@ HalestromXV
Make the terms the index.html or Index.php and then when they accept they go to the main page..and if they decline they go somewhere else...
@jamesloop
Did you forward your ports?
Check the tutorial in the stickies...
Printable View
@ HalestromXV
Make the terms the index.html or Index.php and then when they accept they go to the main page..and if they decline they go somewhere else...
@jamesloop
Did you forward your ports?
Check the tutorial in the stickies...
Do you have a working index page like that? I guess ones like those big sites use like Burning WoW and stuff. Where there is an accept button and decline button?
Err just steal theres lol...
I'm using the most recent ascent revision, I have everything working its just that I can't get to outlands..it says I need a BC client, which I already have.. :x
hi guys, quick question.
ive installed the server and followed the guid when i log in to the world i get disconected from server. any sugestions on what could be wrong....
Need Lots of help :(
For example im placing a Stone door (.gobject spawn 177444 1) and i want that door to close automaticaly after 10 Seconds when it was opened, like reseting it?
How to make Custom Set? (items regarding)
How to add to an Item *Damage and Healing done by spells Increased by* in ADE (Ascent Database Editor(im using 0.5))
How to Create Custom Instances? Can i use already made Instance Map or Turning somehow one point of map into and instance?
Is there any INgame Addon avilable that SHows Object Ids,Spell Ids, Skill Ids, Npc ids etc etc? Give Downlaod Link please
Not sure, but if i spawn a World boss into the server, some noob slaps that boss and Runs away (he wont die) , some other people Kill the Boss, will the Exp and Drops be given to the one that killed boss or to the one that delivered first hit to the boss?( Boss is used as example)
Are there any Object IDs for The Big Buildings, like a House or Castle or bridge?
How can i make a Multifunctional Neutral Npc? Like an npc that Can teach you Class Spells, Skills, Gives Quests, Teleports to Locations?
Hi there! Here are my questions:
Whats the alternative for .learn all_myclass
and also what are the secret "codenames" for hyjal summit (raid) and SSC? Could you share full list of .recall port locations with uber dungeons, raids and ect stuff?
btw wtf with crashes when i speak to few strange npc's? :D
ok i searched my config files and couldn't find a spot called version so now i ask you can you please spot it out for me?
mangosd.conf
[CODE]# MaNGOS Configuration file
ConfVersion = 2007071001
# RealmID must match the realmlist
RealmID = 1
# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1
# Allow server use expansion content
# 0 (not check expansion maps existence, not allow wisit its, not allow create new race characters, ignore account expansion setting)
# Default: 1 (check expansion maps existence, and if client support expansion and account have expansion setting then allow visit expansion maps, allow create new races character)
Expansion = 1
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = "."
# Logs directory setting.
# Important: Logs dir must exists, or all logs be disable
# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
LogsDir = ""
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;tn1991;xrepackdb"
WorldDatabaseInfo = "127.0.0.1;3306;root;tn1991;xrepackdb"
# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30
# DBC Language Settings
# 0 = English
# 1 = Korean
# 2 = French
# 3 = German
# 4 = Chinese
# 5 = Taiwanese
# 6 = Spanish
# 7 = Russian
# 8 = Unknown
# 9 = Unknown
# 10 = Unknown
# 11 = Unknown
# 12 = Unknown
# 13 = Unknown
# 14 = Unknown
# 15 = Unknown
# 255 = Auto Detect (Default)
DBC.Locale = 0
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old
# file will not be deleted.
# 0 - Do not log
# 1 - Write SQL code to logfile
LogSQL = 0
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 0
# Logfile name
# empty name disable creating log file: LogFile =
# Default: ""
LogFile = "Server.log"
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
LogTimestamp = 0
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# "13 7 11 9" - for example :)
LogColors = "13 7 11 9"
# Packet logging file for the worldserver.
# Default: ""
WorldLogFile = ""
# Log file of DB errors detected at server run.
# Default: ""
DBErrorLogFile = "DBErrors.log"
# Log file of gm commands
# Default: "" (Disable)
GmLogFile = ""
# Log file of RA commands, "" for disable
# Default: "Ra.log"
RaLogFile = ""
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
UseProcessors = 0
# Process proirity setting (Used only at Windows)
# 0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1
# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
Compression = 1
# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 100
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 70
# Activate weather system
# Default: 1 (true)
# 0 (false)
ActivateWeather = 1
# Ignore level requirement to enter instance
# 1 (true)
# Default: 0 (false)
IgnoreATLevelRequirement = 0
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 2
# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 9
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 74
# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 10
# Allow or not accounts to create characters in the 2 teams in any game type.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Chat anti-flood protection, haste message count to activate protection
# 0 (disible anti-flood protection)
# Default: 10
ChatFlood.MessageCount = 10
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
ChatFlood.MessageDelay = 1
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
ChatFlood.MuteTime = 10
# Is GM accept whispers from player by default.
# Default: 0 (false)
# 1 (true)
GM.WhisperingTo = 0
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
GM.InGMList = 0
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
GM.InWhoList = 0
# GM mode at login
# 0 (disable)
# 1 (enable)
# Default: 2 (last save state)
GM.LoginState = 2
# Include GM trade and trade slot enchanting operations in GM log if it enable
# 0 (not include)
# Default: 1 (include)
GM.LogTrade = 1
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
Visibility.GroupMode = 0
# Visibility distance for different in game object
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 66 (cell size)
#
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
#
# gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
Visibility.Distance.Object = 66
#
# visible distance for player in flight
# Min limit is 0 (not show any objects)
Visibility.Distance.InFlight = 66
# Visibility grey distance for creatures/players (fast changing obects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
# If
@ Alecks Go to your DB and open accounts...Under your account change flag from 0 to 8
@quakedog make sure you have it all set up right....Follow the guides at the top...
@hominghead ....Learn C++ XD
@jamesloop Are you hosting it? I hear sometimes you need to make another realm....Realm2 but change the address to 127.0.0.1
If your not hosting it...make sure u got the realm going OUT as in using there external IP address ... whatismyip.com
@raima For mangos its .learn all_CLASS or just use .learn all for ascent its .learn all and for recall....use .recall list that should list all the recall ports
Are those strange NPCs scripted?
@tomas1991 Use ascent...and ill help you out...I havent used mangos for about 2 years
umm... i actualy downloaded Inn0cent_Database_v3 and there are two NPC's (Headless knight and goblin) they are at smiths spot in AV, near the shamans cave (where you summon icy)... when i speak to them server goes off -.- AV kinda looks like "GM Shop"Quote:
@raima For mangos its .learn all_CLASS or just use .learn all for ascent its .learn all and for recall....use .recall list that should list all the recall ports
Are those strange NPCs scripted?
this new era of Ascent is little bit confusing to me, before i left to globe i was using mangos and now there are differenct databases for everything and its called Ascent... ugh >.<
@ tomas1991 Its on the top of the forums in the stickies...
@ raima They must be scripted...Uhm Actually i downloaded and tried Inn0cent DB...and i hated it...If i were u id stick with asctent 27xx stable and NCDB 75x and the char DB...Thats what i use...and mine works just fine...Links are on the top of the forum
Post your config files...
Ascent.conf
Logonserver.conf
Realms.conf
ok, here's ascent.config
Code:#######################################################################
# Ascent Configuration File
# Last Update: $Id: ascent.conf 2080 2007-10-27 13:48:07Z burlex $
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<WorldDatabase Hostname = "localhost"
Username = "root"
Password = "pass"
Name = "world"
Port = "3306"
Type = "1">
<CharacterDatabase Hostname = "localhost"
Username = "root"
Password = "pass"
Name = "characters"
Port = "3306"
Type = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Listen Host = "0.0.0.0"
WorldServerPort = "8129">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# PlrUpdateDistance
# This directive controls the distance (internal yards) that the player can "see" up to
# and receieve updates for. For smaller servers, you can probably increase this number.
# Increasing this number will also increase the servers bandwidth consumption and CPU usage.
# Default: 80
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Build On Join
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 60
#
# Expansion 1 Level Cap
# This variable does the same thing as Level Cap above, except it applies to those who
# have the first expansion: The Burning Crusade.
# Default: 70
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Server PlayerLimit = "100"
PlrUpdateDistance = "120"
Motd = "Mandarin"
SendBuildOnJoin = "1"
SendStatsOnJoin = "1"
EnableBreathing = "0"
LevelCap = "70"
Expansion1LevelCap = "70"
SeperateChatChannels = "1"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "1"
ShowGMInWhoList = "1"
MapUnloadTime="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# If this triggers it means you didn't read your config file!
# Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Value is the amount of rest XP a player will recieve per minute of rest time.
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Rates Health="1"
Power1="1"
Power2="1"
Power3="1"
QuestReputation="1"
KillReputation="1"
Honor="1"
PvPTimer="300000"
Compression="1"
XP="1"
QuestXP="1"
RestXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="1"
Save="100000"
SkillChance="1"
SkillRate="1">
ArenaMultiplier2x="1"
ArenaMultiplier3x="1"
ArenaMultiplier5x="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Terrain MapPath = "maps" UnloadMaps = "1" >
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Log Cheaters="1" GMCommands="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<StatDumper FileName = "stats.xml" Interval = "120000">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<FloodProtection Lines = "10" Seconds = "10" SendMessage = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer DisablePings = "1"
RemotePassword = "passx">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AntiHack Teleport="1"
Speed="0"
FallDamage="1"
Flying="1"
DisableOnGM="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the moment only
# arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Periods HonorUpdate="daily"
ArenaUpdate="weekly">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
#
# These are the values that the AscentStats client uses while communicating with an AscentStats server.
# Statistics will be sent anonymously if a server guid is not set.
# If you do not want your ascent client communicating with AscentStats servers, disable it here.
# No personally-identifiable information is sent in these transmissions. The actual data sent is:-
# stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
#
# If you don't mind your server transmitting this information, please leave AscentStats enabled. It
# allows our developers to understand our users needs better and in the end provide you with a better
# product.
#
# Enable
# To disable stat transmission completely, set this to 0.
#
# ServerGUID
# This is the GUID assigned to your server by the AscentStats server. To register your server, go
# to http://www.example.com/ascentstats/register_server.php
#
# ServerKey
# This is the key used to secure stats sent by your server so they can't be forged. This key is
# obtained after registering your server.
#
# Default:
# Enabled
# Server Key "NONE"
# Server GUID "NONE"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AscentStats Enable="1"
ServerGUID="NONE"
ServerKey="NONE">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them here in a ';'
# seperated list.
# Default: ""
#
# GeneralChannels
# These are the default channels that the client joins and cannot have leaders.
# Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Channels BannedChannels=""
GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
# These directives control some of the aspects in the voice chat system.
#
# Enabled
# If you want to enable the voice chat system, this must be set to 1.
# Default: "0"
#
# ServerIP
# This is the IP of the voice chat server.
# Default: "127.0.0.1"
#
# ServerPort
# This is the TCP port of the voice chat server.
# Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<VoiceChat Enabled="0"
ServerIP="127.0.0.1"
ServerPort="3727">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# You should know what to do here :P
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
# LocaleBindings
# This is a list of locale names and the other locale you want to associate with them.
# For example, to make the European client always use the french language, "enGB=frFR"
#
# Must be terminated by a space.
#
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Localization LocaleBindings="">
Logonserver.conf
Code:#######################################################################
# Ascent Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
<LogonDatabase Hostname = "localhost"
Username = "root"
Password = "pass"
Name = "characters"
Port = "3306"
Type = "1">
# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#
<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">
# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
<LogLevel Screen = "0"
File = "-1">
# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#
<Rates AccountRefresh = "60">
# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 2.1.1 was build 6739.
#
<Client MinBuild = "7561"
MaxBuild = "7561">
# WorldServer Setup
#
# This directive controls the password used to authenticate with the worldserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
# Default: "change_me_logon"
#
<LogonServer RemotePassword = "passx">
And finally Realms.Conf
If you notest I have an No-Ip.org account, it's work perfectly well...Code:#######################################################################
# Antrix Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
# Address:
# The address (no port) of the server.
#
# Port:
# The port on which the logon server listens. (*** NOT 3724 ***)
#
# Name:
# Not really relavant, but name the logon.
#
# RealmCount:
# The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer Address = "localhost"
Port = "8093"
Name = "Jamesloop Server"
RealmCount = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
# Name:
# The name of the realm.
#
# Address:
# The address (and port) of that realm.
#
# Icon:
# The type of realm (PVP, Normal, RPPVP, RP)
#
# Colour:
# Realm colour in realm list display.
#
# TimeZone:
# Time zone the realm is in.
#
# Population:
# (0 = low, 1 = medium, 2 = high)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Realm1 Name = "Jamesloop Server"
Address = "jamesloop.no-ip.org:8129"
Icon = "PVP"
Colour = "1"
Population = "1.0"
TimeZone = "1">
so, can I have some help now , pleasee?
I still don't understand how to upgrade your Ascent Rev.,
if ill just execute batch file it will overwrite it.. doesn't it?
cause i have a custom server and i don't know if i should upgrade
theres a guide about upgrading or something? :juggle:
I have a problem where my ascent crashes, i recently upgraded to latest version of ascent. VVVV
http://img163.imageshack.us/img163/1554/asdasdci3.png
@ jamesloop
INSTEAD OFCode:<LogonServer Address = "127.0.0.1"
Port = "8093"
Name = "Default Logon"
RealmCount = "2">
Code:<LogonServer Address = "localhost"
Port = "8093"
Name = "Jamesloop Server"
RealmCount = "1">
Finally...Change max build in your logonsever to 9999 this isnt a problem...but it will stop problems in the futureCode:#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogLevel Screen="0" File="-1" World="0">[/CODEBOX]
INSTEAD OF
[CODEBOX]#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
@serenixy Put a new core in...Like the ascent.exe blah blah blah all that like maybe Ascent Rev 3096 for example...then get a new NCDB that goes with that core...
@furco3 Im pretty sure that means u dont have the DBC in...
Double Post
It's great that you want to help and all etc but people need to stop double/tripple posting & spamming/posting useless things or else I'll have to start infracting.
.learn all does work for ascent...in the newer cores...Dumbass...Go try it before you say shit...
And no one wants your shitty ass repack...Its full of bugs
But what about the SQL Juggalo90?
i'm using an old rev that my friend edited, around 2400 and i don't know how to upgrade the SQL without harming the data inside of it
i have a feeling they changed some of the SQL from 2400~3600