Re: [C#]Few Socket Problems
Okay so I got to the game server point and now have to figure out this thing for multiple OP codes.
Consider code provided below:
https://github.com/jM2me/Florensia-Emulator
Where would be good place to declare dictionary with methods and where would it be sufficient to write methods?
I assume GameClient.cs since its where functions will be called.
Re: [C#]Few Socket Problems
Nice, this is kinda off topic but whats up with all the florensia emus. i think theres like 3 new ones in development currently : D
And yes you should add it inside the client as you get the packets there but the event should be inside server itself where you can access multiple stuff like clients, monsters and other important data(dunno tho if this is good but thats how i do it)