Mangos Server Problem

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  1. #1
    Member tissemikkel is offline
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    Aug 2007 Join Date
    61Posts

    Mangos Server Problem

    Hi.
    I have a MaNGOS server for WoW 2.1.3 and now i have updated my game, and i have a vadiliation (Cant spell) problem, i know i can change what version the server accept, but how?

    Please help me here :biggrin2:


  2. #2

    Re: Mangos Server Problem

    post ur config files i beleive Thers soemthing u can change

  3. #3
    Member tissemikkel is offline
    MemberRank
    Aug 2007 Join Date
    61Posts

    Re: Mangos Server Problem

    mongos.conf
    # MaNGOS Configuration file
    ConfVersion=9999999999

    # RealmID must match the realmlist
    RealmID = 1

    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 1

    # Allow server use expansion content
    # 0 (not check expansion maps existence, not allow wisit its, not allow create new race characters, ignore account expansion setting)
    # Default: 1 (check expansion maps existence, and if client support expansion and account have expansion setting then allow visit expansion maps, allow create new races character)
    Expansion = 1

    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = ".\"

    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
    LogsDir = "logs"

    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos"

    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30

    # DBC Language Settings
    # 0 = English
    # 1 = Korean
    # 2 = French
    # 3 = German
    # 4 = Chinese
    # 5 = Taiwanese
    # 6 = Spanish
    # 7 = Russian
    # 8 = Unknown
    # 9 = Unknown
    # 10 = Unknown
    # 11 = Unknown
    # 12 = Unknown
    # 13 = Unknown
    # 14 = Unknown
    # 15 = Unknown
    # 255 = Auto Detect (Default)
    DBC.Locale = 255

    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1

    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 1

    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: ""
    LogFile = "Server.log"

    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    LogTimestamp = 0

    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0

    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1

    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example :)
    LogColors = "10 7 11 9"

    # Packet logging file for the worldserver.
    # Default: ""
    WorldLogFile = "world.log"

    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"

    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = ""

    # Log file of RA commands, "" for disable
    # Default: "Ra.log"
    RaLogFile = ""

    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0

    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1

    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    Compression = 1

    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 20

    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 70

    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 1

    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 1

    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9
    MaxPrimaryTradeSkill = 999

    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 0

    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 9999999999

    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 70

    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1

    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1

    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 1


    # Chat anti-flood protection, haste message count to activate protection
    # 0 (disible anti-flood protection)
    # Default: 10
    ChatFlood.MessageCount = 10

    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    ChatFlood.MessageDelay = 1

    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    ChatFlood.MuteTime = 10


    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true)
    GM.WhisperingTo = 1

    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    GM.InGMList = 1

    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    GM.InWhoList = 1

    # GM mode at login
    # 0 (disable)
    # 1 (enable)
    # Default: 2 (last save state)
    GM.LoginState = 1

    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1

    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    Visibility.GroupMode = 2


    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 66 (cell size)
    #
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    #
    # gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    Visibility.Distance.Object = 66
    #
    # visible distance for player in flight
    # Min limit is 0 (not show any objects)
    Visibility.Distance.InFlight = 66

    # Visibility grey distance for creatures/players (fast changing obects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
    # If ‚ is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 yard
    Visibility.Distance.Grey.Unit = 1
    #
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    #
    # Default: 10 yards
    Visibility.Distance.Grey.Object = 10

    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 3600

    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "Velkommen D

  4. #4

    Re: Mangos Server Problem

    WEll, Look in all ur config files for this,
    <Client MinBuild = "6739"
    MaxBuild = "7272">
    change this to

    <Client MinBuild = "6739"
    MaxBuild = "9999">
    Last edited by zeroderathpyro; 26-09-07 at 04:07 PM. Reason: messed up

  5. #5

    Re: Mangos Server Problem

    Wait nvm, Mangos doesnt support the new client Yet So use Ascent

    here links
    Do exactly like what this says

  6. #6
    Member tissemikkel is offline
    MemberRank
    Aug 2007 Join Date
    61Posts

    Re: Mangos Server Problem

    Quote Originally Posted by zeroderathpyro View Post
    Wait nvm, Mangos doesnt support the new client Yet So use Ascent

    here links
    Do exactly like what this says
    ok, ill try ascent, but can i transfer all my custom vendors to ascent?

  7. #7

    Re: Mangos Server Problem

    i Beleive you can if you know how ^^



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