ok when i login in on the antrix server im using it says connected, and i can see the character screen but i cannot get passed the word "connected" i think its probs with .configs ill post them maybe someone can help..
ANTRIX
LOGINCode:####################################################################### # Antrix Configuration File # Last updated at revision 236 ####################################################################### # Database Section # # Database.Host - The hostname that the database is located on # Database.Username - The username used for the mysql connection # Database.Password - The password used for the mysql connection # Database.Name - The database name # Database.Port - Port that MySQL listens on. Usually 3306. # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g # Database.Hostname = localhost Database.Username = knight Database.Password = knight Database.Name = antrix Database.Port = 3306 Database.Type = 1 # Host Directive # # This is the address that the server will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # Host = 0.0.0.0 # World Server Listen Port Directive # # This is the port that the world server listens on. # It has to be the same as what is specified in the # realms table in the LogonDatabase. # Default: 8129 # WorldServerPort = 8129 # Server console logging level # # This directive controls how much output the server will # display in it's console. Set to 0 for none, or -1 to disable. # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # LogLevel.Screen = 0 LogLevel.File = -1 # World server packet logging feature # # If this directive is turned on, a file called `world.log` # will be created in the server's directory and all packets # sent and received by clients will be dumped here in bfg # format. # Default: 0 # LogWorld = 0 # Session Limit # # This directive controls the amount of sessions that will be # accepted by the server before it starts to add people to # the server queue. # Default: 100 # PlayerLimit = 100 # Message Of The Day (MOTD) # # This message will be displayed by the server in the chat # box every time any user logs on. Colors can be used in the # standard WoW format. # Default: "No MOTD specified" Motd = "No MOTD specified." # Send Build On Join # # This directive controls whether the server's internal revision # will be sent to clients upon entering the world. Use it to help # testers report bugs. SendBuildOnJoin = 1 # Send Stats On Join # # This directive controls whether the server will send the online player # count to a cilent when it enters the world. SendStatsOnJoin = 1 # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) Rate.Health = 1 Rate.Power1 = 1 Rate.Power2 = 1 Rate.Power3 = 1 Rate.QuestReputation = 1 Rate.KillReputation = 1 Rate.Honor = 1 Rate.PvPTimer = 300000 # XP (Experience) Rate setup # # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # Default: 1 # Rate.XP = 1 Rate.QuestXP = 1 # Rest XP Rate # # Value is the amount of rest XP a player will recieve per minute of rest time. # Default: 1 # Rate.RestXP = 1 # Drop Rate # # This value will be multiplied by any gold looted and the drop percentages of the # items for creatures will also be multiplied for this to determine which items # to drop. # Default: 1 # Rate.Drop = 1 Rate.DropMoney = 1 # Player save rate # # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) Rate.Save = 300000 # Compression rate # # Value is from 1-9, the compression level passed to zlib to compress # update packets. A higher value will consume less bandwidth but more cpu cycles. # Default: 1 (Best Speed) # Rate.Compression = 1 # Queue Update Rate # # This directive controls how many milliseconds (ms) between the updates # that the queued players receieve telling them their position in the queue. # Default: 5000 (5 seconds). # Network.QueueUpdateInterval = 5000 # Update Distance # # This directive controls the distance (internal yards) that the player can "see" up to # and receieve updates for. For smaller servers, you can probably increase this number. # Increasing this number will also increase the servers bandwidth consumption and CPU usage. # Default: 80 # PlrUpdateDistance = 80 # Level Cap # # This variable controls the level that stats will be generated up to internally. # Beyond this level players can still see a higher level visually but their stats won't # increase beyond this point. # LevelCap = 70 # GM Client Channel # # This should be set to 'gm_sync_channel' for the My_Master addon to work. # # Default: gm_sync_channel # GmClientChannel = "gm_sync_channel" # Seperate Channels Control # # This directive controls whether horde and alliance chats will be seperated across channels. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other # across channels. # # Default: 0 # SeperateChatChannels = 0 # Terrain Configuration # # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world # maps here. Unloading the main world maps when they go idle can save a great amount of memory if # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever. # # Default: # MapPath = "maps" # UnloadMaps = 1 # MapPath = "maps" UnloadMaps = 1 # Breathing Setup # # If the breathing code is causing problems or you want to run a fun server, you can disable # water checks by enabling this directive. # # Default: 1 # EnableBreathing = 1 # Speedhack detection # # If this directive is turned on, speedhack detection will be activated and speedhackers # will be warned / kicked. # # Default: 0 # SpeedhackProtection = 0 # Cheat log setup # # These two directives set up the cheater logging file, if turned on any cheat / packet # exploit / speedhack attempts will be logged here. # # Default: off # LogCheaters = 0 # GM log setup # # These two directives set up the GM command logging fie. If turned on, most gm commands # will be logged for this file for abuse investigation, etc. # # Default: off # LogGMCommands = 0 # Mail System Setup # # These directives control the limits and behaviour of the ingame mail system. # All options must have Mail prefixed before them. # # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're # inserting mail from an external source, such as a web-based interface. # 0 turns it off. # Default: 0 # # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. # Default: 1 # # DisablePostageCosts - Disables postage costs for all players. # Default: 0 # # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached. # Default: 1 # # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time. # WARNING: A mailbox still cannot show more than 50 items at once # (stupid limitation in client). # Default: 0 # # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players. # Default: 1 # # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies # to GM's. EnableInterfactionMail overrides this. # Default: 1 # Mail.ReloadDelay = 0 Mail.DisablePostageCostsForGM = 1 Mail.DisablePostageCosts = 0 Mail.DisablePostageDelayItems = 1 Mail.DisableMessageExpiry = 0 Mail.EnableInterfactionMail = 1 Mail.EnableInterfactionMailForGM = 1 # Compression Threshold # # This directive controls the limit when update packets will be compressed using deflate. # For lower-bandwidth servers use a lower value at the cost of cpu time. # # Default: 1000 # CompressionThreshold = 1000 # Status Dumper Config # # These directives set up the status dumper plugin. Filename is an absolute or relative # path to the server binary. Interval is the time that the stats will be dumped to xml. # # Default: stats.xml / 120000 (2 minutes) # StatDumper.FileName = "stats.xml" StatDumper.Interval = 120000 # Connection Timeout # # This directive specifies the amount of seconds that the client will be disconnected # after if no ping packet is sent. It is advised to leave it at the default. # # Default: 180 # ConnectionTimeout = 180 # MapMgr Preloading # # This directive controls whether the entire world will be spawned at server startup # or on demand. It is advised to leave it disabled unless you are a developer doing # testing. # # Default: off # MapMgr.Preloading = 0 # Background Loot Loading # # This directive controls whether loot will be loaded progressively during startup # or in the background in a seperate thread. Turning it on will result in much # faster startup times. # # Default: on # Startup.BackgroundLootLoading = 1 # Multithreaded Startup # # This controls whether the server will spawn multiple worker threads to use for # loading the database and starting the server. Turning it on increases the speed # at which it starts up for each additional cpu in your computer. # # Default: on # Startup.EnableMultithreadedLoading = 1 # Guild Setup # # This directive controls whether the full 10 signatures will be required in order # to turn in a petition. Smaller servers would be better off having it turned off. # # Default: off # Guild.RequireAllSignatures = 0 # LogonServer Setup # # This directive controls whether pings will be sent to the logonserver to check # if the connection is still "alive". Expect problems if it is disabled. # # Default: on # DisablePings = 0 # LogonServer Setup # # This directive controls the password used to authenticate with the logonserver. # It must be the same between the two configs. If it is not, your server will # not register. # # Default: "change_me_world" # LogonServer.RemotePassword = "knight"REALMSCode:####################################################################### # Antrix Configuration File (Logon) # Last updated at revision 236 ####################################################################### # LogonDatabase Section # # These directives are the location of the `realms` and `accounts` # tables. # # LogonDatabase.Host - The hostname that the database is located on # LogonDatabase.Username - The username used for the mysql connection # LogonDatabase.Password - The password used for the mysql connection # LogonDatabase.Name - The database name # LogonDatabase.Port - Port that MySQL listens on. Usually 3306. # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g # LogonDatabase.Hostname = localhost LogonDatabase.Username = knight LogonDatabase.Password = knight LogonDatabase.Name = antrix LogonDatabase.Port = 3306 LogonDatabase.Type = 1 # Host Directive # # This is the address that the realmlist will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # Note: ISHost is the interserver communication listener. # Host = 0.0.0.0 ISHost = 127.0.0.1 # Realm List Listen Port Directive # # This is the port that the realm list listens on. # Unless you have modded the clients, this will # always be 3724. # # Default: 3724 # RealmListPort = 3724 # Server console logging level # # This directive controls how much output the server will # display in it's console. Set to 0 for none. # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # LogLevel = 0 # Account Refresh Time # # This controls on which time interval accounts gets # refreshed. (In seconds) # Default = 600 # AccountRefresh = 600 # Accepted Build Range Setup # # These two directives set up which clients will be # allowed to authenticate with the realm list. # # Set these to the same builds that the server was # compiled for. # # As of the last update, version 2.1.1 was build 6739. # MinClientBuild = 1 MaxClientBuild = 7000 # WorldServer Setup # # This directive controls the password used to authenticate with the worldserver. # It must be the same between the two configs. If it is not, your server will # not register. # # Default: "change_me_logon" # LogonServer.RemotePassword = "knight"Code:####################################################################### # Realms Configuration File # Last updated at revision 1259 ####################################################################### # Logon Server Setup # # Logon servers are the old "realmlist" or "auth" servers. # At the moment, you can only set up one. This will be changed in the # future. # # LogonServerCount = Number of servers # LogonServer[x].Address = The address (no port) of the server. # LogonServer[x].Port = The port on which the logon server listens. # LogonServer[x].Name = Not really relavant, but name the logon. # LogonServerCount = 1 LogonServer1.Address = "127.0.0.1" LogonServer1.Port = 8093 LogonServer1.Name = "Default Logon" # Realm Setup # # This is the realms that will be added to the list for this instance # of the server. You can have multiple realms (e.g. one for LAN, WAN). # # RealmCount = The number of servers. # Realm[x].Name = The name of the realm. # Realm[x].Address = The address (and port) of that realm. # Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP) # Realm[x].Colour = Realm colour in realm list display. # Realm[x].TimeZone = Time zone the realm is in. # Realm[x].Population = (0 = low, 1 = medium, 2 = high) # RealmCount = 1 Realm1.Name = "Test Realm" Realm1.Address = "127.0.0.1:8129" Realm1.Icon = "PVP" Realm1.Colour = 1 Realm1.Population = 1.0 Realm1.TimeZone = 1



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