Login.exe Antrix.exe Problems.

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  1. #1
    Enthusiast Troubled is offline
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    Login.exe Antrix.exe Problems.

    Well, from my other topic,
    I'm downloading new patches right now..

    I just started up my [Read title] and they both have errors.

    Just wondering if anyone could tell me about them and how they can be fixed.

    Here is the screenshot.




    Ah yes, and after about 5 seconds. The login server.exe closes.


  2. #2
    Member eple is offline
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    Re: Login.exe Antrix.exe Problems.

    post ur logonserver conf file

  3. #3
    Enthusiast Troubled is offline
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    Re: Login.exe Antrix.exe Problems.

    Code:
    #######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################
    
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    Database.Hostname      = localhost	
    Database.Username      = root
    Database.Password      = "lol"
    Database.Name          = antrix
    Database.Port          = 3306
    Database.Type          = 1
    
    
    # Host Directive
    #
    #    This is the address that the server will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    
    Host = 0.0.0.0
    
    
    # World Server Listen Port Directive
    #
    #    This is the port that the world server listens on.
    #    It has to be the same as what is specified in the
    #    realms table in the LogonDatabase.
    #    Default: 8129
    #
    
    WorldServerPort = 8129
    
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none, or -1 to disable.
    #    -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    LogLevel.Screen = 0
    LogLevel.File = -1
    
    
    # World server packet logging feature
    #
    #    If this directive is turned on, a file called `world.log`
    #    will be created in the server's directory and all packets
    #    sent and received by clients will be dumped here in bfg
    #    format.
    #    Default: 0
    #
    
    LogWorld = 0
    
    
    # Session Limit
    #
    #    This directive controls the amount of sessions that will be
    #    accepted by the server before it starts to add people to 
    #    the server queue.
    #    Default: 100
    #
    
    PlayerLimit = 100
    
    
    # Message Of The Day (MOTD)
    #
    #    This message will be displayed by the server in the chat
    #    box every time any user logs on. Colors can be used in the
    #    standard WoW format.
    #    Default: "No MOTD specified"
    
    Motd = "No MOTD specified."
    
    
    # Send Build On Join
    #
    #    This directive controls whether the server's internal revision
    #    will be sent to clients upon entering the world. Use it to help
    #    testers report bugs.
    
    SendBuildOnJoin = 1
    
    
    # Send Stats On Join
    #
    #    This directive controls whether the server will send the online player
    #    count to a cilent when it enters the world.
    
    SendStatsOnJoin = 1
    
    
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    
    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1
    Rate.QuestReputation = 1
    Rate.KillReputation = 1
    Rate.Honor = 1
    Rate.PvPTimer = 300000
    
    
    # XP (Experience) Rate setup
    #
    #   The xp that a player receives from killing a creature will be multiplied
    #   by this value in order to get his xp gain.
    #   Default: 1
    #
    
    Rate.XP = 1
    Rate.QuestXP = 1
    
    
    # Rest XP Rate
    #
    #   Value is the amount of rest XP a player will recieve per minute of rest time.
    #   Default: 1
    #
    
    Rate.RestXP = 1
    
    
    # Drop Rate
    #
    #   This value will be multiplied by any gold looted and the drop percentages of the
    #   items for creatures will also be multiplied for this to determine which items
    #   to drop.
    #   Default: 1
    #
    
    Rate.Drop = 1
    Rate.DropMoney = 1
    
    
    # Player save rate
    #
    #   Value in milliseconds (ms) that will be between player autosaves.
    #   Default: 300000 (5 minutes)
    
    Rate.Save = 300000
    
    # Compression rate
    #
    #   Value is from 1-9, the compression level passed to zlib to compress
    #   update packets. A higher value will consume less bandwidth but more cpu cycles.
    #   Default: 1 (Best Speed)
    #
    
    Rate.Compression = 1
    
    
    # Queue Update Rate
    #
    #   This directive controls how many milliseconds (ms) between the updates
    #   that the queued players receieve telling them their position in the queue.
    #   Default: 5000 (5 seconds).
    #
    
    Network.QueueUpdateInterval = 5000
    
    
    # Update Distance
    #
    #   This directive controls the distance (internal yards) that the player can "see" up to
    #   and receieve updates for. For smaller servers, you can probably increase this number.
    #   Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    #   Default: 80
    #
    
    PlrUpdateDistance = 80
    
    
    # Level Cap
    #
    #   This variable controls the level that stats will be generated up to internally.
    #   Beyond this level players can still see a higher level visually but their stats won't
    #   increase beyond this point.
    #
    
    LevelCap = 70
    
    
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    #   Default: gm_sync_channel
    #
    
    GmClientChannel = "gm_sync_channel"
    
    
    # Seperate Channels Control
    #
    #   This directive controls whether horde and alliance chats will be seperated across channels.
    #   Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #   across channels.
    #
    #   Default: 0
    #
    
    SeperateChatChannels = 0
    
    
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    #   maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    #   the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    #
    
    MapPath = "maps"
    UnloadMaps = 1
    
    
    # Breathing Setup
    #
    #   If the breathing code is causing problems or you want to run a fun server, you can disable 
    #   water checks by enabling this directive.
    #
    #   Default: 1
    #
    
    EnableBreathing = 1
    
    
    # Speedhack detection
    #
    #   If this directive is turned on, speedhack detection will be activated and speedhackers
    #   will be warned / kicked.
    #
    #   Default: 0
    #
    
    SpeedhackProtection = 0
    
    
    # Cheat log setup
    #
    #   These two directives set up the cheater logging file, if turned on any cheat / packet
    #   exploit / speedhack attempts will be logged here.
    #
    #   Default: off
    #
    
    LogCheaters = 0
    
    
    # GM log setup
    #
    #   These two directives set up the GM command logging fie. If turned on, most gm commands
    #   will be logged for this file for abuse investigation, etc.
    #
    #   Default: off
    #
    
    LogGMCommands = 0
    
    
    # Mail System Setup
    #
    #   These directives control the limits and behaviour of the ingame mail system.
    #   All options must have Mail prefixed before them.
    #   
    #   ReloadDelay                 - Controls the delay at which the database is "refreshed". Use it if you're
    #                                 inserting mail from an external source, such as a web-based interface.
    #                                 0 turns it off.
    #                                 Default: 0
    #
    #   DisablePostageCostsForGM    - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #                                 Default: 1
    #
    #   DisablePostageCosts         - Disables postage costs for all players.
    #                                 Default: 0
    #
    #   DisablePostageDelayItems    - Disables the one hour wait time when sending mail with items attached.
    #                                 Default: 1
    #
    #   DisableMessageExpiry        - Turns off the 30 day / 3 day after read message expiry time. 
    #                                 WARNING: A mailbox still cannot show more than 50 items at once
    #                                 (stupid limitation in client).
    #                                 Default: 0
    #
    #   EnableInterfactionMail      - Removes the faction limitation for sending mail messages. Applies to all players.
    #                                 Default: 1
    #
    #   EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    #                                 to GM's. EnableInterfactionMail overrides this.
    #                                 Default: 1
    #   
    
    Mail.ReloadDelay                 = 0
    Mail.DisablePostageCostsForGM    = 1
    Mail.DisablePostageCosts         = 0
    Mail.DisablePostageDelayItems    = 1
    Mail.DisableMessageExpiry        = 0
    Mail.EnableInterfactionMail      = 1
    Mail.EnableInterfactionMailForGM = 1
    
    
    # Compression Threshold
    #
    #   This directive controls the limit when update packets will be compressed using deflate.
    #   For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    #   Default: 1000
    #
    
    CompressionThreshold = 1000
    
    
    # Status Dumper Config
    #
    #   These directives set up the status dumper plugin. Filename is an absolute or relative
    #   path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    #   Default: stats.xml / 120000 (2 minutes)
    #
    
    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000
    
    
    # Connection Timeout
    #
    #   This directive specifies the amount of seconds that the client will be disconnected
    #   after if no ping packet is sent. It is advised to leave it at the default.
    #
    #   Default: 180
    #
    
    ConnectionTimeout = 180
    
    
    # MapMgr Preloading
    #
    #    This directive controls whether the entire world will be spawned at server startup
    #    or on demand. It is advised to leave it disabled unless you are a developer doing
    #    testing.
    #
    #    Default: off
    #
    
    MapMgr.Preloading = 0
    
    
    # Background Loot Loading
    #
    #    This directive controls whether loot will be loaded progressively during startup
    #    or in the background in a seperate thread. Turning it on will result in much
    #    faster startup times.
    #
    #    Default: on
    #
    
    Startup.BackgroundLootLoading = 1
    
    
    # Multithreaded Startup
    #
    #    This controls whether the server will spawn multiple worker threads to use for
    #    loading the database and starting the server. Turning it on increases the speed
    #    at which it starts up for each additional cpu in your computer.
    #
    #    Default: on
    #
    
    Startup.EnableMultithreadedLoading = 1
    
    
    # Guild Setup
    #
    #    This directive controls whether the full 10 signatures will be required in order
    #    to turn in a petition. Smaller servers would be better off having it turned off.
    # 
    #    Default: off
    #
    
    Guild.RequireAllSignatures = 0
    
    
    # LogonServer Setup
    #
    #    This directive controls whether pings will be sent to the logonserver to check
    #    if the connection is still "alive". Expect problems if it is disabled.
    #
    #    Default: on
    #
    
    DisablePings = 0
    
    
    # LogonServer Setup
    #
    #    This directive controls the password used to authenticate with the logonserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_world"
    #
    
    LogonServer.RemotePassword =
    And the login server conf.. below

    Code:
    ################################################## #####################
    # Configuration File (Logon)
    # Last updated at revision 1259
    ################################################## #####################
    
    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    LogonDatabase.Hostname = localhost
    LogonDatabase.Username = root
    LogonDatabase.Password = "lol"
    LogonDatabase.Name = antrix
    LogonDatabase.Port = 3306
    LogonDatabase.Type = 1
    
    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    
    Host = 0.0.0.0
    
    
    # Realm List Listen Port Directive
    #
    # This is the port that the realm list listens on.
    # Unless you have modded the clients, this will
    # always be 3724.
    #
    # Default: 3724
    #
    
    RealmListPort = 3724
    
    
    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    
    LogLevel = 1
    
    # Account Refresh Time
    #
    # This controls on which time interval accounts gets 
    # refreshed. (In seconds)
    # Default = 600
    #
    
    AccountRefresh = 600
    
    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.0.1 was build 6180.
    #
    
    MinClientBuild = 6546
    MaxClientBuild = 99999
    
    
    # Socket Threads Delay
    #
    # This directive controls the delay between loops of the socket worker threads.
    # Usually 20ms works nicely, although if you have a much larger server higher
    # values might work better.
    # Default: 20 (20ms)
    #
    
    Network.ThreadDelay = 20
    
    
    # Socket Thread Count
    #
    # This directive controls the amount of socket worker threads that will be spawned
    # by the server. New sockets are then dynamically balanced out on these threads.
    # Again, if you have a much larger server a higher value may improve latency.
    # Default: 5
    #
    
    Network.ThreadCount = 5
    
    LogonServer.RemotePassword =

  4. #4
    Member eple is offline
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    Feb 2006 Join Date
    68Posts

    Re: Login.exe Antrix.exe Problems.

    are you using the terradb rev 4?

  5. #5
    Enthusiast Troubled is offline
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    Jan 2007 Join Date
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    46Posts

    Re: Login.exe Antrix.exe Problems.

    Nevermind Its been fixed.

    But,

    Can you/anyone tell me what the last version is?
    As in, what version is needed to play?

    Because, I'm walking in a circle here, I download a update, then install it.
    Then I start WoW.exe, then it wants another one..

    Its currently downloading 2.1.0 at the moment.
    Is that the last one -.- I'm running out of Disk space ( Not my pc )

  6. #6
    Member eple is offline
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    Feb 2006 Join Date
    68Posts

    Re: Login.exe Antrix.exe Problems.

    after that its one or 2 more i think

  7. #7
    Account Upgraded | Title Enabled! warriormike is offline
    MemberRank
    May 2007 Join Date
    in my room behind my PCLocation
    260Posts

    Re: Login.exe Antrix.exe Problems.

    Solved because of me :P



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