[Request]Mangos gm command

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  1. #1
    Proficient Member nikoslykos is offline
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    Feb 2006 Join Date
    Greece,AthensLocation
    186Posts

    [Request]Mangos gm command

    is there any gm commands on Mangos for adding money???


  2. #2
    Member aesirus is offline
    MemberRank
    May 2005 Join Date
    Aden CastleLocation
    97Posts

    Re: [Request]Mangos gm command

    Shure i`ll give ya some commands

    All users commands

    acct
    Syntax: .acct
    Display the access level of your account.

    commands
    Syntax: .commands
    Display a list of available commands for your account level.

    dismount
    Syntax: .dismount
    Dismount you, if you are mounted.

    info
    Syntax: .info
    Display the number of connected players.

    gmlist
    Syntax: .gmlist
    Display a list of available Game Masters.

    help
    Syntax: .help
    Display usage instructions for the given .

    showhonor
    Syntax: .showhonor
    Display your honor ranking.

    save
    Syntax: .save
    Saves your character.

    start
    Syntax: .start
    Teleport you to the starting area of your character.

    Moderator's commands


    announce
    Syntax: .announce
    Send a global message to all players online.

    gmoff
    Syntax: .gmoff
    Disable the <GM> prefix for your character.

    gmon
    Syntax: .gmon
    Enable the <GM> prefix for your character.

    goname
    Syntax: .goname
    Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.

    gps
    Syntax: .gps
    Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone
    Id
    modify
    Syntax: .modify
    Modify the value of various parameters.
    Use .help modify to get help on specific parameter usage.
    Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.

    modify aspeed
    Syntax: .modify aspeed #speed
    Modify all speeds -run,swim,run back- of the selected player.
    If no player is selected, modify your speed. #speed may range from 0 to 50.

    modify bit
    Syntax: .modify bit #field #bit
    Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

    modify bwalk
    Syntax: .modify bwalk #speed
    Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. #speed may range from 0 to 50.

    modify energy
    Syntax: .modify energy #energy
    Modify the energy of the selected player. If no player is selected, modify your energy.

    modify faction
    Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
    Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

    modify gold
    Syntax: .modify gold #money
    Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

    modify hp
    Syntax: .modify hp #newhp
    Modify the hp of the selected player. If no player is selected, modify your hp.

    modify mana
    Syntax: .modify mana #newmana
    Modify the mana of the selected player. If no player is selected, modify your mana.

    modify rage
    Syntax: .modify rage #newrage
    Modify the rage of the selected player. If no player is selected, modify your rage.

    modify scale
    !!! Need informations here !!!
    modify speed
    Syntax: .modify speed #speed
    Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

    modify spell
    !!! Need informations here !!!
    modify swim
    Syntax: .modify swim #speed
    Modify the swim speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

    namego
    Syntax: .namego
    Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.

    recall
    Syntax: .recall
    Teleport you to various towns around the world. defines the target location. Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr.

    whispers
    Usage: .whispers on|off
    Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

    goobject
    Usage: .goobject #object_guid
    Teleport your character to gameobject with guid #creature_guid

    searchtele
    Syntax: .searchtele
    Search and output all .tele command locations with provide in name.

    Gamemaster's Commands


    AddSpawn
    Not yet implemented.

    addmove
    Syntax: .addmove [#waittime]
    Add your current location as a waypoint for the selected creature. And optional add wait time.

    addspw
    Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.

    changelevel
    Syntax: .changelevel #level
    Change the level of the selected creature to #level. #level may range from 1 to 63.

    delete
    Syntax: .delete
    Delete the selected creature from the world.

    demorph
    Syntax: .demorph
    Demorph the selected player.

    displayid
    Syntax: .displayid #displayid
    Change the model id of the selected creature to #displayid.

    factionid
    Syntax: .factionid #factionid
    Set the faction of the selected creature to #factionid.

    guid
    Syntax: .guid
    Display the GUID for the selected character.

    item
    Syntax: .item #guid #amount
    Add the given amount #amount of the item with a GUID of #guid to the selected vendor.

    itemmove
    Syntax: .itemmove #sourceslotid #destinationslotid
    Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented

    itemrmv
    Syntax: .itemrmv #guid
    Remove the given item with a GUID of #guid from the selected vendor.

    kick
    Syntax: .kick
    Kick the given character from the world.

    name
    Syntax: .name
    Change the name of the selected creature or character to . Command disabled.

    random
    Syntax: .random #flag
    Enable or disable random movement for the selected creature.
    Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement.
    Not yet implemented.

    npcflag
    Syntax: .npcflag #npcflag
    Set the NPC flags of the selected creature to #npcflag.

    ticket
    Syntax: .ticket on .ticket off .ticket #num .ticket
    on/off for GMs to show or not a new ticket directly, to show ticket of this character, #num to show ticket #num.

    delticket
    Syntax: .delticket all .delticket #num .delticket
    all to delete all tickets at server, to delete ticket of this character, #num to delete ticket #num.

    prog
    Syntax: .prog
    Teleport you to Programmers Island.

    run
    Syntax: .run #flag
    Enable or disable running movement for a selected creature.
    Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.

    subname
    Syntax: .subname
    Change the subname of the selected creature or player to . Command disabled.

    gocreature
    Usage: .gocreature #creature_guid
    Teleport your character to creature with guid #creature_guid.

    targetobject
    Usage: .targetobject [#go_id|#go_name_part]
    Locate and show position nearest gameobject.
    If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.

    delobject
    Usage: .delobject #go_guid
    Delete gameobject with guid #go_guid.

    Administrator's commands


    addgo
    Syntax: .addgo #id
    Add a game object from game object templates to the world at your current location using the #id.
    Note: this is a copy of .gameobject.

    addgrave
    Syntax: .addgrave (any|alliance|horde)
    Add a graveyard at your current location for any or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated.
    Current zone automaticly linked to created graveyard.

    additem
    Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount
    Adds the specified number of items of id #itemid to your or selected character inventory.
    If #itemcount is omitted, only one item will be added.
    With the second syntax you can add an item with exact (!) name .

    additemset
    Syntax: .additemset #itemsetid
    Add items from itemset of id #itemsetid to your or selected character inventory.
    Will add by one sample each item from itemset.

    addsh
    Syntax: .addsh
    Add a spirit healer to your current location. Not yet implemented.

    addspirit
    Syntax: .addspirit
    Spawns the spirit healer for the current location, if there is one defined for the current location.
    Command disabled.

    addweapon
    Not yet implemented.

    allowmove
    Syntax: .allowmove
    Enable or disable movement for the selected creature.

    anim
    Syntax: .anim #emoteid
    Play emote #emoteid for your character.

    aura
    Syntax: .aura #spellid
    Add the aura from spell #spellid to your character.

    bank
    Syntax: .bank
    Show your bank inventory.

    createguild
    Syntax: .createguild ?
    Create a guild named ? with the player ? as leader.

    die
    Syntax: .die
    Kill the selected player or creature. If no player or creature selected, it will kill you.

    distance
    Syntax: .distance
    Display the distance from your character to the selected creature.

    emote
    Syntax: .emote #emoteid
    Make the selected creature emote with an emote of id #emoteid.

    explorecheat
    Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

    gameobject
    Syntax: .gameobject #id
    Add a game object from game object templates to the world at your current position using the #id.

    getvalue
    Syntax: .getvalue #field #isInt
    Get the field #field of the selected creature. If no creature is selected, get the content of your field.
    Use a #isInt of value 1 if the expected field content is an integer.

    go
    Syntax: .go #position_x #position_y #position_z #mapid
    Teleport to the given coordinates on the specified map.

    hidearea
    Syntax: .hidearea #areaid
    Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

    hover
    Syntax: .hover #flag
    Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

    learn
    Syntax: .learn #parameter
    Selected character learn a spell of id #parameter.
    A GM can use :
    .learn all, if he wants to learn all default spells for Game Masters
    .learn all_lang, to learn all langauges
    .learn all_myclass, to learn all spells available for his class (Character selection in these cases ignored).

    learnsk
    Syntax: .learnsk #skillId #level #max
    Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.

    levelup
    Syntax: .levelup #numberoflevels
    Increase the level of the selected character by #numberoflevels.
    If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.

    linkgrave
    Syntax: .linkgrave #graveyard_id
    Link current zone to graveyard.
    This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction.
    From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.

    loadscripts
    Syntax: .loadscripts
    Unload current and load the script library or reload current if omitted, in case you changed it while the server was running.

    Mod32Value
    Syntax: .Mod32Value #field #value
    Add #value to field #field of your character.

    morph
    Syntax: .morph #displayid
    Change your current model id to #displayid.

    neargrave
    Syntax: .neargrave [any|alliance|horde]
    Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).

    NewMail
    Syntax: .NewMail? #flag
    Send a new mail notification with flag #flag.

    npcinfo
    Syntax: .npcinfo
    Display a list of details for the selected creature.
    The list includes :

    * GUID, Faction, NPC flags, Entry ID, Model ID
    * Level, - Health (current/maximum)
    * Field flags, dynamic flags, faction template
    * Position information
    * and the creature type, e.g. if the creature is a vendor.


    npcinfoset
    Syntax: .npcinfoset
    TODO: Write me.

    object
    Syntax: .object #displayid
    Add a new object of type mailbox with the display id of #displayid to your current position.
    If is set to 'true', save the object in the database.

    QNM
    Syntax: .QNM #flag
    Query next mail time with flag #flag.

    reload
    Not yet implemented.

    revive
    Syntax: .revive
    Revive the selected player. If no player is selected, it will revive you.

    security
    Syntax: .security #level
    Set the security level of player to a level of #level. #level may range from 0 to 5 (even if no command exist for levels 4 and 5).

    setvalue
    Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

    showarea
    Syntax: .showarea #areaid
    Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

    standstate
    Syntax: .standstate #emoteid
    Change the emote of your character while standing to #emoteid.

    transport
    Not yet implemented.

    unaura
    Syntax: .unaura #spellid
    Remove aura due to spell #spellid from your character.

    unlearn
    Syntax: .unlearn #startspell #endspell
    Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

    unlearnsk
    Syntax: .unlearnsk #parameter
    Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.

    update
    Syntax: .update #field #value
    Update the field #field of the selected character or creature with value #value.
    If no #value is provided, display the content of field #field.

    wchange
    Syntax: .wchange #weathertype #status
    Set current weather to #weathertype with an intensitiy of #status.
    #weathertype can be 1 for rain, 2 for snow, and 3 for sand.
    #status can be 0 for disabled(light, e.g. light rain), and 1 for enabled(heavy, e.g. heavy snow).

    worldport
    Syntax: .worldport #map #position_x #position_y #position_z
    Teleport to the given coordinates on the specified continent (map).

    shuttdown
    Syntax: .shuttdown seconds

    cshuttdown
    Syntax: .cshuttdown
    Cancels shuttdown

    reset
    Usage: .reset stats
    Resets all stats of the targeted player to their orginal values at level 1.
    Please unequip all items and debuff all auras from the player before using.
    .reset talents Removes all talents of the targeted player.

    maxskill
    Usage: .maxskill
    Sets all skills of the targeted player to their maximum values for its current level.


    Put them somwhere you can never loos`em :P :winky:

  3. #3
    Proficient Member nikoslykos is offline
    MemberRank
    Feb 2006 Join Date
    Greece,AthensLocation
    186Posts

    Re: [Request]Mangos gm command

    thx mate !!!

  4. #4
    Account Upgraded | Title Enabled! SwedenS is offline
    MemberRank
    Apr 2007 Join Date
    Sweden / GLocation
    289Posts

    Re: [Request]Mangos gm command

    Just .changelevel & .levelup commands works for me.. help pls?



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