Code:
--Coded by Lilnate22 of ACDB @ www.ac-db.info---
--ill probably be seeing this one else where...by some one else...
--[[ NATE the TRANQUIL
Attacks
Spawns creatures
Attacks
Spawns Creatures
Despawns, then spawns Vile ]]
--attacks
function tnatespit(Unit)
Unit:SendChatMessage(11,0,"I Spit on your STUPID attempts!")
if Unit:GetHealthPct()>80 then
Unit:CastSpell(38739)
else
Unit:CastSpell(24839)
end
end
function tnatevines(Unit)
Unit:CastSpell(35244)
Unit:SendChatMessage(11,0,"Sit donwn mortal!")
end
function tnateangry (Unit)
Unit:CastSpell(22924)
Unit:PlaySoundToSet(11165)
end
---end attack
--spawn help
function tnatespawnhelp(Unit, event)
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-20
y=y+40
Unit:SpawnCreature(70030, x, y, z, o, 17, 20000);
x=x+20
y=y-33
Unit:SpawnCreature(70030,x,y,z,o,17,20000);
Unit:SendChatMessage(11,0,"Say hello to my little friends")
end
function tnate_change(Unit,event)
if Unit:GetHealthPct() < 50 then
Unit:SetModel(13170)
Unit:PlaySoundToSet(11163)
end
end
--kil target
function tnate_kill(Unit,Event)
Unit:PlaySoundToSet(11164)
Unit:SendChatMessage(11,0,"Damn im good!")
end
--kil
--main
function tnate_oncombat(Unit,event)
Unit:SendChatMessage(12,0,"HA HA HA...your no match for me!")
Unit:RegisterEvent("tnatespit",12000,0)
Unit:RegisterEvent("tnatevines",40000,0)--35244
Unit:RegisterEvent("tnatespawnhelp",20000,0)
Unit:RegisterEvent("tnate_change",1500,0)
Unit:RegisterEvent("tnateangry",50000,0)--22924
end
--leave
function tnate_leavecombat(Unit,event)
Unit:RemoveEvents()
end
--dead
function tnate_died(Unit,event)
x = Unit:GetX()
y = Unit:GetY()
z = Unit:GetZ()
o = Unit:GetO()
Unit:SpawnCreature(60039, x, y, z, o, 17, 0);
Unit:Despawn(1,0)
Unit:RemoveEvents()
end
--registration------------------------------------------------------------------------------
RegisterUnitEvent(60038,1,"tnate_oncombat")
RegisterUnitEvent(60038,4,"tnate_died")
RegisterUnitEvent(60038,2,"tnate_leavecombat")
RegisterUnitEvent(60038,3,"tnate_kill")
-----------------------------------------------------------------------------------------------
--[[NATE THE VILE
attack (20 secs)
spawn caster (20 secs)
spawn melee (20 secs)
]]
--attacks----------------------------------
function vnate_attack (Unit)--
Unit:CastSpell(24857)
local chater=math.random(1,4)
if (chatter==1)then
Unit:SendChatMessage(11,0,"How dare you!")
elseif (chatter==2)then
Unit:SendChatMessage(11,0,"Begone! your no match for me!")
elseif (chatter==3)then
Unit:SendChatMessage(11,0,"Muahaha your no match for me!")
end
end --
function vnate_attack2(Unit,event)--
Unit:CastSpell(35927)
end--
function vnate_attack3(Unit,event)--
Unit:FullCastSpell(25679)
Unit:SendChatMessage(11,0,"KABOOM!")
end--
function vnate_aldead (pUnit, Event)--
if pUnit:GetHealthPct() < 5 then
pUnit:FullCastSpellOnTarget(5, pUnit:GetRandomPlayer(1))
end
end--
-----------------------------------------------------------------
---Talk---
function vnate_talk(Unit,event)
local talker=math.random(1,10)
if (talker==1) then
Unit:SendChatMessage(11,0,"WoW...your pitty attempts make me laugh...")
elseif(talker==2)then
Unit:SendChatMessage(11,0,"WoW...this is rather....fun...")
elseif (talker==3) then
Unit:SendChatMessage(11,0,"are we done yet?")
elseif (talker==4)then
Unit:SendChatMessage(11,0,"did you have enough....")
elseif (talker==5)then
Unit:SendChatMessage(11,0,"did you have enough....yet?")
elseif (talker==6)then
Unit:SendChatMessage(12,0,"HAHAHA wow....")
elseif (talker==7)then
Unit:SendChatMessage(11,0,"WoW...just...wow")
elseif(talker>8)then
Unit:SendChatMessage(11,0,"This is getting rather....boring")
end
end
-------------------------------------
function vnate_spawn_caster(Unit,event)
Unit:SendChatMessage(11,0,"Minions! to me! aid me in war!")
vx = Unit:GetX();
vy = Unit:GetY();
vz = Unit:GetZ();
vo = Unit:GetO();
vx=x+3
vy=y-5
Unit:SpawnCreature(70006, vx, vy, vz, vo, 17, 0);
end
function vnate_spawn_melee(Unit,event)
Unit:SendChatMessage(11,0,"Minions! come to me!")
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-30
y=y+10
Unit:SpawnCreature(70007, x, y, z, o, 17, 0);
end
--main
function vnate_oncombat(Unit,Event)
Unit:SendChatMessage(12,0," So, you have defeated two sides of me....now its the 3rd!")
Unit:RegisterEvent("vnate_spawn_melee", 20000,0)
Unit:RegisterEvent("vnate_spawn_caster", 40000,0)
Unit:RegisterEvent("vnate_attack",6000,0)
Unit:RegisterEvent("vnate_attack2",5000,0)
Unit:RegisterEvent("vnate_attack3",7000,0)
Unit:RegisterEvent("vnate_talk",4000,0)
Unit:RegisterEvent("vnate_aldead",4000,0)
end
--leave
function vnate_leavecombat(Unit)
Unit:SendChatMessage(12,0,"Come back mortal!")
Unit:RemoveEvents()
end
--dead
function vnate_died(Unit,event)
Unit:SendChatMessage (12,0,"you think this is it?")
Unit:SendChatMessage(11,0,"Minions! come to me!")
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-3
y=y+5
Unit:SpawnCreature(60040, x, y, z, o, 17, 0);
Unit:Despawn(1,0)
end
--Register--------------------------------------------------------------------------
RegisterUnitEvent(60039,1,"vnate_oncombat")
RegisterUnitEvent(60039,4,"vnate_died")
RegisterUnitEvent(60039,2,"vnate_leavecombat")
--------------------------------------------------------------------------------------
--[[ NATE THE MASTER
TALK
ATTACK
SUMMON FIDO
SUMMON NINJA
KILLON TARGET
DEATH=SPAWN TRUE FACE
]]--
--tALK
function mnate_talk(Unit, event)
local mtalk=math.random(1,4)
if (mtalk==1)then
Unit:SendChatMessage(11,0,"Well..this is rather boring")
elseif (mtalk==2)then
Unit:SendChatMessage(11,0,"your still trying?")
elseif (mtalk==3)then
Unit:SendChatMessage(11,0,"Oh my...i think im about to win")
elseif (mtalk==4)then
Unit:SendChatMessage(11,0,"Ahh yes..i lvoe when im right")
end
end
-------
--Attack--
function mnate_attack(Unit,event)
local mattack=math.random(1,10)
if (mattack==1)then
Unit:PlaySoundToSet(11180)
Unit:SendChatMessage(12,0,"Ice, Ice , Baby")
Unit:CastSpell(11)
elseif (mattack==2) then
local mattack2=math.random(1,4)
if (mattack2==2) then
Unit:CastSpell(31422)
Unit:SendMessage(12,0,"FREEZE! its hammer time!")
elseif (mattack2==3)then
Unit:CastSpell(39835)
end
elseif (mattack==3)then
Unit:PlaySoundToSet(11179)
Unit:FullCastSpellOnTarget(5, Unit:GetRandomPlayer(0))
Unit:CastSpellOnTarget(43140)
elseif (mattack==4)then
Unit:PlaySoundToSet(11178)
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-3
y=y+20
Unit:SpawnCreature(70008, x, y, z, o, 17, 0);
Unit:SendChatMessage(12,0,"you guys feel free to jump in anytime")
elseif (mattack==4)then
Unit:SendChatMessage(11,0,"OH RIGHT! who ordered some woop ass?")
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-15
y=y+20
Unit:SpawnCreature(123455, x, y, z, o, 17, 2000);
Unit:CastSpell(29963)
elseif (mattack==5)then
Unit:SendChatMessage(11,0, "well i need some mana...but you guys will love this!")
Unit:PlaySoundToSet(11175)
Unit:CastSpell(228)
elseif (mattack==6)then
local pt=math.random(1,4)
if (pt==1)then
pet=70008
elseif (pt==2) then
pet=70009
elseif(pt==3)then
pet=70010
elseif(pt==4)then
pet=70011
end
Unit:PlaySoundToSet(11178)
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-30
y=y+5
Unit:SpawnCreature(pet, x, y, z, o, 17, 0);
elseif(mattack>=7)then
Unit:CastSpell(47071)
end
end
------------
function mnate_kill(Unit,event)
Unit:PlaySoundToSet(11183)
Unit:SendChatMessage(11,0,"whos bad? WHO IS BAD?!who? thats right! me bad!")
end
function mnate_leave(Unit,event)
Unit:RemoveEvents()
end
function mnate_died(Unit,event)
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-3
y=y+5
Unit:SpawnCreature(60037, x, y, z, o, 17, 0);
Unit:Despawn(1,0)
Unit:RemoveEvents()
end
function mnate_combat(Unit,Event)
Unit:RegisterEvent("mnate_attack",6000,0)
Unit:RegisterEvent("mnate_talk",16000,0)
end
--registration
--RegisterUnitEvent(60040,1,"mnate_talk")
RegisterUnitEvent(60040,1,"mnate_combat")
RegisterUnitEvent(60040,2,"mnate_leave")
RegisterUnitEvent(60040,4,"mnate_died")
--[[;;::::::::;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;:"""""""TRUE FACE OF NATE..the last stage
;;;;;;;;;;;;;;;;;;""""""""""";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"""""""""m;;;;;;;;;;;;;;;;;;;;;;]]
function nateattack(Unit,Event)
attack=math.random(1,7)
if(attack==1)then
Unit:CastSpell(30404)
elseif(attack==2)then
Unit:CastSpell(28900)
elseif(attack==3)then
Unit:CastSpell(33132)
elseif(attack==4)then
Unit:CastSpell(33080)
elseif(attack==5)then
Unit:CastSpell(41159)
elseif(attack==6)then
Unit:CastSpell(27237)
elseif(attack==7)then
test1=math.random(1,5)
if(test1==3)then
Unit:CastSpell(24437)
end
end
end
function helpinghand(Unit,Event)
pct=math.random(1,4)
if(pct==1)then
local helper=math.random(1,4)
if (helper==1)then
help=60040
elseif (helper==2)then
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-20
y=y+10
local sum=math.random(1,2)
if (sum==2)then
Unit:SpawnCreature(help, x, y, z, o, 17, 10000);
end
end
else
local pt2=math.random(1,4)
if (pt2==1)then
pet2=70008
elseif (pt==2) then
pet2=70009
elseif(pt2==3)then
pet2=70010
elseif(p2t==4)then
pet2=70011
end
Unit:PlaySoundToSet(11178)
x = Unit:GetX();
y = Unit:GetY();
z = Unit:GetZ();
o = Unit:GetO();
x=x-30
y=y+20
end
function NateFla_OnCombat(Unit, Event)
Unit:SendChatMessage (11, 0, "I..will..CRUSH YOU!")
Unit:RegisterEvent("helpinghand",10000,0)
Unit:RegisterEvent("nateattack",6000,0)
Unit:PlaySoundToSet(11432)
end
function NateFlame_OnLeaveCombat(Unit)
Unit:RemoveEvents()
end
function NateFla_OnKilledTarget(Unit)
Unit:RemoveEvents()
end
function NateFla_OnDied(Unit)
Unit:SendChatMessage(12, 0, "Now What do i do?!?")
Unit:PlaySoundToSet(11421)
Unit:RemoveEvents()
end
--register--
RegisterUnitEvent(60037, 1, "NateFla_OnCombat")
RegisterUnitEvent(60037, 2, "NateFla_OnLeaveCombat")
RegisterUnitEvent(60037, 3, "NateFla_OnKilledTarget")
RegisterUnitEvent(60037, 4, "NateFla_OnDied")
needed NPCs (sql..make em):