Mangos lvl differences

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  1. #1
    Member Railden is offline
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    Mangos lvl differences

    So i've set up a single player mangos server without encountering any problems, set the lvl cap at 255, but forgot that with a bigger lvl difference between player and the monster, u won't get any exp for killing. I've looked around the mangosd.conf file, found that line:

    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 100
    It was 10, so i've changed it to 255, thinking that when i hit like 254, i can still get a little bit of exp from a lvl 1 mob. Didn't work, thought maybe the number's too high, so i've changed it to 100... didn't work either. At lvl 16 i can't get exp from a lvl 10 mob. So my question is this: what do i need to change, so i can get exp from let's say lvl 30 mob, when i'm lvl 190?


  2. #2
    Member Blackfinal is offline
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    This is only Group related

    And i think this is Mangos Code related that you wont't get any XP if you are 10 level higher than a mob

  3. #3
    Member Railden is offline
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    So i'd have to either play with a group on a single player server ;) , get quest exp or explore the maps to get to high lvls... Just an idea, is there a way to create mobs or adjust already existing mobs, so some of them have levels high enough to lvl up from 254 to 255? :)

  4. #4
    Member Blackfinal is offline
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    Sure you can.

    Only Learn a lil bit SQL or download Mangos Database Handler

  5. #5
    Member Railden is offline
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    Yeah, right after the previous post i figured how stupid i am and that it should be somewhere in the db :D . Found the creature_template table, gonna make lvl 254 kobolds to see if it'll work... thx for the help :)

  6. #6
    Member Railden is offline
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    Got a little problem... High lvl (254 kobold vermins ;) ) mobs can lvl me up past lvl 60, however lvling up doesn't give any bonuses. I get 1 talent point and nothing else, 0 hp, mp isn't even mentioned in the lvl up msg. The server startup was always showing an error msg that "race 8 class 8 level 61 not have stats data, using data for 60" (then lvl 62, using data for 61...and so on). So i figured that every lvl past 60 my stats will be increased by the same amount got for lvling from 59 to 60 :) . Turns out the db rises stats TO a fixed value, so if my hp increases to 2k at lvl 60, i'll "increase" to 2k hp at lvl 61 and i don't get anything :P .

    So anyway, i'd have to add lvls 61-255 and their exact stats manually in the tables or is there a simplier way?

    Sorry for double posting btw.



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