Pokemon :D

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  1. #1
    Grand Master blyddlyl is offline
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    Pokemon :D


    CnC Rate tq :D


  2. #2
    bleh.... Shawn is offline
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    Re: Pokemon :D

    well, i don't know anything really with graphics, but i personally don't like it. i'm sorry. the background looks like nothing was done to it minus a few smudges, and the render/img doesn't really flow with anything else. the color of the render/img is off a bit from the backround, if that's what you were trying to do o.0

  3. #3
    Sorcerer Supreme HoneyDew is offline
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    Re: Pokemon :D

    What I Think is, Render Needs More Blend.
    Overall - 6/10. Good Job.

  4. #4
    Grand Master blyddlyl is offline
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    Re: Pokemon :D

    Shit.. A text would be better guiding you guys around.. It actually shows that the pokemon is lost in the jungle and looking around :D

  5. #5
    Sorcerer Supreme x3Vivi is offline
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    Re: Pokemon :D

    Well, i like the lighting though

  6. #6
    bleh.... Shawn is offline
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    Re: Pokemon :D

    Quote Originally Posted by blyddlyl View Post
    Shit.. A text would be better guiding you guys around.. It actually shows that the pokemon is lost in the jungle and looking around :D
    Really? To me, I would have gathered it was a Pokemon in his own domain o.0

  7. #7
    Grand Master alexdesire is offline
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    Re: Pokemon :D

    Blend Umbrion moar.

  8. #8
    Grand Master blyddlyl is offline
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    Re: Pokemon :D

    Quote Originally Posted by FullMetalKite View Post
    Blend Umbrion moar.
    I would make it b/w.. but it doesn't seem nice

  9. #9
    Sorcerer Supreme HoneyDew is offline
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    Re: Pokemon :D

    O_O, Then Don't Make B/W. Just Blend The Render?

  10. #10
    Grand Master blyddlyl is offline
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    Re: Pokemon :D

    Quote Originally Posted by HoneyDew View Post
    O_O, Then Don't Make B/W. Just Blend The Render?
    Don't know how to.. Smudge it?

  11. #11
    Grand Master alexdesire is offline
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    Re: Pokemon :D

    Gradient Maps Burning Smudge try anything.

  12. #12
    -sama SeraphiPod is offline
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    Re: Pokemon :D

    good using of the stock. it suited that render.

  13. #13
    SK CREATIONS Sir Kidd is offline
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    Re: Pokemon :D

    The main problem is that the background and render do not match.

    Try to use the background as a basis and recreate it in the same style as the render. This would highly increase the signature. Also the signature doesnt seem to have alot fo work. Try to add some c4d and blend them into the signature. Around the feet for this sprite would be good.

  14. #14
    -sama SeraphiPod is offline
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    Re: Pokemon :D

    Hmm.. It's a bit plain too.. agreed.
    Add c4ds

  15. #15
    Grand Master blyddlyl is offline
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    Re: Pokemon :D

    I'll make a v2 one Monday after I come back from my exams.. What type of c4ds are best suited anyway? Those effect c4ds?

  16. #16
    -sama SeraphiPod is offline
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    Re: Pokemon :D

    Yep, Effect, you can try adding Bubbles too, it's cool :P.

  17. #17
    Grand Master +DI-Dachi is offline
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    Re: Pokemon :D

    nah, dont add c4d's to this br0, seriously, this has a great start, but 1 kill the borders, and 2 use colour edit on the render, and add an applied image with then added, layer adjustment exposure, and put all of them in + a little, like +13 on top one, +50 on second and the other one 97 or something... on the right side all....

    hope you get what I mean, cuzz I dont know wich top bottom that was on, edit or image... but that should help it blend a bit more... ;)

    but I do disagree on others that I do get what you did on this, and dont add c4d's, cuzz that would ruin the entire feel of the sig, light and dept are good btw... but the espeon or what it is just needs to be a little more realistic in comparison... if you get what I mean...

    oh and sorry for the big post...

  18. #18
    Grand Master blyddlyl is offline
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    Re: Pokemon :D

    Quote Originally Posted by +DI-Dachi View Post
    nah, dont add c4d's to this br0, seriously, this has a great start, but 1 kill the borders, and 2 use colour edit on the render, and add an applied image with then added, layer adjustment exposure, and put all of them in + a little, like +13 on top one, +50 on second and the other one 97 or something... on the right side all....

    hope you get what I mean, cuzz I dont know wich top bottom that was on, edit or image... but that should help it blend a bit more... ;)

    but I do disagree on others that I do get what you did on this, and dont add c4d's, cuzz that would ruin the entire feel of the sig, light and dept are good btw... but the espeon or what it is just needs to be a little more realistic in comparison... if you get what I mean...

    oh and sorry for the big post...
    Noted .. By the way whats your MSN .. Inccase I dont get it I can msn j00 :D Thanks goodness I got save in psd file..



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