Teleports?

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  1. #1
    Newbie Tott3 is offline
    MemberRank
    Oct 2005 Join Date
    6Posts

    Teleports?

    How do i setup the teleports npcs, so i can travel to hunting spots and stuffs like that? can someone send me the files or write a complete guide here? :(


  2. #2
    Newbie honsolo99 is offline
    MemberRank
    Dec 2005 Join Date
    8Posts
    heres is some u can replace in the ai.obj. top line is to center the links in the html that is reveiwed u can remove that and that will auto line to the left.
    here are some names u might find in the ai that might be spelled diff that u see in game.
    clavier = Giran
    mint = mirabel
    karin = IT
    haiyinsi = flauen
    rapunzel= roxxy
    red is where u port to if u /loc on a place u want to port to write that on the red place
    blue is how much u want to charge the players
    and green hmm i dont know.
    o and replace the 2 ** with the starting char but the other way.
    Code:
    {"<center>"; 17430; 170103; -3506; 0; 0 **
    {"Floran Village"; 17430; 170103; -3506; 10100; 0 **
    {"South Harbour"; -16730; 209417; -3691; 10100; 0 **
    {"Giran Castle"; 83336; 147972; -3404; 10100; 3 **
    {"Dion Town"; 15744; 142928; -2704; 10100; 2 **
    {"Aden Castle Town"; 146783; 25808; -2000; 15000; 5 **
    {"Oren Castle Town"; 83011; 53207; -1470; 10100; 4 **
    {"Ivory Tower"; 85391; 16228; -3640; 1000; 4 **
    {"Hunter Village"; 117088; 76931; -2670; 10100; 0 **
    {"Gludin"; -80749; 149834; -3043; 10100; 0 **
    {"Gludio Town"; -12787; 122779; -3114; 10100; 1 **
    {"Elven Village"; 46890; 51531; -2976; 10100; 0 **
    {"Dark Elven Village"; 9716; 15502; -4500; 10100; 0 **
    {"Orc Village"; -45186; -112459; -236; 10100; 0 **
    {"Dwarven Village"; 115120; -178112; -916; 10100; 0 **
    {"Talking Island"; -84141; 244623; -3729; 10100; 0 **
    {"Dark Elf Initiation Altar"; -61095; 75104; -3383; 500; 0 **
    {"Cruma Marshlands"; 5941; 125455; -3400; 500; 0 **
    {"Neutral Zone"; -10672; 75960; -3595; 500; 0 **
    {"Entrance to Turek Orc Camp"; -79273; 115987; -2379; 500; 0 **
    {"Entrance to Forgotten Temple"; -52931; 191053; -3546; 500; 0 **
    {"Entrance to the Wasteland"; -16730; 209417; -3691; 10100; 0 **
    {"Entrance to Abandoned Camp"; -51858; 134589; -3017; 500; 0 **
    
    {"<center>"; -84141; 244623; -3729; 0; 0 **
    {"1st Floor Underground Shopping Area"; 84814; 15926; -4270; 0; 0 **
    {"1st Floor Lobby"; 85391; 16228; -3640; 0; 0 **
    {"2nd Floor Human Wizard Guild"; 85391; 16228; -2780; 0; 0 **
    {"3rd Floor Elven Wizard Guild"; 85343; 16267; -2270; 0; 0 **
    {"4th Floor Dark Wizard Guild"; 85343; 16267; -1750; 0; 0 **
    other spots i havent got around to add to my list
    114446,16094,10072,top toi
    47148,210537,-3720,devil ile
    46981,209886,-3720,trader in devil if ya want to

  3. #3
    Member NewEra is offline
    MemberRank
    Jun 2006 Join Date
    EnglandLocation
    25Posts
    when i edit my ai.obj file to include those other porting places npc.exe goes crazy and lists a load of errors..



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