ascent Core+Database
Ok I can log in nicely with Ascent 1595, but I cant select my own realm!
And my ascent.exe automatically shuts itself after a few seconds.
Heres my ascent.config
Code:
#######################################################################
# Ascent Configuration File
# Last updated at revision 1457 by Burlex
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<WorldDatabase Hostname = "localhost" Username = "Cavalier" Password = "********" Name = "ascent" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "Cavalier" Password = "********" Name = "ascent" Port = "3306" Type = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Listen Host = "127.0.0.1"
WorldServerPort = "8129">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogLevel Screen="0" File="-1" World="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# PlrUpdateDistance
# This directive controls the distance (internal yards) that the player can "see" up to
# and receieve updates for. For smaller servers, you can probably increase this number.
# Increasing this number will also increase the servers bandwidth consumption and CPU usage.
# Default: 80
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Build On Join
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 60
#
# Expansion 1 Level Cap
# This variable does the same thing as Level Cap above, except it applies to those who
# have the first expansion: The Burning Crusade.
# Default: 70
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Server PlayerLimit = "100"
PlrUpdateDistance = "80"
Motd = "No MOTD specified."
SendBuildOnJoin = "1"
SendStatsOnJoin = "1"
EnableBreathing = "1"
LevelCap = "60"
Expansion1LevelCap = "70"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Value is the amount of rest XP a player will recieve per minute of rest time.
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Rates Health="1"
Power1="1"
Power2="1"
Power3="1"
QuestReputation="1"
KillReputation="1"
Honor="1"
PvPTimer="300000"
Compression="1"
XP="1"
QuestXP="1"
RestXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="1"
Save="300000"
SkillChance="1"
SkillRate="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
#
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Terrain MapPath = "maps" UnloadMaps = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Log Cheaters="0" GMCommands="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<StatDumper FileName = "stats.xml" Interval = "120000">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer DisablePings = "0"
RemotePassword = "warcraft">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flying="1"
DisableOnGM="0">
AND my logonserver.config
Code:
#######################################################################
# Ascent Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
<LogonDatabase Hostname = "localhost"
Username = "Cavalier"
Password = "********"
Name = "logon"
Port = "3306"
Type = "1">
# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#
<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">
# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
<LogLevel Screen = "0"
File = "-1">
# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#
<Rates AccountRefresh = "600">
# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 2.1.1 was build 6739.
#
<Client MinBuild = "6739"
MaxBuild = "7000">
# WorldServer Setup
#
# This directive controls the password used to authenticate with the worldserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
# Default: "warcraft"
#
<LogonServer RemotePassword = "warcraft">
-
Re: Latest Ascent Core+Database
Define you can log in nicely...im assuming when you say you cant select your own realm that you mean you have an empty realm list to choose from...in which case your realm isnt working/online. This would make sense since your ascent.exe isnt working/online...if it closes in any way, shape, or form whether it be automatic (crash) or because you exited it (shutdown) your server is not active and therefore cant be selected from the realm list. My suggestion would be to make sure all of your usernames and passwords are correct and that your mysql is up and running in the background before you try and start loginserver and ascent. If that doesnt do it try to replace those .conf files with the defaults/originals and only replace the usernames, passwords, and IP's required for the server to connect in case you accidentally changed one of the other options. If that still doesnt work try different cores of ascent...some are unstable for people and some arent...its kinda random. Also make sure you have a stable DB.
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
OK heres an update on my quest problem. After some testing and tweaking, ive managed to figure out that its only a specific type of qst that wont allow me to turn in from the remote computer. Any quest that has a "continue" page where when you first talk to the npc you have to click continue after reading some text, and then you have the option to complete quest, is broken, though my quest IS complete and there is even a yellow ? above the quest giver for that quest, the continue button is greyed out. But any quests that just have the straight "complete quest" page where right when you talk to the npc you can click complete quest, work fine. Any ideas on this? could it just be a client problem that im getting and its not the server?
-
Re: Latest Ascent Core+Database
anyone have 1700+ and can link to a DL ?
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
any1 got a D/L for Ascent 1032 plz?
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
CrimsonRO
can you fully compile pelase
ty
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
CrimsonRO
can you fully compile pelase
ty
-
Re: Latest Ascent Core+Database
Is this a dead thread now? I'm looking for the 1700+ versions. Any clue where I can get them that are already compiled?
Dark
-
Re: Latest Ascent Core+Database
never mind I learned how to compile my own. ^^
-
Re: Latest Ascent Core+Database
can anywone post how to fix the problems i've try every rev from 1600+ until 1700+ with tnps8 ncdb 0.1 rev 468 with all sql patches i fount here on ragezone and other forums nothing seems to work it doesn't seem to start at least !it crashes in the middle of the of the startup please i am still using rev 1511 ...
-
Re: Latest Ascent Core+Database
your proubly using outdated database, 1700+ Core has new table structures, which Database needs in also. So find a Database that is updated to match your Ascent Core.
-
Re: Latest Ascent Core+Database
I am also with the same problem, i used terranet + ascent 1402 and everything was ok, I changed the db to NCDB 482, it works somehow ok , but still i am unable to launch any newer version of ascent core.
also tryed those sql patchs, and also de other found in the sql folder of ascent.
I would aprreciate if you notify me when you solve it.
thanks anyway.
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Re: Latest Ascent Core+Database
Omg really nice, keep on the good work! just one thing im a little newb who didn't read half or YOUR config file xD :D wat's the difference of all rev's/cores or wtf it's called :D
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
flie123
wat's the difference of all rev's/cores or wtf it's called :D
Updates.
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
CrimsonRO
your proubly using outdated database, 1700+ Core has new table structures, which Database needs in also. So find a Database that is updated to match your Ascent Core.
well ok you are right but what databse is not outdated ? i don't know :( do u know ?
-
Re: Latest Ascent Core+Database
Next Chapter Database rev494, works for Ascent core Rev1730+
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
CrimsonRO
Next Chapter Database rev494, works for Ascent core Rev1730+
what can i say now i am searching for it thanks for so short time reply ;)i will notice here if something is wrong thank you again
-
Re: Latest Ascent Core+Database
THX!!!! T_T !!!! Im Very Emote!! (Estoy emocionado)!! I cant Say a Word!! (no puedo ni hablar!!)
Thanksx - Gracias
-
Re: Latest Ascent Core+Database
When I try to start the latest revision (1763) it just crashes... I don't know why, it just says: "Server has crashed. Reason was: an access violation at 0X7C35528C"
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Gnorrogh
When I try to start the latest revision (1763) it just crashes... I don't know why, it just says: "Server has crashed. Reason was: an access violation at 0X7C35528C"
change the scriptsbin put the ones u downloaded with revision 1763
-
Re: Latest Ascent Core+Database
Can any1 link rev 1800+
and any queries we need to run
ty
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
rasheed
change the scriptsbin put the ones u downloaded with revision 1763
Still doesn't work... I haven't changed anything, just the configs... :mellow:
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
rasheed
change the scriptsbin put the ones u downloaded with revision 1763
Im geting the same problem can someone back to us fast thanks
-
Re: Latest Ascent Core+Database
i am using the milestone 2 y am not leanrk skills the riding 1763 Not work riding!!
-
Re: Latest Ascent Core+Database
plz update to milestone 0.2 kthxbye
-
Re: Latest Ascent Core+Database
"Server has crashed. Reason was: an access violation at 0X7C35528C"
Anyone have any ideas? I changed the scripts and everything, but its not working...
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
now i don't know what to do please some tell me what rev after 1700 combined with what database + some sql query because i am sick to try all the revs and all databases and all queris i found i am reading 5 hors/day forums for 4 days now and i can't figure what is wrong . at latest revision after 1730 + ncdb 0.2 + a query all is fine execp most of my players receive unable to connect ( i've tryed 5 logonservers from previous revs nothing seems to work) i am so dissapointed ! who can help give me a good reply please ! thank u in advance
-
Re: Latest Ascent Core+Database
Rasheed, use Ascent core latest Stable release, like Ascent 1798, it will have the issue resolved in that and seems latest Ascent Stable is stable.
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
CrimsonRO
Rasheed, use Ascent core latest Stable release, like Ascent 1798, it will have the issue resolved in that and seems latest Ascent Stable is stable.
thank u i will try it you always respond so fast u are a really good help please put up a link to that rev and tell me if i use it with ncdb 0.2 it will work fine ?
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Re: Latest Ascent Core+Database
I'll check and try complie working one, for you, it should work for Milestone 0.2, maybe need add quarry's, I'll check it for you.
-
Re: Latest Ascent Core+Database
-
Re: Latest Ascent Core+Database
zhangweizheng3 <-------- PLEASE BUDDY!!! Compile for us! ... ur compiles work best :p ...
-
Re: Latest Ascent Core+Database
can some1 please post an update to rev 1839.. or w/e the newest one is!
ty
-
Re: Latest Ascent Core+Database
Here U go !last one till now :) cya' and good luck ..Ascent1840 - Free Fast File Hosting
I GOT A QUESTION! :D
I can`t ENTER NAXX! KARAZHAN! AND BT! OMG!>..< how to fix it ?I know enter sql worldmap and change type to... and dunni I forget here... :( Help me ! WHIT THIS
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Einstein2
"Server has crashed. Reason was: an access violation at 0X7C35528C"
Anyone have any ideas? I changed the scripts and everything, but its not working...
Quote:
Originally Posted by
dbenji
I'm haven the same problem. Can some one tell me why ?:tv_happy:
-
Re: Latest Ascent Core+Database
:(( Well I get this :(( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Server has crashed. Reason was:
an Access Violation at 0x0058BF02
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
System Information:
Running as: user on Windows XP Build 2600
Running on 2 processors (type 586)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Call Stack:
ascent.exe!Singleton<DataStore<ItemExtendedCostEntry> >::Singleton<DataStore<ItemExtendedCostEntry> > Line 0
ascent.exe!Singleton<DataStore<ItemExtendedCostEntry> >::Singleton<DataStore<ItemExtendedCostEntry> > Line 0
ascent.exe!Singleton<DataStore<ItemExtendedCostEntry> >::Singleton<DataStore<ItemExtendedCostEntry> > Line 0
ascent.exe!MapMgr::run Line 0
ascent.exe!Map::GetInstanceByGroupInstanceId Line 0
MSVCR71.dll!endthreadex Line 0
kernel32.dll!GetModuleFileNameA Line 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IS exactly the same :( god what to do...?HOW I SOLVE THIS! I cant keep the server because if that freaking m.. error pls help me whit this error to fix it somehow... Thanks :) hope Will be solved
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Re: Latest Ascent Core+Database
well on the ascentemu website... all rev from like 1711-1760 are all unstable. They have revisions 1826 out for ascent which contains WOW v2.2.x with voice chat and everything but i dont have a compiler so ehhh
-
Re: Latest Ascent Core+Database
So how the hell I fix that ?:| :( or no chance TO BE FIXED!?(OMG) Pls someone tell me what to do so I can fix that thing!
-
Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Moonbay
I'm haven the same problem. Can some one tell me why ?:tv_happy:
I hae same problem.
please any 1 help ?
Thks
-
Re: Latest Ascent Core+Database
Ok o read and see ...
The problem is this!
http://img256.imageshack.us/img256/4787/error69zr7.png
ANY 1 HAVE SOLUTION FOR THIS ?
AND WHAT DATABASE I NEED TO USE ?
-
Re: Latest Ascent Core+Database
i do not have the solution, but i noticed that on a majority of the crash's, it is on the maps part of the setup
maybe we need a new map extractor?
-
Re: Latest Ascent Core+Database
I realy use ad.exe off v2.1.*
So i need the new 2.2.* ????????
Link please for download ENus
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Re: Latest Ascent Core+Database
Hmm... HOw I fix the instance thing.....??? Cant enter naxxaramas, When I go in nothing happend ! sometimes teleport me in the SKY!>><< and the mount skill players cant learn 150+ ... pls HELP ME!
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Re: Latest Ascent Core+Database
use ncdb or evolved... i think you are using obdb
-
Re: Latest Ascent Core+Database
Well I`m not :| And thats the only problem I GOT MY server keep crashing and crashing ... sometimes
Code:
ascent.exe!Singleton<DataStore<ItemExtendedCostEntry> >::Singleton<DataStore<ItemExtendedCostEntry> > Line 0
ascent.exe!Object::~Object Line 0
ascent.exe!Unit::~Unit Line 0
ascent.exe!Creature::~Creature Line 0
ascent.exe!Creature::operator= Line 0
ascent.exe!Creature::DeleteMe Line 0
ascent.exe!Storage<CreatureProto,HashMapStorageContainer<CreatureProto> >::LookupEntry Line 0
ascent.exe!EventableObject::event_HasEvent Line 0
ascent.exe!MapMgr::_PerformObjectDuties Line 0
ascent.exe!MapMgr::Do Line 0
ascent.exe!MapMgr::run Line 0
ascent.exe!Map::GetInstanceByGroupInstanceId Line 0
MSVCR71.dll!endthreadex Line 0
kernel32.dll!GetModuleFileNameA Line 0
SO <<<<< I dunno what to do anymore I`m ... OUT Of any idea's that can make me fix this :(
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
speedy try using a new database... backup the characters tables and do a completly update
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Re: Latest Ascent Core+Database
@raddopk
delete your <die > things in your ascent.conf file
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
raddopk
LOL. Open up your ascent.conf file and delete the die message.
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Re: Latest Ascent Core+Database
Okay, I'm probably going to make an ass of myself by posting this, but I'm kind of lost at this point.
I downloaded all the appropriate things (I believe). I tried antrix for about 10 straight hours yesterday and eventually gave up.
I found this thread by chance and noticed that ascent is basically the same thing(?) or possibly just a rename of the project or something? I dunno~ regardless, it works similar, so I did a similar installation/setup process that I did for antrix. And all seemed to work well, as my logonserver.exe works like a charm. However, I open up ascent.exe and I get "Access Violation at 0x07something" and it closes. There's a huge list of things it's loading before finally getting there, so I'm not entirely sure where it's hanging up.
I know I'm a bit vague, but there's just so much info to go around, I don't want to clog up the post with stuff we may not need posted.
If anyone has any idea what this sounds like, let me know. If you require more information, I'll post whatever I can. Thanks in advance.
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Re: Latest Ascent Core+Database
Update your Database, make sure all your quarrys are placed
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Re: Latest Ascent Core+Database
Not even sure that the latter part of your post means. "Quarry"?
As for my DB, it's up to date, as far as I know. I got the one listed in the sticky.
EDIT: Contact me via msn or aim (hazardous@hazardouscabinet.net / elucas3000) if you can/want to. Real-time discussion is so much more helpful for this kind of stuff.
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Re: Latest Ascent Core+Database
Could anyone see out of my copy paste what is wrong here. I load my logonserver.exe and it works nicely, then i start my Ascent.exe, and it almost runs all the way to the end and THEN THIS >>>>>>>>>>
20:39 N World: Database loaded in 6250ms.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Server has crashed. Reason was:
an Access Violation at 0x7C35528C
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
System Information:
Running as: xxxx on Windows XP Build 2600
Running on 2 processors (type 586)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Last 30 used spells were:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Server has crashed. Reason was:
an Access Violation at 0x7C35528C
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
System Information:
Running as: xxxx on Windows XP Build 2600
Running on 2 processors (type 586)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Last 30 used spells were:
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Creating crash dump file CrashDumps\dump-ascent.exe-2007-9-14-20-39-51-260.dmp
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Advanced crash handler initialized.
Waiting for all database queries to finish...
0 0 0 0 0
0 0 0 0
Then it jumps out, and iam back to no go :-(
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Germo
Could anyone see out of my copy paste what is wrong here. I load my logonserver.exe and it works nicely, then i start my Ascent.exe, and it almost runs all the way to the end and THEN THIS >>>>>>>>>>
20:39 N World: Database loaded in 6250ms.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Server has crashed. Reason was:
an Access Violation at 0x7C35528C
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
System Information:
Running as: xxxx on Windows XP Build 2600
Running on 2 processors (type 586)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Last 30 used spells were:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Server has crashed. Reason was:
an Access Violation at 0x7C35528C
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
System Information:
Running as: xxxx on Windows XP Build 2600
Running on 2 processors (type 586)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Last 30 used spells were:
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Creating crash dump file CrashDumps\dump-ascent.exe-2007-9-14-20-39-51-260.dmp
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Advanced crash handler initialized.
Waiting for all database queries to finish...
0 0 0 0 0
0 0 0 0
Then it jumps out, and iam back to no go :-(
exactly the same as i have and what my 2 mates have?
is this yet another ascent issue?
ascent lately is a right mess,whats going on?
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Re: Latest Ascent Core+Database
SVN is purley test/dev now. Its very unstable and most of the time doesnt even work. Dont use it on a live/production server.
Use 1_7 stable branch from svn.
Karn
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Karnage
SVN is purley test/dev now. Its very unstable and most of the time doesnt even work. Dont use it on a live/production server.
Use 1_7 stable branch from svn.
Karn
Problem is tho with that is any "older" ascent doesnt let u skill up or learn swords or dual wield and things like that,
if u use other new ones it doesnt save much,like the .recall add "whatever" doesnt save,and again it wont learn your new skills.
i used a chrispee repack for ages worked graet but the databases and tables all got chnaged so chrispees doesnt work to good now.
can anyone link directly to a full stable ascent,and a ful working database?
that just works and has no bugs like i mentioned above?
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Re: Latest Ascent Core+Database
My database use to be wicked stable but then my players items started to disapear everyother crash so i had to go to NCDB but i find out that its bugged as hell.
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Re: Latest Ascent Core+Database
im having problems...im using rev 8 and latest core but it keeps giving me undetermined block: ascent.conf
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Re: Latest Ascent Core+Database
can someone post a link to a a stable Ascent core/revision/repack
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Re: Latest Ascent Core+Database
why is it that when i update the creature_proto table that it always sticks on connected?
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
another newb question ..haay guys i have no idea of how to instal this am using an antrix
can someone tell me how.. i have just start having fun with this kind of thing does anybony know how?
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Re: Latest Ascent Core+Database
Ty man just wat i needed !
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Re: Latest Ascent Core+Database
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Karnage
SVN is purley test/dev now. Its very unstable and most of the time doesnt even work. Dont use it on a live/production server.
Use 1_7 stable branch from svn.
Karn
Pfffffft. Hardly. Trunk = good.
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Karnage
10-14-2007 02:13 PM
That was posted a long time ago. 4 months later turned out for the better. Trunk is more stable than it used to be.
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Re: Latest Ascent Core+Database
Quote:
Originally Posted by
Paco44
That was posted a long time ago. 4 months later turned out for the better. Trunk is more stable than it used to be.
Ugh. Not again. People tricking me damnit!
Gonna have to keep checking the last post date now.
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Re: Latest Ascent Core+Database
I've seen this post many times in the past, it kind of struck me when I saw it again, knowing it was an old post. Figured I'd let you know.
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Re: Latest Ascent Core+Database
There have been many errors that i have been receiving, they are like,
MAJOR ERROR/WARNING: Trainers table format is invalid. Please update your database
sqp query failed due to [Table 'accounts.gm_tickets' doesnt exit]
Can u help me and tell me what to do please.