All database table changes, and the revisions they apply too:
revision 736 +
revision 941 +Code:ALTER TABLE `creature_proto` ADD COLUMN `money` INT (30) DEFAULT '0' NOT NULL AFTER`boss`;
revision 1071 +Code:CREATE TABLE `creature_staticspawns` ( `id` int(30) NOT NULL AUTO_INCREMENT, `entry` int(30) NOT NULL, `map` int(11) NOT NULL DEFAULT '0', `x` float NOT NULL, `y` float NOT NULL, `z` float NOT NULL, `0` float NOT NULL, `movetype` int(11) NOT NULL DEFAULT '0', `displayid` int(11) NOT NULL, `factionid` int(11) NOT NULL DEFAULT '0', `flags` int(30) NOT NULL DEFAULT '0', `bytes` int(30) NOT NULL DEFAULT '0', `bytes2` int(30) NOT NULL DEFAULT '0', `emote_state` int(11) NOT NULL DEFAULT '0', `respawnNpcLink` int(11) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; CREATE TABLE `gameobject_staticspawns` ( `id` int(30) NOT NULL AUTO_INCREMENT, `entry` int(30) NOT NULL, `map` int(11) NOT NULL DEFAULT '0', `x` float NOT NULL, `y` float NOT NULL, `z` float NOT NULL, `facing` float NOT NULL, `0` float NOT NULL, `01` float NOT NULL, `02` float NOT NULL, `03` float NOT NULL, `state` int(11) NOT NULL DEFAULT '0', `flags` int(30) NOT NULL DEFAULT '0', `faction` int(11) NOT NULL DEFAULT '0', `scale` float NOT NULL, `respawnNpcLink` int(11) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; alter table worldmap_info add column required_quest int(30) not null default 0 after lvl_mod_a; alter table worldmap_info add column required_itemid int(30) not null default 0 after lvl_mod_a;
revision 1132 +Code:ALTER TABLE creatureloot DROP heroicchance; ALTER TABLE creatureloot DROP mincount; ALTER TABLE creatureloot DROP maxcount; ALTER TABLE fishingloot DROP heroicchance; ALTER TABLE fishingloot DROP mincount; ALTER TABLE fishingloot DROP maxcount; ALTER TABLE itemloot DROP heroicchance; ALTER TABLE itemloot DROP mincount; ALTER TABLE itemloot DROP maxcount; ALTER TABLE objectloot DROP heroicchance; ALTER TABLE objectloot DROP mincount; ALTER TABLE objectloot DROP maxcount; ALTER TABLE pickpocketingloot DROP heroicchance; ALTER TABLE pickpocketingloot DROP mincount; ALTER TABLE pickpocketingloot DROP maxcount; ALTER TABLE prospectingloot DROP heroicchance; ALTER TABLE prospectingloot DROP mincount; ALTER TABLE prospectingloot DROP maxcount; ALTER TABLE skinningloot DROP heroicchance; ALTER TABLE skinningloot DROP mincount; ALTER TABLE skinningloot DROP maxcount; ALTER TABLE creatureloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE creatureloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE creatureloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE creatureloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE fishingloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE fishingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE fishingloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE fishingloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE itemloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE itemloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE itemloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE itemloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE objectloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE objectloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE objectloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE objectloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE pickpocketingloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE pickpocketingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE pickpocketingloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE pickpocketingloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE prospectingloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE prospectingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE prospectingloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE prospectingloot ADD column maxcount int(30) NOT NULL default 1; ALTER TABLE skinningloot MODIFY column percentchance float(0) NOT NULL default 0; ALTER TABLE skinningloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance; ALTER TABLE skinningloot ADD column mincount int(30) NOT NULL default 1; ALTER TABLE skinningloot ADD column maxcount int(30) NOT NULL default 1;
revision 1143 +Code:alter table creature_proto change health minhealth int(30) unsigned not null; alter table creature_proto add column maxhealth int(30) unsigned not null after minhealth; update creature_proto set maxhealth=minhealth; alter table creature_proto change level minlevel int(30) unsigned not null; alter table creature_proto add column maxlevel int(30) unsigned not null after minlevel; update creature_proto set maxlevel=minlevel; alter table creature_proto add column invisibility_type int(30) unsigned not null; alter table creature_proto add column death_state int(30) unsigned not null;
revision 1360 +Code:CREATE TABLE `zoneguards` ( `zoneId` int(10) unsigned NOT NULL, `hordeEntry` int(10) unsigned default NULL, `allianceEntry` int(10) unsigned default NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
revision 1382 +Code:DROP TABLE `playerpets`; CREATE TABLE `playerpets` ( `ownerguid` bigint(20) NOT NULL default '0', `petnumber` int(11) NOT NULL default '0', `name` varchar(21) NOT NULL default '', `entryid` bigint(20) NOT NULL default '0', `data` longtext NOT NULL, `xp` int(11) NOT NULL default '0', `active` tinyint(1) NOT NULL default '0', `level` int(11) NOT NULL default '0', `happiness` int(11) NOT NULL default '0', `actionbar` varchar(200) NOT NULL default '', `happinessupdate` int(11) NOT NULL default '0', `summon` int(11) NOT NULL default '0', `autocastspell` int(11) NOT NULL default '0', `loyaltypts` int(11) NOT NULL default '0', `loyaltyupdate` int(11) NOT NULL default '0' ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
revision 1393 +Code:alter table playeritems drop column guid; alter table playeritems add column guid bigint(10) NOT NULL auto_increment primary key after ownerguid;
revision 1425 +Code:CREATE TABLE `banned_names` (`name` varchar(30) NOT NULL) ENGINE=MyISAM DEFAULT CHARSET=latin1;
revision 1472 +Code:update ai_agents set spellCooldown=-1 where spellCooldown=0
revision 1542 +Code:INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2894, 32982, 0, 0); INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2062, 33663, 0, 0);
revision 1602 +Code:CREATE TABLE `charters` ( `charterId` int(30) NOT NULL, `charterType` int(30) NOT NULL default '0', `leaderGuid` int(20) unsigned NOT NULL default '0', `guildName` varchar(32) NOT NULL default '', `itemGuid` bigint(40) unsigned NOT NULL default '0', `signer1` int(10) unsigned NOT NULL default '0', `signer2` int(10) unsigned NOT NULL default '0', `signer3` int(10) unsigned NOT NULL default '0', `signer4` int(10) unsigned NOT NULL default '0', `signer5` int(10) unsigned NOT NULL default '0', `signer6` int(10) unsigned NOT NULL default '0', `signer7` int(10) unsigned NOT NULL default '0', `signer8` int(10) unsigned NOT NULL default '0', `signer9` int(10) unsigned NOT NULL default '0', PRIMARY KEY (`charterId`), UNIQUE KEY `leaderGuid` (`leaderGuid`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; CREATE TABLE `arenateams` ( `id` int(30) NOT NULL, `type` int(30) NOT NULL, `leader` int(30) NOT NULL, `name` varchar(150) NOT NULL, `emblemstyle` int(40) NOT NULL, `emblemcolour` bigint(40) NOT NULL, `borderstyle` int(40) NOT NULL, `bordercolour` bigint(40) NOT NULL, `backgroundcolour` bigint(40) NOT NULL, `rating` int(30) NOT NULL, `data` varchar(150) NOT NULL, `ranking` int(30) NOT NULL, `player_data1` varchar(60) NOT NULL, `player_data2` varchar(60) NOT NULL, `player_data3` varchar(60) NOT NULL, `player_data4` varchar(60) NOT NULL, `player_data5` varchar(60) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state; ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;
revision 1603 +Code:CREATE TABLE `server_settings` ( `setting_id` varchar(200) NOT NULL, `setting_value` int(50) NOT NULL, PRIMARY KEY (`setting_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL; update characters set honorPointsToAdd = 0; alter table characters change charterId arenaPoints INT(10) NOT NULL; update characters set arenaPoints = 0;
revision 1730 +Code:alter table creature_names change displayid male_displayid int(30) not null; alter table creature_names add column female_displayid int(30) not null after male_displayid; alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid; alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1; alter table creature_names change unk2 unknown_float1 float(0) not null; alter table creature_names change unk3 unknown_float2 float(0) not null; alter table creature_proto add column fly_speed float(0) default "14.0" not null; alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
revision 1743 +Code:alter table creature_spawns add column channel_spell int(30) not null default 0; alter table creature_spawns add column channel_target_sqlid int(30) not null default 0; alter table creature_spawns add column channel_target_sqlid_creature int(30) not null default 0;
revision 1786 +Code:CREATE TABLE `spell_proc_data` ( `name_hash` int(30) NOT NULL, `proc_chance` int(30) NOT NULL, `forced_proc_flags` int(30) NOT NULL default '-1', PRIMARY KEY (`name_hash`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
revision 1837 +Code:alter table characters add column custom_faction int(30) default 0 not null after gender;
revision 1844 +Code:DROP TABLE IF EXISTS `trainer_spells`; CREATE TABLE `trainer_spells` ( `entry` int(11) unsigned NOT NULL DEFAULT '0', `cast_spell` int(11) unsigned NOT NULL DEFAULT '0', `spellcost` int(11) unsigned NOT NULL DEFAULT '0', `reqspell` int(11) unsigned NOT NULL DEFAULT '0', `reqskill` int(11) unsigned NOT NULL DEFAULT '0', `reqskillvalue` int(11) unsigned NOT NULL DEFAULT '0', `reqlevel` int(11) unsigned NOT NULL DEFAULT '0', `deletespell` int(11) unsigned NOT NULL DEFAULT '0', `is_prof` tinyint(1) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`entry`,`cast_spell`), KEY `entry` (`entry`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System'; DROP TABLE IF EXISTS `trainer_defs`; CREATE TABLE `trainer_defs` ( `entry` int(11) unsigned NOT NULL DEFAULT '0', `required_skill` int(11) unsigned NOT NULL DEFAULT '0', `required_skillvalue` int(11) unsigned DEFAULT '0', `req_class` int(11) unsigned NOT NULL DEFAULT '0', `trainer_type` int(11) unsigned NOT NULL DEFAULT '0', `trainer_ui_window_message` text, `can_train_gossip_textid` int(11) NOT NULL, `cannot_train_gossip_textid` int(11) NOT NULL, PRIMARY KEY (`entry`), UNIQUE KEY `entry` (`entry`), KEY `entry_2` (`entry`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
revision 1918 +Code:ALTER TABLE playerpets DROP COLUMN autocastspell; UPDATE playerpets SET actionbar="";
revision 1923 +Code:DROP TABLE IF EXISTS `item_randomprop_groups`; CREATE TABLE `item_randomprop_groups` ( `entry_id` int(30) NOT NULL, `randomprops_entryid` int(30) NOT NULL, `chance` float NOT NULL, ) ENGINE=MyISAM DEFAULT CHARSET=latin1; DROP TABLE IF EXISTS `item_randomsuffix_groups`; CREATE TABLE `item_randomsuffix_groups` ( `entry_id` int(30) NOT NULL, `randomsuffix_entryid` int(30) NOT NULL, `chance` float NOT NULL, ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Code:alter table playeritems add column randomsuffix int(30) default 0 after randomprop;


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