Mob Waypoints

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  1. #1
    Newbie sensisativa is offline
    MemberRank
    Feb 2008 Join Date
    8Posts

    Mob Waypoints

    I have been working on adding waypoints for mobs on and off for the last 2 weeks, they are not 100% blizzlike but I try to keep the correct paths for named mobs.

    I have now completed waypoints for mobs in the following areas:

    All starting areas - Did not need much added in these areas
    Durator
    Mulgore
    Azuremyst Isle
    Bloodmyst Isle
    Barrens - 98%

    Instances
    Razorfen Downs - 99%
    Razorfen Kraul - 99%
    Zul'Gurub - 98%

    It will not let me add the sql file so I will add a link to it if anyone would like to test the data. I would be happy for any help or ideas with this project, please let me know what you think. Run the sql in your world database, I would suggest running on a test server first or backing-up, but I have had no porblems as of yet.

    Filebeam - Mob Waypoints

    Sensi


  2. #2
    Grand Master Juggalo90 is offline
    Grand MasterRank
    May 2007 Join Date
    MinnesotaLocation
    940Posts

    Re: Mob Waypoints

    Very Nice...

  3. #3
    Sorcerer Supreme sebkinne is offline
    Member +Rank
    Jan 2008 Join Date
    Your BiosLocation
    347Posts

    Re: Mob Waypoints

    yea, nice :>
    keep up the good work =D

    regards,
    seb

  4. #4
    Elite Member ovidel is offline
    Member +Rank
    Nov 2007 Join Date
    RomaniaLocation
    232Posts

    Re: Mob Waypoints

    it's durotar ! :))



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