CnC Rate tq :D
CnC Rate tq :D
well, i don't know anything really with graphics, but i personally don't like it. i'm sorry. the background looks like nothing was done to it minus a few smudges, and the render/img doesn't really flow with anything else. the color of the render/img is off a bit from the backround, if that's what you were trying to do o.0
What I Think is, Render Needs More Blend.
Overall - 6/10. Good Job.
Shit.. A text would be better guiding you guys around.. It actually shows that the pokemon is lost in the jungle and looking around :D
Well, i like the lighting though
Blend Umbrion moar.
O_O, Then Don't Make B/W. Just Blend The Render?
Gradient Maps Burning Smudge try anything.
good using of the stock. it suited that render.
The main problem is that the background and render do not match.
Try to use the background as a basis and recreate it in the same style as the render. This would highly increase the signature. Also the signature doesnt seem to have alot fo work. Try to add some c4d and blend them into the signature. Around the feet for this sprite would be good.
Hmm.. It's a bit plain too.. agreed.
Add c4ds
I'll make a v2 one Monday after I come back from my exams.. What type of c4ds are best suited anyway? Those effect c4ds?
Yep, Effect, you can try adding Bubbles too, it's cool :P.
nah, dont add c4d's to this br0, seriously, this has a great start, but 1 kill the borders, and 2 use colour edit on the render, and add an applied image with then added, layer adjustment exposure, and put all of them in + a little, like +13 on top one, +50 on second and the other one 97 or something... on the right side all....
hope you get what I mean, cuzz I dont know wich top bottom that was on, edit or image... but that should help it blend a bit more... ;)
but I do disagree on others that I do get what you did on this, and dont add c4d's, cuzz that would ruin the entire feel of the sig, light and dept are good btw... but the espeon or what it is just needs to be a little more realistic in comparison... if you get what I mean...
oh and sorry for the big post...