SQL updates for Antrix/Ascent since rev943

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  1. #1
    Elite Member gmaze is offline
    Member +Rank
    May 2007 Join Date
    IndianaLocation
    238Posts

    SQL updates for Antrix/Ascent since rev943

    All database table changes, and the revisions they apply too:

    revision 736 +
    Code:
    ALTER TABLE  `creature_proto` ADD COLUMN `money` INT (30) DEFAULT '0' NOT NULL  AFTER`boss`;
    revision 941 +
    Code:
    CREATE TABLE `creature_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `0` float NOT NULL,
    `movetype` int(11) NOT NULL DEFAULT '0',
    `displayid` int(11) NOT NULL,
    `factionid` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `bytes` int(30) NOT NULL DEFAULT '0',
    `bytes2` int(30) NOT NULL DEFAULT '0',
    `emote_state` int(11) NOT NULL DEFAULT '0',
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;
    CREATE TABLE `gameobject_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `facing` float NOT NULL,
    `0` float NOT NULL,
    `01` float NOT NULL,
    `02` float NOT NULL,
    `03` float NOT NULL,
    `state` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `faction` int(11) NOT NULL DEFAULT '0',
    `scale` float NOT NULL,
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;
    alter table worldmap_info add column required_quest int(30) not null default 0 after lvl_mod_a;
    alter table worldmap_info add column required_itemid int(30) not null default 0 after lvl_mod_a;
    revision 1071 +
    Code:
    ALTER TABLE creatureloot DROP heroicchance;
    ALTER TABLE creatureloot DROP mincount;
    ALTER TABLE creatureloot DROP maxcount;
    ALTER TABLE fishingloot DROP heroicchance;
    ALTER TABLE fishingloot DROP mincount;
    ALTER TABLE fishingloot DROP maxcount;
    ALTER TABLE itemloot DROP heroicchance;
    ALTER TABLE itemloot DROP mincount;
    ALTER TABLE itemloot DROP maxcount;
    ALTER TABLE objectloot DROP heroicchance;
    ALTER TABLE objectloot DROP mincount;
    ALTER TABLE objectloot DROP maxcount;
    ALTER TABLE pickpocketingloot DROP heroicchance;
    ALTER TABLE pickpocketingloot DROP mincount;
    ALTER TABLE pickpocketingloot DROP maxcount;
    ALTER TABLE prospectingloot DROP heroicchance;
    ALTER TABLE prospectingloot DROP mincount;
    ALTER TABLE prospectingloot DROP maxcount;
    ALTER TABLE skinningloot DROP heroicchance;
    ALTER TABLE skinningloot DROP mincount;
    ALTER TABLE skinningloot DROP maxcount;
    ALTER TABLE creatureloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE creatureloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE creatureloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE creatureloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE fishingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE fishingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE fishingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE fishingloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE itemloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE itemloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE itemloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE itemloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE objectloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE objectloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE objectloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE objectloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE pickpocketingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE pickpocketingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE pickpocketingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE pickpocketingloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE prospectingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE prospectingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE prospectingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE prospectingloot ADD column maxcount int(30) NOT NULL default 1;
    ALTER TABLE skinningloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE skinningloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE skinningloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE skinningloot ADD column maxcount int(30) NOT NULL default 1;
    revision 1132 +
    Code:
    alter table creature_proto change health minhealth int(30) unsigned not null;
    alter table creature_proto add column maxhealth int(30) unsigned not null after minhealth;
    update creature_proto set maxhealth=minhealth;
    alter table creature_proto change level minlevel int(30) unsigned not null;
    alter table creature_proto add column maxlevel int(30) unsigned not null after minlevel;
    update creature_proto set maxlevel=minlevel;
    alter table creature_proto add column invisibility_type int(30) unsigned not null;
    alter table creature_proto add column death_state int(30) unsigned not null;
    revision 1143 +
    Code:
    CREATE TABLE `zoneguards` (
      `zoneId` int(10) unsigned NOT NULL,
      `hordeEntry` int(10) unsigned default NULL,
      `allianceEntry` int(10) unsigned default NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    revision 1360 +
    Code:
    DROP TABLE `playerpets`;
    CREATE TABLE `playerpets` (
      `ownerguid` bigint(20) NOT NULL default '0',
      `petnumber` int(11) NOT NULL default '0',
      `name` varchar(21) NOT NULL default '',
      `entryid` bigint(20) NOT NULL default '0',
      `data` longtext NOT NULL,
      `xp` int(11) NOT NULL default '0',
      `active` tinyint(1) NOT NULL default '0',
      `level` int(11) NOT NULL default '0',
      `happiness` int(11) NOT NULL default '0',
      `actionbar` varchar(200) NOT NULL default '',
      `happinessupdate` int(11) NOT NULL default '0',
      `summon` int(11) NOT NULL default '0',
      `autocastspell` int(11) NOT NULL default '0',
      `loyaltypts` int(11) NOT NULL default '0',
      `loyaltyupdate` int(11) NOT NULL default '0'
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    revision 1382 +
    Code:
    alter table playeritems drop column guid;
    alter table playeritems add column guid bigint(10) NOT NULL auto_increment primary key after ownerguid;
    revision 1393 +
    Code:
    CREATE TABLE `banned_names` (`name` varchar(30) NOT NULL) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    revision 1425 +
    Code:
    update ai_agents set spellCooldown=-1 where spellCooldown=0
    revision 1472 +
    Code:
    INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2894, 32982, 0, 0);
    INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2062, 33663, 0, 0);
    revision 1542 +
    Code:
    CREATE TABLE `charters` (
      `charterId` int(30) NOT NULL,
      `charterType` int(30) NOT NULL default '0',
      `leaderGuid` int(20) unsigned NOT NULL default '0',
      `guildName` varchar(32) NOT NULL default '',
      `itemGuid` bigint(40) unsigned NOT NULL default '0',
      `signer1` int(10) unsigned NOT NULL default '0',
      `signer2` int(10) unsigned NOT NULL default '0',
      `signer3` int(10) unsigned NOT NULL default '0',
      `signer4` int(10) unsigned NOT NULL default '0',
      `signer5` int(10) unsigned NOT NULL default '0',
      `signer6` int(10) unsigned NOT NULL default '0',
      `signer7` int(10) unsigned NOT NULL default '0',
      `signer8` int(10) unsigned NOT NULL default '0',
      `signer9` int(10) unsigned NOT NULL default '0',
      PRIMARY KEY  (`charterId`),
      UNIQUE KEY `leaderGuid` (`leaderGuid`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    CREATE TABLE `arenateams` (
      `id` int(30) NOT NULL,
      `type` int(30) NOT NULL,
      `leader` int(30) NOT NULL,
      `name` varchar(150) NOT NULL,
      `emblemstyle` int(40) NOT NULL,
      `emblemcolour` bigint(40) NOT NULL,
      `borderstyle` int(40) NOT NULL,
      `bordercolour` bigint(40) NOT NULL,
      `backgroundcolour` bigint(40) NOT NULL,
      `rating` int(30) NOT NULL,
      `data` varchar(150) NOT NULL,
      `ranking` int(30) NOT NULL,
      `player_data1` varchar(60) NOT NULL,
      `player_data2` varchar(60) NOT NULL,
      `player_data3` varchar(60) NOT NULL,
      `player_data4` varchar(60) NOT NULL,
      `player_data5` varchar(60) NOT NULL,
      PRIMARY KEY  (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state;
    ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;
    revision 1602 +
    Code:
    CREATE TABLE `server_settings` (
      `setting_id` varchar(200) NOT NULL,
      `setting_value` int(50) NOT NULL,
      PRIMARY KEY  (`setting_id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL;
    update characters set honorPointsToAdd = 0;
    alter table characters change charterId arenaPoints INT(10) NOT NULL;
    update characters set arenaPoints = 0;
    revision 1603 +
    Code:
    alter table creature_names change displayid male_displayid int(30) not null;
    alter table creature_names add column female_displayid int(30) not null after male_displayid;
    alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
    alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
    alter table creature_names change unk2 unknown_float1 float(0) not null;
    alter table creature_names change unk3 unknown_float2 float(0) not null;
    alter table creature_proto add column fly_speed float(0) default "14.0" not null;
    alter table creature_proto add column extra_a9_flags int(30) default 0 not null;
    revision 1730 +
    Code:
    alter table creature_spawns add column channel_spell int(30) not null default 0;
    alter table creature_spawns add column channel_target_sqlid int(30) not null default 0;
    alter table creature_spawns add column channel_target_sqlid_creature int(30) not null default 0;
    revision 1743 +
    Code:
    CREATE TABLE `spell_proc_data` (
      `name_hash` int(30) NOT NULL,
      `proc_chance` int(30) NOT NULL,
      `forced_proc_flags` int(30) NOT NULL default '-1',
      PRIMARY KEY  (`name_hash`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    revision 1786 +
    Code:
    alter table characters add column custom_faction int(30) default 0 not null after gender;
    revision 1837 +
    Code:
    DROP TABLE IF EXISTS `trainer_spells`;
    CREATE TABLE `trainer_spells` (
      `entry` int(11) unsigned NOT NULL DEFAULT '0',
      `cast_spell` int(11) unsigned NOT NULL DEFAULT '0',
      `spellcost` int(11) unsigned NOT NULL DEFAULT '0',
      `reqspell` int(11) unsigned NOT NULL DEFAULT '0',
      `reqskill` int(11) unsigned NOT NULL DEFAULT '0',
      `reqskillvalue` int(11) unsigned NOT NULL DEFAULT '0',
      `reqlevel` int(11) unsigned NOT NULL DEFAULT '0',
      `deletespell` int(11) unsigned NOT NULL DEFAULT '0',
      `is_prof` tinyint(1) unsigned NOT NULL DEFAULT '0',
      PRIMARY KEY (`entry`,`cast_spell`),
      KEY `entry` (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
    DROP TABLE IF EXISTS `trainer_defs`;
    CREATE TABLE `trainer_defs` (
      `entry` int(11) unsigned NOT NULL DEFAULT '0',
      `required_skill` int(11) unsigned NOT NULL DEFAULT '0',
      `required_skillvalue` int(11) unsigned DEFAULT '0',
      `req_class` int(11) unsigned NOT NULL DEFAULT '0',
      `trainer_type` int(11) unsigned NOT NULL DEFAULT '0',
      `trainer_ui_window_message` text,
      `can_train_gossip_textid` int(11) NOT NULL,
      `cannot_train_gossip_textid` int(11) NOT NULL,
      PRIMARY KEY (`entry`),
      UNIQUE KEY `entry` (`entry`),
      KEY `entry_2` (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
    revision 1844 +
    Code:
    ALTER TABLE playerpets DROP COLUMN autocastspell;
    UPDATE playerpets SET actionbar="";
    revision 1918 +
    Code:
    DROP TABLE IF EXISTS `item_randomprop_groups`;
    CREATE TABLE `item_randomprop_groups` (
       `entry_id` int(30) NOT NULL,
       `randomprops_entryid` int(30) NOT NULL,
       `chance` float NOT NULL,
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    DROP TABLE IF EXISTS `item_randomsuffix_groups`;
    CREATE TABLE `item_randomsuffix_groups` (
       `entry_id` int(30) NOT NULL,
       `randomsuffix_entryid` int(30) NOT NULL,
       `chance` float NOT NULL,
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
    revision 1923 +
    Code:
    alter table playeritems add column randomsuffix int(30) default 0 after randomprop;
    Last edited by gmaze; 25-10-07 at 03:11 PM.




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