Posted Revision 208 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Disabled the character_spellcooldown time field until i find out what's wrong with it.
Printable View
Posted Revision 208 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Disabled the character_spellcooldown time field until i find out what's wrong with it.
Posted Revision 209 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Fixed some typos in the interfaces
2 - Added a combobox for quickly select configurations without opening the configuration window. :)
3 - Reactivated the time field in the character_spell_cooldown table. (Thanks to Vladimir for the swift and fast Core Fix)
Posted Revision 210 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Fixed the SpellDB button in the character_spell_cooldown handler.
2 - Maked sure that the DB Management page is accessible only if the connection is active. (even if database content is corrupt)
3 - Some other interface fixes
4 - Fixed a bug related to the double showing of the connection error message.
5 - Maked sure that import/export procedures are allowed only on database in line. :)
Posted Revision 211 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Finally FIXED inventory after that SQL Update.
I don't know if you guys are aware of this but after that update on the inventory, my MDH is acting strange....
the Inventory sections are all mixed up!
Example:
BuyBack items....it's actually my main Bank items
BackPack bags...is actually the Bank slots Bags....
And I cannot SEE the Normal Bags ....although they are there...I'm sure of it
I hope there is a fix to this soon....because I personally use MDH ONLY for the Inventory fonctionality :(
Pls let me know if it's a work in progress.....or I should just give up
Thanks
Posted Revision 212 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Added a background configuration option.
2 - Added the fields spell1,spell2,spell3,spell4 to the creature_template handler.
3 - Added a SpellDB lookup button at the npc_trainer handler.
4 - Done some optimization to the code.
5 - Added licence to files where was missing.
6 - Fixed the problem of the splashscreen that was remaining active in the background.
7 - Fixed a problem that was arising when you tried to update with multiple instance of MDH running.
8 - Added an option to select what kind of SQL istructions you wanna log (SELECT,UPDATE,INSERT,DELETE).
Sorry for the waiting. My ADSL line is down and i'm posting this update through dial-up. I hope the problems will resolve soon.
For the problem you are encountering try updating your MDH TO THE LATEST REVISION. (cause your problem maybe resolved in latest revision)
this thread should be stickied!
Question:
Which tables are actually backed up when you EXPORT with MDH?
I need to know asap. Thanks! :)
I am pretty sure i can speak for all of us mangos users when I say "Keep up the good work, we all apreciate the work you are doing"
MDH has made my life as a GM much easier, lol
Was wondering if you were planning on implimenting the "equip" section for mobs, anytime in the near future. To equip mobs with weapons and stuff. The Spells 1-4 in your latest release have come in very handy for those of us trying to make the mobs cast instead of just melee, I myself have many mobs casting spells now, thanks to MDH.
Thanks again for all your efforts and hard work.
:D
account,character, character_action, character_aura,character_homebind,Quote:
Question:
Which tables are actually backed up when you EXPORT with MDH?
I need to know asap. Thanks! :)
character_inventory,character_kill,character_pet,character_queststatus,character_reputation,
character_social,character_spell,character_spell_cooldown,character_ticket",
character_tutorial,item_instance,auctionhouse,mail,guild,guild_member,guild_rank",
guild_charter,guild_charter_sign,character_stable
These are the tables actually exported.
Hi Bazooka,
The equip section for NPCs will be added very soon even thought it's still not correctly managed by MaNGOS core. :)
Thanks to you for your feedback. ;)
(I'm doing a BIG rehaul of the code to make it more manageable, i hope to finish soon. ;))
Posted Revision 213 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Fixed the Inventory according to MaNGOS Revision 2787 (this is basically adding the support for 28-slot bags). NO PREVIOUS MANGOS VERSION ARE SUPPORTED.
2 - Fixed Item inserting in Normal/Bank Bags and i hope all the problems with the inventory. Please report any bugs you found.
3 - Done the first part of a WHOLE code optimization and clearing. Very long and hard work. :D (actually 15% of the work is done)
Please everybody test the inventory system. It must work COMPLETELY correctly, i hope :D
Now i'll return optimizing the code, a lot of work awaits me. :D
(I'm still from dial-up, so if my answer to your question aren't swift is because i cannot connect all the time. :D)
there is an issue with the import of the auctionhouse table from the post auctionhouse update of version 2777 to the newest revisions.....any ideas?
mdh is really great.no doubt about it...i only have one problem.if i lvlup a char inside the game,the mdh cannot handle it anymore...
it says:
Invalid attempt to access a field before calling Read().
i click continue and it opens the char,but everyting's empty.the only data is in general and extra tabs.is it me or is it mdh?:(
You must BEFORE exporting data execute all SQLs Updates otherwise it won't work. As i said countless times, the starting and the ending structure must collide, MUST BE IDENTICAL.
Mhn...That error is generally related to some strange or VERY BIG value inside the data field...Quote:
mdh is really great.no doubt about it...i only have one problem.if i lvlup a char inside the game,the mdh cannot handle it anymore...
it says:
Invalid attempt to access a field before calling Read().
i click continue and it opens the char,but everyting's empty.the only data is in general and extra tabs.is it me or is it mdh?:(
What level you lvlupped?
It's not certainly a MDH problem related to lvlup cause i use it costantly to test new features. ;)
Posted Revision 214 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Added 4 new DBs for Item Class, Item Subclass, Character Class, Character Race. This way all should be localized and optimized for every update that could occur. :)
2 - Done the first part of a WHOLE code optimization and clearing. Very long and hard work. :D (actually 20% of the work is done)
Posted Revision 215 on the UPDATER SYSTEM (there is no release, you must update) :
1 - Added an integrity checker with base functionality of detection NON-LINKED records into the DB. (In next revision i'll add the Edit config... and Show Records functionality)
2 - Done the first part of a WHOLE code optimization and clearing. Very long and hard work. :D (actually 25% of the work is done)
3 - Fixed some bugs in the new class and races DB features. (thanks to fee for the time and patience to debug with me on his DB :D)