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Valued Member
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Account Upgraded | Title Enabled!
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Proficient Member
karnage u can put area_data file?
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Apprentice
skilldata
i looked in the skilldata.txt and i randomly choosed few skills and compared them to retail version (i am playing on hindemith)
first was agile movement:
skill_begin skill_name = [Agile_Movement1] /* [敏捷移动] */ skill_id = 319 level = 1 operate_type = P effect = {{p_speed;{all**;20;diff**** skill_end
skill_begin skill_name = [Agile_Movement2] /* [敏捷移动] */ skill_id = 319 level = 2 operate_type = P effect = {{p_speed;{all**;30;diff**** skill_end
thats pure crap, it should be only in light armor, add accuracy too, and add only 5(10) bonus to speed
second was soul guard:
skill_name = [S_Soul_Guard3] /* [灵魂守护] */ skill_id = 1283 level = 3 operate_type = T effect = {{c_mp;-8;9**;{p_physical_defence;{all**;30;per****
thats pure crap too... Soul guard adds in numbers (not in %) and havent 9s (AND INCREASING) "ticks" in consume...
third was focus atack
skill_name = [Focus_Attack] /* [集中攻击] */ skill_id = 317 level = 1 operate_type = P effect = {{p_physical_attack;{pole**;160.0;diff**** skill_end
which havent even one of the right effects... This skill should add accuracy, but stop you from attacking more than one mob at a time...
just my 2 cents about how reliable the skilldatas are... ATM i cant check the rest of pack
---edit---
sry for double post, my opera sometimes sux
Last edited by Xarn; 20-05-06 at 11:43 PM.
Reason: Automerged Doublepost
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Apprentice
anyone knows if in this skill pack ShieldFortress and FinalFortress works?
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Apprentice
xasm: Final Fortress (and Final Frenzy) dont work in this form with standard server. (server doesnt control conditions to work at passives... they are turned on permanently) Maybe with Karnage's modfied server they can work in this form...